forked from github/server
Merge branch 'master' into develop
Conflicts: src/move.c
This commit is contained in:
commit
677f7eac0a
5 changed files with 301 additions and 17 deletions
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@ -179,6 +179,7 @@ target_link_libraries(eressea
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)
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set(TESTS_SRC
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monsters.test.c
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donations.test.c
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wormhole.test.c
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alchemy.test.c
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|
|
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@ -788,7 +788,7 @@ void plan_monsters(faction * f)
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setstatus(u, ST_FIGHT);
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/* all monsters fight */
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}
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if (attacking && is_guard(u, GUARD_TAX)) {
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if (attacking && (!r->land || is_guard(u, GUARD_TAX))) {
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monster_attacks(u);
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}
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/* units with a plan to kill get ATTACK orders: */
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|
275
src/monsters.test.c
Normal file
275
src/monsters.test.c
Normal file
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@ -0,0 +1,275 @@
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#include <platform.h>
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#include <stdlib.h>
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#include <kernel/config.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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#include "monster.h"
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#include "guard.h"
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#include "skill.h"
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#include <util/language.h>
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#include <CuTest.h>
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#include <tests.h>
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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extern void plan_monsters(struct faction *f);
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static void init_language(void)
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{
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struct locale* lang;
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int i;
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lang = get_or_create_locale("de");
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locale_setstring(lang, "skill::unarmed", "Waffenloser Kampf");
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locale_setstring(lang, "keyword::attack", "ATTACKIERE");
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locale_setstring(lang, "keyword::study", "LERNE");
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locale_setstring(lang, "keyword::tax", "TREIBE");
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locale_setstring(lang, "keyword::loot", "PLUENDERE");
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locale_setstring(lang, "keyword::piracy", "PIRATERIE");
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locale_setstring(lang, "keyword::guard", "BEWACHE");
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locale_setstring(lang, "keyword::move", "NACH");
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locale_setstring(lang, "keyword::message", "BOTSCHAFT");
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locale_setstring(lang, "REGION", "REGION");
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locale_setstring(lang, "east", "O");
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for (i = 0; i < MAXKEYWORDS; ++i) {
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if (!locale_getstring(lang, mkname("keyword", keywords[i])))
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locale_setstring(lang, mkname("keyword", keywords[i]), keywords[i]);
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}
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for (i = 0; i < MAXSKILLS; ++i) {
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if (!locale_getstring(lang, mkname("skill", skillnames[i])))
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locale_setstring(lang, mkname("skill", skillnames[i]), skillnames[i]);
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}
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init_keywords(lang);
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init_skills(lang);
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}
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static order *find_order(const char *expected, const unit *unit)
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{
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char cmd[32];
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order *order;
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for (order = unit->orders; order; order = order->next) {
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if (strcmp(expected, get_command(order, cmd, sizeof(cmd))) == 0) {
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return order;
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}
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}
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return NULL;
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}
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static void create_monsters(faction **player, faction **monsters, region **r, unit **u, unit **m) {
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race* rc;
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test_cleanup();
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init_language();
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test_create_world();
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*player = test_create_faction(NULL);
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*monsters = get_or_create_monsters();
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assert(rc_find((*monsters)->race->_name));
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rc = rc_get_or_create((*monsters)->race->_name);
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fset(rc, RCF_UNARMEDGUARD);
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fset(rc, RCF_NPC);
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fset(*monsters, FFL_NOIDLEOUT);
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assert(fval(*monsters, FFL_NPC) && fval((*monsters)->race, RCF_UNARMEDGUARD) && fval((*monsters)->race, RCF_NPC) && fval(*monsters, FFL_NOIDLEOUT));
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(*monsters)->locale = default_locale;
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*r = findregion(0, 0);
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*u = test_create_unit(*player, *r);
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unit_setid(*u, 1);
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*m = test_create_unit(*monsters, *r);
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}
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static void test_monsters_attack(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_monsters_attack_ocean(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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r = findregion(-1, 0);
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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assert(!m->region->land);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
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static void test_monsters_waiting(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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fset(m, UFL_ISNEW);
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// FIXME: monster_attacks(m, false, false);
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CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_seaserpent_piracy(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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race *rc;
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create_monsters(&f, &f2, &r, &u, &m);
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r = findregion(-1, 0);
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u = test_create_unit(u->faction, r);
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unit_setid(u, 2);
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m = test_create_unit(m->faction, r);
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u_setrace(m, rc = test_create_race("seaserpent"));
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assert(!m->region->land);
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fset(m, UFL_MOVED);
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// fset(rc, RCF_ATTACK_MOVED);
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set_param(&global.parameters, "rules.monsters.attack_chance", "1");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("PIRATERIE", m));
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 2", m));
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test_cleanup();
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}
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static void test_monsters_attack_not(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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guard(u, GUARD_TAX);
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set_param(&global.parameters, "rules.monsters.attack_chance", "0");
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plan_monsters(f2);
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CuAssertPtrEquals(tc, 0, find_order("ATTACKIERE 1", m));
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test_cleanup();
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}
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static void test_dragon_attacks_the_rich(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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const item_type *i_silver;
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init_language();
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create_monsters(&f, &f2, &r, &u, &m);
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guard(m, GUARD_TAX);
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set_level(m, SK_WEAPONLESS, 10);
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rsetmoney(r, 1);
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rsetmoney(findregion(1, 0), 0);
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i_silver = it_find("money");
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assert(i_silver);
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i_change(&u->items, i_silver, 5000);
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set_param(&global.parameters, "rules.monsters.attack_chance", "0.00001");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("ATTACKIERE 1", m));
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CuAssertPtrNotNull(tc, find_order("PLUENDERE", m));
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test_cleanup();
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}
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static void test_dragon_moves(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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create_monsters(&f, &f2, &r, &u, &m);
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rsetpeasants(r, 0);
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rsetmoney(r, 0);
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rsetmoney(findregion(1, 0), 1000);
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set_level(m, SK_WEAPONLESS, 10);
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set_param(&global.parameters, "rules.monsters.attack_chance", ".0");
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plan_monsters(f2);
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CuAssertPtrNotNull(tc, find_order("NACH O", m));
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test_cleanup();
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}
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static void test_monsters_learn_exp(CuTest * tc)
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{
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faction *f, *f2;
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region *r;
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unit *u, *m;
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skill* sk;
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create_monsters(&f, &f2, &r, &u, &m);
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set_param(&global.parameters, "study.from_use", "1");
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u_setrace(u, u_race(m));
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produceexp(u, SK_MELEE, u->number);
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sk = unit_skill(u, SK_MELEE);
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CuAssertTrue(tc, !sk);
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produceexp(m, SK_MELEE, u->number);
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sk = unit_skill(m, SK_MELEE);
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CuAssertTrue(tc, sk && (sk->level > 0 || (sk->level == 0 && sk->weeks > 0)));
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test_cleanup();
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}
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CuSuite *get_monsters_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_monsters_attack);
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SUITE_ADD_TEST(suite, test_monsters_attack_ocean);
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DISABLE_TEST(suite, test_seaserpent_piracy);
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DISABLE_TEST(suite, test_monsters_waiting);
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SUITE_ADD_TEST(suite, test_monsters_attack_not);
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SUITE_ADD_TEST(suite, test_dragon_attacks_the_rich);
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DISABLE_TEST(suite, test_dragon_moves);
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DISABLE_TEST(suite, test_monsters_learn_exp);
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return suite;
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}
|
39
src/move.c
39
src/move.c
|
@ -116,7 +116,7 @@ typedef struct follower {
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|
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static void
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get_followers(unit * target, region * r, const region_list * route_end,
|
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follower ** followers)
|
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follower ** followers)
|
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{
|
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unit *uf;
|
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for (uf = r->units; uf; uf = uf->next) {
|
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|
@ -220,7 +220,7 @@ static int eff_weight(const unit * u)
|
|||
|
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static void
|
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get_transporters(const item * itm, int *p_animals, int *p_acap, int *p_vehicles,
|
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int *p_vcap)
|
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int *p_vcap)
|
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{
|
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int vehicles = 0, vcap = 0;
|
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int animals = 0, acap = 0;
|
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|
@ -444,7 +444,7 @@ static int canride(unit * u)
|
|||
|
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if (!(u_race(u)->flags & RCF_HORSE)
|
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&& ((horses == 0 && unicorns == 0)
|
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|| horses > maxhorses || unicorns > maxunicorns)) {
|
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|| horses > maxhorses || unicorns > maxunicorns)) {
|
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return 0;
|
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}
|
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|
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|
@ -579,7 +579,7 @@ static void leave_trail(ship * sh, region * from, region_list * route)
|
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|
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static void
|
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mark_travelthru(unit * u, region * r, const region_list * route,
|
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const region_list * route_end)
|
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const region_list * route_end)
|
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{
|
||||
/* kein travelthru in der letzten region! */
|
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while (route != route_end) {
|
||||
|
@ -1093,7 +1093,7 @@ static void cycle_route(order * ord, unit * u, int gereist)
|
|||
* hier keine normale direction), muss jede PAUSE einzeln
|
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* herausgefiltert und explizit gesetzt werden */
|
||||
if (neworder != obuf) {
|
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obuf += strlcat(obuf, " ", sizeof(neworder)-(obuf-neworder));
|
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obuf += strlcat(obuf, " ", sizeof(neworder) - (obuf - neworder));
|
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}
|
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obuf += strlcat(obuf, LOC(lang, parameters[P_PAUSE]), sizeof(neworder) - (obuf - neworder));
|
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}
|
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|
@ -1223,8 +1223,8 @@ static bool roadto(const region * r, direction_t dir)
|
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region *r2;
|
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static const curse_type *roads_ct = NULL;
|
||||
|
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assert(r);
|
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assert(dir<MAXDIRECTIONS);
|
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assert(r);
|
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assert(dir < MAXDIRECTIONS);
|
||||
if (!r || dir >= MAXDIRECTIONS || dir < 0)
|
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return false;
|
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r2 = rconnect(r, dir);
|
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|
@ -1455,7 +1455,7 @@ static arg_regions *var_copy_regions(const region_list * begin, int size)
|
|||
|
||||
if (size > 0) {
|
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int i = 0;
|
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assert(size>0);
|
||||
assert(size > 0);
|
||||
arg_regions *dst =
|
||||
(arg_regions *)malloc(sizeof(arg_regions) + sizeof(region *) * (size_t)size);
|
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dst->nregions = size;
|
||||
|
@ -1729,6 +1729,9 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
|
|||
faction *f = u->faction;
|
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region *next_point = NULL;
|
||||
int error;
|
||||
double damage_storm = config_get_flt("rules.ship.damage_storm", 0.02);
|
||||
bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
|
||||
int lighthouse_div = config_get_int("rules.storm.lighthouse.divisor", 0);
|
||||
const char *token = getstrtoken();
|
||||
|
||||
if (routep)
|
||||
|
@ -1780,7 +1783,6 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
|
|||
if (!flying_ship(sh)) {
|
||||
int stormchance = 0;
|
||||
int reason;
|
||||
bool storms_enabled = config_get_int("rules.ship.storms", 1) != 0;
|
||||
if (storms_enabled) {
|
||||
int stormyness;
|
||||
gamedate date;
|
||||
|
@ -1790,9 +1792,8 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
|
|||
/* storms should be the first thing we do. */
|
||||
stormchance = stormyness / shipspeed(sh, u);
|
||||
if (check_leuchtturm(next_point, NULL)) {
|
||||
int param = config_get_int("rules.lighthous.stormchancedevisor", 0);
|
||||
if (param > 0) {
|
||||
stormchance /= param;
|
||||
if (lighthouse_div > 0) {
|
||||
stormchance /= lighthouse_div;
|
||||
}
|
||||
else {
|
||||
stormchance = 0;
|
||||
|
@ -1825,6 +1826,12 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
|
|||
ADDMSG(&f->msgs, msg_message("storm", "ship region sink",
|
||||
sh, current_point, sh->damage >= sh->size * DAMAGE_SCALE));
|
||||
|
||||
damage_ship(sh, damage_storm);
|
||||
if (sh->damage >= sh->size * DAMAGE_SCALE) {
|
||||
/* ship sinks, end journey here */
|
||||
break;
|
||||
}
|
||||
|
||||
next_point = rnext;
|
||||
/* these values need to be updated if next_point changes (due to storms): */
|
||||
tnext = next_point->terrain;
|
||||
|
@ -1962,7 +1969,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
|
|||
/* Das Schiff und alle Einheiten darin werden nun von
|
||||
* starting_point nach current_point verschoben */
|
||||
|
||||
/* Verfolgungen melden */
|
||||
/* Verfolgungen melden */
|
||||
if (fval(u, UFL_FOLLOWING))
|
||||
caught_target(current_point, u);
|
||||
|
||||
|
@ -1999,7 +2006,7 @@ sail(unit * u, order * ord, bool move_on_land, region_list ** routep)
|
|||
if (trans) {
|
||||
message *msg =
|
||||
msg_message("harbor_trade", "unit items ship", harbourmaster, trans,
|
||||
u->ship);
|
||||
u->ship);
|
||||
add_message(&u->faction->msgs, msg);
|
||||
add_message(&harbourmaster->faction->msgs, msg);
|
||||
msg_release(msg);
|
||||
|
@ -2082,7 +2089,7 @@ static const region_list *travel_i(unit * u, const region_list * route_begin,
|
|||
if (u2 == u) {
|
||||
const region_list *route_to =
|
||||
travel_route(ut, route_begin, route_end, ord,
|
||||
TRAVEL_TRANSPORTED);
|
||||
TRAVEL_TRANSPORTED);
|
||||
|
||||
if (route_to != route_begin) {
|
||||
get_followers(ut, r, route_to, followers);
|
||||
|
@ -2574,7 +2581,7 @@ void follow_unit(unit * u)
|
|||
if (id <= 0) {
|
||||
/* cmistake(u, ord, 20, MSG_MOVE); */
|
||||
}
|
||||
else {
|
||||
else {
|
||||
ship *sh = findship(id);
|
||||
if (sh == NULL || (sh->region != r && hunted_dir(r->attribs, id) == NODIRECTION)) {
|
||||
cmistake(u, ord, 20, MSG_MOVE);
|
||||
|
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|
@ -118,6 +118,7 @@ int RunAllTests(int argc, char *argv[])
|
|||
ADD_SUITE(give);
|
||||
ADD_SUITE(laws);
|
||||
ADD_SUITE(market);
|
||||
ADD_SUITE(monsters);
|
||||
ADD_SUITE(move);
|
||||
ADD_SUITE(piracy);
|
||||
ADD_SUITE(stealth);
|
||||
|
|
Loading…
Reference in a new issue