forked from github/server
bindings for ship.coast
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@ -144,6 +144,27 @@ static int tolua_ship_set_flags(lua_State* L)
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return 0;
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}
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static int tolua_ship_set_coast(lua_State* L)
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{
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ship* self = (ship*)tolua_tousertype(L, 1, 0);
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if (lua_isnil(L, 2)) {
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self->coast = NODIRECTION;
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} else if (lua_isnumber(L, 2)) {
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self->coast = (direction_t)tolua_tonumber(L, 2, 0);
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}
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return 0;
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}
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static int tolua_ship_get_coast(lua_State* L)
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{
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ship* self = (ship*)tolua_tousertype(L, 1, 0);
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if (self->coast) {
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tolua_pushnumber(L, self->coast);
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return 1;
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}
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return 0;
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}
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void
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tolua_ship_open(lua_State* L)
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@ -163,6 +184,7 @@ tolua_ship_open(lua_State* L)
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tolua_variable(L, TOLUA_CAST "units", tolua_ship_get_units, NULL);
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tolua_variable(L, TOLUA_CAST "flags", &tolua_ship_get_flags, tolua_ship_set_flags);
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tolua_variable(L, TOLUA_CAST "region", tolua_ship_get_region, tolua_ship_set_region);
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tolua_variable(L, TOLUA_CAST "coast", tolua_ship_get_coast, tolua_ship_set_coast);
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#ifdef TODO
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.property("type", &ship_gettype)
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.property("weight", &ship_getweight)
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