added a lua-test

New lua-test for the bug concerning the minskill for castle-stages.
(#1859)
This commit is contained in:
Philipp Dreher 2015-11-06 20:53:10 +01:00
parent be5d81acd1
commit a452ad1517
2 changed files with 26 additions and 1 deletions

View file

@ -50,3 +50,26 @@ function test_build_packice()
process_orders()
assert_equal(nil, u.building)
end
function test_build_castle_stages()
local r = region.create(0,0, "plain")
local f = faction.create("castle@eressea.de", "human", "de")
local u = unit.create(f, r, 1000)
local b = building.create(r, "castle")
u:add_item("stone", 1000)
u:set_skill("building", 1)
u:clear_orders()
u:add_order("MACHE BURG " .. itoa36(b.id))
process_orders()
assert_equal(10, b.size)
u:set_skill("building", 3)
u:clear_orders()
u:add_order("MACHE BURG " .. itoa36(b.id))
process_orders()
assert_equal(250, b.size)
end

View file

@ -522,7 +522,9 @@ int build(unit * u, const construction * ctype, int completed, int want)
if (basesk < type->minskill) {
if (made == 0)
return ELOWSKILL; /* not good enough to go on */
return ELOWSKILL;
else
return made; /* not good enough to go on */
}
/* n = maximum buildable size */