Commit graph

65 commits

Author SHA1 Message Date
Enno Rehling
1ae44db7ca Bugfix: Untote Helden bekamen keine Beute.
https://bugs.eressea.de/view.php?id=1962
2014-12-13 20:16:25 +01:00
Enno Rehling
2da1d11277 move chaos to a separate module (it is an old E2 feature) 2014-12-13 11:44:14 +01:00
Enno Rehling
b30de914aa report volcano outbreaks in affected regions.
https://bugs.eressea.de/view.php?id=2049
2014-12-08 21:19:18 +01:00
Enno Rehling
5b9eb9080f refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
c3dfbdea18 eliminate new_race array in favor of a function (TODO: make it fast) 2014-06-29 18:10:02 -07:00
Enno Rehling
1000c1f911 random encounters in land regions only (nobody will ever enter a firewall, and astral plane shouldn't have it either) 2014-06-29 12:47:11 -07:00
Enno Rehling
73da14e305 getting rid of the olditemtypes[] array
reduce use of statics
reduce use of item_t enum
2014-06-23 07:28:10 -07:00
Enno Rehling
2c831230a0 Added a test for expensive skills.
When resetting the game rules, make sure basic resources (money, hp, person) are initialized.
2014-06-22 07:55:14 -07:00
Enno Rehling
bff25f3c51 move skill_t into a separate file, give it unit tests.
name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling
3c4b6b9dd4 rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
begin json config files (WIP)
2014-06-09 09:56:49 -07:00
Enno Rehling
86bc4e7aef reading and writing the NPC flag was broken, because flags were a fully loaded unsigned int. making it an int instead, and adding a test.
fixing a bad test in which shadowmasters were deserting to faction null (causing a crash).
2014-05-05 19:11:40 -07:00
Enno Rehling
0ae8737062 rename MIN/MAX to _min/_max 2014-03-16 05:03:17 +01:00
Enno Rehling
03c247c788 I am killing the core/ directory.
Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00
Renamed from core/src/gamecode/randenc.c (Browse further)