forked from github/server
merge the various Christmas modules into one file, make them trigger on a turn, reduce spam
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9 changed files with 105 additions and 142 deletions
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@ -4,9 +4,8 @@ eressea.log.debug("rules for game E2")
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return {
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require('eressea'),
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require('eressea.autoseed'),
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require('eressea.xmas2004'),
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require('eressea.xmas2005'),
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require('eressea.xmas2006'),
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require('eressea.xmas'),
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require('eressea.xmasitems'),
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require('eressea.wedding'),
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require('eressea.embassy'),
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require('eressea.eternath'),
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@ -5,7 +5,8 @@ eressea.log.debug("rules for game E3")
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return {
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require('eressea'),
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require('eressea.xmas2009'),
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require('eressea.xmas'),
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require('eressea.xmasitems'),
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require('eressea.markets'),
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require('eressea.frost'),
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require('eressea.ents')
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@ -1,7 +1,7 @@
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require 'eressea.e3.rules'
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require 'eressea.spells'
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eressea.log.debug("rules for game E3")
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eressea.log.debug("rules for game E4")
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return {
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require('eressea'),
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42
scripts/eressea/xmas.lua
Normal file
42
scripts/eressea/xmas.lua
Normal file
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@ -0,0 +1,42 @@
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local gifts = {
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e2 = {
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-- { year = 2015, turn = 960, item = 'snowglobe' },
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{ year = 2009, turn = 624, key = 'xm09', item = 'xmastree' },
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{ year = 2006, turn = 468, key = 'xm06', item = 'snowman' },
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{ year = 2005, turn = 416, key = 'xm05', item = 'stardust' },
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{ year = 2004, turn = 364, key = 'xm04', item = 'speedsail' }
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},
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e3 = {
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-- { year = 2015, turn = 338, item = 'snowglobe' },
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{ year = 2009, turn = 26, key = 'xm09', item = 'xmastree' }
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}
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}
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local function give_gifts(gift)
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eressea.log.info("Es weihnachtet sehr (" .. gift.year .. ")")
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if gift.item then
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for f in factions() do
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f:add_item(gift.item, 1)
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f:add_notice("santa" .. gift.year)
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end
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end
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end
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local self = {}
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function self.init()
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local turn = get_turn()
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local tbl = gifts[config.rules]
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if tbl then
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for _, gift in ipairs(tbl) do
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if turn == gift.turn then
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give_gifts(gift)
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elseif gift.key and not get_key(gift.key) then
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give_gifts(gift)
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set_key(gift.key)
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end
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end
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end
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end
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return self
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@ -1,24 +0,0 @@
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function use_snowman(u, amount)
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if amount>0 and u.region.terrain == "glacier" then
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local man = unit.create(u.faction, u.region)
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man.race = "snowman"
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man.number = amount
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return amount
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end
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return -4
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end
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local self = {}
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function self.update()
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if not get_key("xm04") then
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eressea.log.debug("Es weihnachtet sehr (2004)")
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set_key("xm04", true)
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for f in factions() do
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f:add_item("speedsail", 1)
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f:add_notice("santa2004")
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end
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end
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end
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return self
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@ -1,30 +0,0 @@
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function usepotion_message(u, potion)
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msg = message.create("usepotion")
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msg:set_unit("unit", u)
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msg:set_resource("potion", potion)
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return msg
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end
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function use_stardust(u, amount)
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local p = u.region:get_resource("peasant")
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p = math.ceil(1.5 * p)
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u.region:set_resource("peasant", p)
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local msg = usepotion_message(u, "stardust")
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msg:send_region(u.region)
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return amount
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end
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local self = {}
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function self.update()
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if not get_key("xm05") then
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print("Es weihnachtet sehr (2005)")
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set_key("xm05", true)
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for f in factions() do
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f:add_item("stardust", 1)
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f:add_notice("santa2005")
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end
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end
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end
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return self
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@ -1,53 +0,0 @@
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function use_xmastree(u, amount)
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u.region:set_key("xm06", true)
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local msg = message.create("usepotion")
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msg:set_unit("unit", u)
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msg:set_resource("potion", "xmastree")
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msg:send_region(u.region)
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return amount
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end
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local self = {}
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function self.update()
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local turn = get_turn()
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local season = get_season(turn)
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if season == "calendar::winter" then
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eressea.log.debug("it is " .. season .. ", the christmas trees do their magic")
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local msg = message.create("xmastree_effect")
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for r in regions() do
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if r:get_key("xm06") then
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trees = r:get_resource("tree")
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if trees*0.1>=1 then
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r:set_resource("tree", trees * 1.1)
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msg:send_region(r)
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end
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if clear then
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end
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end
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end
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else
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local prevseason = get_season(turn-1)
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if prevseason == "calendar::winter" then
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-- we celebrate knut and kick out the trees.
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for r in regions() do
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if r:get_key("xm06") then
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r:set_key("xm06", false)
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end
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end
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end
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end
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end
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function self.init()
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if not get_key("xm06") then
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print("Es weihnachtet sehr (2006)")
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set_key("xm06", true)
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for f in factions() do
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f:add_item("xmastree", 1)
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f:add_notice("santa2006")
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end
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end
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end
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return self
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@ -1,30 +0,0 @@
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function use_xmastree(u, amount)
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if u.region.herb~=nil then
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-- TODO: else?
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local trees = u.region:get_resource("tree")
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u.region:set_resource("tree", 10+trees)
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local msg = message.create("usepotion")
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msg:set_unit("unit", u)
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msg:set_resource("potion", "xmastree")
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msg:send_region(u.region)
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return amount
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end
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return 0
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end
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local xmas = {}
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function xmas.update()
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if not get_key("xm09") then
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print("Es weihnachtet sehr (2009)")
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set_key("xm09", true)
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for f in factions() do
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f:add_item("xmastree", 1)
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local msg = message.create("msg_event")
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msg:set_string("string", translate("santa2006"))
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msg:send_faction(f)
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end
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end
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end
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return xmas
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58
scripts/eressea/xmasitems.lua
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58
scripts/eressea/xmasitems.lua
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@ -0,0 +1,58 @@
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function use_snowman(u, amount)
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if amount>0 and u.region.terrain == "glacier" then
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local man = unit.create(u.faction, u.region)
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man.race = "snowman"
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man.number = amount
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return amount
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end
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return -4
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end
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function use_xmastree(u, amount)
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if u.region.herb~=nil then
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-- TODO: else?
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local trees = u.region:get_resource("tree")
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u.region:set_key("xm06", true)
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u.region:set_resource("tree", 10+trees)
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local msg = message.create("usepotion")
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msg:set_unit("unit", u)
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msg:set_resource("potion", "xmastree")
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msg:send_region(u.region)
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return amount
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end
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return 0
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end
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local self = {}
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function self.update()
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local turn = get_turn()
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local season = get_season(turn)
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if season == "calendar::winter" then
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eressea.log.debug("it is " .. season .. ", the christmas trees do their magic")
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local msg = message.create("xmastree_effect")
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for r in regions() do
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if r:get_key("xm06") then
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trees = r:get_resource("tree")
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if trees*0.1>=1 then
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r:set_resource("tree", trees * 1.1)
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msg:send_region(r)
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end
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if clear then
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end
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end
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end
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else
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local prevseason = get_season(turn-1)
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if prevseason == "calendar::winter" then
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-- we celebrate knut and kick out the trees.
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for r in regions() do
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if r:get_key("xm06") then
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r:set_key("xm06", false)
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end
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end
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end
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end
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end
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return self
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