Commit Graph

91 Commits

Author SHA1 Message Date
Enno Rehling d959fe657c make --version exit immediately after (short) version info 2017-03-28 16:01:10 +02:00
Enno Rehling 7ee5a3624e allow game.start in ini file 2017-03-27 08:57:35 +02:00
Enno Rehling 733c754e0f rename some configuration options.
add them to the valid keys for eressea.ini, too.
2017-03-25 14:15:01 +01:00
Enno Rehling ba3f3a17d3 require that main.c declare any ini variables that we might expect. 2017-03-12 21:03:38 +01:00
Enno Rehling 4b88a5abc7 BUG 2301: validate [game] section in eressea.ini
load_inifile is old stuff, should use config_get instead.
2017-03-12 19:48:44 +01:00
Enno Rehling 4e5f1d05ce Be very strict about C standards.
Compile with -std=c89 in gcc.
remove all // comments (they are nice, but unnecessary).
variables only declared at start of block.
various pedantery.
backwards compatible va_copy for pre-C99 gcc.
2017-02-18 21:15:14 +01:00
Enno Rehling 17ff2ead41 make_locales from config_get 2017-02-12 05:52:46 +01:00
Enno Rehling 9f3f1bf41d fix runtests.bat experience (doh!) 2017-02-02 19:30:29 +01:00
Enno Rehling e9a5a79c65 make my visual studio debugging experience the same as before (-r is like -c) 2017-02-02 19:28:46 +01:00
Enno Rehling ae83448e4a Deveron is now just E3 with a different name.
remove a lot of duplication.
add a -c option to specify a path for eressea.ini
2017-02-02 10:10:21 +01:00
Enno Rehling ebbe4fa4ac issue #629: fix eressea.ini config
fixed reading of ini data into config (keys have a . here, not a :).
added a test.
removed obsolete global.inifile variable.
2017-01-21 19:53:47 +01:00
Enno Rehling 23e0943baa read game configuration data from .ini file 2017-01-21 18:54:08 +01:00
Enno Rehling 1b2bfc7995 rename [eressea] section to [game] 2017-01-20 19:43:53 +01:00
Enno Rehling a4d8d36aec issue #621: delete battledebug code 2017-01-11 14:53:35 +01:00
Enno Rehling e52cf75c59 remove autoconf.h from platform.h, fix lots of includes 2016-11-25 20:15:11 +01:00
Enno Rehling a601a675f6 reduce config.h even more.
let's get all those global variables out of there.
2016-11-17 10:42:20 +01:00
Enno Rehling f1d07fb647 I no longer use CRTDBG to find bugs. Valgrind rules. 2016-10-29 10:53:18 +02:00
Enno Rehling 318cf68e1b move version string into a single object file 2016-09-16 16:30:17 +02:00
Enno Rehling 0124bafdc4 delete dead code 2016-09-11 16:44:35 +02:00
Enno Rehling 7807f83830 fix compilation (buildno.h is gone) 2016-09-10 17:43:06 +02:00
Enno Rehling e200952e87 new version numbering in version.h
eliminate buildno.h
TODO: update build scripts
2016-09-10 17:41:44 +02:00
Enno Rehling c352ab9f8e move game-version information fom version.h to gamedata.h 2016-09-10 17:21:17 +02:00
Enno Rehling 731238dfb1 support different editor codepages 2016-08-07 19:19:35 +02:00
Enno Rehling c5d266ff72 better defaults for logging to file and stderr.
https://bugs.eressea.de/view.php?id=2224
2016-08-05 22:15:41 +02:00
Enno Rehling eebdcf5d93 control log level from command line (with -l, like -v)
make newplayer.lua use the autoseed module, eliminate duplication
seeding new players is broken

Conflicts:
	src/gmtool.c
	src/main.c
	src/util/log.c
	src/util/log.h
2016-07-30 22:46:57 +02:00
Enno Rehling 8a3bb35987 eliminate global log_flags, revert the mode arguments for fopen.
turns out that text is default, and windows hates it if I open a binary file without 'b'
standardize on using join_path to create filenames
(use backslash on windows, even though fopen doesn't seem to care).
2016-02-05 23:10:05 +01:00
Enno Rehling 2f2bbb16ab remove wild mkdir calls all over the code, catch EEXIST errors
use join_path more consistently
fix a test that's intermittent on windows because fopen(..., "wb") fails, why?
2016-02-01 09:26:24 +01:00
Enno Rehling 3e57b19d62 stop duplicate parsing of arguments 2016-01-31 21:36:01 +01:00
Enno Rehling 8f4e6475c7 complete redesign of the log library (almost finished?) 2016-01-31 19:54:49 +01:00
Enno Rehling b05fe9316a introducing config_set and config_get so we don't have to refer to globals.parameters everywhere 2015-11-22 10:33:31 +01:00
Enno Rehling a027139057 remove global variable `verbosity` in favor of static in main.c (use log_* functions everywhere) 2015-09-12 20:58:09 +02:00
Enno Rehling 06a04d0e20 fix logging for sp_igjarjuk, temporarily set log-levels for the game to error|warn|info
remove some code that accesses `verbosity` variable (todo: hide it more, fix logging)
2015-09-12 19:48:03 +02:00
Enno Rehling 7087c0e0ab Update to latest submodules, fix iniparser and critbit.
I did this before, must have lost it in the merge. Crazy.
2015-07-12 10:38:01 +02:00
Enno Rehling 80deef30b0 additional clang warning for tautological comparisons.
added to catch a /Wall VS warning in Travis builds.
2015-06-01 08:04:46 +02:00
Enno Rehling c54cbfd472 fix copyright notice 2015-01-30 22:10:29 +01:00
Enno Rehling abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
Enno Rehling 798b3d6ad6 Implement tests for magicpath. They are failing (Bug 2066).
Also move spell and race initialization code from being server-only into game_init, where tests can use it.
2015-01-12 08:18:41 +01:00
Enno Rehling 3428f40f81 load inifile in main, it is only used by the server.
this should fix the broken CI build.
2014-12-09 06:01:10 +01:00
Enno Rehling 49493fa630 fix typo in last commit.
package is a standard lua module, not a good variable name.
log name of script.
2014-11-06 07:53:15 +01:00
Enno Rehling 1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling 81bfb598d0 refactoring modules, cleaning out the config.c kitchen sink.
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
2014-11-01 12:09:56 +01:00
Enno Rehling 932a615837 refactoring: special directions into their own file (vortex.c).
moving spells.c out of spells.
figured that movewhere should be in move.c
2014-08-27 21:30:24 +02:00
Enno Rehling 7d17cafdd6 simple tests for build().
cleaning up the code to give it a common setup function.
change the golem code to use flag, not hard-coded race.
unify the golems, make code more readable, kill a block of unused code.
2014-08-24 17:09:32 +02:00
Enno Rehling afd41286b5 config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
Enno Rehling 44327d91f6 setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
Enno Rehling 2bec7e2bbe save game id in the data file, not name of XML file 2014-07-23 11:54:51 +02:00
Enno Rehling 51207167c8 allow reading the configuration from a different directory (-c dir). 2014-07-23 08:10:14 +02:00
Enno Rehling 28726e2bea update cmake to compile without sqlite3, curses or libxml2 installed.
This is not actually recommended, but your system may not have
this,and you should still be able to contribute. also, libxml2 is on
the way out, I am beginning to really hate it.

Moving a couple of files around.
2014-06-11 20:30:34 -07:00
Enno Rehling 9605fe27ae add a version number header for release management.
add build number to creport.
2014-06-11 07:01:06 -07:00
Enno Rehling 465f3f7ce9 Merge branch 'master' of github.com:eressea/server 2014-05-05 00:00:10 -07:00