forked from github/server
Merge pull request #412 from ennorehling/develop
cleaning up config.c some more
This commit is contained in:
commit
41a6265a80
|
@ -20,12 +20,17 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/config.h>
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#include "attributes.h"
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#include "laws.h"
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#include "move.h"
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#include "guard.h"
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/* attributes includes */
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#include "follow.h"
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#include "hate.h"
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#include "iceberg.h"
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#include "key.h"
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#include "stealth.h"
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#include "magic.h"
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#include "moved.h"
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#include "movement.h"
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#include "dict.h"
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@ -38,8 +43,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "targetregion.h"
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/* kernel includes */
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#include <kernel/ally.h>
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#include <kernel/connection.h>
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#include <kernel/curse.h>
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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#include <kernel/group.h>
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#include <kernel/region.h>
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#include <kernel/save.h>
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#include <kernel/ship.h>
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@ -47,13 +56,67 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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/* util includes */
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#include <util/attrib.h>
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#include <util/event.h>
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#include <storage.h>
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attrib_type at_unitdissolve = {
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"unitdissolve", NULL, NULL, NULL, a_writechars, a_readchars
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};
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static int read_ext(attrib * a, void *owner, struct storage *store)
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{
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int len;
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READ_INT(store, &len);
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store->api->r_bin(store->handle, NULL, (size_t)len);
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return AT_READ_OK;
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}
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void register_attributes(void)
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{
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/* Alle speicherbaren Attribute müssen hier registriert werden */
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at_register(&at_shiptrail);
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at_register(&at_familiar);
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at_register(&at_familiarmage);
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at_register(&at_clone);
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at_register(&at_clonemage);
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at_register(&at_eventhandler);
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at_register(&at_mage);
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at_register(&at_countdown);
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at_register(&at_curse);
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at_register(&at_seenspell);
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/* neue REGION-Attribute */
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at_register(&at_moveblock);
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at_register(&at_deathcount);
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at_register(&at_woodcount);
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/* neue UNIT-Attribute */
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at_register(&at_siege);
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at_register(&at_effect);
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at_register(&at_private);
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at_register(&at_icastle);
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at_register(&at_guard);
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at_register(&at_group);
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at_register(&at_building_generic_type);
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at_register(&at_maxmagicians);
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at_register(&at_npcfaction);
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/* connection-typen */
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register_bordertype(&bt_noway);
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register_bordertype(&bt_fogwall);
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register_bordertype(&bt_wall);
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register_bordertype(&bt_illusionwall);
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register_bordertype(&bt_road);
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at_register(&at_germs);
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at_deprecate("xontormiaexpress", a_readint); /* required for old datafiles */
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at_deprecate("lua", read_ext); /* required for old datafiles */
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at_deprecate("gm", a_readint);
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at_register(&at_stealth);
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at_register(&at_dict);
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@ -20,6 +20,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include <kernel/config.h>
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#include "otherfaction.h"
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#include <kernel/ally.h>
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#include <kernel/faction.h>
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#include <kernel/unit.h>
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#include <util/attrib.h>
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@ -27,6 +27,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "skill.h"
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#include "monster.h"
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#include <kernel/ally.h>
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#include <kernel/alliance.h>
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#include <kernel/build.h>
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#include <kernel/building.h>
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@ -35,6 +35,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "calendar.h"
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/* kernel includes */
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#include <kernel/ally.h>
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#include <kernel/building.h>
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#include <kernel/curse.h>
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#include <kernel/equipment.h>
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12
src/give.c
12
src/give.c
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@ -18,6 +18,7 @@
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#include "laws.h"
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/* kernel includes */
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#include <kernel/ally.h>
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#include <kernel/curse.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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@ -208,6 +209,17 @@ struct order *ord)
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return 0;
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}
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static bool unit_has_cursed_item(const unit * u)
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{
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item *itm = u->items;
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while (itm) {
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if (fval(itm->type, ITF_CURSED) && itm->number > 0)
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return true;
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itm = itm->next;
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}
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return false;
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}
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static bool can_give_men(const unit *u, order *ord, message **msg) {
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if (u_race(u) == get_race(RC_SNOTLING)) {
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/* snotlings may not be given to the peasants. */
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@ -1,6 +1,18 @@
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#include "platform.h"
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#include "config.h"
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#include "types.h"
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#include "ally.h"
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#include "save.h"
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#include "unit.h"
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#include "region.h"
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#include "group.h"
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#include "faction.h"
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#include "plane.h"
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#include <util/attrib.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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ally * ally_find(ally *al, const struct faction *f) {
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@ -37,3 +49,192 @@ void ally_remove(ally **al_p, struct faction *f) {
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al_p = &al->next;
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}
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}
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static int ally_flag(const char *s, int help_mask)
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{
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if ((help_mask & HELP_MONEY) && strcmp(s, "money") == 0)
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return HELP_MONEY;
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if ((help_mask & HELP_FIGHT) && strcmp(s, "fight") == 0)
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return HELP_FIGHT;
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if ((help_mask & HELP_GIVE) && strcmp(s, "give") == 0)
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return HELP_GIVE;
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if ((help_mask & HELP_GUARD) && strcmp(s, "guard") == 0)
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return HELP_GUARD;
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if ((help_mask & HELP_FSTEALTH) && strcmp(s, "stealth") == 0)
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return HELP_FSTEALTH;
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if ((help_mask & HELP_TRAVEL) && strcmp(s, "travel") == 0)
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return HELP_TRAVEL;
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return 0;
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}
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/** Specifies automatic alliance modes.
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* If this returns a value then the bits set are immutable between alliance
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* partners (faction::alliance) and cannot be changed with the HELP command.
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*/
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int AllianceAuto(void)
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{
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int value;
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const char *str = config_get("alliance.auto");
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value = 0;
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if (str != NULL) {
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char *sstr = _strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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value |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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return value & HelpMask();
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}
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static int
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autoalliance(const plane * pl, const faction * sf, const faction * f2)
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{
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if (pl && (pl->flags & PFL_FRIENDLY))
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return HELP_ALL;
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if (f_get_alliance(sf) != NULL && AllianceAuto()) {
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if (sf->alliance == f2->alliance)
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return AllianceAuto();
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}
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return 0;
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}
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static int ally_mode(const ally * sf, int mode)
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{
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if (sf == NULL)
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return 0;
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return sf->status & mode;
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}
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static void init_npcfaction(struct attrib *a)
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{
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a->data.i = 1;
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}
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attrib_type at_npcfaction = {
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"npcfaction",
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init_npcfaction,
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NULL,
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NULL,
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a_writeint,
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a_readint,
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ATF_UNIQUE
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};
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/** Limits the available help modes
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* The bitfield returned by this function specifies the available help modes
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* in this game (so you can, for example, disable HELP GIVE globally).
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* Disabling a status will disable the command sequence entirely (order parsing
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* uses this function).
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*/
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int HelpMask(void)
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{
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const char *str = config_get("rules.help.mask");
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int rule = 0;
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if (str != NULL) {
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char *sstr = _strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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else {
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rule = HELP_ALL;
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}
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return rule;
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}
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static int AllianceRestricted(void)
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{
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const char *str = config_get("alliance.restricted");
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int rule = 0;
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if (str != NULL) {
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char *sstr = _strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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rule &= HelpMask();
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return rule;
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}
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int
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alliedgroup(const struct plane *pl, const struct faction *f,
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const struct faction *f2, const struct ally *sf, int mode)
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{
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while (sf && sf->faction != f2)
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sf = sf->next;
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if (sf == NULL) {
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mode = mode & autoalliance(pl, f, f2);
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}
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mode = ally_mode(sf, mode) | (mode & autoalliance(pl, f, f2));
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if (AllianceRestricted()) {
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if (a_findc(f->attribs, &at_npcfaction)) {
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return mode;
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}
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if (a_findc(f2->attribs, &at_npcfaction)) {
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return mode;
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}
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if (f->alliance != f2->alliance) {
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mode &= ~AllianceRestricted();
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}
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}
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return mode;
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}
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int
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alliedfaction(const struct plane *pl, const struct faction *f,
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const struct faction *f2, int mode)
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{
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return alliedgroup(pl, f, f2, f->allies, mode);
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}
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/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
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int alliedunit(const unit * u, const faction * f2, int mode)
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{
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ally *sf;
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int automode;
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assert(u);
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assert(f2);
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assert(u->region); /* the unit should be in a region, but it's possible that u->number==0 (TEMP units) */
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if (u->faction == f2)
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return mode;
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if (u->faction != NULL && f2 != NULL) {
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plane *pl;
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if (mode & HELP_FIGHT) {
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if ((u->flags & UFL_DEFENDER) || (u->faction->flags & FFL_DEFENDER)) {
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faction *owner = region_get_owner(u->region);
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/* helps the owner of the region */
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if (owner == f2) {
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return HELP_FIGHT;
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}
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}
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}
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pl = rplane(u->region);
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automode = mode & autoalliance(pl, u->faction, f2);
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if (pl != NULL && (pl->flags & PFL_NOALLIANCES))
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mode = (mode & automode) | (mode & HELP_GIVE);
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sf = u->faction->allies;
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if (fval(u, UFL_GROUP)) {
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const attrib *a = a_findc(u->attribs, &at_group);
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if (a != NULL)
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sf = ((group *)a->data.v)->allies;
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}
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return alliedgroup(pl, u->faction, f2, sf, mode);
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}
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return 0;
|
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}
|
||||
|
||||
|
|
|
@ -23,6 +23,12 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
extern "C" {
|
||||
#endif
|
||||
|
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struct attrib_type;
|
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struct plane;
|
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struct faction;
|
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struct unit;
|
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extern struct attrib_type at_npcfaction;
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|
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typedef struct ally {
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struct ally *next;
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struct faction *faction;
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|
@ -33,6 +39,15 @@ extern "C" {
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ally * ally_add(ally **al_p, struct faction *f);
|
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void ally_remove(ally **al_p, struct faction *f);
|
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|
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int AllianceAuto(void); /* flags that allied factions get automatically */
|
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int HelpMask(void); /* flags restricted to allied factions */
|
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int alliedunit(const struct unit *u, const struct faction *f2,
|
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int mode);
|
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int alliedfaction(const struct plane *pl, const struct faction *f,
|
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const struct faction *f2, int mode);
|
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int alliedgroup(const struct plane *pl, const struct faction *f,
|
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const struct faction *f2, const struct ally *sf, int mode);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -28,6 +28,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "lighthouse.h"
|
||||
|
||||
/* kernel includes */
|
||||
#include <kernel/ally.h>
|
||||
#include <kernel/alliance.h>
|
||||
#include <kernel/connection.h>
|
||||
#include <kernel/building.h>
|
||||
|
|
|
@ -44,7 +44,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "race.h"
|
||||
#include "reports.h"
|
||||
#include "region.h"
|
||||
#include "save.h"
|
||||
#include "ship.h"
|
||||
#include "skill.h"
|
||||
#include "terrain.h"
|
||||
|
@ -85,7 +84,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#endif
|
||||
|
||||
/* external libraries */
|
||||
#include <storage.h>
|
||||
#include <iniparser.h>
|
||||
#include <critbit.h>
|
||||
|
||||
|
@ -117,91 +115,11 @@ bool IsImmune(const faction * f)
|
|||
return !fval(f, FFL_NPC) && f->age < NewbieImmunity();
|
||||
}
|
||||
|
||||
static int ally_flag(const char *s, int help_mask)
|
||||
{
|
||||
if ((help_mask & HELP_MONEY) && strcmp(s, "money") == 0)
|
||||
return HELP_MONEY;
|
||||
if ((help_mask & HELP_FIGHT) && strcmp(s, "fight") == 0)
|
||||
return HELP_FIGHT;
|
||||
if ((help_mask & HELP_GIVE) && strcmp(s, "give") == 0)
|
||||
return HELP_GIVE;
|
||||
if ((help_mask & HELP_GUARD) && strcmp(s, "guard") == 0)
|
||||
return HELP_GUARD;
|
||||
if ((help_mask & HELP_FSTEALTH) && strcmp(s, "stealth") == 0)
|
||||
return HELP_FSTEALTH;
|
||||
if ((help_mask & HELP_TRAVEL) && strcmp(s, "travel") == 0)
|
||||
return HELP_TRAVEL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ExpensiveMigrants(void)
|
||||
{
|
||||
return config_get_int("study.expensivemigrants", 0) != 0;
|
||||
}
|
||||
|
||||
/** Specifies automatic alliance modes.
|
||||
* If this returns a value then the bits set are immutable between alliance
|
||||
* partners (faction::alliance) and cannot be changed with the HELP command.
|
||||
*/
|
||||
int AllianceAuto(void)
|
||||
{
|
||||
int value;
|
||||
const char *str = config_get("alliance.auto");
|
||||
value = 0;
|
||||
if (str != NULL) {
|
||||
char *sstr = _strdup(str);
|
||||
char *tok = strtok(sstr, " ");
|
||||
while (tok) {
|
||||
value |= ally_flag(tok, -1);
|
||||
tok = strtok(NULL, " ");
|
||||
}
|
||||
free(sstr);
|
||||
}
|
||||
return value & HelpMask();
|
||||
}
|
||||
|
||||
/** Limits the available help modes
|
||||
* The bitfield returned by this function specifies the available help modes
|
||||
* in this game (so you can, for example, disable HELP GIVE globally).
|
||||
* Disabling a status will disable the command sequence entirely (order parsing
|
||||
* uses this function).
|
||||
*/
|
||||
int HelpMask(void)
|
||||
{
|
||||
const char *str = config_get("rules.help.mask");
|
||||
int rule = 0;
|
||||
if (str != NULL) {
|
||||
char *sstr = _strdup(str);
|
||||
char *tok = strtok(sstr, " ");
|
||||
while (tok) {
|
||||
rule |= ally_flag(tok, -1);
|
||||
tok = strtok(NULL, " ");
|
||||
}
|
||||
free(sstr);
|
||||
}
|
||||
else {
|
||||
rule = HELP_ALL;
|
||||
}
|
||||
return rule;
|
||||
}
|
||||
|
||||
int AllianceRestricted(void)
|
||||
{
|
||||
const char *str = config_get("alliance.restricted");
|
||||
int rule = 0;
|
||||
if (str != NULL) {
|
||||
char *sstr = _strdup(str);
|
||||
char *tok = strtok(sstr, " ");
|
||||
while (tok) {
|
||||
rule |= ally_flag(tok, -1);
|
||||
tok = strtok(NULL, " ");
|
||||
}
|
||||
free(sstr);
|
||||
}
|
||||
rule &= HelpMask();
|
||||
return rule;
|
||||
}
|
||||
|
||||
int LongHunger(const struct unit *u)
|
||||
{
|
||||
if (u != NULL) {
|
||||
|
@ -247,22 +165,6 @@ helpmode helpmodes[] = {
|
|||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
/** Returns the English name of the race, which is what the database uses.
|
||||
*/
|
||||
const char *dbrace(const struct race *rc)
|
||||
{
|
||||
static char zText[32]; // FIXME: static return value
|
||||
char *zPtr = zText;
|
||||
|
||||
/* the english names are all in ASCII, so we don't need to worry about UTF8 */
|
||||
strlcpy(zText, (const char *)LOC(get_locale("en"), rc_name_s(rc, NAME_SINGULAR)), sizeof(zText));
|
||||
while (*zPtr) {
|
||||
*zPtr = (char)(toupper(*zPtr));
|
||||
++zPtr;
|
||||
}
|
||||
return zText;
|
||||
}
|
||||
|
||||
const char *parameters[MAXPARAMS] = {
|
||||
"LOCALE",
|
||||
"ALLES",
|
||||
|
@ -347,173 +249,8 @@ const char *options[MAXOPTIONS] = {
|
|||
"SHOWSKCHANGE"
|
||||
};
|
||||
|
||||
static void init_maxmagicians(struct attrib *a)
|
||||
{
|
||||
a->data.i = MAXMAGICIANS;
|
||||
}
|
||||
|
||||
static attrib_type at_maxmagicians = {
|
||||
"maxmagicians",
|
||||
init_maxmagicians,
|
||||
NULL,
|
||||
NULL,
|
||||
a_writeint,
|
||||
a_readint,
|
||||
ATF_UNIQUE
|
||||
};
|
||||
|
||||
int max_magicians(const faction * f)
|
||||
{
|
||||
int m = config_get_int("rules.maxskills.magic", MAXMAGICIANS);
|
||||
attrib *a;
|
||||
|
||||
if ((a = a_find(f->attribs, &at_maxmagicians)) != NULL) {
|
||||
m = a->data.i;
|
||||
}
|
||||
if (f->race == get_race(RC_ELF))
|
||||
++m;
|
||||
return m;
|
||||
}
|
||||
|
||||
static void init_npcfaction(struct attrib *a)
|
||||
{
|
||||
a->data.i = 1;
|
||||
}
|
||||
|
||||
static attrib_type at_npcfaction = {
|
||||
"npcfaction",
|
||||
init_npcfaction,
|
||||
NULL,
|
||||
NULL,
|
||||
a_writeint,
|
||||
a_readint,
|
||||
ATF_UNIQUE
|
||||
};
|
||||
|
||||
FILE *debug;
|
||||
|
||||
/* ----------------------------------------------------------------------- */
|
||||
|
||||
int distribute(int old, int new_value, int n)
|
||||
{
|
||||
int i;
|
||||
int t;
|
||||
assert(new_value <= old);
|
||||
|
||||
if (old == 0)
|
||||
return 0;
|
||||
|
||||
t = (n / old) * new_value;
|
||||
for (i = (n % old); i; i--)
|
||||
if (rng_int() % old < new_value)
|
||||
t++;
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
bool unit_has_cursed_item(const unit * u)
|
||||
{
|
||||
item *itm = u->items;
|
||||
while (itm) {
|
||||
if (fval(itm->type, ITF_CURSED) && itm->number > 0)
|
||||
return true;
|
||||
itm = itm->next;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static int
|
||||
autoalliance(const plane * pl, const faction * sf, const faction * f2)
|
||||
{
|
||||
if (pl && (pl->flags & PFL_FRIENDLY))
|
||||
return HELP_ALL;
|
||||
|
||||
if (f_get_alliance(sf) != NULL && AllianceAuto()) {
|
||||
if (sf->alliance == f2->alliance)
|
||||
return AllianceAuto();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int ally_mode(const ally * sf, int mode)
|
||||
{
|
||||
if (sf == NULL)
|
||||
return 0;
|
||||
return sf->status & mode;
|
||||
}
|
||||
|
||||
int
|
||||
alliedgroup(const struct plane *pl, const struct faction *f,
|
||||
const struct faction *f2, const struct ally *sf, int mode)
|
||||
{
|
||||
while (sf && sf->faction != f2)
|
||||
sf = sf->next;
|
||||
if (sf == NULL) {
|
||||
mode = mode & autoalliance(pl, f, f2);
|
||||
}
|
||||
mode = ally_mode(sf, mode) | (mode & autoalliance(pl, f, f2));
|
||||
if (AllianceRestricted()) {
|
||||
if (a_findc(f->attribs, &at_npcfaction)) {
|
||||
return mode;
|
||||
}
|
||||
if (a_findc(f2->attribs, &at_npcfaction)) {
|
||||
return mode;
|
||||
}
|
||||
if (f->alliance != f2->alliance) {
|
||||
mode &= ~AllianceRestricted();
|
||||
}
|
||||
}
|
||||
return mode;
|
||||
}
|
||||
|
||||
int
|
||||
alliedfaction(const struct plane *pl, const struct faction *f,
|
||||
const struct faction *f2, int mode)
|
||||
{
|
||||
return alliedgroup(pl, f, f2, f->allies, mode);
|
||||
}
|
||||
|
||||
/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
|
||||
int alliedunit(const unit * u, const faction * f2, int mode)
|
||||
{
|
||||
ally *sf;
|
||||
int automode;
|
||||
|
||||
assert(u);
|
||||
assert(f2);
|
||||
assert(u->region); /* the unit should be in a region, but it's possible that u->number==0 (TEMP units) */
|
||||
if (u->faction == f2)
|
||||
return mode;
|
||||
if (u->faction != NULL && f2 != NULL) {
|
||||
plane *pl;
|
||||
|
||||
if (mode & HELP_FIGHT) {
|
||||
if ((u->flags & UFL_DEFENDER) || (u->faction->flags & FFL_DEFENDER)) {
|
||||
faction *owner = region_get_owner(u->region);
|
||||
/* helps the owner of the region */
|
||||
if (owner == f2) {
|
||||
return HELP_FIGHT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pl = rplane(u->region);
|
||||
automode = mode & autoalliance(pl, u->faction, f2);
|
||||
|
||||
if (pl != NULL && (pl->flags & PFL_NOALLIANCES))
|
||||
mode = (mode & automode) | (mode & HELP_GIVE);
|
||||
|
||||
sf = u->faction->allies;
|
||||
if (fval(u, UFL_GROUP)) {
|
||||
const attrib *a = a_findc(u->attribs, &at_group);
|
||||
if (a != NULL)
|
||||
sf = ((group *)a->data.v)->allies;
|
||||
}
|
||||
return alliedgroup(pl, u->faction, f2, sf, mode);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
void
|
||||
parse(keyword_t kword, int(*dofun) (unit *, struct order *), bool thisorder)
|
||||
{
|
||||
|
@ -619,11 +356,6 @@ param_t getparam(const struct locale * lang)
|
|||
return s ? findparam(s, lang) : NOPARAM;
|
||||
}
|
||||
|
||||
faction *getfaction(void)
|
||||
{
|
||||
return findfaction(getid());
|
||||
}
|
||||
|
||||
unit *getnewunit(const region * r, const faction * f)
|
||||
{
|
||||
int n;
|
||||
|
@ -632,67 +364,6 @@ unit *getnewunit(const region * r, const faction * f)
|
|||
return findnewunit(r, f, n);
|
||||
}
|
||||
|
||||
static int read_newunitid(const faction * f, const region * r)
|
||||
{
|
||||
int n;
|
||||
unit *u2;
|
||||
n = getid();
|
||||
if (n == 0)
|
||||
return -1;
|
||||
|
||||
u2 = findnewunit(r, f, n);
|
||||
if (u2)
|
||||
return u2->no;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int read_unitid(const faction * f, const region * r)
|
||||
{
|
||||
char token[16];
|
||||
const char *s = gettoken(token, sizeof(token));
|
||||
|
||||
/* Da s nun nur einen string enthaelt, suchen wir ihn direkt in der
|
||||
* paramliste. machen wir das nicht, dann wird getnewunit in s nach der
|
||||
* nummer suchen, doch dort steht bei temp-units nur "temp" drinnen! */
|
||||
|
||||
if (!s || *s == 0 || !isalnum(*s)) {
|
||||
return -1;
|
||||
}
|
||||
if (isparam(s, f->locale, P_TEMP)) {
|
||||
return read_newunitid(f, r);
|
||||
}
|
||||
return atoi36((const char *)s);
|
||||
}
|
||||
|
||||
int getunit(const region * r, const faction * f, unit **uresult)
|
||||
{
|
||||
unit *u2 = NULL;
|
||||
int n = read_unitid(f, r);
|
||||
int result = GET_NOTFOUND;
|
||||
|
||||
if (n == 0) {
|
||||
result = GET_PEASANTS;
|
||||
}
|
||||
else if (n > 0) {
|
||||
u2 = findunit(n);
|
||||
if (u2 != NULL && u2->region == r) {
|
||||
/* there used to be a 'u2->flags & UFL_ISNEW || u2->number>0' condition
|
||||
* here, but it got removed because of a bug that made units disappear:
|
||||
* http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000172
|
||||
*/
|
||||
result = GET_UNIT;
|
||||
}
|
||||
else {
|
||||
u2 = NULL;
|
||||
}
|
||||
}
|
||||
if (uresult) {
|
||||
*uresult = u2;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/* - Namen der Strukturen -------------------------------------- */
|
||||
char *untilde(char *ibuf)
|
||||
{
|
||||
|
@ -727,8 +398,6 @@ building *largestbuilding(const region * r, cmp_building_cb cmp_gt,
|
|||
|
||||
/* -- Erschaffung neuer Einheiten ------------------------------ */
|
||||
|
||||
extern faction *dfindhash(int i);
|
||||
|
||||
static const char *forbidden[] = { "t", "te", "tem", "temp", NULL };
|
||||
// PEASANT: "b", "ba", "bau", "baue", "p", "pe", "pea", "peas"
|
||||
|
||||
|
@ -753,28 +422,6 @@ int forbiddenid(int id)
|
|||
return 0;
|
||||
}
|
||||
|
||||
/* ID's für Einheiten und Zauber */
|
||||
int newunitid(void)
|
||||
{
|
||||
int random_unit_no;
|
||||
int start_random_no;
|
||||
random_unit_no = 1 + (rng_int() % MAX_UNIT_NR);
|
||||
start_random_no = random_unit_no;
|
||||
|
||||
while (ufindhash(random_unit_no) || dfindhash(random_unit_no)
|
||||
|| cfindhash(random_unit_no)
|
||||
|| forbiddenid(random_unit_no)) {
|
||||
random_unit_no++;
|
||||
if (random_unit_no == MAX_UNIT_NR + 1) {
|
||||
random_unit_no = 1;
|
||||
}
|
||||
if (random_unit_no == start_random_no) {
|
||||
random_unit_no = (int)MAX_UNIT_NR + 1;
|
||||
}
|
||||
}
|
||||
return random_unit_no;
|
||||
}
|
||||
|
||||
int newcontainerid(void)
|
||||
{
|
||||
int random_no;
|
||||
|
@ -1055,24 +702,6 @@ void kernel_done(void)
|
|||
free_attribs();
|
||||
}
|
||||
|
||||
attrib_type at_germs = {
|
||||
"germs",
|
||||
DEFAULT_INIT,
|
||||
DEFAULT_FINALIZE,
|
||||
DEFAULT_AGE,
|
||||
a_writeshorts,
|
||||
a_readshorts,
|
||||
ATF_UNIQUE
|
||||
};
|
||||
|
||||
void setstatus(struct unit *u, int status)
|
||||
{
|
||||
assert(status >= ST_AGGRO && status <= ST_FLEE);
|
||||
if (u->status != status) {
|
||||
u->status = (status_t)status;
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef HAVE_STRDUP
|
||||
char *_strdup(const char *s)
|
||||
{
|
||||
|
@ -1080,24 +709,6 @@ char *_strdup(const char *s)
|
|||
}
|
||||
#endif
|
||||
|
||||
int besieged(const unit * u)
|
||||
{
|
||||
/* belagert kann man in schiffen und burgen werden */
|
||||
return (u && !keyword_disabled(K_BESIEGE)
|
||||
&& u->building && u->building->besieged
|
||||
&& u->building->besieged >= u->building->size * SIEGEFACTOR);
|
||||
}
|
||||
|
||||
bool has_horses(const struct unit * u)
|
||||
{
|
||||
item *itm = u->items;
|
||||
for (; itm; itm = itm->next) {
|
||||
if (itm->type->flags & ITF_ANIMAL)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Lohn bei den einzelnen Burgstufen für Normale Typen, Orks, Bauern,
|
||||
* Modifikation für Städter. */
|
||||
|
||||
|
@ -1335,19 +946,6 @@ int wage(const region * r, const faction * f, const race * rc, int in_turn)
|
|||
return default_wage(r, f, rc, in_turn);
|
||||
}
|
||||
|
||||
#define MAINTENANCE 10
|
||||
int maintenance_cost(const struct unit *u)
|
||||
{
|
||||
if (u == NULL)
|
||||
return MAINTENANCE;
|
||||
if (global.functions.maintenance) {
|
||||
int retval = global.functions.maintenance(u);
|
||||
if (retval >= 0)
|
||||
return retval;
|
||||
}
|
||||
return u_race(u)->maintenance * u->number;
|
||||
}
|
||||
|
||||
int lovar(double xpct_x2)
|
||||
{
|
||||
int n = (int)(xpct_x2 * 500) + 1;
|
||||
|
@ -1356,82 +954,12 @@ int lovar(double xpct_x2)
|
|||
return (rng_int() % n + rng_int() % n) / 1000;
|
||||
}
|
||||
|
||||
bool has_limited_skills(const struct unit * u)
|
||||
{
|
||||
if (has_skill(u, SK_MAGIC) || has_skill(u, SK_ALCHEMY) ||
|
||||
has_skill(u, SK_TACTICS) || has_skill(u, SK_HERBALISM) ||
|
||||
has_skill(u, SK_SPY)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static int read_ext(attrib * a, void *owner, struct storage *store)
|
||||
{
|
||||
int len;
|
||||
|
||||
READ_INT(store, &len);
|
||||
store->api->r_bin(store->handle, NULL, (size_t)len);
|
||||
return AT_READ_OK;
|
||||
}
|
||||
|
||||
|
||||
void attrib_init(void)
|
||||
{
|
||||
/* Alle speicherbaren Attribute müssen hier registriert werden */
|
||||
at_register(&at_shiptrail);
|
||||
at_register(&at_familiar);
|
||||
at_register(&at_familiarmage);
|
||||
at_register(&at_clone);
|
||||
at_register(&at_clonemage);
|
||||
at_register(&at_eventhandler);
|
||||
at_register(&at_mage);
|
||||
at_register(&at_countdown);
|
||||
at_register(&at_curse);
|
||||
|
||||
at_register(&at_seenspell);
|
||||
|
||||
/* neue REGION-Attribute */
|
||||
at_register(&at_moveblock);
|
||||
at_register(&at_deathcount);
|
||||
at_register(&at_woodcount);
|
||||
|
||||
/* neue UNIT-Attribute */
|
||||
at_register(&at_siege);
|
||||
at_register(&at_effect);
|
||||
at_register(&at_private);
|
||||
|
||||
at_register(&at_icastle);
|
||||
at_register(&at_guard);
|
||||
at_register(&at_group);
|
||||
|
||||
at_register(&at_building_generic_type);
|
||||
at_register(&at_maxmagicians);
|
||||
at_register(&at_npcfaction);
|
||||
|
||||
/* connection-typen */
|
||||
register_bordertype(&bt_noway);
|
||||
register_bordertype(&bt_fogwall);
|
||||
register_bordertype(&bt_wall);
|
||||
register_bordertype(&bt_illusionwall);
|
||||
register_bordertype(&bt_road);
|
||||
|
||||
register_function((pf_generic)minimum_wage, "minimum_wage");
|
||||
|
||||
at_register(&at_germs);
|
||||
|
||||
at_deprecate("xontormiaexpress", a_readint); /* required for old datafiles */
|
||||
at_deprecate("lua", read_ext); /* required for old datafiles */
|
||||
}
|
||||
|
||||
void kernel_init(void)
|
||||
{
|
||||
register_reports();
|
||||
mt_clear();
|
||||
attrib_init();
|
||||
translation_init();
|
||||
register_function((pf_generic)minimum_wage, "minimum_wage");
|
||||
}
|
||||
|
||||
static order * defaults[MAXLOCALES];
|
||||
|
|
|
@ -27,11 +27,6 @@ extern "C" {
|
|||
#include "types.h"
|
||||
struct param;
|
||||
|
||||
/* getunit results: */
|
||||
#define GET_UNIT 0
|
||||
#define GET_NOTFOUND 1
|
||||
#define GET_PEASANTS 2
|
||||
|
||||
#define DISPLAYSIZE 8192 /* max. Länge einer Beschreibung, incl trailing 0 */
|
||||
#define ORDERSIZE (DISPLAYSIZE*2) /* max. length of an order */
|
||||
#define NAMESIZE 128 /* max. Länge eines Namens, incl trailing 0 */
|
||||
|
@ -50,7 +45,6 @@ struct param;
|
|||
#define fset(u, i) ((u)->flags |= (i))
|
||||
#define freset(u, i) ((u)->flags &= ~(i))
|
||||
|
||||
int max_magicians(const struct faction * f);
|
||||
int findoption(const char *s, const struct locale *lang);
|
||||
|
||||
param_t findparam(const char *s, const struct locale *lang);
|
||||
|
@ -73,23 +67,9 @@ struct param;
|
|||
int distribute(int old, int new_value, int n);
|
||||
void init_locale(struct locale *lang);
|
||||
|
||||
int newunitid(void);
|
||||
int forbiddenid(int id);
|
||||
int newcontainerid(void);
|
||||
|
||||
int getunit(const struct region * r, const struct faction * f, struct unit **uresult);
|
||||
|
||||
int read_unitid(const struct faction *f, const struct region *r);
|
||||
|
||||
int alliedunit(const struct unit *u, const struct faction *f2,
|
||||
int mode);
|
||||
int alliedfaction(const struct plane *pl, const struct faction *f,
|
||||
const struct faction *f2, int mode);
|
||||
int alliedgroup(const struct plane *pl, const struct faction *f,
|
||||
const struct faction *f2, const struct ally *sf, int mode);
|
||||
|
||||
struct faction *getfaction(void);
|
||||
|
||||
char *untilde(char *s);
|
||||
|
||||
typedef int(*cmp_building_cb) (const struct building * b,
|
||||
|
@ -119,11 +99,8 @@ struct param;
|
|||
#define GIVE_DEFAULT (GIVE_SELF|GIVE_PEASANTS|GIVE_LUXURIES|GIVE_HERBS|GIVE_GOODS)
|
||||
int rule_give(void);
|
||||
|
||||
bool has_limited_skills(const struct unit *u);
|
||||
const struct race *findrace(const char *, const struct locale *);
|
||||
|
||||
bool unit_has_cursed_item(const struct unit *u);
|
||||
|
||||
/* grammatik-flags: */
|
||||
#define GF_NONE 0
|
||||
/* singular, ohne was dran */
|
||||
|
@ -157,15 +134,10 @@ struct param;
|
|||
/* Verhindert Abbau von Resourcen mit RTF_LIMITED */
|
||||
#define GUARD_ALL 0xFFFF
|
||||
|
||||
void setstatus(struct unit *u, int status);
|
||||
/* !< sets combatstatus of a unit */
|
||||
int besieged(const struct unit *u);
|
||||
int maxworkingpeasants(const struct region *r);
|
||||
bool has_horses(const struct unit *u);
|
||||
bool markets_module(void);
|
||||
int wage(const struct region *r, const struct faction *f,
|
||||
const struct race *rc, int in_turn);
|
||||
int maintenance_cost(const struct unit *u);
|
||||
|
||||
const char *datapath(void);
|
||||
void set_datapath(const char *path);
|
||||
|
@ -200,8 +172,6 @@ struct param;
|
|||
int status;
|
||||
} helpmode;
|
||||
|
||||
const char *dbrace(const struct race *rc);
|
||||
|
||||
void set_param(struct param **p, const char *key, const char *value);
|
||||
const char *get_param(const struct param *p, const char *key);
|
||||
int get_param_int(const struct param *p, const char *key, int def);
|
||||
|
@ -220,9 +190,6 @@ struct param;
|
|||
int LongHunger(const struct unit *u);
|
||||
int NewbieImmunity(void);
|
||||
bool IsImmune(const struct faction *f);
|
||||
int AllianceAuto(void); /* flags that allied factions get automatically */
|
||||
int AllianceRestricted(void); /* flags restricted to allied factions */
|
||||
int HelpMask(void); /* flags restricted to allied factions */
|
||||
|
||||
struct order *default_order(const struct locale *lang);
|
||||
void set_default_order(int kwd);
|
||||
|
|
|
@ -30,6 +30,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "plane.h"
|
||||
#include "race.h"
|
||||
#include "region.h"
|
||||
#include "save.h"
|
||||
#include "spellbook.h"
|
||||
#include "terrain.h"
|
||||
#include "unit.h"
|
||||
|
@ -44,13 +45,15 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include <util/lists.h>
|
||||
#include <util/language.h>
|
||||
#include <util/log.h>
|
||||
#include <quicklist.h>
|
||||
#include <util/parser.h>
|
||||
#include <util/resolve.h>
|
||||
#include <util/rng.h>
|
||||
#include <util/variant.h>
|
||||
#include <util/unicode.h>
|
||||
|
||||
#include <attributes/otherfaction.h>
|
||||
|
||||
#include <quicklist.h>
|
||||
#include <storage.h>
|
||||
|
||||
/* libc includes */
|
||||
|
@ -151,6 +154,11 @@ faction *findfaction(int n)
|
|||
return f;
|
||||
}
|
||||
|
||||
faction *getfaction(void)
|
||||
{
|
||||
return findfaction(getid());
|
||||
}
|
||||
|
||||
void set_show_item(faction * f, const struct item_type *itype)
|
||||
{
|
||||
attrib *a = a_add(&f->attribs, a_new(&at_showitem));
|
||||
|
@ -773,3 +781,65 @@ int count_maxmigrants(const faction * f)
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void init_maxmagicians(struct attrib *a)
|
||||
{
|
||||
a->data.i = MAXMAGICIANS;
|
||||
}
|
||||
|
||||
attrib_type at_maxmagicians = {
|
||||
"maxmagicians",
|
||||
init_maxmagicians,
|
||||
NULL,
|
||||
NULL,
|
||||
a_writeint,
|
||||
a_readint,
|
||||
ATF_UNIQUE
|
||||
};
|
||||
|
||||
int max_magicians(const faction * f)
|
||||
{
|
||||
int m = config_get_int("rules.maxskills.magic", MAXMAGICIANS);
|
||||
attrib *a;
|
||||
|
||||
if ((a = a_find(f->attribs, &at_maxmagicians)) != NULL) {
|
||||
m = a->data.i;
|
||||
}
|
||||
if (f->race == get_race(RC_ELF))
|
||||
++m;
|
||||
return m;
|
||||
}
|
||||
|
||||
#define DMAXHASH 7919
|
||||
typedef struct dead {
|
||||
struct dead *nexthash;
|
||||
faction *f;
|
||||
int no;
|
||||
} dead;
|
||||
|
||||
static dead *deadhash[DMAXHASH];
|
||||
|
||||
void dhash(int no, faction * f)
|
||||
{
|
||||
dead *hash = (dead *)calloc(1, sizeof(dead));
|
||||
dead *old = deadhash[no % DMAXHASH];
|
||||
hash->no = no;
|
||||
hash->f = f;
|
||||
deadhash[no % DMAXHASH] = hash;
|
||||
hash->nexthash = old;
|
||||
}
|
||||
|
||||
faction *dfindhash(int no)
|
||||
{
|
||||
dead *old;
|
||||
|
||||
if (no < 0)
|
||||
return 0;
|
||||
|
||||
for (old = deadhash[no % DMAXHASH]; old; old = old->nexthash) {
|
||||
if (old->no == no) {
|
||||
return old->f;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -29,7 +29,9 @@ extern "C" {
|
|||
struct alliance;
|
||||
struct item;
|
||||
struct seen_region;
|
||||
struct attrib_type;
|
||||
|
||||
extern struct attrib_type at_maxmagicians;
|
||||
/* SMART_INTERVALS: define to speed up finding the interval of regions that a
|
||||
faction is in. defining this speeds up the turn by 30-40% */
|
||||
#define SMART_INTERVALS
|
||||
|
@ -173,7 +175,13 @@ extern "C" {
|
|||
int count_maxmigrants(const struct faction * f);
|
||||
int count_all(const struct faction * f);
|
||||
int count_units(const struct faction * f);
|
||||
int max_magicians(const struct faction * f);
|
||||
|
||||
struct faction *getfaction(void);
|
||||
|
||||
/* looking up dead factions: */
|
||||
void dhash(int no, struct faction * f);
|
||||
struct faction *dfindhash(int no);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include <kernel/config.h>
|
||||
#include "pool.h"
|
||||
|
||||
#include "ally.h"
|
||||
#include "faction.h"
|
||||
#include "item.h"
|
||||
#include "order.h"
|
||||
|
|
|
@ -301,3 +301,20 @@ variant read_race_reference(struct storage *store)
|
|||
assert(result.v != NULL);
|
||||
return result;
|
||||
}
|
||||
|
||||
/** Returns the English name of the race, which is what the database uses.
|
||||
*/
|
||||
const char *dbrace(const struct race *rc)
|
||||
{
|
||||
static char zText[32]; // FIXME: static return value
|
||||
char *zPtr = zText;
|
||||
|
||||
/* the english names are all in ASCII, so we don't need to worry about UTF8 */
|
||||
strlcpy(zText, (const char *)LOC(get_locale("en"), rc_name_s(rc, NAME_SINGULAR)), sizeof(zText));
|
||||
while (*zPtr) {
|
||||
*zPtr = (char)(toupper(*zPtr));
|
||||
++zPtr;
|
||||
}
|
||||
return zText;
|
||||
}
|
||||
|
||||
|
|
|
@ -233,8 +233,8 @@ extern "C" {
|
|||
#define BF_INV_NONMAGIC (1<<5) /* Immun gegen nichtmagischen Schaden */
|
||||
#define BF_CANATTACK (1<<6) /* Kann keine ATTACKIERE Befehle ausfuehren */
|
||||
|
||||
extern int unit_old_max_hp(struct unit *u);
|
||||
extern const char *racename(const struct locale *lang, const struct unit *u,
|
||||
int unit_old_max_hp(struct unit *u);
|
||||
const char *racename(const struct locale *lang, const struct unit *u,
|
||||
const race * rc);
|
||||
|
||||
#define omniscient(f) ((f)->race==get_race(RC_ILLUSION) || (f)->race==get_race(RC_TEMPLATE))
|
||||
|
@ -244,19 +244,20 @@ extern "C" {
|
|||
#define humanoidrace(rc) (fval((rc), RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc))
|
||||
#define illusionaryrace(rc) (fval(rc, RCF_ILLUSIONARY))
|
||||
|
||||
extern bool allowed_dragon(const struct region *src,
|
||||
bool allowed_dragon(const struct region *src,
|
||||
const struct region *target);
|
||||
|
||||
extern bool r_insectstalled(const struct region *r);
|
||||
bool r_insectstalled(const struct region *r);
|
||||
|
||||
extern void write_race_reference(const struct race *rc,
|
||||
struct storage *store);
|
||||
extern variant read_race_reference(struct storage *store);
|
||||
void write_race_reference(const struct race *rc,
|
||||
struct storage *store);
|
||||
variant read_race_reference(struct storage *store);
|
||||
|
||||
extern const char *raceprefix(const struct unit *u);
|
||||
const char *raceprefix(const struct unit *u);
|
||||
|
||||
extern void give_starting_equipment(const struct equipment *eq,
|
||||
struct unit *u);
|
||||
void give_starting_equipment(const struct equipment *eq,
|
||||
struct unit *u);
|
||||
const char *dbrace(const struct race *rc);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include <kernel/config.h>
|
||||
#include "unit.h"
|
||||
|
||||
#include "ally.h"
|
||||
#include "building.h"
|
||||
#include "faction.h"
|
||||
#include "group.h"
|
||||
|
@ -54,6 +55,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include <util/language.h>
|
||||
#include <util/lists.h>
|
||||
#include <util/log.h>
|
||||
#include <util/parser.h>
|
||||
#include <util/resolve.h>
|
||||
#include <util/rng.h>
|
||||
#include <util/variant.h>
|
||||
|
@ -62,6 +64,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
|
||||
/* libc includes */
|
||||
#include <assert.h>
|
||||
#include <ctype.h>
|
||||
#include <limits.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
@ -180,40 +183,6 @@ unit *ufindhash(int uid)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
#define DMAXHASH 7919
|
||||
typedef struct dead {
|
||||
struct dead *nexthash;
|
||||
faction *f;
|
||||
int no;
|
||||
} dead;
|
||||
|
||||
static dead *deadhash[DMAXHASH];
|
||||
|
||||
static void dhash(int no, faction * f)
|
||||
{
|
||||
dead *hash = (dead *)calloc(1, sizeof(dead));
|
||||
dead *old = deadhash[no % DMAXHASH];
|
||||
hash->no = no;
|
||||
hash->f = f;
|
||||
deadhash[no % DMAXHASH] = hash;
|
||||
hash->nexthash = old;
|
||||
}
|
||||
|
||||
faction *dfindhash(int no)
|
||||
{
|
||||
dead *old;
|
||||
|
||||
if (no < 0)
|
||||
return 0;
|
||||
|
||||
for (old = deadhash[no % DMAXHASH]; old; old = old->nexthash) {
|
||||
if (old->no == no) {
|
||||
return old->f;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
typedef struct buddy {
|
||||
struct buddy *next;
|
||||
int number;
|
||||
|
@ -1935,3 +1904,141 @@ void produceexp(struct unit *u, skill_t sk, int n)
|
|||
produceexp_ex(u, sk, n, learn_skill);
|
||||
}
|
||||
|
||||
/* ID's für Einheiten und Zauber */
|
||||
int newunitid(void)
|
||||
{
|
||||
int random_unit_no;
|
||||
int start_random_no;
|
||||
random_unit_no = 1 + (rng_int() % MAX_UNIT_NR);
|
||||
start_random_no = random_unit_no;
|
||||
|
||||
while (ufindhash(random_unit_no) || dfindhash(random_unit_no)
|
||||
|| cfindhash(random_unit_no)
|
||||
|| forbiddenid(random_unit_no)) {
|
||||
random_unit_no++;
|
||||
if (random_unit_no == MAX_UNIT_NR + 1) {
|
||||
random_unit_no = 1;
|
||||
}
|
||||
if (random_unit_no == start_random_no) {
|
||||
random_unit_no = (int)MAX_UNIT_NR + 1;
|
||||
}
|
||||
}
|
||||
return random_unit_no;
|
||||
}
|
||||
|
||||
static int read_newunitid(const faction * f, const region * r)
|
||||
{
|
||||
int n;
|
||||
unit *u2;
|
||||
n = getid();
|
||||
if (n == 0)
|
||||
return -1;
|
||||
|
||||
u2 = findnewunit(r, f, n);
|
||||
if (u2)
|
||||
return u2->no;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int read_unitid(const faction * f, const region * r)
|
||||
{
|
||||
char token[16];
|
||||
const char *s = gettoken(token, sizeof(token));
|
||||
|
||||
/* Da s nun nur einen string enthaelt, suchen wir ihn direkt in der
|
||||
* paramliste. machen wir das nicht, dann wird getnewunit in s nach der
|
||||
* nummer suchen, doch dort steht bei temp-units nur "temp" drinnen! */
|
||||
|
||||
if (!s || *s == 0 || !isalnum(*s)) {
|
||||
return -1;
|
||||
}
|
||||
if (isparam(s, f->locale, P_TEMP)) {
|
||||
return read_newunitid(f, r);
|
||||
}
|
||||
return atoi36((const char *)s);
|
||||
}
|
||||
|
||||
int getunit(const region * r, const faction * f, unit **uresult)
|
||||
{
|
||||
unit *u2 = NULL;
|
||||
int n = read_unitid(f, r);
|
||||
int result = GET_NOTFOUND;
|
||||
|
||||
if (n == 0) {
|
||||
result = GET_PEASANTS;
|
||||
}
|
||||
else if (n > 0) {
|
||||
u2 = findunit(n);
|
||||
if (u2 != NULL && u2->region == r) {
|
||||
/* there used to be a 'u2->flags & UFL_ISNEW || u2->number>0' condition
|
||||
* here, but it got removed because of a bug that made units disappear:
|
||||
* http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000172
|
||||
*/
|
||||
result = GET_UNIT;
|
||||
}
|
||||
else {
|
||||
u2 = NULL;
|
||||
}
|
||||
}
|
||||
if (uresult) {
|
||||
*uresult = u2;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int besieged(const unit * u)
|
||||
{
|
||||
/* belagert kann man in schiffen und burgen werden */
|
||||
return (u && !keyword_disabled(K_BESIEGE)
|
||||
&& u->building && u->building->besieged
|
||||
&& u->building->besieged >= u->building->size * SIEGEFACTOR);
|
||||
}
|
||||
|
||||
bool has_horses(const unit * u)
|
||||
{
|
||||
item *itm = u->items;
|
||||
for (; itm; itm = itm->next) {
|
||||
if (itm->type->flags & ITF_ANIMAL)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void setstatus(unit *u, int status)
|
||||
{
|
||||
assert(status >= ST_AGGRO && status <= ST_FLEE);
|
||||
if (u->status != status) {
|
||||
u->status = (status_t)status;
|
||||
}
|
||||
}
|
||||
|
||||
#define MAINTENANCE 10
|
||||
int maintenance_cost(const struct unit *u)
|
||||
{
|
||||
if (u == NULL)
|
||||
return MAINTENANCE;
|
||||
if (global.functions.maintenance) {
|
||||
int retval = global.functions.maintenance(u);
|
||||
if (retval >= 0)
|
||||
return retval;
|
||||
}
|
||||
return u_race(u)->maintenance * u->number;
|
||||
}
|
||||
|
||||
static skill_t limited_skills[] = { SK_MAGIC, SK_ALCHEMY, SK_TACTICS, SK_SPY, SK_HERBALISM, NOSKILL };
|
||||
bool has_limited_skills(const struct unit * u)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i != u->skill_size; ++i) {
|
||||
skill *sv = u->skills + i;
|
||||
for (j = 0; limited_skills[j] != NOSKILL; ++j) {
|
||||
if (sv->id == limited_skills[j]) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -206,7 +206,6 @@ extern "C" {
|
|||
|
||||
/* cleanup code for this module */
|
||||
void free_units(void);
|
||||
struct faction *dfindhash(int no);
|
||||
void u_setfaction(struct unit *u, struct faction *f);
|
||||
void set_number(struct unit *u, int count);
|
||||
|
||||
|
@ -256,6 +255,22 @@ extern "C" {
|
|||
bool unit_name_equals_race(const struct unit *u);
|
||||
bool unit_can_study(const struct unit *u);
|
||||
|
||||
/* getunit results: */
|
||||
#define GET_UNIT 0
|
||||
#define GET_NOTFOUND 1
|
||||
#define GET_PEASANTS 2
|
||||
|
||||
int getunit(const struct region * r, const struct faction * f, struct unit **uresult);
|
||||
int newunitid(void);
|
||||
int read_unitid(const struct faction *f, const struct region *r);
|
||||
|
||||
void setstatus(struct unit *u, int status);
|
||||
/* !< sets combatstatus of a unit */
|
||||
int besieged(const struct unit *u);
|
||||
bool has_horses(const struct unit *u);
|
||||
int maintenance_cost(const struct unit *u);
|
||||
bool has_limited_skills(const struct unit *u);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -392,6 +392,28 @@ static void test_inside_building(CuTest *tc) {
|
|||
test_cleanup();
|
||||
}
|
||||
|
||||
static void test_limited_skills(CuTest *tc) {
|
||||
unit *u;
|
||||
test_cleanup();
|
||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||
CuAssertIntEquals(tc, false, has_limited_skills(u));
|
||||
set_level(u, SK_ENTERTAINMENT, 1);
|
||||
CuAssertIntEquals(tc, false, has_limited_skills(u));
|
||||
u->skills->id = SK_ALCHEMY;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_MAGIC;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_TACTICS;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_HERBALISM;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_SPY;
|
||||
CuAssertIntEquals(tc, true, has_limited_skills(u));
|
||||
u->skills->id = SK_TAXING;
|
||||
CuAssertIntEquals(tc, false, has_limited_skills(u));
|
||||
test_cleanup();
|
||||
}
|
||||
|
||||
CuSuite *get_unit_suite(void)
|
||||
{
|
||||
CuSuite *suite = CuSuiteNew();
|
||||
|
@ -412,5 +434,6 @@ CuSuite *get_unit_suite(void)
|
|||
SUITE_ADD_TEST(suite, test_age_familiar);
|
||||
SUITE_ADD_TEST(suite, test_inside_building);
|
||||
SUITE_ADD_TEST(suite, test_produceexp);
|
||||
SUITE_ADD_TEST(suite, test_limited_skills);
|
||||
return suite;
|
||||
}
|
||||
|
|
11
src/laws.c
11
src/laws.c
|
@ -478,7 +478,16 @@ static int count_race(const region * r, const race * rc)
|
|||
return c;
|
||||
}
|
||||
|
||||
extern struct attrib_type at_germs;
|
||||
attrib_type at_germs = {
|
||||
"germs",
|
||||
DEFAULT_INIT,
|
||||
DEFAULT_FINALIZE,
|
||||
DEFAULT_AGE,
|
||||
a_writeshorts,
|
||||
a_readshorts,
|
||||
ATF_UNIQUE
|
||||
};
|
||||
|
||||
|
||||
static void
|
||||
growing_trees_e3(region * r, const int current_season,
|
||||
|
|
|
@ -34,6 +34,7 @@ extern "C" {
|
|||
struct attrib_type;
|
||||
|
||||
extern struct attrib_type at_germs;
|
||||
|
||||
extern int dropouts[2];
|
||||
extern int *age;
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "skill.h"
|
||||
#include "laws.h"
|
||||
|
||||
#include <kernel/ally.h>
|
||||
#include <kernel/building.h>
|
||||
#include <kernel/curse.h>
|
||||
#include <kernel/faction.h>
|
||||
|
|
|
@ -29,6 +29,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "lighthouse.h"
|
||||
#include "piracy.h"
|
||||
|
||||
#include <kernel/ally.h>
|
||||
#include <kernel/build.h>
|
||||
#include <kernel/building.h>
|
||||
#include <kernel/connection.h>
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "keyword.h"
|
||||
#include "move.h"
|
||||
|
||||
#include <kernel/ally.h>
|
||||
#include <kernel/faction.h>
|
||||
#include <kernel/messages.h>
|
||||
#include <kernel/order.h>
|
||||
|
|
|
@ -26,6 +26,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "donations.h"
|
||||
|
||||
/* kernel includes */
|
||||
#include <kernel/ally.h>
|
||||
#include <kernel/alliance.h>
|
||||
#include <kernel/connection.h>
|
||||
#include <kernel/building.h>
|
||||
|
|
|
@ -25,6 +25,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "move.h"
|
||||
#include "alchemy.h"
|
||||
|
||||
#include <kernel/ally.h>
|
||||
#include <kernel/building.h>
|
||||
#include <kernel/curse.h>
|
||||
#include <kernel/faction.h>
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include <platform.h>
|
||||
#include "upkeep.h"
|
||||
|
||||
#include <kernel/ally.h>
|
||||
#include <kernel/faction.h>
|
||||
#include <kernel/config.h>
|
||||
#include <kernel/item.h>
|
||||
|
|
Loading…
Reference in New Issue