Commit graph

805 commits

Author SHA1 Message Date
Enno Rehling
3d7b22fa21 avoid crashing because of bug 2182 2016-01-24 14:31:24 +01:00
Enno Rehling
76475b9bf7 add a little extra randomness to the seed salt (still bad).
remove dead prototype code from faction.c
2016-01-15 08:01:12 +01:00
Enno Rehling
8d05f4cc25 implement MD5 crypted passwords as default 2016-01-14 15:49:09 +01:00
Enno Rehling
c3da0cd42d as long as we use no encryption, all tests pass. 2016-01-13 16:16:02 +01:00
Enno Rehling
799514bf40 implement md5 password hashing (untested)
disable test for case-insensitive password test
fix faction/checkpasswd test
2016-01-13 14:41:09 +01:00
Enno Rehling
54d25e91dd add a new password module
start adding password hashing logic (WIP)
does not yet pass all tests
2016-01-12 23:52:30 +01:00
Enno Rehling
b6d44410b7 make the password pseudo-private to faction.c 2016-01-12 06:46:51 +01:00
Enno Rehling
dc6cc41d2d additional warnings 2016-01-12 02:27:22 +01:00
Enno Rehling
19390dd8e2 log a warning when passwords would fail for being case-sensitive.
add a test to enforce the status quo, for now.
2016-01-12 00:52:42 +01:00
Enno Rehling
fadc92ee52 do not leak memory for factions that have died. 2016-01-11 18:17:24 +01:00
Enno Rehling
20063e0e0e fix errors in the order of cleanup 2016-01-11 18:03:53 +01:00
Enno Rehling
04e2fb73c7 fix test of allies status after destroying a faction 2016-01-11 15:08:36 +01:00
Enno Rehling
50eba2d308 I don't really believe that this is going to work, but let's see where it fails. 2016-01-11 14:59:25 +01:00
Enno Rehling
04624179ce make destroyfaction not have to loop over all factions to clear HELP status. 2016-01-11 14:42:36 +01:00
Enno Rehling
8742317979 hack: do not free faction when we destroy it (issue #451) 2016-01-11 14:01:55 +01:00
Enno Rehling
ca500a499e adding a much-needed getter function for faction_alive 2016-01-11 12:25:23 +01:00
Enno Rehling
b4389c91fe fix compilation (what was I thinking?), remove uses of f.alive where they should not be needed. 2016-01-11 11:54:45 +01:00
Enno Rehling
de512be1ba make destroyfaction remove the faction from the list (slightly scary change) 2016-01-11 09:55:47 +01:00
Enno Rehling
7d426dc3ed call destroyfaction instead of free as a quick fix 2016-01-10 12:07:00 +01:00
Enno Rehling
810ad094af suppress misc warnings in the log file by reorganizing E3 strings and tuning down log levels 2015-12-18 15:13:15 +01:00
Enno Rehling
18c0c235db Merge pull request #440 from ennorehling/feature/bug-2176-reduceproduction
bug 2176, reduceproduction message im CR
2015-12-17 13:17:00 +01:00
Enno Rehling
9e4344e3c3 resolve a TODO, make attribute (and data) a little bit smaller. 2015-12-17 12:23:07 +01:00
Enno Rehling
5187788f3c pass the parent of an attribute into a_age and attrib_type::age 2015-12-16 22:18:44 +01:00
Enno Rehling
d85123fe8b Merge pull request #439 from ennorehling/develop
MS Visual Studio 2015 update 1 breaking changes
2015-12-16 17:06:04 +01:00
Enno Rehling
c66d6c7457 Address MS Visual Studio 2015 update 1 breaking changes 2015-12-16 17:01:47 +01:00
Enno Rehling
24f559b4ad Address MS Visual Studio 2015 update 1 breaking changes 2015-12-16 16:55:52 +01:00
Enno Rehling
fa55f84b41 remove unnecessary assert that prevents throwing away money on an ocean
github issue #437
https://bugs.eressea.de/view.php?id=2173#c6411
2015-12-16 13:32:02 +01:00
Enno Rehling
3fafb04b57 fix ahort to int converaion problems, fox PR 2015-12-11 18:03:55 +01:00
Steffen Mecke
1f4c521ac8 encapsulate r->land->peasants, money, horses, herbs, morale 2015-12-08 17:57:23 +01:00
Enno Rehling
1d57bf527d Merge branch 'master' into develop
Conflicts:
	src/battle.test.c
	src/buildno.h
2015-12-05 17:27:04 +01:00
Enno Rehling
62ee1468b8 https://bugs.eressea.de/view.php?id=2166
* fix magic resistance calculation in calculate_armor.
* add related tests.
* refactor BF_CANATTACK -> BF_NO_ATTACK because it is easier.
2015-12-05 17:17:21 +01:00
Enno Rehling
3e048e2a84 Merge branch 'bug_2139' of https://github.com/stm2/server into stm2-bug_2139
Conflicts:
	scripts/tests/e3/castles.lua
	scripts/tests/e3/rules.lua
2015-12-03 11:06:55 +01:00
Enno Rehling
b3e7fa63e0 Merge pull request #396 from stm2/spell_parameters
fixed treatment of spell parameters (bug 1867)
2015-12-03 11:04:57 +01:00
Enno Rehling
4b7cb824bd Merge branch 'massive_overload' of https://github.com/stm2/server into stm2-massive_overload
Conflicts:
	src/move.c
	src/tests.c
2015-11-27 12:40:17 +01:00
Enno Rehling
0410581907 Merge branch 'market_tests' of https://github.com/stm2/server into stm2-market_tests
Conflicts:
	src/move.test.c
	src/study.c
2015-11-26 18:42:23 +01:00
Steffen Mecke
fe49f01bb6 added moa tests for buildingtype_exists 2015-11-25 23:25:59 +01:00
Enno Rehling
c85e489f4f Merge branch 'monster_leftovers' of https://github.com/stm2/server into stm2-monster_leftovers
Conflicts:
	src/kernel/unit.c
	src/laws.test.c
	src/monsters.c
2015-11-25 14:25:42 +01:00
Enno Rehling
f559c263e3 cleanup of config.c: move more code to other modules like unit.c and faction.c 2015-11-24 19:53:27 +01:00
Enno Rehling
8aa7fec54c config.c cleanup: move attribute registration to attributes.c 2015-11-24 19:32:52 +01:00
Enno Rehling
84a943b698 fix gcc build 2015-11-24 19:15:53 +01:00
Enno Rehling
64b84481b2 refactoring: move parsing and allies code out of config.c 2015-11-24 18:52:09 +01:00
Enno Rehling
817d81dbf9 remove the rules.hunger.reduces_skill variable, no game was doing anything other than the default. 2015-11-23 21:05:25 +01:00
Enno Rehling
0a47f0e398 eliminate SkillCap feature, it was stupid and not used by any game, ever 2015-11-23 20:58:51 +01:00
Enno Rehling
5b9333f6d9 Merge branch 'release-3.7' into develop
Conflicts:
	src/buildno.h
	src/monsters.c
2015-11-23 17:12:48 +01:00
Enno Rehling
48c75466b6 kill static caches for floating-point variables 2015-11-22 17:32:35 +01:00
Enno Rehling
2e392b4d7c eliminate even more static variable caches 2015-11-22 16:14:27 +01:00
Enno Rehling
f7698d92a9 change how migrant quota is configured for a race, eliminate the related rule caching 2015-11-22 15:53:50 +01:00
Enno Rehling
5f457f77b4 refactoring: move those count_* functions out of config.c 2015-11-22 15:46:14 +01:00
Enno Rehling
17068af332 unusual potion delay attribute can use a potion in another region? unclear what this code does, but fixing my bad assumption. 2015-11-22 14:36:05 +01:00
Enno Rehling
35e7a0bc79 eliminate global.cookie and the cache-invalidation which it enabled 2015-11-22 12:50:10 +01:00
Enno Rehling
73fc5a51b3 remove more junk defines from config.h, move them closer to where they belong 2015-11-22 12:47:57 +01:00
Enno Rehling
bf74eb1446 cleanup: remove movement constatns from config.h 2015-11-22 12:41:22 +01:00
Enno Rehling
cf6084a5ca refactoring: move game configuration defines out of config.h
temporarily pushing them into settings.h where others already are, though they should be in their own modules or in config files.
2015-11-22 12:37:25 +01:00
Enno Rehling
74b1f9872e change visibility of configuration data structures, local to config.c only 2015-11-22 12:27:08 +01:00
Enno Rehling
fe173e9551 refactor: make sure global.paramteres is used only inside config.c 2015-11-22 12:24:27 +01:00
Enno Rehling
edcd79d044 add a config_token function to look for a token inside a list 2015-11-22 12:20:33 +01:00
Enno Rehling
a4cb5e2906 replace all get_param_* for global.parameters with config_get_* 2015-11-22 10:44:46 +01:00
Enno Rehling
b05fe9316a introducing config_set and config_get so we don't have to refer to globals.parameters everywhere 2015-11-22 10:33:31 +01:00
Enno Rehling
66dd1b8172 remove produce_exp caching in static variables (more slowdown) 2015-11-22 10:21:37 +01:00
Enno Rehling
f0a47321d6 reduce log spam 2015-11-21 21:49:33 +01:00
Enno Rehling
990fda6234 clean up config.c, remove static configuration caching 2015-11-21 18:13:16 +01:00
Enno Rehling
bc936bf019 eliminate more static variable configuration caching 2015-11-21 13:52:47 +01:00
Enno Rehling
7e27928d17 eliminate static variables and cache logic from more modules 2015-11-21 12:28:20 +01:00
Enno Rehling
06f8ba9ee4 faster lookup for get_param with tries
eliminate unnecessary constatn from rand.c
2015-11-20 15:48:17 +01:00
Steffen Mecke
a6757ecf9d Merge branch 'develop' into massive_overload
Conflicts:
	src/move.test.c
2015-11-19 14:54:14 +01:00
Steffen Mecke
a7a82662b7 reduce maximum overload damage to 38% 2015-11-17 15:47:43 +01:00
Steffen Mecke
742a30cc39 fix seaserpents
seaserpents could not do piracy
seaserpents should be able to attack after move
2015-11-17 12:17:28 +01:00
Steffen Mecke
8cec4b20e0 reduce code obfuscation 2015-11-17 02:14:08 +01:00
Steffen Mecke
1789bc06e9 monster faction may learn from experience 2015-11-17 02:13:57 +01:00
Enno Rehling
6237e6dfe2 Merge branch 'release-3.7' into develop 2015-11-16 14:30:31 +01:00
Steffen Mecke
5326bbd9e4 refactored inside_building/building_is_active/active_building 2015-11-16 02:13:48 +01:00
Steffen Mecke
3a18384ddb overfull ships do not drift but take damage
http://bugs.eressea.de/view.php?id=2157
removed exploit:
ships more than 2 times over their ship type's capacity do not drift but take 30% to 100% damage
2015-11-15 12:43:05 +01:00
Steffen Mecke
4ab92e3caf fixed descriptions of spells with parameters (bug #2060+1867) 2015-11-13 00:57:14 +01:00
Steffen Mecke
f3972a2390 prepared test for nr_spell 2015-11-13 00:57:14 +01:00
Steffen Mecke
251126054e add missing NULL check to in_safe_building 2015-11-13 00:50:54 +01:00
Enno Rehling
5ef9b624ff Merge branch 'release-3.7' into develop 2015-11-12 18:11:21 +01:00
Enno Rehling
7fb5adc7af in_safe_building needs a test and some changes to logic
github issue #393 fixed
2015-11-12 17:55:39 +01:00
Steffen Mecke
e2b56cd04a fix morale change when region owner changes
http://bugs.eressea.de/view.php?id=2139
2015-11-12 16:09:26 +01:00
Enno Rehling
972b8cee40 CID 22436 Ignoring number of bytes read
github issue #333
2015-11-11 15:55:39 +01:00
Enno Rehling
f69311b141 Merge branch 'develop' of github.com:eressea/server into develop 2015-11-11 15:15:30 +01:00
Enno Rehling
4eb4ff40ac https://bugs.eressea.de/view.php?id=2155
monsters do not attack units inside a castle or watch
dragons do not attack guards
2015-11-11 14:36:56 +01:00
Enno Rehling
e14cc50252 CID 22522, 22520 Resource leak
helping coverity scan to understand this code
2015-11-09 20:05:55 +01:00
Enno Rehling
ea8721367a test and fix shock trigger.
https://bugs.eressea.de/view.php?id=2154
2015-11-09 19:43:51 +01:00
Enno Rehling
28781dfcc8 Merge pull request #378 from ennorehling/develop
spells are allowed to have 0 hp
2015-11-09 16:45:08 +01:00
Enno Rehling
4790950daf spells are allowed to have 0 hp
https://bugs.eressea.de/view.php?id=2150
2015-11-09 16:39:30 +01:00
Enno Rehling
e9ed30f9db Merge pull request #377 from ennorehling/develop
Bug 2152: Parteitarnung
2015-11-09 16:30:57 +01:00
Enno Rehling
6d0bcb246d fix compilation and setting parameters to null 2015-11-09 13:55:09 +01:00
Enno Rehling
ee02721c21 fix and tests for otherfaction attributes in E2
https://bugs.eressea.de/view.php?id=2152
2015-11-09 13:36:52 +01:00
Enno Rehling
bf8cc4cb08 trying to trace down an intermittently failing test on windows 2015-11-08 10:34:43 +01:00
Enno Rehling
318820fb00 eliminate use of test_create_world 2015-11-07 23:49:45 +01:00
Enno Rehling
43ab9e3304 Merge pull request #372 from TurnerSE/bug/#1859
Scheint ja zu funktionieren? Wenn etwas anderes kaputt geht, dann hat das nicht genug Tests, das ist auch eine Lehre. Und noch ist ja Zeit zum Release, um das zu merken.
2015-11-07 19:21:16 +01:00
Enno Rehling
26b6ae4e30 github issue #374
stick some assertions in natural_armor
refactor it for readability
eliminate a static memory leak
reset num_races to zero at end of test
2015-11-07 18:21:47 +01:00
Enno Rehling
2f8dc29396 clean up item tests so they don't use test_create_world
fix intermittent skillpotion test
2015-11-07 13:52:18 +01:00
Philipp Dreher
663d947b2a New behaviour in case of low skill during building
Insufficient skill after hitting the next improvement stage is now
handled by leaving the for-loop and skipping to after-build-processing.
2015-11-06 21:04:35 +01:00
Philipp Dreher
b0a986e155 Revert "added a lua-test"
This reverts commit a452ad1517.
2015-11-06 20:57:19 +01:00
Philipp Dreher
a452ad1517 added a lua-test
New lua-test for the bug concerning the minskill for castle-stages.
(#1859)
2015-11-06 20:53:10 +01:00
Philipp Dreher
be5d81acd1 Revert "new test"
This reverts commit cb16315e7c.
2015-11-06 20:51:38 +01:00
Philipp Dreher
cb16315e7c new test
Added test for the handling of castles' buildstages and their individual
skillcaps.
2015-11-06 13:14:19 +01:00
Enno Rehling
8a057f183f CID 22580 Time of check time of use
no need to check this first
2015-11-05 13:22:51 +01:00
Enno Rehling
797eee025d fix cb_insert comparison (new return value for success) 2015-11-05 13:01:48 +01:00