Enno Rehling
cf90f8cf93
it's beginning to look a lot like christmas
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Conflicts:
scripts/eressea/xmas.lua
2015-12-22 18:46:57 +01:00
Enno Rehling
3fd4884584
putting all of the pieces together for the snow globe, with final use implementation still TBD
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Conflicts:
scripts/eressea/xmasitems.lua
src/laws.c
2015-12-22 18:46:42 +01:00
Enno Rehling
55c15c1905
add a lua binding to convert user-language strings to directions
2015-12-22 18:38:12 +01:00
Enno Rehling
24f559b4ad
Address MS Visual Studio 2015 update 1 breaking changes
2015-12-16 16:55:52 +01:00
Enno Rehling
9b7d4adda5
https://bugs.eressea.de/view.php?id=2173#c6397
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by request: magic resistance never higher than 90%, so highly skilled monsters cannot become completely invincible to magic.
2015-12-06 20:48:22 +01:00
Enno Rehling
d04d8e782e
https://bugs.eressea.de/view.php?id=2173
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rewrite the rules for magical damage reduction
2015-12-06 18:34:31 +01:00
Enno Rehling
bf2920d1ae
fix warnings on gcc
2015-12-05 17:25:47 +01:00
Enno Rehling
62ee1468b8
https://bugs.eressea.de/view.php?id=2166
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* fix magic resistance calculation in calculate_armor.
* add related tests.
* refactor BF_CANATTACK -> BF_NO_ATTACK because it is easier.
2015-12-05 17:17:21 +01:00
Enno Rehling
4e4a11d40c
Merge remote-tracking branch 'upstream/master'
2015-11-25 12:06:22 +01:00
Enno Rehling
f301bec623
addressing comments by solthar on bug 2164, PR #408 : storms should still cause damage to ships.
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cleaning up some configuration lookups in sail, moving them outside of loops.
2015-11-25 12:04:09 +01:00
Enno Rehling
bdc5372537
disable test for seaserpent piracy (planned for 3.8)
2015-11-24 16:12:33 +01:00
Enno Rehling
1b3c8ea466
import monsters tests from PR #404
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Monsters (i.e. sea serpents) can attack on oceans, when not guarding
2015-11-24 14:57:50 +01:00
Enno Rehling
d45f16982d
https://bugs.eressea.de/view.php?id=2164
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ships no longer receive damage from drifting. eliminating the code for this, instead of just the configuration parameters, since all active games now agree on this rule.
2015-11-23 18:41:11 +01:00
Enno Rehling
1ed0eaf473
release version 3.7.3
2015-11-23 17:10:49 +01:00
Enno Rehling
0e5fcbbc7c
Merge pull request #407 from ennorehling/release-3.7
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bugfixes 2163, 2164 and 2165
2015-11-23 17:07:11 +01:00
Enno Rehling
4b7b32cbb5
use monster_attack, not explicit create_order, because we need to check buildings, etc.
2015-11-23 17:00:07 +01:00
Enno Rehling
defd870cd1
https://bugs.eressea.de/view.php?id=2163
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Fix order of Arguments when checking for defensive building.
Solthar reminds us that good variable names are good.
2015-11-23 16:48:05 +01:00
Enno Rehling
b6a947ca0c
https://bugs.eressea.de/view.php?id=2165
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Monster bewachten nicht, wenn sie nicht ausreichend bewaffnet waren, weil der nötige Check nicht in can_start_guarding gemacht wurde, sondern in guard_on_cmd.
2015-11-23 15:35:26 +01:00
Enno Rehling
c7ab0e8f59
fix https://bugs.eressea.de/view.php?id=2164 (ships get no damage when they drift).
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simplify attack_chance configuration, set it only once.
this way, I can more easily fudge it to 1.0 in the debugger.
2015-11-23 12:37:42 +01:00
Enno Rehling
f0a47321d6
reduce log spam
2015-11-21 21:49:33 +01:00
Enno Rehling
8e4b9283a3
release version 3.7.2
2015-11-16 14:34:30 +01:00
Enno Rehling
bf969879cd
release version 3.7.1
2015-11-16 14:28:47 +01:00
Enno Rehling
d07f359acb
fix a minor warning, get ready for 3.7 release
2015-11-16 14:12:51 +01:00
Steffen Mecke
251126054e
add missing NULL check to in_safe_building
2015-11-13 00:50:54 +01:00
Enno Rehling
7fb5adc7af
in_safe_building needs a test and some changes to logic
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github issue #393 fixed
2015-11-12 17:55:39 +01:00
Enno Rehling
4eb4ff40ac
https://bugs.eressea.de/view.php?id=2155
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monsters do not attack units inside a castle or watch
dragons do not attack guards
2015-11-11 14:36:56 +01:00
Enno Rehling
4477785da0
first release candidate
2015-11-09 17:08:41 +01:00
Enno Rehling
28781dfcc8
Merge pull request #378 from ennorehling/develop
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spells are allowed to have 0 hp
2015-11-09 16:45:08 +01:00
Enno Rehling
4790950daf
spells are allowed to have 0 hp
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https://bugs.eressea.de/view.php?id=2150
2015-11-09 16:39:30 +01:00
Enno Rehling
e9ed30f9db
Merge pull request #377 from ennorehling/develop
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Bug 2152: Parteitarnung
2015-11-09 16:30:57 +01:00
Enno Rehling
6d0bcb246d
fix compilation and setting parameters to null
2015-11-09 13:55:09 +01:00
Enno Rehling
2aafa2b54f
missing test file
2015-11-09 13:41:53 +01:00
Enno Rehling
ee02721c21
fix and tests for otherfaction attributes in E2
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https://bugs.eressea.de/view.php?id=2152
2015-11-09 13:36:52 +01:00
Enno Rehling
bf8cc4cb08
trying to trace down an intermittently failing test on windows
2015-11-08 10:34:43 +01:00
Enno Rehling
318820fb00
eliminate use of test_create_world
2015-11-07 23:49:45 +01:00
Enno Rehling
43ab9e3304
Merge pull request #372 from TurnerSE/bug/#1859
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Scheint ja zu funktionieren? Wenn etwas anderes kaputt geht, dann hat das nicht genug Tests, das ist auch eine Lehre. Und noch ist ja Zeit zum Release, um das zu merken.
2015-11-07 19:21:16 +01:00
Enno Rehling
9f94979b0d
Merge branch 'bug/#2144' of https://github.com/TurnerSE/server into TurnerSE-bug/#2144
2015-11-07 18:53:19 +01:00
Philipp Dreher
6f3ea9b85a
co is now first checked for validity before it is used for var-initialisation
2015-11-07 18:52:30 +01:00
Enno Rehling
e8a42b20dd
don't use test_create_world
2015-11-07 18:47:55 +01:00
Enno Rehling
7ef18b1533
call cleanup
2015-11-07 18:45:41 +01:00
Enno Rehling
242efafd61
Fehlende Initializierung, github #375
2015-11-07 18:21:48 +01:00
Enno Rehling
26b6ae4e30
github issue #374
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stick some assertions in natural_armor
refactor it for readability
eliminate a static memory leak
reset num_races to zero at end of test
2015-11-07 18:21:47 +01:00
Philipp Dreher
43b2e30c46
added initial cleanup
2015-11-07 15:18:23 +01:00
Philipp Dreher
4d622224aa
added message cleanup
2015-11-07 14:47:14 +01:00
Philipp Dreher
5e85945c94
fixed the test so it finally behaves correctly
2015-11-07 14:27:48 +01:00
Enno Rehling
2f8dc29396
clean up item tests so they don't use test_create_world
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fix intermittent skillpotion test
2015-11-07 13:52:18 +01:00
Philipp Dreher
663d947b2a
New behaviour in case of low skill during building
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Insufficient skill after hitting the next improvement stage is now
handled by leaving the for-loop and skipping to after-build-processing.
2015-11-06 21:04:35 +01:00
Philipp Dreher
b0a986e155
Revert "added a lua-test"
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This reverts commit a452ad1517
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2015-11-06 20:57:19 +01:00
Philipp Dreher
a452ad1517
added a lua-test
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New lua-test for the bug concerning the minskill for castle-stages.
(#1859 )
2015-11-06 20:53:10 +01:00
Philipp Dreher
be5d81acd1
Revert "new test"
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This reverts commit cb16315e7c
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2015-11-06 20:51:38 +01:00