Enno Rehling
1a2c3942f1
Moving all item definitions to XML where they belong.
2007-06-20 18:15:29 +00:00
Enno Rehling
974747b4ad
small fixes
2006-10-29 14:03:56 +00:00
Enno Rehling
91bf99036e
http://eressea.upb.de/mantis/view.php?id=686
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"4 Reihe rueckt nicht auf, Bogenschuetzen ohne Wirkung"
Umstellung des Kampfcodes. Siehe http://www.pbem-spiele.de/forum/viewtopic.php?t=2545
2006-07-30 12:52:26 +00:00
Enno Rehling
aaf7443d53
removing more hardcoded items from the source.
2006-07-12 22:14:16 +00:00
Enno Rehling
b7552f0d06
- New random number generator
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- Faster get_pooled/use_pooled
- faster peasants()
- faster plagues()
- faster horses()
2006-02-19 22:43:56 +00:00
Enno Rehling
e936284347
Massive changes:
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- removed all hadcoded weapons
- added code to put resources like iron&wood in XML
- added laen & wood to XML
- fixed damage for mallorn lance
- removed the old entrise code
- added new ent code in lua, eressea-only
2006-02-11 16:11:16 +00:00
Enno Rehling
3cd617fe39
new hash function is faster than the old
2006-02-04 18:53:34 +00:00
Enno Rehling
939773826b
init of old items fails with new hash function
2006-02-04 17:28:19 +00:00
Enno Rehling
7eee06c285
continued: new argument type "items" or "resources" (previous solution didn't allow lists of resources, which come in handy for build-error messages).
2006-01-13 21:20:19 +00:00
Enno Rehling
4635c46ec2
- dice_rand kann einfaches multiplizieren
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- als dice_roll nach lua exportiert
- equipment kann in inventories getan werden
- region::land bekommt ein inventory
- terraform legt equipment in neue regionen
kingdoms:
- neues terrain berge.
2005-12-11 09:58:17 +00:00
Enno Rehling
f6952988e4
made compatible to earlier luabind version (just to avoid some work non VC++), but a little hackishly through the BOOST_VERSION define.
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removed some almost unused funtions (pt_find, etc).
2005-11-01 20:33:21 +00:00
Enno Rehling
dfc6f83c62
upgrade to luabind beta-7 devel-2
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upgrade to g++ 4.0
2005-10-31 22:34:45 +00:00
Enno Rehling
db9589bed1
luxusgueter raus aus dem code, rein in die CML files
2005-10-30 18:22:28 +00:00
Enno Rehling
ada8c3a52d
bugfix: water of life
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initialization of potion text
removing #if 0 code.
2005-10-30 09:51:02 +00:00
Enno Rehling
89e8c622c7
more weapons out of the code.
2005-10-29 16:10:08 +00:00
Enno Rehling
cb9106473b
Special non-item resources like hp and peasant can now be defined externally.
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removed all the hardcoded armor from the source.
2005-10-29 14:12:46 +00:00
Enno Rehling
91da1f6e89
The quest to remove resource_t from the game continues (finally)
2005-10-29 11:17:21 +00:00
Enno Rehling
e31215f8f1
removing hardcoded itemtypes that now give warnings.
2005-10-26 20:12:28 +00:00
Enno Rehling
ac30257333
removed a lot of old code that used or initialized potions and herbs, moved those to the xml data instead. also made spells use resource_type instead of resource_t to have one less place where those are used.
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The tech-tree loading is now smart enough that a resource can depend on another one that isn't loaded yet (it builds a dummy of the resource at first). his can backfire if you then forget to define that resource for real, i'll eventually need error-handling there.
2005-10-25 20:44:18 +00:00
Enno Rehling
68433ad0d1
Der Eressea-Code hat jetzt auch extern definierte Terrains. Ich war so gründlich wie es ging dabei, die alten T_ Konstanten zu entfernen, aber einzelne Regeln sind ziemlich hardgecodet (wo Drachen geboren werden, usw), und benötigen daher noch das terrainid.h include, in das der alte enum verfrachtet ist.
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Konfigurierbarkeit ahoi.
2005-10-25 12:38:01 +00:00
Enno Rehling
00fab33aaf
nachbesserung zu den letzten 2 commits
2005-10-25 08:45:59 +00:00
Enno Rehling
1b4aa36874
removed old get_/set_change_herb functions, no longer in use
2005-10-25 08:28:00 +00:00
Enno Rehling
4d38380766
removed R_ANTIMAGICCRYSTAL as well.
2005-10-23 10:15:30 +00:00
Enno Rehling
4dc1339ec3
New: familiars are initialized with an equipment-set.
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New: familiars can have a LUA initialization function.
Moved the spell implementations from spell.c to spells.c where they "belong".
Spell ids moved to a separate header (to phase them out eventually)
2005-10-23 09:05:11 +00:00
Enno Rehling
17958f9683
Armbrust aus dem Code genommen.
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Abbruch, wenn ein Item aus dem Datenfile nicht in den XML-Resourcen ist.
2005-10-03 21:15:47 +00:00
Enno Rehling
5dfc2f08b6
Apfel, Nuss und Mandelkern (und Kekse) fleigen raus aus dem Source.
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Burgen fliegen aus dem Source.
XML reader unterstützt jetzt auch Gebäude mit mehreren Ausbaustufen.
2005-10-03 20:59:11 +00:00
Enno Rehling
23d7205a8b
removed I_GREATSWORD and I_RUSTY_GREATSWORD from the source.
2005-10-02 21:32:20 +00:00
Enno Rehling
b65917bb97
removed I_SWORD and I_RUSTY_SWORD from the source.
2005-10-02 21:11:17 +00:00
Enno Rehling
6b87faf047
First test to remove items from code: AXE and RUSTY_AXE are out.
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Rewriting the rust-spell. Now affecting armor as well (with lower chance)
2005-10-02 17:04:16 +00:00
Enno Rehling
bfd26dc9b4
COMPATIBILITY macro removed, hasn't been used since item_type got introduced.
2005-07-31 19:49:04 +00:00
Enno Rehling
fc6e6d40dc
when you delete an I_ enum, you must also delete the R_ enum that belongs to it.
2005-07-31 19:44:56 +00:00
Enno Rehling
f7502f08cf
item-scores were broken
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removed laen shield and laen mail from the sorce and put them in the XML files - because I can.
2005-07-31 19:22:14 +00:00
Enno Rehling
62a51a8bf0
scores are now an optional module.
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spoils are moved to the XMl data, and the racespoils functions are greatly reduced (less LOC -> less bugs).
phoenix feather is a wdw-only item
2005-07-31 16:07:02 +00:00
Enno Rehling
04ac02ebd9
armor_type wie weapon_type gelöst. Jetzt extern per XML definierbar.
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Monster versuchen, Waffen und Rüstungen zu behalten, ehe sie sich bewegen.
2005-07-31 01:07:07 +00:00
Enno Rehling
13172a28af
- regionid() und die ersetzung von \\r entfernt.
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- Neue Funktion für Steinkreise
- Bugfix alta Steinkreisfunktion
- Geschwindigkeit findfaction
- Geschwindigkeit it_find
- Einige Messages internationalisiert
- Bugfix Startholz
2005-01-19 20:33:13 +00:00
Enno Rehling
cd4fc9e2bc
New rules, with defines
2004-08-03 15:34:26 +00:00
Enno Rehling
6bec8beb75
- http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000160
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RESERVIERE PERSONEN geht nicht mehr
Magiegebiete haben englische NAmen (gleicher Name, bis auf "Kein Gebiet")
2004-07-03 08:55:41 +00:00
Enno Rehling
5e4b063b9b
- Backport der orders aus E2
2004-06-21 16:45:27 +00:00
Enno Rehling
e8138e4dee
use-funcktionen sollten 0 zurücklieern, wenn erfolgreich. fehler in hellebarden-konversion
2004-06-12 08:13:14 +00:00
Enno Rehling
217cc7577a
- xml reader erweitert, liest jetzt alle wichtigen Waffeneigenschaften ein
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- Mallornbogen, Elfenbogen und Hellebarde in externer Datei statt im Code definiert.
- Gute/Böse Träume wieder aktiviert (war aus Versehen abgeschaltet)
- Score von Waffen anders berechnet.
2004-06-11 19:59:02 +00:00
Enno Rehling
a1b016b1ce
- Lua extension, adding items from scriot.
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- http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000117
Bugfix "Beute bewahren"
2004-06-07 21:43:55 +00:00
Enno Rehling
a2640fa4e5
orders in messages parsen
2004-04-12 00:57:09 +00:00
Enno Rehling
f3244cd6c8
Lauter kleine Angleichungen an den HEAD-Code, damit die diffs kleiner bleiben.
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Eigentlich keine Änderung. Gleich mal testen.
2004-04-11 23:56:47 +00:00
Enno Rehling
0bc401ba8f
XML Reader
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- alle xml dateien sind echtes XML
- alle alten XML Leseroutinen sind raus
- Daten werden mit dem libxml DOM parser gelesen
- der alte XML Parser ist weg
- libraries required: libxml2, iconv
2004-03-28 20:53:47 +00:00
Enno Rehling
8823db9702
- Bugfixes and code-merges between freeze and HEAD branch. Minor changes that should not affect the code
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- Bugfix to P_BERSERK
2003-07-29 09:48:03 +00:00
Christian Schlittchen
51e4d2a832
- Wirkung Rosthauch jetzt so, wie die Spieler ihn erwarten :-)
2003-02-25 16:39:42 +00:00
Enno Rehling
05d073373d
Warnings gefixt
2002-05-09 11:23:49 +00:00
Christian Schlittchen
890691d282
- Neuer Zauber
2002-05-05 16:59:25 +00:00
Christian Schlittchen
4e98600738
- Armbruständerung (#define CHANGED_CROSSBOWS 1)
2002-04-27 14:46:27 +00:00
Enno Rehling
80d6e8bbee
Neues BENUTZE mit Anzahl
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Bauernblut nicht mehr mit GIB
Dämonenpanik wieder eingeschaltet.
2002-03-16 17:30:48 +00:00