Enno Rehling
e9b2918209
fix source encodings, break umlauts, ASCII everywhere
2019-03-03 09:41:15 +01:00
Enno Rehling
3e54d307df
replace bsdstring in bufunit
2018-11-24 12:26:52 +01:00
Enno Rehling
73540d733d
Bug 2451: fix equip_unit for spells,
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update the familiar-fixing code from bug 2517.
2018-11-22 22:13:23 +01:00
Enno Rehling
4a66b558c5
WIP: refactor struct sc_mage (make it private).
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tests are failing and/or slow.
2018-11-18 21:47:14 +01:00
Enno Rehling
b181618b53
BUG 1877: change non-spell familiars.
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1. mages can have actions when familiars cast spells.
2. familiar spells do not increase magician's costs.
3. improve separation of caster and mage.
2018-11-15 20:51:42 +01:00
Enno Rehling
b197bb395d
parse spell components.
2018-05-08 23:06:33 +02:00
Enno Rehling
371335ab95
spell flag merge conflicts
2018-05-08 21:45:21 +02:00
Enno Rehling
ccf09770e3
rename global target flag, invert logic
2018-05-08 21:43:13 +02:00
Enno Rehling
a44085de7a
spell flags, rearranged
2018-05-06 13:59:00 +02:00
Enno Rehling
08663b6eb5
fix last commit. refactoring with the MSVC IDE is prone to errors.
2018-04-28 15:57:51 +02:00
Enno Rehling
6c0f8a81f6
merge from master
2018-02-26 19:51:48 +01:00
Enno Rehling
622c103b00
more cppcheck messages
2018-02-26 19:48:52 +01:00
Enno Rehling
bf591ecec5
BUG 2415: eliminate at_potiondelay and WdL delay.
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BUG 2419: refactor ointment and healing, add tests for USE
2018-02-15 20:25:58 +01:00
Enno Rehling
cfc3171021
constrict the seenspell module a bit more, move functionality inside.
2018-02-08 19:37:47 +01:00
Enno Rehling
ec48017520
move spell reporting attributes to a separate module.
2018-02-08 18:33:58 +01:00
Enno Rehling
f594a908df
deprecate old get_mage implementation.
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fix test_familiar_equip with new get_mage.
2017-10-06 21:53:07 +02:00
Enno Rehling
2ce94f2d47
BUG 2367: refactor create_newfamiliar.
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add first failing test for bug report.
2017-10-06 21:23:58 +02:00
Enno Rehling
a8bfa5e095
try fixing familars without a mage.
2017-08-31 21:19:25 +02:00
Enno Rehling
294b7bf01e
route all casting through a single cast_spell function.
2017-04-30 10:00:29 +02:00
Enno Rehling
6f4a8b5df1
header cleanup
2017-04-29 21:50:17 +02:00
Enno Rehling
931e705b05
delete unused functions
2017-04-29 20:37:02 +02:00
Enno Rehling
3a985108a6
change all magic resistance to use fractions.
2017-02-24 20:47:47 +01:00
Enno Rehling
4e5f1d05ce
Be very strict about C standards.
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Compile with -std=c89 in gcc.
remove all // comments (they are nice, but unnecessary).
variables only declared at start of block.
various pedantery.
backwards compatible va_copy for pre-C99 gcc.
2017-02-18 21:15:14 +01:00
Enno Rehling
d94cde67a4
kill autoconf.h, replace platform.h for C99 compatibility work
2017-01-26 18:03:48 +01:00
Enno Rehling
a4badc0a75
remove quicklist shim, use selist everywhere
2017-01-26 17:41:21 +01:00
Enno Rehling
c53ac9d8aa
remove RS_FARVISION, it is the only spell that uses units.
2016-10-01 21:03:16 +02:00
Enno Rehling
74d8b53ba8
fix a TODO, reduce size of icastle_data
2015-12-17 12:59:12 +01:00
Enno Rehling
5187788f3c
pass the parent of an attribute into a_age and attrib_type::age
2015-12-16 22:18:44 +01:00
Enno Rehling
2f35246f8c
memory leak: when freeing factions, also free their spellbooks
2015-10-13 21:47:45 +02:00
Enno Rehling
cf08cdf3fb
configuration type-fixes: int to bool where appropriate (possibly incomplete)
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rename some rules to make it more obvious that they are flags or other integer values.
2015-09-11 10:04:08 +02:00
Enno Rehling
6c8300a47e
Merge branch 'feature/bug-1588-magicpower-limit' of https://github.com/ennorehling/eressea into ennorehling-feature/bug-1588-magicpower-limit
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Conflicts:
scripts/tests/e2/init.lua
src/battle.c
src/bind_unit.c
src/kernel/spellid.h
src/magic.c
src/magic.h
2015-08-06 19:53:24 +02:00
Enno Rehling
6ea859ecea
ignore PVS=-Studio files
2015-07-12 13:15:10 +02:00
Enno Rehling
df325b243a
enable stricter conversion checking for gcc < 4.9, fix code
2015-05-15 20:35:36 +02:00
Enno Rehling
dd8449783a
converting float->double in a lot of the code to prevent -Wconversion messages
2015-05-15 19:08:44 +02:00
Enno Rehling
b00d7b6d5a
increase magic power for low levels in E3 (instead of divide by 2 sometimes giving powers of < 1.0, cap it below at 1)
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several spells have now had problems with powers lower than they were ever designed for, including shapeshift
also added a test and some framework for shapeshift spell (in E2).
https://bugs.eressea.de/view.php?id=1588
2015-04-30 15:59:52 +02:00
Enno Rehling
c54cbfd472
fix copyright notice
2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5
fix indentation in every file
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fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
1af315ebf2
move magic out of kernel, into src.
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clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00