Enno
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7765f29aa4
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Merge branch 'master' of /home/eressea/repo/eressea
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2010-10-17 06:12:57 +02:00 |
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Enno Rehling
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b25d96a015
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Merge branch 'master' of gitorious.org:eressea/server
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2010-10-16 21:12:11 -07:00 |
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Enno Rehling
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561745b356
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springtime on ice
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2010-10-16 21:11:03 -07:00 |
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Enno Rehling
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49a9992896
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bindings for ship.coast
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2010-10-16 21:10:46 -07:00 |
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Enno Rehling
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357de0f249
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fix a crash where flying ships try to anchor
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2010-10-16 22:18:30 +02:00 |
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Enno
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1faca3cca5
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fix a crash when skill does not exist
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2010-10-16 22:06:27 +02:00 |
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Enno Rehling
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ed77af5261
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http://bugs.eressea.de/view.php?id=1784
espionage should show the faction of the spied unit in the report.
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2010-10-12 23:17:35 -07:00 |
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Enno Rehling
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0837fe4176
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http://bugs.eressea.de/view.php?id=1809
Monsters attacking units that they cannot see? Bad!
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2010-10-10 21:42:27 -07:00 |
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Enno Rehling
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8000b9bb2b
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test learning and teaching, eliminate randomness
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2010-10-08 23:40:19 -07:00 |
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Enno Rehling
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f1f46782f7
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* fix some rules to not use static variables across multiple runs
* add tests for upkeep
* add a config setting to disable upkeep in tests
* add a config setting to disable random factor in studying
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2010-10-08 23:39:16 -07:00 |
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Enno Rehling
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21eef2159b
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we want to test teaching.
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2010-10-05 22:12:17 -07:00 |
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Enno Rehling
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6ce601828b
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this is probably correct with respect to http://bugs.eressea.de/view.php?id=1808
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2010-10-05 22:10:44 -07:00 |
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Enno Rehling
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bfbe9b373b
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increase skill-limitations by config
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2010-10-02 15:37:48 -07:00 |
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Enno Rehling
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9b06900d75
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unit and magician limit extended in E2
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2010-10-02 15:37:06 -07:00 |
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Enno Rehling
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e5967dd13d
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these spells need at least one argument
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2010-10-02 12:48:09 -07:00 |
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Enno Rehling
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0d653ec2bf
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sometimes monsters have heroes, too
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2010-09-26 01:06:46 +02:00 |
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Enno Rehling
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fbb3234bee
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stealth for totally anonymous armies should work in E3
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2010-09-23 23:32:15 -07:00 |
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Enno Rehling
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cfa66a87c7
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functional test of the new packice terrain
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2010-09-11 20:46:46 -07:00 |
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Enno Rehling
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fd05fe95e7
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woops. wrong character
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2010-09-12 05:20:32 +02:00 |
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Enno Rehling
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163f6f13cf
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add support for a new terrain type
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2010-09-11 20:11:15 -07:00 |
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Enno Rehling
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22ab8ae620
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frost / packice has no land_region strucutre (no peasants, no name and all that jazz)
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2010-09-11 19:38:32 -07:00 |
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Enno Rehling
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45f451f17d
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there are regions with no name, maybe?
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2010-09-11 19:37:11 -07:00 |
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Enno Rehling
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92f0ba6dcf
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frost / packice
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2010-09-11 19:30:19 -07:00 |
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Enno Rehling
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482a39db6d
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prevent buildings in regions that should not have any (simple hack)
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2010-09-11 19:30:00 -07:00 |
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Enno
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02b89b7d50
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feature was meant for e3a, not eressea
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2010-09-12 04:12:04 +02:00 |
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Enno Rehling
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be2d7d203d
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frost module: during winter, some oceans freeze over
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2010-09-11 18:48:08 -07:00 |
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Enno Rehling
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f934772a66
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cleaning up a little, no change to logic
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2010-09-02 23:29:33 -07:00 |
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Enno Rehling
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db8f2f7d0c
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do not damage ships with no owner while still in production
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2010-09-02 23:25:25 -07:00 |
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Enno Rehling
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bf5bccc133
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add an option to disable anonymous armies in combat
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2010-08-28 23:05:45 -07:00 |
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Enno Rehling
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6551236544
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E3: no anonymous sides in combat.
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2010-08-28 23:05:09 -07:00 |
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Enno Rehling
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6e4a38ee65
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enable faction stealth for E3
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2010-08-28 18:03:29 -07:00 |
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Enno Rehling
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201ae39a4d
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re-enable stealth faction (anon)
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2010-08-28 17:54:15 -07:00 |
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Enno Rehling
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e53c1dc07b
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bind settings and unit-reporting
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2010-08-28 17:52:33 -07:00 |
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Enno Rehling
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1f489bafee
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broken test of magic skill cost (magician must not be human in e3)
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2010-08-28 13:41:02 -07:00 |
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Enno Rehling
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320bcb2121
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http://bugs.eressea.de/view.php?id=1796
great bows should be allowed for all, not just elves
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2010-08-17 23:34:50 -07:00 |
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Enno Rehling
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e3c2ac1ec6
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http://bugs.eressea.de/view.php?id=1796
great bows should be allowed for all, not just elves
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2010-08-17 23:24:51 -07:00 |
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Enno Rehling
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366035510c
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fixing building renaming
http://bugs.eressea.de/view.php?id=1798
foreign/owned was swapped
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2010-08-17 22:32:36 -07:00 |
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Enno Rehling
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592d0c377b
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Add a test that verifies learning magic costs money.
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2010-08-16 23:55:53 -07:00 |
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Enno Rehling
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6a5a731262
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log an error instead of asserting on spell components
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2010-08-16 23:08:42 -07:00 |
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Enno Rehling
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46ef7104a4
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name change
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2010-08-15 17:05:55 -07:00 |
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Enno Rehling
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63fdc369f0
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names too long
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2010-08-15 17:02:41 -07:00 |
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Enno Rehling
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280b3e53fe
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update vcproj for example
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2010-08-15 01:40:10 -07:00 |
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Enno Rehling
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b1b3214385
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add example to my solution
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2010-08-15 01:27:15 -07:00 |
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unknown
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875a4a852b
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VS 2008 Release build
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2010-08-14 19:42:15 -07:00 |
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Enno Rehling
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68f04e66d1
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VS 2008 fixes fixed to build Release
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2010-08-14 19:41:18 -07:00 |
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unknown
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74eca26845
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VC 2008 projects for my netbookk
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2010-08-14 16:49:38 -07:00 |
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Enno Rehling
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8554cbf48b
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VC 2008 project files for building on my netbook
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2010-08-14 16:49:13 -07:00 |
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Enno Rehling
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3d5f7a92b8
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http://bugs.eressea.de/view.php?id=1788
renaming buildings should finally work again.
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2010-08-10 23:33:38 -07:00 |
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Enno Rehling
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beec74e0c6
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Clearing every mage's spell-list before each turn is counter-productive. It destroys tests, and it doesn't let us have special spells added per-unit.
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2010-08-08 23:39:21 -07:00 |
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Enno Rehling
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bac180afb7
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No need to add the spell twice.
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2010-08-08 23:38:06 -07:00 |
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