Enno Rehling
fa130d9ce5
make all the rset-asserts look the same
2016-01-24 14:57:36 +01:00
Enno Rehling
cc4367f1b7
borken merge fix
2016-01-24 14:55:43 +01:00
Enno Rehling
a66e81e90d
Merge branch 'master' into develop
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Conflicts:
src/buildno.h
src/kernel/region.c
2016-01-24 14:55:05 +01:00
Enno Rehling
a6b15813ed
relax strict assertion (should be allowed to set ocean to 0 peasants)
2016-01-24 14:45:46 +01:00
Enno Rehling
023686fab2
add a liberal sprinkling of assertions to catch negative peasants bug 2182
2016-01-24 14:35:46 +01:00
Enno Rehling
3d7b22fa21
avoid crashing because of bug 2182
2016-01-24 14:31:24 +01:00
Enno Rehling
76475b9bf7
add a little extra randomness to the seed salt (still bad).
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remove dead prototype code from faction.c
2016-01-15 08:01:12 +01:00
Enno Rehling
8d05f4cc25
implement MD5 crypted passwords as default
2016-01-14 15:49:09 +01:00
Enno Rehling
c3da0cd42d
as long as we use no encryption, all tests pass.
2016-01-13 16:16:02 +01:00
Enno Rehling
799514bf40
implement md5 password hashing (untested)
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disable test for case-insensitive password test
fix faction/checkpasswd test
2016-01-13 14:41:09 +01:00
Enno Rehling
54d25e91dd
add a new password module
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start adding password hashing logic (WIP)
does not yet pass all tests
2016-01-12 23:52:30 +01:00
Enno Rehling
b6d44410b7
make the password pseudo-private to faction.c
2016-01-12 06:46:51 +01:00
Enno Rehling
dc6cc41d2d
additional warnings
2016-01-12 02:27:22 +01:00
Enno Rehling
19390dd8e2
log a warning when passwords would fail for being case-sensitive.
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add a test to enforce the status quo, for now.
2016-01-12 00:52:42 +01:00
Enno Rehling
fadc92ee52
do not leak memory for factions that have died.
2016-01-11 18:17:24 +01:00
Enno Rehling
20063e0e0e
fix errors in the order of cleanup
2016-01-11 18:03:53 +01:00
Enno Rehling
04e2fb73c7
fix test of allies status after destroying a faction
2016-01-11 15:08:36 +01:00
Enno Rehling
50eba2d308
I don't really believe that this is going to work, but let's see where it fails.
2016-01-11 14:59:25 +01:00
Enno Rehling
04624179ce
make destroyfaction not have to loop over all factions to clear HELP status.
2016-01-11 14:42:36 +01:00
Enno Rehling
8742317979
hack: do not free faction when we destroy it (issue #451 )
2016-01-11 14:01:55 +01:00
Enno Rehling
ca500a499e
adding a much-needed getter function for faction_alive
2016-01-11 12:25:23 +01:00
Enno Rehling
b4389c91fe
fix compilation (what was I thinking?), remove uses of f.alive where they should not be needed.
2016-01-11 11:54:45 +01:00
Enno Rehling
de512be1ba
make destroyfaction remove the faction from the list (slightly scary change)
2016-01-11 09:55:47 +01:00
Enno Rehling
7d426dc3ed
call destroyfaction instead of free as a quick fix
2016-01-10 12:07:00 +01:00
Enno Rehling
810ad094af
suppress misc warnings in the log file by reorganizing E3 strings and tuning down log levels
2015-12-18 15:13:15 +01:00
Enno Rehling
18c0c235db
Merge pull request #440 from ennorehling/feature/bug-2176-reduceproduction
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bug 2176, reduceproduction message im CR
2015-12-17 13:17:00 +01:00
Enno Rehling
9e4344e3c3
resolve a TODO, make attribute (and data) a little bit smaller.
2015-12-17 12:23:07 +01:00
Enno Rehling
5187788f3c
pass the parent of an attribute into a_age and attrib_type::age
2015-12-16 22:18:44 +01:00
Enno Rehling
d85123fe8b
Merge pull request #439 from ennorehling/develop
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MS Visual Studio 2015 update 1 breaking changes
2015-12-16 17:06:04 +01:00
Enno Rehling
c66d6c7457
Address MS Visual Studio 2015 update 1 breaking changes
2015-12-16 17:01:47 +01:00
Enno Rehling
24f559b4ad
Address MS Visual Studio 2015 update 1 breaking changes
2015-12-16 16:55:52 +01:00
Enno Rehling
fa55f84b41
remove unnecessary assert that prevents throwing away money on an ocean
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github issue #437
https://bugs.eressea.de/view.php?id=2173#c6411
2015-12-16 13:32:02 +01:00
Enno Rehling
3fafb04b57
fix ahort to int converaion problems, fox PR
2015-12-11 18:03:55 +01:00
Steffen Mecke
1f4c521ac8
encapsulate r->land->peasants, money, horses, herbs, morale
2015-12-08 17:57:23 +01:00
Enno Rehling
1d57bf527d
Merge branch 'master' into develop
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Conflicts:
src/battle.test.c
src/buildno.h
2015-12-05 17:27:04 +01:00
Enno Rehling
62ee1468b8
https://bugs.eressea.de/view.php?id=2166
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* fix magic resistance calculation in calculate_armor.
* add related tests.
* refactor BF_CANATTACK -> BF_NO_ATTACK because it is easier.
2015-12-05 17:17:21 +01:00
Enno Rehling
3e048e2a84
Merge branch 'bug_2139' of https://github.com/stm2/server into stm2-bug_2139
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Conflicts:
scripts/tests/e3/castles.lua
scripts/tests/e3/rules.lua
2015-12-03 11:06:55 +01:00
Enno Rehling
b3e7fa63e0
Merge pull request #396 from stm2/spell_parameters
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fixed treatment of spell parameters (bug 1867)
2015-12-03 11:04:57 +01:00
Enno Rehling
4b7cb824bd
Merge branch 'massive_overload' of https://github.com/stm2/server into stm2-massive_overload
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Conflicts:
src/move.c
src/tests.c
2015-11-27 12:40:17 +01:00
Enno Rehling
0410581907
Merge branch 'market_tests' of https://github.com/stm2/server into stm2-market_tests
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Conflicts:
src/move.test.c
src/study.c
2015-11-26 18:42:23 +01:00
Steffen Mecke
fe49f01bb6
added moa tests for buildingtype_exists
2015-11-25 23:25:59 +01:00
Enno Rehling
c85e489f4f
Merge branch 'monster_leftovers' of https://github.com/stm2/server into stm2-monster_leftovers
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Conflicts:
src/kernel/unit.c
src/laws.test.c
src/monsters.c
2015-11-25 14:25:42 +01:00
Enno Rehling
f559c263e3
cleanup of config.c: move more code to other modules like unit.c and faction.c
2015-11-24 19:53:27 +01:00
Enno Rehling
8aa7fec54c
config.c cleanup: move attribute registration to attributes.c
2015-11-24 19:32:52 +01:00
Enno Rehling
84a943b698
fix gcc build
2015-11-24 19:15:53 +01:00
Enno Rehling
64b84481b2
refactoring: move parsing and allies code out of config.c
2015-11-24 18:52:09 +01:00
Enno Rehling
817d81dbf9
remove the rules.hunger.reduces_skill variable, no game was doing anything other than the default.
2015-11-23 21:05:25 +01:00
Enno Rehling
0a47f0e398
eliminate SkillCap feature, it was stupid and not used by any game, ever
2015-11-23 20:58:51 +01:00
Enno Rehling
5b9333f6d9
Merge branch 'release-3.7' into develop
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Conflicts:
src/buildno.h
src/monsters.c
2015-11-23 17:12:48 +01:00
Enno Rehling
48c75466b6
kill static caches for floating-point variables
2015-11-22 17:32:35 +01:00
Enno Rehling
2e392b4d7c
eliminate even more static variable caches
2015-11-22 16:14:27 +01:00
Enno Rehling
f7698d92a9
change how migrant quota is configured for a race, eliminate the related rule caching
2015-11-22 15:53:50 +01:00
Enno Rehling
5f457f77b4
refactoring: move those count_* functions out of config.c
2015-11-22 15:46:14 +01:00
Enno Rehling
17068af332
unusual potion delay attribute can use a potion in another region? unclear what this code does, but fixing my bad assumption.
2015-11-22 14:36:05 +01:00
Enno Rehling
35e7a0bc79
eliminate global.cookie and the cache-invalidation which it enabled
2015-11-22 12:50:10 +01:00
Enno Rehling
73fc5a51b3
remove more junk defines from config.h, move them closer to where they belong
2015-11-22 12:47:57 +01:00
Enno Rehling
bf74eb1446
cleanup: remove movement constatns from config.h
2015-11-22 12:41:22 +01:00
Enno Rehling
cf6084a5ca
refactoring: move game configuration defines out of config.h
...
temporarily pushing them into settings.h where others already are, though they should be in their own modules or in config files.
2015-11-22 12:37:25 +01:00
Enno Rehling
74b1f9872e
change visibility of configuration data structures, local to config.c only
2015-11-22 12:27:08 +01:00
Enno Rehling
fe173e9551
refactor: make sure global.paramteres is used only inside config.c
2015-11-22 12:24:27 +01:00
Enno Rehling
edcd79d044
add a config_token function to look for a token inside a list
2015-11-22 12:20:33 +01:00
Enno Rehling
a4cb5e2906
replace all get_param_* for global.parameters with config_get_*
2015-11-22 10:44:46 +01:00
Enno Rehling
b05fe9316a
introducing config_set and config_get so we don't have to refer to globals.parameters everywhere
2015-11-22 10:33:31 +01:00
Enno Rehling
66dd1b8172
remove produce_exp caching in static variables (more slowdown)
2015-11-22 10:21:37 +01:00
Enno Rehling
f0a47321d6
reduce log spam
2015-11-21 21:49:33 +01:00
Enno Rehling
990fda6234
clean up config.c, remove static configuration caching
2015-11-21 18:13:16 +01:00
Enno Rehling
bc936bf019
eliminate more static variable configuration caching
2015-11-21 13:52:47 +01:00
Enno Rehling
7e27928d17
eliminate static variables and cache logic from more modules
2015-11-21 12:28:20 +01:00
Enno Rehling
06f8ba9ee4
faster lookup for get_param with tries
...
eliminate unnecessary constatn from rand.c
2015-11-20 15:48:17 +01:00
Steffen Mecke
a6757ecf9d
Merge branch 'develop' into massive_overload
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Conflicts:
src/move.test.c
2015-11-19 14:54:14 +01:00
Steffen Mecke
a7a82662b7
reduce maximum overload damage to 38%
2015-11-17 15:47:43 +01:00
Steffen Mecke
742a30cc39
fix seaserpents
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seaserpents could not do piracy
seaserpents should be able to attack after move
2015-11-17 12:17:28 +01:00
Steffen Mecke
8cec4b20e0
reduce code obfuscation
2015-11-17 02:14:08 +01:00
Steffen Mecke
1789bc06e9
monster faction may learn from experience
2015-11-17 02:13:57 +01:00
Enno Rehling
6237e6dfe2
Merge branch 'release-3.7' into develop
2015-11-16 14:30:31 +01:00
Steffen Mecke
5326bbd9e4
refactored inside_building/building_is_active/active_building
2015-11-16 02:13:48 +01:00
Steffen Mecke
3a18384ddb
overfull ships do not drift but take damage
...
http://bugs.eressea.de/view.php?id=2157
removed exploit:
ships more than 2 times over their ship type's capacity do not drift but take 30% to 100% damage
2015-11-15 12:43:05 +01:00
Steffen Mecke
4ab92e3caf
fixed descriptions of spells with parameters (bug #2060+1867)
2015-11-13 00:57:14 +01:00
Steffen Mecke
f3972a2390
prepared test for nr_spell
2015-11-13 00:57:14 +01:00
Steffen Mecke
251126054e
add missing NULL check to in_safe_building
2015-11-13 00:50:54 +01:00
Enno Rehling
5ef9b624ff
Merge branch 'release-3.7' into develop
2015-11-12 18:11:21 +01:00
Enno Rehling
7fb5adc7af
in_safe_building needs a test and some changes to logic
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github issue #393 fixed
2015-11-12 17:55:39 +01:00
Steffen Mecke
e2b56cd04a
fix morale change when region owner changes
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http://bugs.eressea.de/view.php?id=2139
2015-11-12 16:09:26 +01:00
Enno Rehling
972b8cee40
CID 22436 Ignoring number of bytes read
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github issue #333
2015-11-11 15:55:39 +01:00
Enno Rehling
f69311b141
Merge branch 'develop' of github.com:eressea/server into develop
2015-11-11 15:15:30 +01:00
Enno Rehling
4eb4ff40ac
https://bugs.eressea.de/view.php?id=2155
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monsters do not attack units inside a castle or watch
dragons do not attack guards
2015-11-11 14:36:56 +01:00
Enno Rehling
e14cc50252
CID 22522, 22520 Resource leak
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helping coverity scan to understand this code
2015-11-09 20:05:55 +01:00
Enno Rehling
ea8721367a
test and fix shock trigger.
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https://bugs.eressea.de/view.php?id=2154
2015-11-09 19:43:51 +01:00
Enno Rehling
28781dfcc8
Merge pull request #378 from ennorehling/develop
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spells are allowed to have 0 hp
2015-11-09 16:45:08 +01:00
Enno Rehling
4790950daf
spells are allowed to have 0 hp
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https://bugs.eressea.de/view.php?id=2150
2015-11-09 16:39:30 +01:00
Enno Rehling
e9ed30f9db
Merge pull request #377 from ennorehling/develop
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Bug 2152: Parteitarnung
2015-11-09 16:30:57 +01:00
Enno Rehling
6d0bcb246d
fix compilation and setting parameters to null
2015-11-09 13:55:09 +01:00
Enno Rehling
ee02721c21
fix and tests for otherfaction attributes in E2
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https://bugs.eressea.de/view.php?id=2152
2015-11-09 13:36:52 +01:00
Enno Rehling
bf8cc4cb08
trying to trace down an intermittently failing test on windows
2015-11-08 10:34:43 +01:00
Enno Rehling
318820fb00
eliminate use of test_create_world
2015-11-07 23:49:45 +01:00
Enno Rehling
43ab9e3304
Merge pull request #372 from TurnerSE/bug/#1859
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Scheint ja zu funktionieren? Wenn etwas anderes kaputt geht, dann hat das nicht genug Tests, das ist auch eine Lehre. Und noch ist ja Zeit zum Release, um das zu merken.
2015-11-07 19:21:16 +01:00
Enno Rehling
26b6ae4e30
github issue #374
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stick some assertions in natural_armor
refactor it for readability
eliminate a static memory leak
reset num_races to zero at end of test
2015-11-07 18:21:47 +01:00
Enno Rehling
2f8dc29396
clean up item tests so they don't use test_create_world
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fix intermittent skillpotion test
2015-11-07 13:52:18 +01:00
Philipp Dreher
663d947b2a
New behaviour in case of low skill during building
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Insufficient skill after hitting the next improvement stage is now
handled by leaving the for-loop and skipping to after-build-processing.
2015-11-06 21:04:35 +01:00
Philipp Dreher
b0a986e155
Revert "added a lua-test"
...
This reverts commit a452ad1517
.
2015-11-06 20:57:19 +01:00