Commit graph

37 commits

Author SHA1 Message Date
Enno Rehling
3e54d307df replace bsdstring in bufunit 2018-11-24 12:26:52 +01:00
Enno Rehling
73540d733d Bug 2451: fix equip_unit for spells,
update the familiar-fixing code from bug 2517.
2018-11-22 22:13:23 +01:00
Enno Rehling
4a66b558c5 WIP: refactor struct sc_mage (make it private).
tests are failing and/or slow.
2018-11-18 21:47:14 +01:00
Enno Rehling
b181618b53 BUG 1877: change non-spell familiars.
1. mages can have actions when familiars cast spells.
2. familiar spells do not increase magician's costs.
3. improve separation of caster and mage.
2018-11-15 20:51:42 +01:00
Enno Rehling
b197bb395d parse spell components. 2018-05-08 23:06:33 +02:00
Enno Rehling
371335ab95 spell flag merge conflicts 2018-05-08 21:45:21 +02:00
Enno Rehling
ccf09770e3 rename global target flag, invert logic 2018-05-08 21:43:13 +02:00
Enno Rehling
a44085de7a spell flags, rearranged 2018-05-06 13:59:00 +02:00
Enno Rehling
08663b6eb5 fix last commit. refactoring with the MSVC IDE is prone to errors. 2018-04-28 15:57:51 +02:00
Enno Rehling
6c0f8a81f6 merge from master 2018-02-26 19:51:48 +01:00
Enno Rehling
622c103b00 more cppcheck messages 2018-02-26 19:48:52 +01:00
Enno Rehling
bf591ecec5 BUG 2415: eliminate at_potiondelay and WdL delay.
BUG 2419: refactor ointment and healing, add tests for USE
2018-02-15 20:25:58 +01:00
Enno Rehling
cfc3171021 constrict the seenspell module a bit more, move functionality inside. 2018-02-08 19:37:47 +01:00
Enno Rehling
ec48017520 move spell reporting attributes to a separate module. 2018-02-08 18:33:58 +01:00
Enno Rehling
f594a908df deprecate old get_mage implementation.
fix test_familiar_equip with new get_mage.
2017-10-06 21:53:07 +02:00
Enno Rehling
2ce94f2d47 BUG 2367: refactor create_newfamiliar.
add first failing test for bug report.
2017-10-06 21:23:58 +02:00
Enno Rehling
a8bfa5e095 try fixing familars without a mage. 2017-08-31 21:19:25 +02:00
Enno Rehling
294b7bf01e route all casting through a single cast_spell function. 2017-04-30 10:00:29 +02:00
Enno Rehling
6f4a8b5df1 header cleanup 2017-04-29 21:50:17 +02:00
Enno Rehling
931e705b05 delete unused functions 2017-04-29 20:37:02 +02:00
Enno Rehling
3a985108a6 change all magic resistance to use fractions. 2017-02-24 20:47:47 +01:00
Enno Rehling
4e5f1d05ce Be very strict about C standards.
Compile with -std=c89 in gcc.
remove all // comments (they are nice, but unnecessary).
variables only declared at start of block.
various pedantery.
backwards compatible va_copy for pre-C99 gcc.
2017-02-18 21:15:14 +01:00
Enno Rehling
d94cde67a4 kill autoconf.h, replace platform.h for C99 compatibility work 2017-01-26 18:03:48 +01:00
Enno Rehling
a4badc0a75 remove quicklist shim, use selist everywhere 2017-01-26 17:41:21 +01:00
Enno Rehling
c53ac9d8aa remove RS_FARVISION, it is the only spell that uses units. 2016-10-01 21:03:16 +02:00
Enno Rehling
74d8b53ba8 fix a TODO, reduce size of icastle_data 2015-12-17 12:59:12 +01:00
Enno Rehling
5187788f3c pass the parent of an attribute into a_age and attrib_type::age 2015-12-16 22:18:44 +01:00
Enno Rehling
2f35246f8c memory leak: when freeing factions, also free their spellbooks 2015-10-13 21:47:45 +02:00
Enno Rehling
cf08cdf3fb configuration type-fixes: int to bool where appropriate (possibly incomplete)
rename some rules to make it more obvious that they are flags or other integer values.
2015-09-11 10:04:08 +02:00
Enno Rehling
6c8300a47e Merge branch 'feature/bug-1588-magicpower-limit' of https://github.com/ennorehling/eressea into ennorehling-feature/bug-1588-magicpower-limit
Conflicts:
	scripts/tests/e2/init.lua
	src/battle.c
	src/bind_unit.c
	src/kernel/spellid.h
	src/magic.c
	src/magic.h
2015-08-06 19:53:24 +02:00
Enno Rehling
6ea859ecea ignore PVS=-Studio files 2015-07-12 13:15:10 +02:00
Enno Rehling
df325b243a enable stricter conversion checking for gcc < 4.9, fix code 2015-05-15 20:35:36 +02:00
Enno Rehling
dd8449783a converting float->double in a lot of the code to prevent -Wconversion messages 2015-05-15 19:08:44 +02:00
Enno Rehling
b00d7b6d5a increase magic power for low levels in E3 (instead of divide by 2 sometimes giving powers of < 1.0, cap it below at 1)
several spells have now had problems with powers lower than they were ever designed for, including shapeshift
also added a test and some framework for shapeshift spell (in E2).
https://bugs.eressea.de/view.php?id=1588
2015-04-30 15:59:52 +02:00
Enno Rehling
c54cbfd472 fix copyright notice 2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Renamed from src/kernel/magic.h (Browse further)