Commit graph

1582 commits

Author SHA1 Message Date
Enno Rehling
cf90f8cf93 it's beginning to look a lot like christmas
Conflicts:
	scripts/eressea/xmas.lua
2015-12-22 18:46:57 +01:00
Enno Rehling
3fd4884584 putting all of the pieces together for the snow globe, with final use implementation still TBD
Conflicts:
	scripts/eressea/xmasitems.lua
	src/laws.c
2015-12-22 18:46:42 +01:00
Enno Rehling
55c15c1905 add a lua binding to convert user-language strings to directions 2015-12-22 18:38:12 +01:00
Enno Rehling
24f559b4ad Address MS Visual Studio 2015 update 1 breaking changes 2015-12-16 16:55:52 +01:00
Enno Rehling
9b7d4adda5 https://bugs.eressea.de/view.php?id=2173#c6397
by request: magic resistance never higher than 90%, so highly skilled monsters cannot become completely invincible to magic.
2015-12-06 20:48:22 +01:00
Enno Rehling
d04d8e782e https://bugs.eressea.de/view.php?id=2173
rewrite the rules for magical damage reduction
2015-12-06 18:34:31 +01:00
Enno Rehling
bf2920d1ae fix warnings on gcc 2015-12-05 17:25:47 +01:00
Enno Rehling
62ee1468b8 https://bugs.eressea.de/view.php?id=2166
* fix magic resistance calculation in calculate_armor.
* add related tests.
* refactor BF_CANATTACK -> BF_NO_ATTACK because it is easier.
2015-12-05 17:17:21 +01:00
Enno Rehling
4e4a11d40c Merge remote-tracking branch 'upstream/master' 2015-11-25 12:06:22 +01:00
Enno Rehling
f301bec623 addressing comments by solthar on bug 2164, PR #408: storms should still cause damage to ships.
cleaning up some configuration lookups in sail, moving them outside of loops.
2015-11-25 12:04:09 +01:00
Enno Rehling
bdc5372537 disable test for seaserpent piracy (planned for 3.8) 2015-11-24 16:12:33 +01:00
Enno Rehling
1b3c8ea466 import monsters tests from PR #404
Monsters (i.e. sea serpents) can attack on oceans, when not guarding
2015-11-24 14:57:50 +01:00
Enno Rehling
d45f16982d https://bugs.eressea.de/view.php?id=2164
ships no longer receive damage from drifting. eliminating the code for this, instead of just the configuration parameters, since all active games now agree on this rule.
2015-11-23 18:41:11 +01:00
Enno Rehling
1ed0eaf473 release version 3.7.3 2015-11-23 17:10:49 +01:00
Enno Rehling
0e5fcbbc7c Merge pull request #407 from ennorehling/release-3.7
bugfixes 2163, 2164 and 2165
2015-11-23 17:07:11 +01:00
Enno Rehling
4b7b32cbb5 use monster_attack, not explicit create_order, because we need to check buildings, etc. 2015-11-23 17:00:07 +01:00
Enno Rehling
defd870cd1 https://bugs.eressea.de/view.php?id=2163
Fix order of Arguments when checking for defensive building.
Solthar reminds us that good variable names are good.
2015-11-23 16:48:05 +01:00
Enno Rehling
b6a947ca0c https://bugs.eressea.de/view.php?id=2165
Monster bewachten nicht, wenn sie nicht ausreichend bewaffnet waren, weil der nötige Check nicht in can_start_guarding gemacht wurde, sondern in guard_on_cmd.
2015-11-23 15:35:26 +01:00
Enno Rehling
c7ab0e8f59 fix https://bugs.eressea.de/view.php?id=2164 (ships get no damage when they drift).
simplify attack_chance configuration, set it only once.
this way, I can more easily fudge it to 1.0 in the debugger.
2015-11-23 12:37:42 +01:00
Enno Rehling
f0a47321d6 reduce log spam 2015-11-21 21:49:33 +01:00
Enno Rehling
8e4b9283a3 release version 3.7.2 2015-11-16 14:34:30 +01:00
Enno Rehling
bf969879cd release version 3.7.1 2015-11-16 14:28:47 +01:00
Enno Rehling
d07f359acb fix a minor warning, get ready for 3.7 release 2015-11-16 14:12:51 +01:00
Steffen Mecke
251126054e add missing NULL check to in_safe_building 2015-11-13 00:50:54 +01:00
Enno Rehling
7fb5adc7af in_safe_building needs a test and some changes to logic
github issue #393 fixed
2015-11-12 17:55:39 +01:00
Enno Rehling
4eb4ff40ac https://bugs.eressea.de/view.php?id=2155
monsters do not attack units inside a castle or watch
dragons do not attack guards
2015-11-11 14:36:56 +01:00
Enno Rehling
4477785da0 first release candidate 2015-11-09 17:08:41 +01:00
Enno Rehling
28781dfcc8 Merge pull request #378 from ennorehling/develop
spells are allowed to have 0 hp
2015-11-09 16:45:08 +01:00
Enno Rehling
4790950daf spells are allowed to have 0 hp
https://bugs.eressea.de/view.php?id=2150
2015-11-09 16:39:30 +01:00
Enno Rehling
e9ed30f9db Merge pull request #377 from ennorehling/develop
Bug 2152: Parteitarnung
2015-11-09 16:30:57 +01:00
Enno Rehling
6d0bcb246d fix compilation and setting parameters to null 2015-11-09 13:55:09 +01:00
Enno Rehling
2aafa2b54f missing test file 2015-11-09 13:41:53 +01:00
Enno Rehling
ee02721c21 fix and tests for otherfaction attributes in E2
https://bugs.eressea.de/view.php?id=2152
2015-11-09 13:36:52 +01:00
Enno Rehling
bf8cc4cb08 trying to trace down an intermittently failing test on windows 2015-11-08 10:34:43 +01:00
Enno Rehling
318820fb00 eliminate use of test_create_world 2015-11-07 23:49:45 +01:00
Enno Rehling
43ab9e3304 Merge pull request #372 from TurnerSE/bug/#1859
Scheint ja zu funktionieren? Wenn etwas anderes kaputt geht, dann hat das nicht genug Tests, das ist auch eine Lehre. Und noch ist ja Zeit zum Release, um das zu merken.
2015-11-07 19:21:16 +01:00
Enno Rehling
9f94979b0d Merge branch 'bug/#2144' of https://github.com/TurnerSE/server into TurnerSE-bug/#2144 2015-11-07 18:53:19 +01:00
Philipp Dreher
6f3ea9b85a co is now first checked for validity before it is used for var-initialisation 2015-11-07 18:52:30 +01:00
Enno Rehling
e8a42b20dd don't use test_create_world 2015-11-07 18:47:55 +01:00
Enno Rehling
7ef18b1533 call cleanup 2015-11-07 18:45:41 +01:00
Enno Rehling
242efafd61 Fehlende Initializierung, github #375 2015-11-07 18:21:48 +01:00
Enno Rehling
26b6ae4e30 github issue #374
stick some assertions in natural_armor
refactor it for readability
eliminate a static memory leak
reset num_races to zero at end of test
2015-11-07 18:21:47 +01:00
Philipp Dreher
43b2e30c46 added initial cleanup 2015-11-07 15:18:23 +01:00
Philipp Dreher
4d622224aa added message cleanup 2015-11-07 14:47:14 +01:00
Philipp Dreher
5e85945c94 fixed the test so it finally behaves correctly 2015-11-07 14:27:48 +01:00
Enno Rehling
2f8dc29396 clean up item tests so they don't use test_create_world
fix intermittent skillpotion test
2015-11-07 13:52:18 +01:00
Philipp Dreher
663d947b2a New behaviour in case of low skill during building
Insufficient skill after hitting the next improvement stage is now
handled by leaving the for-loop and skipping to after-build-processing.
2015-11-06 21:04:35 +01:00
Philipp Dreher
b0a986e155 Revert "added a lua-test"
This reverts commit a452ad1517.
2015-11-06 20:57:19 +01:00
Philipp Dreher
a452ad1517 added a lua-test
New lua-test for the bug concerning the minskill for castle-stages.
(#1859)
2015-11-06 20:53:10 +01:00
Philipp Dreher
be5d81acd1 Revert "new test"
This reverts commit cb16315e7c.
2015-11-06 20:51:38 +01:00