Enno Rehling
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7b682c6a74
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rename defence->defense (prefer US spelling).
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2018-10-13 20:30:28 +02:00 |
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Steffen Mecke
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69702df203
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refactor terminate finished
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2018-09-12 15:11:39 +02:00 |
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Steffen Mecke
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d981044953
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refactor calculate_armor
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2018-09-12 15:11:39 +02:00 |
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Steffen Mecke
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c15b4c8fbf
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refactor terminate (calculate_armor/resistance)
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2018-09-12 15:11:34 +02:00 |
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Enno Rehling
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820264aa82
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BUG 2461: Liste der Angreifer zeigt nicht alle Parteien.
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2018-07-15 13:39:23 +02:00 |
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Enno Rehling
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b31a1f798c
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BUG 2346: extract a test for ship tactics bonus.
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2018-05-03 23:00:28 +02:00 |
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Enno Rehling
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f6735049d8
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add a few tests for fighters equipping the right weapons and armor.
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2018-04-29 15:25:46 +02:00 |
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Enno Rehling
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bf591ecec5
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BUG 2415: eliminate at_potiondelay and WdL delay.
BUG 2419: refactor ointment and healing, add tests for USE
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2018-02-15 20:25:58 +01:00 |
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Enno Rehling
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643c989cf9
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BUG 2401: fix attacker list, move code to reports.c
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2017-12-31 15:05:49 +01:00 |
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Enno Rehling
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599efb2e76
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remove lomem code, it was a bad idea
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2017-11-25 20:24:57 +01:00 |
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Enno Rehling
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88626fb163
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optimization: select_fighters.
use select_fighters with callback to reduce the number of selected units for (most) combat spells.
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2017-05-21 12:26:04 +02:00 |
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Enno Rehling
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4aa26343f6
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the LOMEM define has never been used, kill it.
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2017-04-01 20:08:04 +02:00 |
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Enno Rehling
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3a985108a6
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change all magic resistance to use fractions.
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2017-02-24 20:47:47 +01:00 |
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Enno Rehling
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94737375f5
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issue #621: delete battledebug code
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2017-01-26 18:05:26 +01:00 |
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Enno Rehling
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d94cde67a4
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kill autoconf.h, replace platform.h for C99 compatibility work
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2017-01-26 18:03:48 +01:00 |
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Enno Rehling
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a4badc0a75
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remove quicklist shim, use selist everywhere
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2017-01-26 17:41:21 +01:00 |
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Enno Rehling
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7f9313f1a7
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static analysis warnings.
PVS-Studio warnings reduced or suppressed.
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2016-11-23 18:56:40 +01:00 |
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Enno Rehling
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a8f3cad143
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remove bad umlaut encodings, make sources US-ASCII.
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2016-11-20 18:09:08 +01:00 |
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Enno Rehling
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a601a675f6
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reduce config.h even more.
let's get all those global variables out of there.
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2016-11-17 10:42:20 +01:00 |
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Steffen Mecke
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afdd20c4dd
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healing potion works once per battle with 100%
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2016-06-12 23:23:22 +02:00 |
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Enno Rehling
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3bd458b5e8
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optimization: read configuration once before all battles, not before or during each individual one.
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2015-11-22 15:29:43 +01:00 |
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Enno Rehling
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7dae5aa035
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eliminate silly caching logic from natural armor calculation
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2015-11-21 19:02:14 +01:00 |
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Enno Rehling
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e16e669294
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CID LAST_ROW 22455 Logically dead code
github issue #359
song of confusion was not selecting from fleeing units
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2015-11-05 11:08:55 +01:00 |
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Enno Rehling
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15ff621cbb
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refactor: extract damage calculation from terminate
start writing tests (WIP)
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2015-11-03 14:22:50 +01:00 |
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Enno Rehling
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3ba2b3d4d7
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indentation fixes (tab->spaces)
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2015-06-26 14:31:21 +02:00 |
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Enno Rehling
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659aa6c973
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after combat, eject enemies only
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2015-06-20 14:28:16 +02:00 |
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Enno Rehling
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69821b2a32
|
cleanup battle.h header
removed some unreferenced functions from battle.h, made them static in battle.c
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2015-05-30 17:29:01 +02:00 |
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Enno Rehling
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a46d60aa97
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enable -Wconversion on gcc/clang builds
fix some of the warnings coming out of that for battle.c
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2015-05-13 03:17:30 -07:00 |
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Enno Rehling
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c54cbfd472
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fix copyright notice
|
2015-01-30 22:10:29 +01:00 |
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Enno Rehling
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abca25d1d5
|
fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
|
2015-01-30 20:37:14 +01:00 |
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Enno Rehling
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e1d5033b76
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make tests more valgrind-friendly by not leaking memory
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2014-12-12 11:13:25 +01:00 |
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Enno Rehling
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1af315ebf2
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move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
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2014-11-01 12:57:01 +01:00 |
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Enno Rehling
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a9a0455207
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reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
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2014-08-27 06:40:35 +02:00 |
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