Enno Rehling
6c8300a47e
Merge branch 'feature/bug-1588-magicpower-limit' of https://github.com/ennorehling/eressea into ennorehling-feature/bug-1588-magicpower-limit
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Conflicts:
scripts/tests/e2/init.lua
src/battle.c
src/bind_unit.c
src/kernel/spellid.h
src/magic.c
src/magic.h
2015-08-06 19:53:24 +02:00
Enno Rehling
15e9c5962c
merge feature/test-cleanup
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removing old test files
merging old tests into current system
fixing some internal bugs (i.e. adjust_coordinates)
2015-07-01 21:24:44 +02:00
Enno Rehling
2967cd59cf
replace pushnumber with pushinteger where applicable (prep for Lua 5.3).
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also kill an unreferenced string.
2015-06-08 20:53:40 +02:00
Enno Rehling
42783ff02c
binding a magician's spellbook to Lua, with test.
2015-05-05 08:44:58 -07:00
Enno Rehling
0db74d1c09
re-enable unit spells binding to Lua, remove some TODOs from the code.
2015-05-05 08:07:20 -07:00
Enno Rehling
b00d7b6d5a
increase magic power for low levels in E3 (instead of divide by 2 sometimes giving powers of < 1.0, cap it below at 1)
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several spells have now had problems with powers lower than they were ever designed for, including shapeshift
also added a test and some framework for shapeshift spell (in E2).
https://bugs.eressea.de/view.php?id=1588
2015-04-30 15:59:52 +02:00
Enno Rehling
224a9af33c
Test "guarding makes ATTACK a short command"
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https://bugs.eressea.de/view.php?id=1493
expose unit.guard values to Lua
2015-04-09 12:19:17 +02:00
Enno Rehling
83e610ee03
Fixing bug 1802 again, CR contains no Monster names.
2015-02-11 07:57:38 +01:00
Enno Rehling
da9c33268c
fix preview crash in embassies.lua.
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the "objects" dictionary is no longer of type hashtable, that usertype has been renamed to dict.
2015-02-01 10:03:30 +01:00
Enno Rehling
abca25d1d5
fix indentation in every file
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fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
1af315ebf2
move magic out of kernel, into src.
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clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
a9a0455207
reorganized directory structure.
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flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
4c00777553
make race::_name a string, not an array of strings. add a test for rc_name.
2014-08-24 23:58:29 +02:00
Enno Rehling
bff25f3c51
move skill_t into a separate file, give it unit tests.
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name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling
d503937999
working on making json config understand ships and buildings.
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new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
3c4b6b9dd4
rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
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begin json config files (WIP)
2014-06-09 09:56:49 -07:00
Enno Rehling
7038b021de
fix counting of units, making it slower but more correct
2014-05-24 20:25:06 -07:00
Enno Rehling
1a7d892a96
use cmake for autoconf, slim down platform.h
2014-03-15 19:29:11 +01:00
Enno Rehling
bf2bb7449b
move bindings into src/ make the code compile from scratch again.
2014-02-22 00:32:59 -08:00