Enno Rehling
28aa2a56b8
Entferne unbenutztes "Szepter der Tränen".
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Was für eine saublöde Idee.
2016-11-13 17:49:16 +01:00
Enno Rehling
8a9d617aa3
read_referernce takes a gamedata object.
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with all the trimmings that requires,
this is for github issue $479
2016-02-24 11:53:22 +01:00
Enno Rehling
2d30d4cce6
trigger_type.read gets a gamedata object
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github issue #479
2016-02-24 11:46:54 +01:00
Enno Rehling
7f6ced99b9
attrib.read gets a gamedata object (remove dependency on global.data_version)
2016-02-24 11:44:18 +01:00
Enno Rehling
5187788f3c
pass the parent of an attribute into a_age and attrib_type::age
2015-12-16 22:18:44 +01:00
Enno Rehling
f84133eb53
fix linux builds
2015-09-06 19:08:57 +02:00
Enno Rehling
b8df3f3a5f
increase the datatype for scores from int to long long
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this fixes https://bugs.eressea.de/view.php?id=2136
2015-09-06 19:04:04 +02:00
Enno Rehling
8e5fc28bfc
refactoring more of goodies.h into strings.h
2015-05-18 08:59:38 +02:00
Enno Rehling
c54cbfd472
fix copyright notice
2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5
fix indentation in every file
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fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling
901c70efd9
config cleanup contd.
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createunit => create_unit, everywhere.
make_undead_unit in zombies.c
2014-12-25 18:40:46 +01:00
Enno Rehling
1af315ebf2
move magic out of kernel, into src.
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clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
a9a0455207
reorganized directory structure.
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flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
c3dfbdea18
eliminate new_race array in favor of a function (TODO: make it fast)
2014-06-29 18:10:02 -07:00
Enno Rehling
77ee0b7af7
remote the item_t enum for good
2014-06-23 19:17:13 -07:00
Enno Rehling
2c831230a0
Added a test for expensive skills.
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When resetting the game rules, make sure basic resources (money, hp, person) are initialized.
2014-06-22 07:55:14 -07:00
Enno Rehling
bff25f3c51
move skill_t into a separate file, give it unit tests.
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name functions the same as we did for keyword/direction earlier.
to do: json configuration and lua test.
2014-06-20 23:59:04 -07:00
Enno Rehling
64e0c221ec
directions can now be read from json configuration.
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rename a couple of functions for more consistency across modules.
2014-06-15 22:17:08 -07:00
Enno Rehling
d503937999
working on making json config understand ships and buildings.
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new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00
Enno Rehling
3c4b6b9dd4
rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/
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begin json config files (WIP)
2014-06-09 09:56:49 -07:00
Enno Rehling
7358c48580
removing some naming conflicts that hapen when trying to re-enable amalgamation builds.
2014-04-11 19:41:17 -07:00
Enno Rehling
0ae8737062
rename MIN/MAX to _min/_max
2014-03-16 05:03:17 +01:00
Enno Rehling
1a4cb16ea8
fix the unused macro, remove inline functions
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simplification is good
2014-03-15 20:33:43 -07:00
Enno Rehling
03c247c788
I am killing the core/ directory.
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Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00