BUG 2301: validate [game] section in eressea.ini

load_inifile is old stuff, should use config_get instead.
This commit is contained in:
Enno Rehling 2017-03-12 19:48:44 +01:00
parent 7b4550b9d6
commit 4b88a5abc7
2 changed files with 28 additions and 8 deletions

View File

@ -732,6 +732,17 @@ bool config_changed(int *cache_key) {
return false;
}
static const char * valid_keys[] = {
"game.id",
"game.name",
"game.locale",
"game.verbose",
"game.email",
"game.mailcmd",
"game.sender",
NULL
};
#define MAXKEYS 16
void config_set_from(const dictionary *d)
{
@ -742,6 +753,8 @@ void config_set_from(const dictionary *d)
int k, nkeys = iniparser_getsecnkeys(d, sec);
const char *keys[MAXKEYS];
size_t slen = strlen(sec);
bool check = strcmp(sec, "game") == 0;
assert(nkeys <= MAXKEYS);
assert(slen<sizeof(key));
memcpy(key, sec, slen);
@ -756,6 +769,15 @@ void config_set_from(const dictionary *d)
val = iniparser_getstring(d, keys[k], NULL);
if (!orig) {
if (val) {
if (check) {
int i;
for (i = 0; valid_keys[i]; ++i) {
if (strcmp(key, valid_keys[i]) == 0) break;
}
if (!valid_keys[i]) {
log_error("unknown key in ini-section %s: %s = %s", sec, key, val);
}
}
config_set(key, val);
}
} else {

View File

@ -68,8 +68,13 @@ static void load_inifile(dictionary * d)
}
lomem = iniparser_getint(d, "game:lomem", lomem) ? 1 : 0;
verbosity = iniparser_getint(d, "game:verbose", 2);
memdebug = iniparser_getint(d, "game:memcheck", memdebug);
#ifdef USE_CURSES
/* only one value in the [editor] section */
force_color = iniparser_getint(d, "editor:color", force_color);
gm_codepage = iniparser_getint(d, "editor:codepage", gm_codepage);
#endif
}
static dictionary *parse_config(const char *filename)
@ -89,13 +94,6 @@ static dictionary *parse_config(const char *filename)
if (d) {
load_inifile(d);
config_set_from(d);
memdebug = iniparser_getint(d, "game:memcheck", memdebug);
#ifdef USE_CURSES
/* only one value in the [editor] section */
force_color = iniparser_getint(d, "editor:color", force_color);
gm_codepage = iniparser_getint(d, "editor:codepage", gm_codepage);
#endif
}
str = config_get("game.locales");
make_locales(str ? str : "de,en");