Commit graph

48 commits

Author SHA1 Message Date
Enno Rehling
7bb882b15b add a spell for igjarjuk (WIP) 2015-08-30 10:57:08 +02:00
Enno Rehling
9586d970e8 fix bad castorder creation for combat spell (some unions are the WORST) 2015-08-22 18:51:10 +02:00
Enno Rehling
dd667aa752 cursed factions get to fight a wolfhowl if they attack (WIP) 2015-08-22 17:56:36 +02:00
Enno Rehling
c8cbeea660 STRLCPY macro redefinition and fixes for gcc. work for monkeys. 2015-08-17 22:48:21 +02:00
Enno Rehling
b999e3c963 replace strlcpy/wrptr pairs with new STRLCPY macro. 2015-08-17 19:37:02 +02:00
Enno Rehling
c0a760a645 Merge branch 'develop' of github.com:eressea/server into develop 2015-08-06 19:54:51 +02:00
Enno Rehling
6c8300a47e Merge branch 'feature/bug-1588-magicpower-limit' of https://github.com/ennorehling/eressea into ennorehling-feature/bug-1588-magicpower-limit
Conflicts:
	scripts/tests/e2/init.lua
	src/battle.c
	src/bind_unit.c
	src/kernel/spellid.h
	src/magic.c
	src/magic.h
2015-08-06 19:53:24 +02:00
Enno Rehling
4d061d8592 repair update_long_order and K_DESTROY handling according to discussion in https://bugs.eressea.de/view.php?id=2080 2015-08-04 22:47:55 +02:00
Enno Rehling
0a57933e30 minor optimizations, error checking (static analysis) 2015-07-12 14:17:27 +02:00
Enno Rehling
758f4a592d minor optimizations, error checking (static analysis) 2015-07-12 14:10:33 +02:00
Enno Rehling
1e9e3a3b6a Bug 1596: Schwer verwundete fliehen auch nach der Taktik-Runde.
https://bugs.eressea.de/view.php?id=1596
remove an unnecessary (and wrong) check.
2015-07-04 17:54:00 +02:00
Enno Rehling
bfd93c68b2 remove bogus assert 2015-07-02 15:44:21 +02:00
Enno Rehling
94ec39d7bb Bug 2114: broken army listing during combat.
https://bugs.eressea.de/view.php?id=2114
2015-06-26 14:44:28 +02:00
Enno Rehling
3ba2b3d4d7 indentation fixes (tab->spaces) 2015-06-26 14:31:21 +02:00
Enno Rehling
659aa6c973 after combat, eject enemies only 2015-06-20 14:28:16 +02:00
Enno Rehling
9b7a4e813b functional test for forced leave configuration.
functional test for forced leave after combat.
functional test for MAKE TEMP.
error handling for Lua function building.create().
reduce some errors to warnings.
initialize race.battle_flags correctly (when not created through XML).
re-initialize processor in case config has changed.
handle missing translation of combat status, with error message.
2015-06-19 13:17:01 +02:00
Enno Rehling
e7bffb7533 implement post-combat forced leave from ship/building 2015-06-19 07:53:11 +02:00
Enno Rehling
e6b3a6da65 suppress valgrind warning form issue #227 2015-06-17 07:54:56 +02:00
Enno Rehling
69821b2a32 cleanup battle.h header
removed some unreferenced functions from battle.h, made them static in battle.c
2015-05-30 17:29:01 +02:00
Enno Rehling
df325b243a enable stricter conversion checking for gcc < 4.9, fix code 2015-05-15 20:35:36 +02:00
Enno Rehling
dd8449783a converting float->double in a lot of the code to prevent -Wconversion messages 2015-05-15 19:08:44 +02:00
Enno Rehling
ca585de332 fix -Wconversion in battle.c 2015-05-15 08:03:10 +02:00
Enno Rehling
a46d60aa97 enable -Wconversion on gcc/clang builds
fix some of the warnings coming out of that for battle.c
2015-05-13 03:17:30 -07:00
Steffen Mecke
2d27442681 apply possible number of racial attacks consequently 2015-05-08 13:02:54 +02:00
Enno Rehling
b00d7b6d5a increase magic power for low levels in E3 (instead of divide by 2 sometimes giving powers of < 1.0, cap it below at 1)
several spells have now had problems with powers lower than they were ever designed for, including shapeshift
also added a test and some framework for shapeshift spell (in E2).
https://bugs.eressea.de/view.php?id=1588
2015-04-30 15:59:52 +02:00
Enno Rehling
f68be23f69 damage taken in the first round of combat does not cause ships to get flagged for damage. 2015-04-09 14:30:49 +02:00
Enno Rehling
c54cbfd472 fix copyright notice 2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
CTD
ac3195851a Erstmal nur der Burgenbonus
Das mit der Größe kommt noch mal extra, der Übersicht wegen.
Sinvoller weise kann man den Bonus jetzt in der castle.xml einstellen.
Mit neuen Defaultwerten in den XML Dateien.
2015-01-09 15:53:14 +01:00
Enno Rehling
1ae44db7ca Bugfix: Untote Helden bekamen keine Beute.
https://bugs.eressea.de/view.php?id=1962
2014-12-13 20:16:25 +01:00
Enno Rehling
a2c98778fd Merge pull request #69 from badgerman/chaos-module
Moving the E2 chaos-region code into a separate module
2014-12-13 15:54:13 +01:00
Enno Rehling
2da1d11277 move chaos to a separate module (it is an old E2 feature) 2014-12-13 11:44:14 +01:00
Enno Rehling
481275aef1 refactor: eliminate the getunitpeasants global variable.
bugfix: it was possible to uncover stealth units with GIVE CONTROL.
2014-12-12 20:53:39 +01:00
Enno Rehling
ab71860224 Merge branch 'version-3-3'
Conflicts:
	src/build.h
	src/vortex.test.c
2014-12-12 17:24:00 +01:00
Enno Rehling
b4e13b7cbd segmentation fault caused by free'ing battles twice 2014-12-12 17:21:04 +01:00
Enno Rehling
9334677d81 make tests more valgrind-friendly by not leaking memory 2014-12-12 11:32:12 +01:00
Enno Rehling
e1d5033b76 make tests more valgrind-friendly by not leaking memory 2014-12-12 11:13:25 +01:00
Enno Rehling
01877f5169 cleanup, fix a TODO, eliminate dead code. 2014-12-10 09:39:11 +01:00
Enno Rehling
691b81e086 Merge branch 'master' of github.com:badgerman/eressea 2014-11-11 17:22:44 +01:00
Enno Rehling
5b9eb9080f refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
b8306d42f5 remove unarmed damage bonus rule 2014-11-11 12:13:44 +01:00
Enno Rehling
ebd115b04a refactor of rc_specialdamage, and move it into battle, nothing else uses it. 2014-11-09 22:31:41 +01:00
Enno Rehling
a28cbc647a loot refactoring and a small armor/shield fix. 2014-11-09 14:39:48 +01:00
Enno Rehling
59c1c23324 refactor config.c, move the find* functions into the modules they belong to. 2014-11-01 18:34:53 +01:00
Enno Rehling
1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
81bfb598d0 refactoring modules, cleaning out the config.c kitchen sink.
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
2014-11-01 12:09:56 +01:00
Enno Rehling
ce3e9cd7d0 Add missing test coverage for update_guards. Fix the weapon:minskill default. 2014-10-14 18:37:45 +02:00
Enno Rehling
a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00