Siegbedingungen mit Namen abfragen in victorycondition(alliance, name)

+ Exportiert nach lua

Bedingung Pyramide:
+ wenn erfüllt, muss in einer Partei (besser in allen) der atribut-key "pyra" gesetzt werden.

Bedingung Phönix:
+ wenn erfüllt, muss in einer Partei (besser in allen) der atribut-key "phnx" gesetzt werden.

Bedingung Handel:
+ Es wird getestet, ob die Allianz alle nötigen Edelsteine hat.

Liste der Parteien einer Alianz nach lua exportiert
This commit is contained in:
Enno Rehling 2003-12-15 22:59:15 +00:00
parent ff27aed2fb
commit fd47232a21
10 changed files with 293 additions and 30 deletions

View File

@ -17,18 +17,22 @@
#include "alliance.h" #include "alliance.h"
#include "command.h" #include "command.h"
#include <attributes/key.h>
/* kernel includes */ /* kernel includes */
#include <building.h> #include <kernel/building.h>
#include <faction.h> #include <kernel/faction.h>
#include <message.h> #include <kernel/message.h>
#include <region.h> #include <kernel/region.h>
#include <unit.h> #include <kernel/unit.h>
#include <kernel/item.h>
/* util includes */ /* util includes */
#include <umlaut.h> #include <umlaut.h>
#include <base36.h> #include <base36.h>
/* libc includes */ /* libc includes */
#include <assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@ -276,4 +280,54 @@ alliancevictory(void)
al = al->next; al = al->next;
} }
} }
int
victorycondition(const alliance * al, const char * name)
{
const char * gems[] = { "opal", "diamond", "zaphire", "topaz", "beryl", "agate", "garnet", "emerald", NULL };
if (strcmp(name, "gems")==0) {
const char ** igem = gems;
for (;*igem;++igem) {
const struct item_type * itype = it_find(*igem);
faction_list * flist = al->members;
boolean found = false;
assert(itype!=NULL);
for (;flist && !found;flist=flist->next) {
unit * u = flist->data->units;
for (;u;u=u->nextF) {
if (i_get(u->items, itype)>0) {
found = true;
break;
}
}
}
if (!found) return 0;
}
return 1;
} else if (strcmp(name, "phoenix")==0) {
faction_list * flist = al->members;
for (;flist;flist=flist->next) {
faction * f = flist->data;
if (find_key(f->attribs, atoi36("phnx"))) {
return 1;
}
}
return 0;
} else if (strcmp(name, "pyramid")==0) {
faction_list * flist = al->members;
for (;flist;flist=flist->next) {
faction * f = flist->data;
if (find_key(f->attribs, atoi36("pyra"))) {
return 1;
}
}
return 0;
}
return -1;
}
#endif #endif

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@ -44,6 +44,8 @@ extern void setalliance(struct faction * f, alliance * al);
extern void alliancejoin(void); extern void alliancejoin(void);
extern void alliancekick(void); extern void alliancekick(void);
extern void alliancevictory(void); extern void alliancevictory(void);
extern int victorycondition(const alliance * al, const char * name);
/* execute commands */ /* execute commands */
#ifdef __cplusplus #ifdef __cplusplus

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@ -17,18 +17,22 @@
#include "alliance.h" #include "alliance.h"
#include "command.h" #include "command.h"
#include <attributes/key.h>
/* kernel includes */ /* kernel includes */
#include <building.h> #include <kernel/building.h>
#include <faction.h> #include <kernel/faction.h>
#include <message.h> #include <kernel/message.h>
#include <region.h> #include <kernel/region.h>
#include <unit.h> #include <kernel/unit.h>
#include <kernel/item.h>
/* util includes */ /* util includes */
#include <umlaut.h> #include <umlaut.h>
#include <base36.h> #include <base36.h>
/* libc includes */ /* libc includes */
#include <assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@ -276,4 +280,54 @@ alliancevictory(void)
al = al->next; al = al->next;
} }
} }
int
victorycondition(const alliance * al, const char * name)
{
const char * gems[] = { "opal", "diamond", "zaphire", "topaz", "beryl", "agate", "garnet", "emerald", NULL };
if (strcmp(name, "gems")==0) {
const char ** igem = gems;
for (;*igem;++igem) {
const struct item_type * itype = it_find(*igem);
faction_list * flist = al->members;
boolean found = false;
assert(itype!=NULL);
for (;flist && !found;flist=flist->next) {
unit * u = flist->data->units;
for (;u;u=u->nextF) {
if (i_get(u->items, itype)>0) {
found = true;
break;
}
}
}
if (!found) return 0;
}
return 1;
} else if (strcmp(name, "phoenix")==0) {
faction_list * flist = al->members;
for (;flist;flist=flist->next) {
faction * f = flist->data;
if (find_key(f->attribs, atoi36("phnx"))) {
return 1;
}
}
return 0;
} else if (strcmp(name, "pyramid")==0) {
faction_list * flist = al->members;
for (;flist;flist=flist->next) {
faction * f = flist->data;
if (find_key(f->attribs, atoi36("pyra"))) {
return 1;
}
}
return 0;
}
return -1;
}
#endif #endif

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@ -44,6 +44,8 @@ extern void setalliance(struct faction * f, alliance * al);
extern void alliancejoin(void); extern void alliancejoin(void);
extern void alliancekick(void); extern void alliancekick(void);
extern void alliancevictory(void); extern void alliancevictory(void);
extern int victorycondition(const alliance * al, const char * name);
/* execute commands */ /* execute commands */
#ifdef __cplusplus #ifdef __cplusplus

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@ -191,9 +191,6 @@
<File <File
RelativePath=".\event.h"> RelativePath=".\event.h">
</File> </File>
<File
RelativePath=".\functions.h">
</File>
<File <File
RelativePath=".\goodies.h"> RelativePath=".\goodies.h">
</File> </File>
@ -224,6 +221,9 @@
<File <File
RelativePath=".\resolve.h"> RelativePath=".\resolve.h">
</File> </File>
<File
RelativePath=".\script.h">
</File>
<File <File
RelativePath=".\sql.h"> RelativePath=".\sql.h">
</File> </File>
@ -267,9 +267,6 @@
<File <File
RelativePath=".\event.c"> RelativePath=".\event.c">
</File> </File>
<File
RelativePath=".\functions.c">
</File>
<File <File
RelativePath=".\goodies.c"> RelativePath=".\goodies.c">
</File> </File>
@ -297,6 +294,9 @@
<File <File
RelativePath=".\resolve.c"> RelativePath=".\resolve.c">
</File> </File>
<File
RelativePath=".\script.c">
</File>
<File <File
RelativePath=".\sql.c"> RelativePath=".\sql.c">
</File> </File>

View File

@ -4,6 +4,7 @@
// kernel includes // kernel includes
#include <kernel/region.h> #include <kernel/region.h>
#include <kernel/faction.h>
#include <modules/alliance.h> #include <modules/alliance.h>
// lua includes // lua includes
@ -13,6 +14,18 @@
using namespace luabind; using namespace luabind;
class factionlist_iterator {
public:
static faction_list * next(faction_list * node) { return node->next; }
static faction * value(faction_list * node) { return node->data; }
};
static eressea::list<faction, faction_list, factionlist_iterator>
alliance_factions(const alliance& al)
{
return eressea::list<faction, faction_list, factionlist_iterator>(al.members);
}
static alliance * static alliance *
add_alliance(int id, const char * name) add_alliance(int id, const char * name)
{ {
@ -31,9 +44,10 @@ bind_alliance(lua_State * L)
def("alliances", &get_alliances, return_stl_iterator), def("alliances", &get_alliances, return_stl_iterator),
def("get_alliance", &findalliance), def("get_alliance", &findalliance),
def("add_alliance", &add_alliance), def("add_alliance", &add_alliance),
def("victorycondition", &victorycondition),
class_<struct alliance>("alliance") class_<struct alliance>("alliance")
.def_readonly("name", &alliance::name) .def_readonly("name", &alliance::name)
.def_readonly("id", &alliance::id) .def_readonly("id", &alliance::id)
.property("factions", &alliance_factions, return_stl_iterator)
]; ];
} }

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@ -10,12 +10,18 @@
#include <kernel/save.h> #include <kernel/save.h>
#include <kernel/unit.h> #include <kernel/unit.h>
#include <util/language.h> #include <util/language.h>
#ifdef ALLIANCES
# include <modules/alliance.h>
#endif
// lua includes // lua includes
#include <lua.hpp> #include <lua.hpp>
#include <luabind/luabind.hpp> #include <luabind/luabind.hpp>
#include <luabind/iterator_policy.hpp> #include <luabind/iterator_policy.hpp>
// util includes
#include <util/base36.h>
using namespace luabind; using namespace luabind;
static int static int
@ -64,6 +70,8 @@ void
bind_eressea(lua_State * L) bind_eressea(lua_State * L)
{ {
module(L)[ module(L)[
def("atoi36", &atoi36),
def("itoa36", &itoa36),
def("read_game", &read_game), def("read_game", &read_game),
def("write_game", &write_game), def("write_game", &write_game),
def("write_passwords", &writepasswd), def("write_passwords", &writepasswd),

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@ -76,10 +76,10 @@
#include <item.h> #include <item.h>
/* util includes */ /* util includes */
#include <rand.h> #include <util/rand.h>
#include <log.h> #include <util/log.h>
#include <sql.h> #include <util/sql.h>
#include <base36.h> #include <util/base36.h>
/* lua includes */ /* lua includes */
#include "lua/bindings.h" #include "lua/bindings.h"
@ -561,7 +561,6 @@ usage(const char * prog, const char * arg)
"-o reportdir : gibt das reportverzeichnis an\n" "-o reportdir : gibt das reportverzeichnis an\n"
"-l logfile : specify an alternative logfile\n" "-l logfile : specify an alternative logfile\n"
"-R : erstellt nur die Reports neu\n" "-R : erstellt nur die Reports neu\n"
"--noeiswald : beruhigt ungemein\n"
"--nomsg : keine Messages (RAM sparen)\n" "--nomsg : keine Messages (RAM sparen)\n"
"--nobattle : keine Kämpfe\n" "--nobattle : keine Kämpfe\n"
"--nomonsters : keine monster KI\n" "--nomonsters : keine monster KI\n"
@ -657,7 +656,6 @@ read_args(int argc, char **argv, lua_State * luaState)
case 'v': case 'v':
if (i<argc) { if (i<argc) {
orders = argv[++i]; orders = argv[++i];
setLuaString(luaState, "orderfile", orders);
} else { } else {
return usage(argv[0], argv[i]); return usage(argv[0], argv[i]);
} }
@ -701,6 +699,14 @@ read_args(int argc, char **argv, lua_State * luaState)
usage(argv[0], argv[i]); usage(argv[0], argv[i]);
} }
} }
/* add some more variables to the lua globals */
setLuaString(luaState, "datapath", datapath());
setLuaString(luaState, "basepath", basepath());
setLuaString(luaState, "reportpath", reportpath());
setLuaString(luaState, "resourcepath", resourcepath());
setLuaString(luaState, "orderfile", orders);
return 0; return 0;
} }

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@ -1,13 +1,13 @@
<eressea> <eressea>
<include file="messages.xml"></include>
<include file="vinyambar/de/strings.xml"></include>
<include file="vinyambar/wdw-races.xml"></include>
<include file="vinyambar/wdw-resources.xml"></include>
<comment>Localization</comment> <comment>Localization</comment>
<comment>Strings MUST always be read first</comment>
<include file="vinyambar/de/strings.xml"></include>
<include file="de/strings.xml"></include> <include file="de/strings.xml"></include>
<include file="en/strings.xml"></include> <include file="en/strings.xml"></include>
<include file="messages.xml"></include>
<include file="vinyambar/wdw-races.xml"></include>
<include file="vinyambar/wdw-resources.xml"></include>
<include file="races.xml"></include> <include file="races.xml"></include>
<include file="resources.xml"></include> <include file="resources.xml"></include>

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@ -14,3 +14,126 @@
<text locale="en">scrolls</text> <text locale="en">scrolls</text>
</string> </string>
</strings> </strings>
<strings>
<string name="gem">
<text locale="de">Edelstein</text>
<text locale="en">gem</text>
</string>
<string name="gem_p">
<text locale="de">Edelsteine</text>
<text locale="en">gems</text>
</string>
</strings>
<resource name="opal" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="opal">
<text locale="de">Opal</text>
<text locale="en">opal</text>
</string>
<string name="opal_p">
<text locale="de">Opale</text>
<text locale="en">opals</text>
</string>
</strings>
<resource name="diamond" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="diamond">
<text locale="de">Diamant</text>
<text locale="en">diamond</text>
</string>
<string name="diamond_p">
<text locale="de">Diamanten</text>
<text locale="en">diamonds</text>
</string>
</strings>
<resource name="zaphire" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="zaphire">
<text locale="de">Saphir</text>
<text locale="en">zaphire</text>
</string>
<string name="zaphire_p">
<text locale="de">Saphire</text>
<text locale="en">zaphires</text>
</string>
</strings>
<resource name="topaz" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="topaz">
<text locale="de">Topas</text>
<text locale="en">topaz</text>
</string>
<string name="topaz_p">
<text locale="de">Topase</text>
<text locale="en">topazes</text>
</string>
</strings>
<resource name="beryl" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="beryl">
<text locale="de">Beryll</text>
<text locale="en">beryl</text>
</string>
<string name="beryl_p">
<text locale="de">Berylle</text>
<text locale="en">beryls</text>
</string>
</strings>
<resource name="agate" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="agate">
<text locale="de">Achat</text>
<text locale="en">agate</text>
</string>
<string name="agate_p">
<text locale="de">Achate</text>
<text locale="en">agates</text>
</string>
</strings>
<resource name="garnet" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="garnet">
<text locale="de">Granat</text>
<text locale="en">garnet</text>
</string>
<string name="garnet_p">
<text locale="de">Granate</text>
<text locale="en">garnets</text>
</string>
</strings>
<resource name="emerald" appearance="gem">
<item weight="0"></item>
</resource>
<strings>
<string name="emerald">
<text locale="de">Smaragd</text>
<text locale="en">emerald</text>
</string>
<string name="emerald_p">
<text locale="de">Smaragde</text>
<text locale="en">emeralds</text>
</string>
</strings>