Commit Graph

69 Commits

Author SHA1 Message Date
Steffen Mecke c5014fd766 integrated Ennos suggestions for dragon growls
Dragons now growl 20% more elegantly!
2016-06-11 13:47:38 +02:00
Steffen Mecke ce312afc95 fix dragon growl for regions with an apostrophe 2016-05-31 01:54:06 +02:00
Enno Rehling 75f2be75d8 remove code for alp (non-functional)
remove code for removecurse trigger (only used by alp)
2016-03-25 21:18:57 +01:00
Enno Rehling 3d5c7ba8fb refactoring: move produceexp from unit.c to study.c 2016-03-09 14:50:54 +01:00
Steffen Mecke 1aca1c6a87 fix logic bug 2015-12-30 14:04:10 +01:00
Steffen Mecke 09836ed249 make dragon movement more deterministic 2015-12-17 11:47:08 +01:00
Steffen Mecke 1f4c521ac8 encapsulate r->land->peasants, money, horses, herbs, morale 2015-12-08 17:57:23 +01:00
Steffen Mecke e3d7d23d00 re-enable sea serpent piracy 2015-12-01 22:30:51 +01:00
Enno Rehling 70354a355b disable piracy for sea serpents, piracy_cmd cannot handle it (issue #418) 2015-12-01 12:22:03 +01:00
Enno Rehling 6c2f4be4af fix sea serpents using piracy (by re-ordering the decision making process) 2015-11-25 15:29:26 +01:00
Enno Rehling c85e489f4f Merge branch 'monster_leftovers' of https://github.com/stm2/server into stm2-monster_leftovers
Conflicts:
	src/kernel/unit.c
	src/laws.test.c
	src/monsters.c
2015-11-25 14:25:42 +01:00
Enno Rehling 5b9333f6d9 Merge branch 'release-3.7' into develop
Conflicts:
	src/buildno.h
	src/monsters.c
2015-11-23 17:12:48 +01:00
Enno Rehling 4b7b32cbb5 use monster_attack, not explicit create_order, because we need to check buildings, etc. 2015-11-23 17:00:07 +01:00
Enno Rehling defd870cd1 https://bugs.eressea.de/view.php?id=2163
Fix order of Arguments when checking for defensive building.
Solthar reminds us that good variable names are good.
2015-11-23 16:48:05 +01:00
Enno Rehling c7ab0e8f59 fix https://bugs.eressea.de/view.php?id=2164 (ships get no damage when they drift).
simplify attack_chance configuration, set it only once.
this way, I can more easily fudge it to 1.0 in the debugger.
2015-11-23 12:37:42 +01:00
Enno Rehling a4cb5e2906 replace all get_param_* for global.parameters with config_get_* 2015-11-22 10:44:46 +01:00
Steffen Mecke 8a063c3567 fix bug in dragon_affinity 2015-11-17 17:19:06 +01:00
Steffen Mecke a144686e66 monsters may attack on ocean 2015-11-17 12:13:23 +01:00
Steffen Mecke a366cd4b17 tests for plan_monster 2015-11-17 12:12:06 +01:00
Steffen Mecke 384a2ea7d7 remove duplicate monster_attacks code 2015-11-17 02:16:07 +01:00
Steffen Mecke 069303d0ae slightly improved monster code
change normalvariate to more efficient dice based method
try harder to learn a useful skill
2015-11-17 02:14:28 +01:00
Steffen Mecke 8cec4b20e0 reduce code obfuscation 2015-11-17 02:14:08 +01:00
Enno Rehling efc87a16e3 clarify dragon planning code (bug 2159) 2015-11-16 16:57:51 +01:00
Enno Rehling 7fb5adc7af in_safe_building needs a test and some changes to logic
github issue #393 fixed
2015-11-12 17:55:39 +01:00
Enno Rehling 4eb4ff40ac https://bugs.eressea.de/view.php?id=2155
monsters do not attack units inside a castle or watch
dragons do not attack guards
2015-11-11 14:36:56 +01:00
Enno Rehling f70b385bef clean up plan_monsters and make it a bit more readable 2015-11-02 15:27:01 +01:00
Enno Rehling 84a92124bd Merge branch 'feature/bug-2053-attack-monsters' of https://github.com/ennorehling/eressea into ennorehling-feature/bug-2053-attack-monsters
Conflicts:
	conf/e3/config.xml
2015-09-19 13:35:53 +02:00
Enno Rehling 5f7b9129bc Merge branch 'master' into develop
Conflicts:
	tests/runtests.bat
2015-09-12 22:47:33 +02:00
Enno Rehling 06a04d0e20 fix logging for sp_igjarjuk, temporarily set log-levels for the game to error|warn|info
remove some code that accesses `verbosity` variable (todo: hide it more, fix logging)
2015-09-12 19:48:03 +02:00
Enno Rehling 9bdc811582 produceexp uses a json-configurable constant
make get_param_flt return a double, floats are for wimps.
2015-09-12 16:38:51 +02:00
Enno Rehling de808bf146 change effskill signature to take a region, change eff_skill to work on a skill * to avoid multiple lookups. 2015-08-27 16:16:55 +02:00
Enno Rehling b50c1720cf several monster_attack fixes.
1. do not try to attack other monsters.
2. monsters outside of a building can attack units outside of buildings.
3. dragons can guard without weapons.
2015-08-16 16:18:59 +02:00
Enno Rehling b53d01eb18 Bug 1890: monsters do not respect the rules when giving excess weight to peasants.
https://bugs.eressea.de/view.php?id=1890
fixed by creating a give order instead of calling give_item directly.
2015-07-02 11:08:38 +02:00
Enno Rehling abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling 901c70efd9 config cleanup contd.
createunit => create_unit, everywhere.
make_undead_unit in zombies.c
2014-12-25 18:40:46 +01:00
Enno Rehling f6f193ab76 Monsters should LOOT if the rules don't allow TAX. 2014-12-20 21:37:06 +01:00
Enno Rehling c5774e652a also prevent monsters from studying unarmed combat if they cannot learn things.
refactor the unit_can_study functionality into a separate function, we are now using it in multiple places.
2014-12-14 16:17:01 +01:00
Enno Rehling 595dc35fb0 bugfix: monster races that cannot learn skills, will not try to study.
This fixes https://bugs.eressea.de/view.php?id=2054
2014-12-14 15:59:20 +01:00
Enno Rehling 2da1d11277 move chaos to a separate module (it is an old E2 feature) 2014-12-13 11:44:14 +01:00
Enno Rehling 0fead39b41 added a function that sets a monster's name to NULL if it is the name of its race.
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
2014-12-09 07:20:36 +01:00
Enno Rehling ecc3b1b441 Dragons re using the new LOOT command.
Fixing the income message (missing ")").
2014-11-02 11:10:26 +01:00
Enno Rehling 81bfb598d0 refactoring modules, cleaning out the config.c kitchen sink.
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
2014-11-01 12:09:56 +01:00
CTD 2875fdddd1 Fixing Monsters
Drachen haben die Attacke-Chance Einstellung komplett ignoriert.
Jetzt machen sie zumindest bei 0 nicht mehr.
2014-09-01 15:42:56 +02:00
Enno Rehling a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling 4c00777553 make race::_name a string, not an array of strings. add a test for rc_name. 2014-08-24 23:58:29 +02:00
Enno Rehling e69fb78e6b Monster attackieren keine Einheiten in Gebäuden. 2014-08-19 15:31:16 +02:00
Enno Rehling 3fde10d9e8 Configurable monster attack chance, default to 40%.
E3 chance to attack is only 10%.
2014-08-19 15:24:30 +02:00
Enno Rehling 8803a9e9a8 properly create missing monster faction when spawning dragons. 2014-08-16 13:46:34 +02:00
Enno Rehling c3dfbdea18 eliminate new_race array in favor of a function (TODO: make it fast) 2014-06-29 18:10:02 -07:00
Enno Rehling 2c831230a0 Added a test for expensive skills.
When resetting the game rules, make sure basic resources (money, hp, person) are initialized.
2014-06-22 07:55:14 -07:00