Commit graph

4288 commits

Author SHA1 Message Date
Enno
7765f29aa4 Merge branch 'master' of /home/eressea/repo/eressea 2010-10-17 06:12:57 +02:00
Enno Rehling
b25d96a015 Merge branch 'master' of gitorious.org:eressea/server 2010-10-16 21:12:11 -07:00
Enno Rehling
561745b356 springtime on ice 2010-10-16 21:11:03 -07:00
Enno Rehling
49a9992896 bindings for ship.coast 2010-10-16 21:10:46 -07:00
Enno Rehling
357de0f249 fix a crash where flying ships try to anchor 2010-10-16 22:18:30 +02:00
Enno
1faca3cca5 fix a crash when skill does not exist 2010-10-16 22:06:27 +02:00
Enno Rehling
ed77af5261 http://bugs.eressea.de/view.php?id=1784
espionage should show the faction of the spied unit in the report.
2010-10-12 23:17:35 -07:00
Enno Rehling
0837fe4176 http://bugs.eressea.de/view.php?id=1809
Monsters attacking units that they cannot see? Bad!
2010-10-10 21:42:27 -07:00
Enno Rehling
8000b9bb2b test learning and teaching, eliminate randomness 2010-10-08 23:40:19 -07:00
Enno Rehling
f1f46782f7 * fix some rules to not use static variables across multiple runs
* add tests for upkeep
* add a config setting to disable upkeep in tests
* add a config setting to disable random factor in studying
2010-10-08 23:39:16 -07:00
Enno Rehling
21eef2159b we want to test teaching. 2010-10-05 22:12:17 -07:00
Enno Rehling
6ce601828b this is probably correct with respect to http://bugs.eressea.de/view.php?id=1808 2010-10-05 22:10:44 -07:00
Enno Rehling
bfbe9b373b increase skill-limitations by config 2010-10-02 15:37:48 -07:00
Enno Rehling
9b06900d75 unit and magician limit extended in E2 2010-10-02 15:37:06 -07:00
Enno Rehling
e5967dd13d these spells need at least one argument 2010-10-02 12:48:09 -07:00
Enno Rehling
0d653ec2bf sometimes monsters have heroes, too 2010-09-26 01:06:46 +02:00
Enno Rehling
fbb3234bee stealth for totally anonymous armies should work in E3 2010-09-23 23:32:15 -07:00
Enno Rehling
cfa66a87c7 functional test of the new packice terrain 2010-09-11 20:46:46 -07:00
Enno Rehling
fd05fe95e7 woops. wrong character 2010-09-12 05:20:32 +02:00
Enno Rehling
163f6f13cf add support for a new terrain type 2010-09-11 20:11:15 -07:00
Enno Rehling
22ab8ae620 frost / packice has no land_region strucutre (no peasants, no name and all that jazz) 2010-09-11 19:38:32 -07:00
Enno Rehling
45f451f17d there are regions with no name, maybe? 2010-09-11 19:37:11 -07:00
Enno Rehling
92f0ba6dcf frost / packice 2010-09-11 19:30:19 -07:00
Enno Rehling
482a39db6d prevent buildings in regions that should not have any (simple hack) 2010-09-11 19:30:00 -07:00
Enno
02b89b7d50 feature was meant for e3a, not eressea 2010-09-12 04:12:04 +02:00
Enno Rehling
be2d7d203d frost module: during winter, some oceans freeze over 2010-09-11 18:48:08 -07:00
Enno Rehling
f934772a66 cleaning up a little, no change to logic 2010-09-02 23:29:33 -07:00
Enno Rehling
db8f2f7d0c do not damage ships with no owner while still in production 2010-09-02 23:25:25 -07:00
Enno Rehling
bf5bccc133 add an option to disable anonymous armies in combat 2010-08-28 23:05:45 -07:00
Enno Rehling
6551236544 E3: no anonymous sides in combat. 2010-08-28 23:05:09 -07:00
Enno Rehling
6e4a38ee65 enable faction stealth for E3 2010-08-28 18:03:29 -07:00
Enno Rehling
201ae39a4d re-enable stealth faction (anon) 2010-08-28 17:54:15 -07:00
Enno Rehling
e53c1dc07b bind settings and unit-reporting 2010-08-28 17:52:33 -07:00
Enno Rehling
1f489bafee broken test of magic skill cost (magician must not be human in e3) 2010-08-28 13:41:02 -07:00
Enno Rehling
320bcb2121 http://bugs.eressea.de/view.php?id=1796
great bows should be allowed for all, not just elves
2010-08-17 23:34:50 -07:00
Enno Rehling
e3c2ac1ec6 http://bugs.eressea.de/view.php?id=1796
great bows should be allowed for all, not just elves
2010-08-17 23:24:51 -07:00
Enno Rehling
366035510c fixing building renaming
http://bugs.eressea.de/view.php?id=1798
foreign/owned was swapped
2010-08-17 22:32:36 -07:00
Enno Rehling
592d0c377b Add a test that verifies learning magic costs money. 2010-08-16 23:55:53 -07:00
Enno Rehling
6a5a731262 log an error instead of asserting on spell components 2010-08-16 23:08:42 -07:00
Enno Rehling
46ef7104a4 name change 2010-08-15 17:05:55 -07:00
Enno Rehling
63fdc369f0 names too long 2010-08-15 17:02:41 -07:00
Enno Rehling
280b3e53fe update vcproj for example 2010-08-15 01:40:10 -07:00
Enno Rehling
b1b3214385 add example to my solution 2010-08-15 01:27:15 -07:00
unknown
875a4a852b VS 2008 Release build 2010-08-14 19:42:15 -07:00
Enno Rehling
68f04e66d1 VS 2008 fixes fixed to build Release 2010-08-14 19:41:18 -07:00
unknown
74eca26845 VC 2008 projects for my netbookk 2010-08-14 16:49:38 -07:00
Enno Rehling
8554cbf48b VC 2008 project files for building on my netbook 2010-08-14 16:49:13 -07:00
Enno Rehling
3d5f7a92b8 http://bugs.eressea.de/view.php?id=1788
renaming buildings should finally work again.
2010-08-10 23:33:38 -07:00
Enno Rehling
beec74e0c6 Clearing every mage's spell-list before each turn is counter-productive. It destroys tests, and it doesn't let us have special spells added per-unit. 2010-08-08 23:39:21 -07:00
Enno Rehling
bac180afb7 No need to add the spell twice. 2010-08-08 23:38:06 -07:00