Enno Rehling
426a8a34f2
- Do not trust strcheck() in Release
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- Nobody needs strnzcpy() anymore, use bsdstring.h
2007-02-25 18:49:28 +00:00
Enno Rehling
5e99e84614
http://eressea.upb.de/mantis/view.php?id=1135
...
"Untote greifen sofort nach dem Aufstehen an"
spawn_* Funktionen erst am Ende der Auswertung
2007-02-18 11:27:26 +00:00
Enno Rehling
bb374629ba
Angepasste Jamfiles
2007-02-03 15:26:28 +00:00
Enno Rehling
97a2cbe5b0
Effekt von Weihnachtsbaum, Regionsmeldungen.
2007-01-13 21:55:11 +00:00
Enno Rehling
dd58ca4830
christmas implementation (not very fast, but working)
2007-01-13 21:30:36 +00:00
Enno Rehling
56a28511a4
Weihnachtsgnom 2006
2006-12-23 23:58:03 +00:00
Enno Rehling
51fb741bce
FUZZY_BASE36 fuer ein paar Parteien.
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Falsche Meldung fuer curse-removal
2006-12-03 13:24:11 +00:00
Enno Rehling
0bf8468210
Sonnensegel macht +1 Geschwindigkeit.
2006-11-05 20:14:07 +00:00
Enno Rehling
fb63929d81
http://eressea.upb.de/mantis/view.php?id=1045
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Einheit besitzt "-1 Sternenstaub"?
lua interface benoetigt Zugriff auf den Regionspool um use_-Funktionen korrekt zu implementieren.
Issue: 1045
2006-10-28 07:45:59 +00:00
Enno Rehling
d02be7811a
cleanup
2006-10-07 21:26:31 +00:00
Enno Rehling
29f7128dee
cleanup
2006-10-07 21:25:11 +00:00
Enno Rehling
d8cff1f61f
lua functions:
...
message_unit
message_region
message_faction
2006-10-04 22:25:39 +00:00
Christian Schlittchen
1162b6a795
Bugfixes WdW Sphinx und Phoenix
2006-09-17 18:20:36 +00:00
Enno Rehling
ae41442b01
Fix der NMR-Berechnung
2006-08-20 16:23:46 +00:00
Enno Rehling
45fad69789
fi -> end
2006-08-20 13:33:01 +00:00
Enno Rehling
c3e4e828a8
NMR-Zaehlung auch fuer LUA
2006-08-20 13:32:03 +00:00
Enno Rehling
6b835e9b82
- Making the new highlight/select bindings work
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- script to move selected regions
2006-05-25 22:34:58 +00:00
Christian Schlittchen
10b1306b30
Diverse wdw-Fixes
2006-05-07 21:11:49 +00:00
Enno Rehling
288961e38a
lua bindings:
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- moved gamecode-related ones to a new object file
- added bindings to the gmtool
- fixed scripts that used set_brain()
2006-04-16 14:18:09 +00:00
Enno Rehling
6ed9ea2a9b
call create_mage() for familiars
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created a new lua file for familiar specializations, not really any content for now.
2006-02-26 13:24:16 +00:00
Enno Rehling
318f348f27
use snowman
2006-02-26 00:59:49 +00:00
Enno Rehling
7d856b43da
Extrem blöder Bug in Schneemann-Routine
2006-02-12 23:37:56 +00:00
Enno Rehling
9475e47606
- bugfix capacities
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- a little cleanup
2006-02-11 23:18:10 +00:00
Enno Rehling
e936284347
Massive changes:
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- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
640652ef99
earn_silver Zauber in script/xml ausgelagert.
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bugfix snowman
avoid huge amounts of log-messages
handle renaming of spells.
2006-02-05 15:48:52 +00:00
Enno Rehling
7580c0fd72
doppelspieler
2006-01-29 15:11:20 +00:00
Christian Schlittchen
d8de765bb7
- Quickfix fuer Crashbug im Mapper beim Erzeugen neuer Einheiten
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- WdW-Sphinx-Kram
2006-01-15 18:47:52 +00:00
Enno Rehling
bde8256028
http://eressea.upb.de/mantis/view.php?id=788
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- Muschelmeldung
2006-01-15 13:44:52 +00:00
Enno Rehling
77bc58aabd
bugfix: use_item scripts must return a value
2006-01-08 10:24:51 +00:00
Enno Rehling
ba555c842a
somehow random_terrain still crashes. oh, and tha familiar stuff was in the
...
wrong function
2006-01-01 22:20:52 +00:00
Enno Rehling
657fc3d123
WDW_PHOENIX define removed:
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- Der Initialisierungs-Code ist in LUA reimplementiert.
- Ich habe das ganze spoils-Konzept etwas allgemeiner gemacht, man kann jetzt einfach ein equipment-objekt in XML definieren (siehe vinyambar-wdw.xml) der die spoils für eine Rassea angibt, (z.B. phonix_spoils nennen).
- Das gleiche für Drachen und Seeschlange gemacht.
2006-01-01 16:58:59 +00:00
Christian Schlittchen
29df2263c6
Phoenixkompass fuer wdw, noch ungetestet
2006-01-01 15:15:41 +00:00
Enno Rehling
619a3f5387
Beginn einer Implementation von Schneemännern für Eressea
2005-12-26 23:49:16 +00:00
Enno Rehling
3372e17530
Implemntation Stardust
2005-12-25 19:13:51 +00:00
Enno Rehling
945a60a20c
Sicherstellen, dass keien hardlinks automatisch übermeiert werden (unlink).
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Schnelleres Backup ohne system() mit Hardlinks.
2005-12-18 21:53:12 +00:00
Enno Rehling
73123575a6
Weihnachtsitem 2005
2005-12-18 18:09:53 +00:00
Enno Rehling
57cb0c73fc
embassies in a separate file
2005-12-11 12:33:57 +00:00
Enno Rehling
28be52c1b2
LUA:
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- messages an regionen versenden
Eressea:
- Besucher von Muschelplateau kriegen ein Spezialgimmick
- Diverse magische Items im Gewicht auf 0 reduziert.
2005-12-11 11:43:18 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
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- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Christian Schlittchen
3705d0d1eb
init_summary für wdw, zusätzlicher assert
2005-11-27 14:13:48 +00:00
Christian Schlittchen
0c5efc7a61
write_emails auch für wdw
2005-11-27 13:40:09 +00:00
Enno Rehling
402fbb24e5
- spawning new dragons and undead is now optional (lua function)
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- battle-effect on peasants is configurable (by XML param)
2005-11-26 11:03:44 +00:00
Enno Rehling
7f0b8f98d1
kingdoms: lua error in determining region owner
2005-11-26 01:31:35 +00:00
Enno Rehling
de9264bc4c
- scripts for kingdoms
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- per-game folders to organize scripts a bit more
2005-11-25 23:32:56 +00:00
Christian Schlittchen
82fc69254c
turn-Datei wurde nicht aktualisiert
2005-11-21 21:22:00 +00:00
Enno Rehling
7783077517
simplified the work() functions
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splitting more functionality from process_orders into separate functions
2005-11-20 12:58:59 +00:00
Enno Rehling
f6524ee015
kicking out a few more hardcoded item_type objects.
2005-10-29 14:48:37 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
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removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
28f41c3edd
- sk_ prefixes von den skillnames entfernt.
2005-10-25 14:27:24 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
...
New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00