Commit graph

29 commits

Author SHA1 Message Date
Enno Rehling
820264aa82 BUG 2461: Liste der Angreifer zeigt nicht alle Parteien. 2018-07-15 13:39:23 +02:00
Enno Rehling
b31a1f798c BUG 2346: extract a test for ship tactics bonus. 2018-05-03 23:00:28 +02:00
Enno Rehling
f6735049d8 add a few tests for fighters equipping the right weapons and armor. 2018-04-29 15:25:46 +02:00
Enno Rehling
bf591ecec5 BUG 2415: eliminate at_potiondelay and WdL delay.
BUG 2419: refactor ointment and healing, add tests for USE
2018-02-15 20:25:58 +01:00
Enno Rehling
643c989cf9 BUG 2401: fix attacker list, move code to reports.c 2017-12-31 15:05:49 +01:00
Enno Rehling
599efb2e76 remove lomem code, it was a bad idea 2017-11-25 20:24:57 +01:00
Enno Rehling
88626fb163 optimization: select_fighters.
use select_fighters with callback to reduce the number of selected units for (most) combat spells.
2017-05-21 12:26:04 +02:00
Enno Rehling
4aa26343f6 the LOMEM define has never been used, kill it. 2017-04-01 20:08:04 +02:00
Enno Rehling
3a985108a6 change all magic resistance to use fractions. 2017-02-24 20:47:47 +01:00
Enno Rehling
94737375f5 issue #621: delete battledebug code 2017-01-26 18:05:26 +01:00
Enno Rehling
d94cde67a4 kill autoconf.h, replace platform.h for C99 compatibility work 2017-01-26 18:03:48 +01:00
Enno Rehling
a4badc0a75 remove quicklist shim, use selist everywhere 2017-01-26 17:41:21 +01:00
Enno Rehling
7f9313f1a7 static analysis warnings.
PVS-Studio warnings reduced or suppressed.
2016-11-23 18:56:40 +01:00
Enno Rehling
a8f3cad143 remove bad umlaut encodings, make sources US-ASCII. 2016-11-20 18:09:08 +01:00
Enno Rehling
a601a675f6 reduce config.h even more.
let's get all those global variables out of there.
2016-11-17 10:42:20 +01:00
Steffen Mecke
afdd20c4dd healing potion works once per battle with 100% 2016-06-12 23:23:22 +02:00
Enno Rehling
3bd458b5e8 optimization: read configuration once before all battles, not before or during each individual one. 2015-11-22 15:29:43 +01:00
Enno Rehling
7dae5aa035 eliminate silly caching logic from natural armor calculation 2015-11-21 19:02:14 +01:00
Enno Rehling
e16e669294 CID LAST_ROW 22455 Logically dead code
github issue #359
song of confusion was not selecting from fleeing units
2015-11-05 11:08:55 +01:00
Enno Rehling
15ff621cbb refactor: extract damage calculation from terminate
start writing tests (WIP)
2015-11-03 14:22:50 +01:00
Enno Rehling
3ba2b3d4d7 indentation fixes (tab->spaces) 2015-06-26 14:31:21 +02:00
Enno Rehling
659aa6c973 after combat, eject enemies only 2015-06-20 14:28:16 +02:00
Enno Rehling
69821b2a32 cleanup battle.h header
removed some unreferenced functions from battle.h, made them static in battle.c
2015-05-30 17:29:01 +02:00
Enno Rehling
a46d60aa97 enable -Wconversion on gcc/clang builds
fix some of the warnings coming out of that for battle.c
2015-05-13 03:17:30 -07:00
Enno Rehling
c54cbfd472 fix copyright notice 2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
e1d5033b76 make tests more valgrind-friendly by not leaking memory 2014-12-12 11:13:25 +01:00
Enno Rehling
1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Renamed from src/kernel/battle.h (Browse further)