Merge branch 'master' into develop

Conflicts:
	src/move.c
This commit is contained in:
Enno Rehling 2015-11-25 13:25:36 +01:00
commit 677f7eac0a
5 changed files with 301 additions and 17 deletions

View file

@ -179,6 +179,7 @@ target_link_libraries(eressea
)
set(TESTS_SRC
monsters.test.c
donations.test.c
wormhole.test.c
alchemy.test.c

View file

@ -788,7 +788,7 @@ void plan_monsters(faction * f)
setstatus(u, ST_FIGHT);
/* all monsters fight */
}
if (attacking && is_guard(u, GUARD_TAX)) {
if (attacking && (!r->land || is_guard(u, GUARD_TAX))) {
monster_attacks(u);
}
/* units with a plan to kill get ATTACK orders: */

275
src/monsters.test.c Normal file
View file

@ -0,0 +1,275 @@
#include <platform.h>
#include <stdlib.h>
#include <kernel/config.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/order.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/terrain.h>
#include <kernel/unit.h>
#include "monster.h"
#include "guard.h"
#include "skill.h"
#include <util/language.h>
#include <CuTest.h>
#include <tests.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
extern void plan_monsters(struct faction *f);
static void init_language(void)
{
struct locale* lang;
int i;
lang = get_or_create_locale("de");
locale_setstring(lang, "skill::unarmed", "Waffenloser Kampf");
locale_setstring(lang, "keyword::attack", "ATTACKIERE");
locale_setstring(lang, "keyword::study", "LERNE");
locale_setstring(lang, "keyword::tax", "TREIBE");
locale_setstring(lang, "keyword::loot", "PLUENDERE");
locale_setstring(lang, "keyword::piracy", "PIRATERIE");
locale_setstring(lang, "keyword::guard", "BEWACHE");
locale_setstring(lang, "keyword::move", "NACH");
locale_setstring(lang, "keyword::message", "BOTSCHAFT");
locale_setstring(lang, "REGION", "REGION");
locale_setstring(lang, "east", "O");
for (i = 0; i < MAXKEYWORDS; ++i) {
if (!locale_getstring(lang, mkname("keyword", keywords[i])))
locale_setstring(lang, mkname("keyword", keywords[i]), keywords[i]);
}
for (i = 0; i < MAXSKILLS; ++i) {
if (!locale_getstring(lang, mkname("skill", skillnames[i])))
locale_setstring(lang, mkname("skill", skillnames[i]), skillnames[i]);
}
init_keywords(lang);
init_skills(lang);
}
static order *find_order(const char *expected, const unit *unit)
{
char cmd[32];
order *order;
for (order = unit->orders; order; order = order->next) {
if (strcmp(expected, get_command(order, cmd, sizeof(cmd))) == 0) {
return order;
}
}
return NULL;
}
static void create_monsters(faction **player, faction **monsters, region **r, unit **u, unit **m) {
race* rc;
test_cleanup();
init_language();
test_create_world();
*player = test_create_faction(NULL);
*monsters = get_or_create_monsters();
assert(rc_find((*monsters)->race->_name));
rc = rc_get_or_create((*monsters)->race->_name);
fset(rc, RCF_UNARMEDGUARD);
fset(rc, RCF_NPC);
fset(*monsters, FFL_NOIDLEOUT);
assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));
(*monsters)->locale = default_locale;
*r = findregion(0, 0);
*u = test_create_unit(*player, *r);
unit_setid(*u, 1);
*m = test_create_unit(*monsters, *r);
}
static void test_monsters_attack(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
create_monsters(&f, &f2, &r, &u, &m);
guard(m, GUARD_TAX);
set_param(&global.parameters, "rules.monsters.attack_chance", "1");
plan_monsters(f2);
CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
test_cleanup();
}
static void test_monsters_attack_ocean(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
create_monsters(&f, &f2, &r, &u, &m);
r = findregion(-1, 0);
u = test_create_unit(u->faction, r);
unit_setid(u, 2);
m = test_create_unit(m->faction, r);
assert(!m->region->land);
set_param(&global.parameters, "rules.monsters.attack_chance", "1");
plan_monsters(f2);
CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
test_cleanup();
}
extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
static void test_monsters_waiting(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
create_monsters(&f, &f2, &r, &u, &m);
guard(m, GUARD_TAX);
fset(m, UFL_ISNEW);
// FIXME: monster_attacks(m, false, false);
CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
test_cleanup();
}
static void test_seaserpent_piracy(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
race *rc;
create_monsters(&f, &f2, &r, &u, &m);
r = findregion(-1, 0);
u = test_create_unit(u->faction, r);
unit_setid(u, 2);
m = test_create_unit(m->faction, r);
u_setrace(m, rc = test_create_race("seaserpent"));
assert(!m->region->land);
fset(m, UFL_MOVED);
// fset(rc, RCF_ATTACK_MOVED);
set_param(&global.parameters, "rules.monsters.attack_chance", "1");
plan_monsters(f2);
CuAssertPtrNotNull(tc, find_order("PIRATERIE", m));
CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
test_cleanup();
}
static void test_monsters_attack_not(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
create_monsters(&f, &f2, &r, &u, &m);
guard(m, GUARD_TAX);
guard(u, GUARD_TAX);
set_param(&global.parameters, "rules.monsters.attack_chance", "0");
plan_monsters(f2);
CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
test_cleanup();
}
static void test_dragon_attacks_the_rich(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
const item_type *i_silver;
init_language();
create_monsters(&f, &f2, &r, &u, &m);
guard(m, GUARD_TAX);
set_level(m, SK_WEAPONLESS, 10);
rsetmoney(r, 1);
rsetmoney(findregion(1, 0), 0);
i_silver = it_find("money");
assert(i_silver);
i_change(&u->items, i_silver, 5000);
set_param(&global.parameters, "rules.monsters.attack_chance", "0.00001");
plan_monsters(f2);
CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
CuAssertPtrNotNull(tc, find_order("PLUENDERE", m));
test_cleanup();
}
static void test_dragon_moves(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
create_monsters(&f, &f2, &r, &u, &m);
rsetpeasants(r, 0);
rsetmoney(r, 0);
rsetmoney(findregion(1, 0), 1000);
set_level(m, SK_WEAPONLESS, 10);
set_param(&global.parameters, "rules.monsters.attack_chance", ".0");
plan_monsters(f2);
CuAssertPtrNotNull(tc, find_order("NACH O", m));
test_cleanup();
}
static void test_monsters_learn_exp(CuTest * tc)
{
faction *f, *f2;
region *r;
unit *u, *m;
skill* sk;
create_monsters(&f, &f2, &r, &u, &m);
set_param(&global.parameters, "study.from_use", "1");
u_setrace(u, u_race(m));
produceexp(u, SK_MELEE, u->number);
sk = unit_skill(u, SK_MELEE);
CuAssertTrue(tc, !sk);
produceexp(m, SK_MELEE, u->number);
sk = unit_skill(m, SK_MELEE);
CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0)));
test_cleanup();
}
CuSuite *get_monsters_suite(void)
{
CuSuite *suite = CuSuiteNew();
SUITE_ADD_TEST(suite, test_monsters_attack);
SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
DISABLE_TEST(suite, test_seaserpent_piracy);
DISABLE_TEST(suite, test_monsters_waiting);
SUITE_ADD_TEST(suite, test_monsters_attack_not);
SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
DISABLE_TEST(suite, test_dragon_moves);
DISABLE_TEST(suite, test_monsters_learn_exp);
return suite;
}

View file

@ -116,7 +116,7 @@ typedef struct follower {
static void
get_followers(unit * target, region * r, const region_list * route_end,
follower ** followers)
follower ** followers)
{
unit *uf;
for (uf = r->units; uf; uf = uf->next) {
@ -220,7 +220,7 @@ static int eff_weight(const unit * u)
static void
get_transporters(const item * itm, int *p_animals, int *p_acap, int *p_vehicles,
int *p_vcap)
int *p_vcap)
{
int vehicles = 0, vcap = 0;
int animals = 0, acap = 0;
@ -444,7 +444,7 @@ static int canride(unit * u)
if (!(u_race(u)->flags & RCF_HORSE)
&& ((horses == 0 && unicorns == 0)
|| horses > maxhorses || unicorns > maxunicorns)) {
|| horses > maxhorses || unicorns > maxunicorns)) {
return 0;
}
@ -579,7 +579,7 @@ static void leave_trail(ship * sh, region * from, region_list * route)
static void
mark_travelthru(unit * u, region * r, const region_list * route,
const region_list * route_end)
const region_list * route_end)
{
/* kein travelthru in der letzten region! */
while (route != route_end) {
@ -1093,7 +1093,7 @@ static void cycle_route(order * ord, unit * u, int gereist)
* hier keine normale direction), muss jede PAUSE einzeln
* herausgefiltert und explizit gesetzt werden */
if (neworder != obuf) {
obuf += strlcat(obuf, " ", sizeof(neworder)-(obuf-neworder));
obuf += strlcat(obuf, " ", sizeof(neworder) - (obuf - neworder));
}
obuf += strlcat(obuf, LOC(lang, parameters[P_PAUSE]), sizeof(neworder) - (obuf - neworder));
}
@ -1223,8 +1223,8 @@ static bool roadto(const region * r, direction_t dir)
region *r2;
static const curse_type *roads_ct = NULL;
assert(r);
assert(dir<MAXDIRECTIONS);
assert(r);
assert(dir < MAXDIRECTIONS);
if (!r || dir >= MAXDIRECTIONS || dir < 0)
return false;
r2 = rconnect(r, dir);
@ -1455,7 +1455,7 @@ static arg_regions *var_copy_regions(const region_list * begin, int size)
if (size > 0) {
int i = 0;
assert(size>0);
assert(size > 0);
arg_regions *dst =
(arg_regions *)malloc(sizeof(arg_regions) + sizeof(region *) * (size_t)size);
dst->nregions = size;
@ -1729,6 +1729,9 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
faction *f = u->faction;
region *next_point = NULL;
int error;
double damage_storm = config_get_flt("rules.ship.damage_storm", 0.02);
bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
const char *token = getstrtoken();
if (routep)
@ -1780,7 +1783,6 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
if (!flying_ship(sh)) {
int stormchance = 0;
int reason;
bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
if (storms_enabled) {
int stormyness;
gamedate date;
@ -1790,9 +1792,8 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
/* storms should be the first thing we do. */
stormchance = stormyness / shipspeed(sh, u);
if (check_leuchtturm(next_point, NULL)) {
int param = config_get_int("rules.lighthous.stormchancedevisor", 0);
if (param > 0) {
stormchance /= param;
if (lighthouse_div > 0) {
stormchance /= lighthouse_div;
}
else {
stormchance = 0;
@ -1825,6 +1826,12 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE));
damage_ship(sh, damage_storm);
if (sh->damage >= sh->size * DAMAGE_SCALE) {
/* ship sinks, end journey here */
break;
}
next_point = rnext;
/* these values need to be updated if next_point changes (due to storms): */
tnext = next_point->terrain;
@ -1962,7 +1969,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
/* Das Schiff und alle Einheiten darin werden nun von
* starting_point nach current_point verschoben */
/* Verfolgungen melden */
/* Verfolgungen melden */
if (fval(u, UFL_FOLLOWING))
caught_target(current_point, u);
@ -1999,7 +2006,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
if (trans) {
message *msg =
msg_message("harbor_trade", "unit items ship", harbourmaster, trans,
u->ship);
u->ship);
add_message(&u->faction->msgs, msg);
add_message(&harbourmaster->faction->msgs, msg);
msg_release(msg);
@ -2082,7 +2089,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
if (u2 == u) {
const region_list *route_to =
travel_route(ut, route_begin, route_end, ord,
TRAVEL_TRANSPORTED);
TRAVEL_TRANSPORTED);
if (route_to != route_begin) {
get_followers(ut, r, route_to, followers);
@ -2574,7 +2581,7 @@ void follow_unit(unit * u)
if (id <= 0) {
/* cmistake(u, ord, 20, MSG_MOVE); */
}
else {
else {
ship *sh = findship(id);
if (sh == NULL || (sh->region != r && hunted_dir(r->attribs, id) == NODIRECTION)) {
cmistake(u, ord, 20, MSG_MOVE);

View file

@ -118,6 +118,7 @@ int RunAllTests(int argc, char *argv[])
ADD_SUITE(give);
ADD_SUITE(laws);
ADD_SUITE(market);
ADD_SUITE(monsters);
ADD_SUITE(move);
ADD_SUITE(piracy);
ADD_SUITE(stealth);