Enno Rehling
573d4c3e97
binding HELP to Lua
2012-06-17 15:55:23 -07:00
Enno Rehling
d02857ebb9
binding COMBATSPELL to Lua
2012-06-17 12:51:48 -07:00
Enno Rehling
9124fe2c6d
added promote, renumber, restack to eressea.process interface
...
fixed a test that relied on no random skill progress
2012-06-16 23:31:25 -07:00
Enno Rehling
a662f88868
kill the RESTART order
...
make more parts of process_order their own function
started writing process_order in Lua, to see how far I've gotten
fix a bug in the logging library
2012-06-16 22:38:44 -07:00
Enno Rehling
c98612f44e
adding battle and siege to the eressea.process module
2012-06-16 19:14:23 -07:00
Enno Rehling
483615c458
bindings for LEAVE command
2012-06-13 23:28:56 -07:00
Enno Rehling
d38c5f5cfb
fix production of items in produce()
...
add use, move and study/teach to bindings
2012-06-12 22:36:29 -07:00
Enno Rehling
6aa08b60fd
more process-related bindings and tests
2012-06-10 05:28:19 -07:00
Enno Rehling
dafb2fc2ab
adding a lot of test coverage
...
extending the binding generation to more processing functions
2012-06-07 09:47:02 -07:00
Enno Rehling
8b3d735e8c
Begin of massive changes to the Lua API.
...
Everything will live in a single eressea module now, and the global
namespace will no longer be polluted by all kinds of modules and
functions.
Also new: Bindings will be generated by tolua from .pkg files,
starting with settings, eressea (read/write/free_game) and process in
this commit.
2012-06-06 19:29:36 -07:00
Enno Rehling
8327db65b8
I have a slightly broken version of tolua installed which doesn't compare
...
user types. Working around that bug by comparing integers instead. Sigh.
2012-06-09 09:18:17 +02:00
Steffen Mecke
9d58f65404
fixed bug #1875 : demons use their own peasantblood before other unit's
2012-06-09 00:13:13 +02:00
Gerd Wellenreuther
74ddb1f881
Bugfix 1922 entering of RF_BLOCKED regions with ships
2012-06-07 21:06:14 +02:00
Enno Rehling
2bf3c840ae
beware: new directory layout, new server
2012-06-05 07:36:05 -07:00
Enno Rehling
a6785c6b7b
have the bson-attrib tests all in one place so we can choose not to use them
2012-06-05 05:14:24 +02:00
Enno Rehling
533c267b9a
Fixed a bug where a missing resource in E3 would crash the server
2012-06-02 12:49:48 -07:00
Enno Rehling
3e67e7fb4e
Lua unit:cast_spell should only cast spells the unit knows.
...
do not allow payment for spells cast at level <= 0
2012-05-29 20:58:33 -07:00
Enno Rehling
44e5c60c96
test added: when a spell is not found, we do not have to pay for it
2012-05-29 20:44:25 -07:00
Enno Rehling
cb0e406733
repair lua spells (bad stack index)
...
add a whole bunch more spell tests
allow spell tests to disable fumbles
2012-05-29 18:45:50 -07:00
Enno Rehling
62a91f4558
kill tybied in E3, make common spells the source for random choices
2012-05-26 14:19:35 -07:00
Enno Rehling
5547893be7
fix create_roi function in E3
2012-05-26 10:16:39 -07:00
Enno Rehling
d58e853074
allow setting a faction's magic school from Lua
2012-05-25 20:15:57 -07:00
Enno Rehling
24cba1bea7
testing spells in the example server also
...
WIP: create_roi is broken until mages have spellbooks
2012-05-25 19:55:47 -07:00
Enno Rehling
071f67ea7c
use the reportpath from the config file, do not build your own
2012-05-25 18:50:14 -07:00
Enno Rehling
bdb887c9fb
that typo has been bugging me
2012-05-21 18:46:12 -07:00
Enno Rehling
bcd6991703
testing spells is a lot easier when you can disable fumbles
...
all tun_tests tests pass
2012-05-19 18:50:28 -07:00
Enno Rehling
3fa4a31d14
trying to figure out why some run_tests tests are not working
2012-05-20 03:21:38 +02:00
Enno Rehling
ec9e7bf833
new lighthouse behavior as described in http://bugs.eressea.de/view.php?id=1847
2011-04-24 12:19:34 -07:00
Enno Rehling
ff51fe6493
added meropis buildings
...
also fixed a bug that prevented tests with ATTACKs to be executed properly (NewbieImmunity)
2011-03-09 14:49:43 +01:00
Enno Rehling
e01c6bb8b1
make merge request sing with Eressea
...
added a missing file (move_test.c)
changing the way tests are included
making some lua code prettier (too many parens)
2011-03-08 21:06:38 -08:00
Enno Rehling
8714957a61
fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built
2011-03-09 00:28:37 +01:00
Enno Rehling
1be42e9d50
Make all tests for Eressea pass again, using the config module.
2011-03-06 21:49:01 -08:00
Enno Rehling
8c42643528
added Atlantis ship types
2011-03-06 12:43:18 +01:00
Enno Rehling
b0f1445d68
removed all unused items
2011-03-04 20:44:30 +01:00
Enno Rehling
2e547d6ae8
put spoils code into the open source parts of the code.
...
reduce number of races in Meropis
2011-02-27 00:36:38 -08:00
Enno Rehling
59f3ebef68
fix some tests
2011-02-27 08:51:17 +01:00
Enno Rehling
cc9e95a2ab
spells.lua is a bad file for example and meropis, it tests things that not every game has.
...
lua_pushinteger() must be new, I've never used it before.
all tests in meropis and example pass.
2011-02-26 23:21:12 -08:00
Enno Rehling
c810b72845
Some test requires that a cart exists.
...
Meropis gets its own list of items.
2011-02-26 22:57:42 -08:00
Enno Rehling
e8d00d8744
test error conditions fixed by the last commit.
2011-02-19 06:15:15 -08:00
Enno Rehling
d033e7156c
Simple tests for persistent attributes and a fix.
2011-02-19 06:13:24 -08:00
Enno Rehling
b07f40c02e
test the bson functionality, and provide examples for using it
2011-02-06 08:41:14 +01:00
Enno Rehling
d3a7d22253
http://bugs.eressea.de/view.php?id=1679
...
Applying a patch provided by Solthar: Server will give error when unit is given more than one long order.
I just added a test to this.
2010-11-11 20:11:19 -08:00
Enno Rehling
e7ce28a258
http://bugs.eressea.de/view.php?id=1814
...
fix a quoting bug in the order parser,
add a very basic test to make sure order parsing works.
2010-11-05 22:54:29 -07:00
Enno Rehling
12828f0edd
for planes that have no name, do not print a comma after the coordinates (this has irritated me in E3).
...
also: add tests for this, and add a way to assert on content in reports.
2010-11-05 21:21:49 -07:00
Enno Rehling
0472c35647
* clean up the test setup
...
* test horses, carts and their capacities
2010-10-31 23:31:56 -07:00
Enno Rehling
c5418fc28b
E3 does not have a boat, so tests needs to create a canoe sometimes
2010-10-31 19:46:08 -07:00
Enno Rehling
101ff092d5
new test: verify that units swim after terraforming, and can get picked up by boats in the turn thereafter.
2010-10-31 19:34:55 -07:00
Enno Rehling
f1f46782f7
* fix some rules to not use static variables across multiple runs
...
* add tests for upkeep
* add a config setting to disable upkeep in tests
* add a config setting to disable random factor in studying
2010-10-08 23:39:16 -07:00
Enno Rehling
1f489bafee
broken test of magic skill cost (magician must not be human in e3)
2010-08-28 13:41:02 -07:00
Enno Rehling
592d0c377b
Add a test that verifies learning magic costs money.
2010-08-16 23:55:53 -07:00