Commit Graph

2227 Commits

Author SHA1 Message Date
Enno Rehling 73ed11b893 sinnvollere Fehlermeldung bei nicht-existierendem farcasting-ziel 2005-10-09 10:04:31 +00:00
Enno Rehling a461d06aa6 Disabling multiplayer-marking again. 2005-10-09 09:10:55 +00:00
Enno Rehling 046290ebdb Bugfix: spellnames sind nicht von sp->info abhängig. 2005-10-09 09:09:51 +00:00
Enno Rehling 46cb474885 Zaubernamen weniger deutsch & Patzerfunktion vereinheitlicht 2005-10-09 02:10:03 +00:00
Enno Rehling e208a2ba8d added exception handling 2005-10-09 01:19:44 +00:00
Enno Rehling b6b5b9709b cleaning up the spell-scripts 2005-10-08 22:02:42 +00:00
Enno Rehling 8b0518690f always default-fumble to report failure. 2005-10-08 21:43:24 +00:00
Enno Rehling 9230a0a074 I must remember to load the spells, too 2005-10-08 21:34:00 +00:00
Enno Rehling 2cb9b7bdaa Fallback für zwei weitere Zauber in find_spellbyid 2005-10-08 20:04:13 +00:00
Enno Rehling ea8539cb15 Zauber trollbelt war verloren gegangen.
find_spellbyid bekommt ein Fallback für Zauber, die die ID gewechselt haben.
2005-10-08 19:47:13 +00:00
Enno Rehling 2e897bfbf7 race special attack spells use name instead of id. 2005-10-08 19:22:56 +00:00
Enno Rehling 594683d077 replaced spellids by spellnames 2005-10-08 18:43:00 +00:00
Enno Rehling f34f09e7b6 order of execution for XML parser changed. 2005-10-08 18:38:26 +00:00
Enno Rehling c7c6f169cb Englische Namen für alle Zauber.
Rassen-Spells in XML müssen keine ID mehr nutzen.
2005-10-08 18:27:40 +00:00
Enno Rehling fed680604a missing includes for spell.cpp
bugfix memset in create_mage
2005-10-08 16:14:15 +00:00
Enno Rehling 2602a8db67 Mehr const, weniger Warnungen.
Bugfix für spelllist_add (aufsteigend sortiert)
2005-10-08 15:44:40 +00:00
Enno Rehling 1771a81c52 Neues Datenformat macht Schluss mit der Speicherung von spell-ids im Datenfile. 2005-10-08 15:25:21 +00:00
Enno Rehling 128b5d0b9a spells, defined in XML 2005-10-08 11:45:45 +00:00
Enno Rehling b3c4dda44a Messages als LUA-Objekte. Damit lassen sich jetzt auch von LUA aus lokalisierte messages an Parteien versenden. 2005-10-08 11:42:45 +00:00
Enno Rehling 6426004640 Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
2005-10-08 11:02:10 +00:00
Enno Rehling fd364ba0f9 new name: nestwarmth 2005-10-03 21:55:39 +00:00
Enno Rehling 66fbb409a0 nein, anders... 2005-10-03 21:52:09 +00:00
Enno Rehling 1d09adb884 splitting old resource registration in two parts. 2005-10-03 21:46:57 +00:00
Enno Rehling 17958f9683 Armbrust aus dem Code genommen.
Abbruch, wenn ein Item aus dem Datenfile nicht in den XML-Resourcen ist.
2005-10-03 21:15:47 +00:00
Enno Rehling 5dfc2f08b6 Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
Burgen fliegen aus dem Source.

XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
2005-10-03 20:59:11 +00:00
Enno Rehling 23d7205a8b removed I_GREATSWORD and I_RUSTY_GREATSWORD from the source. 2005-10-02 21:32:20 +00:00
Enno Rehling b65917bb97 removed I_SWORD and I_RUSTY_SWORD from the source. 2005-10-02 21:11:17 +00:00
Enno Rehling 883840c460 new files added 2005-10-02 20:31:28 +00:00
Enno Rehling afd1af92c9 changes to the Jamfile (add equipment.c) 2005-10-02 20:29:21 +00:00
Enno Rehling 49bd595d69 New code:
"equipment-sets" in the XML definition files (equipment.xml) can define skills and items for a unit. these can be applied using the equip_unit() function (from both LUA and C).

I've rewritten the random first encounters and addplayer() functions to use these. As a result, there's now even less dependency on fixed item types in the source, and I can take more items out.
2005-10-02 20:28:44 +00:00
Enno Rehling 5358c876d2 reanming SK_SWORD -> SK_MELEE (since all the axes use it, too and I get confused so easily) 2005-10-02 17:35:25 +00:00
Enno Rehling 74f03ab496 daemon -> demon 2005-10-02 17:34:00 +00:00
Enno Rehling 6b87faf047 First test to remove items from code: AXE and RUSTY_AXE are out.
Rewriting the rust-spell. Now affecting armor as well (with lower chance)
2005-10-02 17:04:16 +00:00
Enno Rehling b04b01814b new, more informative format for the dropouts file 2005-10-02 16:25:27 +00:00
Enno Rehling 5edd84e47e removing unused code for reading the dropouts-file. 2005-10-02 16:20:11 +00:00
Enno Rehling 9f97148163 spawning of new braineaters moved into a separate LUA function which is not called for wdw. 2005-10-02 16:06:12 +00:00
Enno Rehling a72a43c384 starting equipment & skills for new factions is read from the equipment.xml file instead of hardcoded. Makes give_starting_equipment a lot smaller and reduces the number of I_* item-constants used in the code. 2005-10-02 15:54:24 +00:00
Christian Schlittchen 1049ef4a76 NO_RANDOM_BRAINEATER fix 2005-10-02 15:33:50 +00:00
Enno Rehling f7a17ff3d0 http://eressea.upb.de/mantis/view.php?id=712
rusty shields disappear because of stupid reverse_lookup code.
2005-10-02 13:31:56 +00:00
Enno Rehling 2d2ed6f7ea http://eressea.upb.de/mantis/view.php?id=712
rusty shields disappear because of stupid reverse_lookup code.

removed a bit of dead code.
2005-10-02 13:21:29 +00:00
Enno Rehling dd9c6e50c2 Fixed a null-pointer crash in randenc.
Dead code in economy removed.
2005-10-02 07:33:21 +00:00
Enno Rehling e240860486 http://eressea.upb.de/mantis/view.php?id=711
rostiges schild -> rostiger schild
2005-10-01 09:27:44 +00:00
Enno Rehling ee64acff21 http://eressea.upb.de/mantis/view.php?id=684
Straßen durch Wüste ohne Karawanserei

Der Code scheint okay zu sein, nur Altdaten nicht. Habe eine Korrektur-Routine eingebaut.
2005-09-28 18:52:18 +00:00
Enno Rehling 130adacb43 http://eressea.upb.de/mantis/view.php?id=704
Benennung und Beschreibung eines Monumentes

klappt jetzt, habe das erkennen von bereits benannten Gebäuden vereinheitlicht.
2005-09-24 20:34:34 +00:00
Enno Rehling a1daf2f3b2 Mehr Doppelspieler 2005-09-17 20:15:46 +00:00
Christian Schlittchen b917430561 Diverser Kleinkram für WdW:
- Papyrus-Dummy-Item
- NO_RANDOM_BRAINEATERS
- ...
2005-09-11 20:16:04 +00:00
Enno Rehling b915bf74f3 last of the GROWING_TREES defines 2005-09-11 08:16:31 +00:00
Enno Rehling ec86c9a572 Prevent micro-islands from being extended. 2005-09-10 21:57:02 +00:00
Enno Rehling bcf0b8d446 removed the old GROWING_TREES macro.
Also, made sure starting regions always have at least a few trees and horses, because I'm sick and tired of the complaints.
2005-09-10 21:09:51 +00:00
Enno Rehling 170eed6b62 put the faction's age into the CR 2005-09-08 22:55:31 +00:00