Enno Rehling
271352d0ba
create a lua module that can handle simple euipments.
...
lua test for equip_unit, with callbacks.
2018-05-12 19:10:40 +02:00
Enno Rehling
91fc9f9a1e
enable ponnuki
2017-04-22 13:52:45 +02:00
Enno Rehling
989ff65ca9
BUG 2318: disable ponnuki
2017-04-08 22:08:19 +02:00
Enno Rehling
94fcef2fac
the locales module is deprecated.
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let's do this in custom.lua from now on.
2017-01-22 19:32:03 +01:00
Enno Rehling
544af40981
fix seeding new factions
2016-09-08 20:34:25 +02:00
Enno Rehling
b5a84f07ba
release version 3.8.11
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- disable autoseed (endless loop)
2016-05-17 15:46:14 +02:00
Enno Rehling
b6b452c77b
Make this error a warning instead, Eternath is over.
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Disable Eternath in E2.
2016-01-24 11:07:07 +01:00
Enno Rehling
8cf62ee236
merge the various Christmas modules into one file, make them trigger on a turn, reduce spam
2015-11-26 21:13:01 +01:00
Enno Rehling
451303d7d3
autoseed as a module for E2
...
made from pieces of newplayer.lua and populate.lua
2015-11-03 11:54:08 +01:00
Enno Rehling
f0a9cc8233
added a lua module that marks factions as cursed
2015-08-31 12:50:58 +02:00
Enno Rehling
d8c1f03f55
new module to enable jsreport for selected factions.
2015-04-04 09:19:10 +02:00
Enno Rehling
143fab9653
Some changes after talking to Don.
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moved locale change into its own module.
made monsters get a report by default.
reoved old creation.c code, it was dead.
2014-11-06 07:15:53 +01:00
Enno Rehling
3c2ae7ca93
preview script and logging cleanup
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1. all log messages will be terminated with \n, whether the user provided
it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling
44c89e26ec
Lua module rewrite, part deux.
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rules for E3 and E4
some missing files.
2014-07-26 23:41:56 +02:00