Commit Graph

1675 Commits

Author SHA1 Message Date
Enno Rehling b3e7fa63e0 Merge pull request #396 from stm2/spell_parameters
fixed treatment of spell parameters (bug 1867)
2015-12-03 11:04:57 +01:00
Enno Rehling e91310f576 Merge pull request #422 from ennorehling/feature/issue-418-seaserpent-piracy-crash
issue #419, eliminate language_struct.h, make the struct module-private
2015-12-02 11:52:16 +01:00
Steffen Mecke e3d7d23d00 re-enable sea serpent piracy 2015-12-01 22:30:51 +01:00
Steffen Mecke 9c076ba6b9 fix piracy_cmd for swimmers and flyers 2015-12-01 22:13:20 +01:00
Enno Rehling 9b645bf46c issue #419, eliminate language_struct.h, make the struct module-private 2015-12-01 12:24:22 +01:00
Enno Rehling 70354a355b disable piracy for sea serpents, piracy_cmd cannot handle it (issue #418) 2015-12-01 12:22:03 +01:00
Steffen Mecke eae87bc7f1 fix null pointer access, bug2169 2015-11-29 21:06:35 +01:00
Enno Rehling 4b7cb824bd Merge branch 'massive_overload' of https://github.com/stm2/server into stm2-massive_overload
Conflicts:
	src/move.c
	src/tests.c
2015-11-27 12:40:17 +01:00
Enno Rehling 950bf91850 fix merge conflict in PR #397 (config changes) 2015-11-26 18:48:21 +01:00
Enno Rehling 6ad5db8e22 Merge pull request #397 from stm2/taxing_message
taxing without skill does not fail silently any more
2015-11-26 18:43:57 +01:00
Enno Rehling 0410581907 Merge branch 'market_tests' of https://github.com/stm2/server into stm2-market_tests
Conflicts:
	src/move.test.c
	src/study.c
2015-11-26 18:42:23 +01:00
Steffen Mecke fe49f01bb6 added moa tests for buildingtype_exists 2015-11-25 23:25:59 +01:00
Enno Rehling 6c2f4be4af fix sea serpents using piracy (by re-ordering the decision making process) 2015-11-25 15:29:26 +01:00
Enno Rehling 90b0bdd44e re-enable all monster tests except piracy for seaserpents, which is red. 2015-11-25 14:53:29 +01:00
Enno Rehling 1cf805649e Merge remote-tracking branch 'upstream/develop' into develop
Conflicts:
	src/monsters.c
	src/monsters.test.c
2015-11-25 14:38:26 +01:00
Enno Rehling c85e489f4f Merge branch 'monster_leftovers' of https://github.com/stm2/server into stm2-monster_leftovers
Conflicts:
	src/kernel/unit.c
	src/laws.test.c
	src/monsters.c
2015-11-25 14:25:42 +01:00
Enno Rehling b6bb5dee85 fix last merge to work with new config code 2015-11-25 13:27:44 +01:00
Enno Rehling 677f7eac0a Merge branch 'master' into develop
Conflicts:
	src/move.c
2015-11-25 13:25:36 +01:00
Enno Rehling 4e4a11d40c Merge remote-tracking branch 'upstream/master' 2015-11-25 12:06:22 +01:00
Enno Rehling f301bec623 addressing comments by solthar on bug 2164, PR #408: storms should still cause damage to ships.
cleaning up some configuration lookups in sail, moving them outside of loops.
2015-11-25 12:04:09 +01:00
Enno Rehling f559c263e3 cleanup of config.c: move more code to other modules like unit.c and faction.c 2015-11-24 19:53:27 +01:00
Enno Rehling 8aa7fec54c config.c cleanup: move attribute registration to attributes.c 2015-11-24 19:32:52 +01:00
Enno Rehling 84a943b698 fix gcc build 2015-11-24 19:15:53 +01:00
Enno Rehling 64b84481b2 refactoring: move parsing and allies code out of config.c 2015-11-24 18:52:09 +01:00
Enno Rehling bdc5372537 disable test for seaserpent piracy (planned for 3.8) 2015-11-24 16:12:33 +01:00
Enno Rehling 1b3c8ea466 import monsters tests from PR #404
Monsters (i.e. sea serpents) can attack on oceans, when not guarding
2015-11-24 14:57:50 +01:00
Enno Rehling 817d81dbf9 remove the rules.hunger.reduces_skill variable, no game was doing anything other than the default. 2015-11-23 21:05:25 +01:00
Enno Rehling 0a47f0e398 eliminate SkillCap feature, it was stupid and not used by any game, ever 2015-11-23 20:58:51 +01:00
Enno Rehling 2a9dee4134 Merge branch 'master' into develop
Conflicts:
	src/move.c
2015-11-23 20:33:47 +01:00
Enno Rehling d45f16982d https://bugs.eressea.de/view.php?id=2164
ships no longer receive damage from drifting. eliminating the code for this, instead of just the configuration parameters, since all active games now agree on this rule.
2015-11-23 18:41:11 +01:00
Enno Rehling 5b9333f6d9 Merge branch 'release-3.7' into develop
Conflicts:
	src/buildno.h
	src/monsters.c
2015-11-23 17:12:48 +01:00
Enno Rehling 1ed0eaf473 release version 3.7.3 2015-11-23 17:10:49 +01:00
Enno Rehling 0e5fcbbc7c Merge pull request #407 from ennorehling/release-3.7
bugfixes 2163, 2164 and 2165
2015-11-23 17:07:11 +01:00
Enno Rehling 4b7b32cbb5 use monster_attack, not explicit create_order, because we need to check buildings, etc. 2015-11-23 17:00:07 +01:00
Enno Rehling defd870cd1 https://bugs.eressea.de/view.php?id=2163
Fix order of Arguments when checking for defensive building.
Solthar reminds us that good variable names are good.
2015-11-23 16:48:05 +01:00
Enno Rehling b6a947ca0c https://bugs.eressea.de/view.php?id=2165
Monster bewachten nicht, wenn sie nicht ausreichend bewaffnet waren, weil der nötige Check nicht in can_start_guarding gemacht wurde, sondern in guard_on_cmd.
2015-11-23 15:35:26 +01:00
Enno Rehling c7ab0e8f59 fix https://bugs.eressea.de/view.php?id=2164 (ships get no damage when they drift).
simplify attack_chance configuration, set it only once.
this way, I can more easily fudge it to 1.0 in the debugger.
2015-11-23 12:37:42 +01:00
Enno Rehling dcfc1d1f15 Merge pull request #406 from ennorehling/critbit-params
config_get/config_set refactoring, kill cache logic
2015-11-23 12:25:16 +01:00
Enno Rehling 48c75466b6 kill static caches for floating-point variables 2015-11-22 17:32:35 +01:00
Enno Rehling 2e392b4d7c eliminate even more static variable caches 2015-11-22 16:14:27 +01:00
Enno Rehling f7698d92a9 change how migrant quota is configured for a race, eliminate the related rule caching 2015-11-22 15:53:50 +01:00
Enno Rehling 5f457f77b4 refactoring: move those count_* functions out of config.c 2015-11-22 15:46:14 +01:00
Enno Rehling 3bd458b5e8 optimization: read configuration once before all battles, not before or during each individual one. 2015-11-22 15:29:43 +01:00
Enno Rehling 7bbf11c6b6 eliminate more static cached configuration values 2015-11-22 15:14:50 +01:00
Enno Rehling 17068af332 unusual potion delay attribute can use a potion in another region? unclear what this code does, but fixing my bad assumption. 2015-11-22 14:36:05 +01:00
Enno Rehling c6bac1e49e refactoring: sprout methods for all special-action potions
remove static caches for WOL configuration
2015-11-22 14:28:15 +01:00
Enno Rehling 35e7a0bc79 eliminate global.cookie and the cache-invalidation which it enabled 2015-11-22 12:50:10 +01:00
Enno Rehling 73fc5a51b3 remove more junk defines from config.h, move them closer to where they belong 2015-11-22 12:47:57 +01:00
Enno Rehling bf74eb1446 cleanup: remove movement constatns from config.h 2015-11-22 12:41:22 +01:00
Enno Rehling cf6084a5ca refactoring: move game configuration defines out of config.h
temporarily pushing them into settings.h where others already are, though they should be in their own modules or in config files.
2015-11-22 12:37:25 +01:00