Commit graph

83 commits

Author SHA1 Message Date
Enno Rehling
2aa3acf56a do not crash when terraforming land regions with road in them (oceans cannot have roads) 2011-06-04 18:37:02 +02:00
Enno Rehling
58208e0db5 Improve sailing messages to include the region.
http://bugs.eressea.de/view.php?id=1729
2011-05-02 23:34:35 -07:00
Enno Rehling
a2816f1528 fix_familiars had a bug caused by quicklist 2011-05-02 23:27:39 -07:00
Enno Rehling
817f396467 http://bugs.eressea.de/view.php?id=1844
Only use potions that we have the resources for.
2011-04-29 22:49:29 -07:00
Enno Rehling
c4cc06a80f get_regions_distance converted to quicklist 2011-04-25 22:30:54 -07:00
Enno Rehling
dbd338c284 eliminate region_list usage from the monster pathfinder 2011-04-25 22:20:01 -07:00
Enno Rehling
9802eecd79 code prettyfication 2011-04-24 16:18:01 -07:00
Enno Rehling
ec9e7bf833 new lighthouse behavior as described in http://bugs.eressea.de/view.php?id=1847 2011-04-24 12:19:34 -07:00
Enno Rehling
28a1e8d3cc E3 rule for dwarf castles should not be default. 2011-04-24 11:42:19 -07:00
Enno Rehling
e7ab2b46ad do not assert on rich units, warn instead 2011-03-27 21:05:22 +02:00
Enno Rehling
36b58cca6e test that fighters get created properly.
better test initialization code.
2011-03-15 21:04:38 -07:00
Enno Rehling
3493c651f7 test that attackers do not get a building bonus 2011-03-12 17:54:57 -08:00
Enno Rehling
89b3b3161f Add a test for the effect of buildings in battles, and a file to test pieces of the combat code from C in the future.
Add some testing support for terrains and buildings.
2011-03-12 17:01:20 -08:00
Enno Rehling
31edf06d05 just a bit of typecasting 2011-03-12 17:00:16 -08:00
Enno Rehling
5afb83c193 Let tests clean up after/before themselves, so terrains can be created by each. 2011-03-12 16:59:32 -08:00
Enno Rehling
315066309a create races with a minimum of hitpoints so tests don't break. 2011-03-12 16:58:45 -08:00
Enno Rehling
3d98275d58 we never checked if building maintenance was paid (see also #1740) 2011-03-09 21:00:29 +01:00
Enno Rehling
2c02c38803 insects trying to land in glaciers should not damage ships (cf. #1729) 2011-03-09 21:00:26 +01:00
Enno Rehling
cf4e081179 nobody ever profited from castle bonuses 2011-03-09 14:49:50 +01:00
Enno Rehling
ff51fe6493 added meropis buildings
also fixed a bug that prevented tests with ATTACKs to be executed properly (NewbieImmunity)
2011-03-09 14:49:43 +01:00
Enno Rehling
fa69da6de2 added missing move_test.c 2011-03-09 11:01:40 +01:00
Enno Rehling
e01c6bb8b1 make merge request sing with Eressea
added a missing file (move_test.c)
changing the way tests are included
making some lua code prettier (too many parens)
2011-03-08 21:06:38 -08:00
Enno Rehling
8714957a61 fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built 2011-03-09 00:28:37 +01:00
Enno Rehling
b4c5607747 compiling with -pedantic on linux 2011-03-08 08:44:20 +01:00
Enno Rehling
04b3d7ff45 use enums, fix typecasts 2011-03-07 22:31:06 -08:00
Enno Rehling
496aa22e65 fixes for -ansi -pedantic 2011-03-07 17:29:19 +01:00
Enno Rehling
9c8779b303 indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
Enno Rehling
fb7a642d47 indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
Enno Rehling
7a983c80cf * there are no boats
* skill should only use 4 bytes
2011-03-06 22:06:30 -08:00
Enno Rehling
36e53069e0 use quicklist to store ship types. 2011-03-06 21:11:17 -08:00
Enno Rehling
3677e899af Do not assert on unknown skills, but log them as an error. 2011-03-06 19:56:20 -08:00
Enno Rehling
d75ee1a057 Make the code compile on Visual Studio again, fixing type conversion warnings and C99-isms.
Signed-off-by: Enno Rehling <enno@eressea.de>
2011-03-06 19:29:20 -08:00
Enno Rehling
d672510f06 two little remarks 2011-03-06 12:43:39 +01:00
Enno Rehling
623c0dce84 empty ships sink 2011-03-06 12:43:18 +01:00
Enno Rehling
cb4f7a03c6 configurable ship damage 2011-03-06 12:43:18 +01:00
Enno Rehling
8c129f1576 skill.id had wrong type 2011-03-05 19:39:02 +01:00
Enno Rehling
53aec0d438 do not silently fail on unknown skill 2011-03-05 19:39:02 +01:00
Enno Rehling
168e1d08d4 stop warning about duplicate spells. 2011-02-28 21:28:26 -08:00
Enno Rehling
2af300431d fix a crash in battles caused by quicklist changes 2011-03-01 04:55:58 +01:00
Enno Rehling
42eb0ef0ed remove cvector.[hc] completely 2011-02-27 20:49:38 -08:00
Enno Rehling
de13d0d412 remove more cvector usage 2011-02-27 12:22:34 -08:00
Enno Rehling
342e7ee249 remove TROLLSAVE code
remove more cvector usage
2011-02-27 12:14:33 -08:00
Enno Rehling
b40f3d19b0 Store fighters in a quicklist, not a cvector. 2011-02-27 12:04:49 -08:00
Enno Rehling
10e64c59e1 Some old files that weren't in use. Goodbye. 2011-02-27 02:57:28 -08:00
Enno Rehling
2e547d6ae8 put spoils code into the open source parts of the code.
reduce number of races in Meropis
2011-02-27 00:36:38 -08:00
Enno Rehling
12c3324850 When running --tests, messages cannot be created (externally defined), so that isn't an error we are interested in. 2011-02-27 00:11:34 -08:00
Enno Rehling
ca2556c618 fix a segmentation fault when file cannot be opened 2011-02-26 23:52:28 -08:00
Enno Rehling
611fe8e2a1 adding a os module for os-specific functions (mkdir in this case). 2011-02-26 22:56:14 -08:00
Enno Rehling
b2d6203cec 1. spell_list was pretty much used everywhere in the code, and is now also a quicklist.
2. Cleaned up the bindings for quicklist to Lua.
2011-02-26 00:26:14 -08:00
Enno Rehling
b28fa19d01 Even if equipment is not very frequently used, there's no need for it to use spell_list structs. 2011-02-25 18:16:14 -08:00