Enno Rehling
5bb9a10a46
is_building_type should be a quicker way to test for a building type than bt_find.
2016-08-30 09:13:59 +01:00
Enno Rehling
1f3413a9b4
annotations
2016-08-29 08:55:59 +01:00
Enno Rehling
0d609f2115
test magicwalls and strongwalls effects on buildings.
2016-08-29 08:53:09 +01:00
Enno Rehling
a42bd9c3bf
remove the BLD_WORKING flag.
...
it's all about BLD_MAINTAINED now.
fix region.blocked (Lua property).
2016-08-21 20:12:28 +02:00
Enno Rehling
db5b90e80b
clarify building_type.maxsize and add error logging for bug 2221.
...
https://bugs.eressea.de/view.php?id=2221
2016-08-06 13:52:29 +02:00
Enno Rehling
d48d9a25e0
forward-declare struct gamedata
2016-02-24 11:54:23 +01:00
Enno Rehling
8a9d617aa3
read_referernce takes a gamedata object.
...
with all the trimmings that requires,
this is for github issue $479
2016-02-24 11:53:22 +01:00
Steffen Mecke
5326bbd9e4
refactored inside_building/building_is_active/active_building
2015-11-16 02:13:48 +01:00
Enno Rehling
7fb5adc7af
in_safe_building needs a test and some changes to logic
...
github issue #393 fixed
2015-11-12 17:55:39 +01:00
Enno Rehling
4eb4ff40ac
https://bugs.eressea.de/view.php?id=2155
...
monsters do not attack units inside a castle or watch
dragons do not attack guards
2015-11-11 14:36:56 +01:00
Enno Rehling
24ff4c301d
refactor: separate building_is_active from inside_building
2015-11-02 14:18:50 +01:00
Enno Rehling
c54cbfd472
fix copyright notice
2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5
fix indentation in every file
...
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
CTD
34fc1b3d34
Variablen leserlicher gemacht
2015-01-12 10:55:07 +01:00
CTD
ac3195851a
Erstmal nur der Burgenbonus
...
Das mit der Größe kommt noch mal extra, der Übersicht wegen.
Sinvoller weise kann man den Bonus jetzt in der castle.xml einstellen.
Mit neuen Defaultwerten in den XML Dateien.
2015-01-09 15:53:14 +01:00
Enno Rehling
9f09b9b915
fixed memory leaks in tests, thanks to valgrind
2014-12-30 23:34:24 +01:00
Enno Rehling
d9457a2488
rewrite of the Lua module system.
...
At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00
Enno Rehling
89e7a7826f
added some tests for building buildings.
2014-06-28 16:19:46 -07:00
Enno Rehling
24dc006e43
fix json config for terrains, some other stuff.
2014-06-13 17:36:05 -07:00
Enno Rehling
d503937999
working on making json config understand ships and buildings.
...
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
dceff481d7
json config files, beginning with races
2014-06-07 22:17:48 -07:00
Enno Rehling
c2329f7f2b
changing unsigned flags to regular ints
...
the storage library does not understand unsigned at the moment, and using the highest order bit causes trouble
new version of datafile
2014-05-10 18:57:04 +02:00
Enno Rehling
03c247c788
I am killing the core/ directory.
...
Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00