forked from github/server
new repository layout.
This commit is contained in:
parent
f8094f77dc
commit
f30041e24c
8
all.sln
8
all.sln
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@ -1,12 +1,12 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel", "..\server\src\kernel.vcproj", "{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel", "..\shared\src\kernel.vcproj", "{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamecode", "..\server\src\gamecode.vcproj", "{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamecode", "..\shared\src\gamecode.vcproj", "{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "..\server\src\util.vcproj", "{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "..\shared\src\util.vcproj", "{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-bindings", "..\server\src\lua-bindings.vcproj", "{75501170-51C2-E641-BA8B-EDC008184192}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-bindings", "..\shared\src\lua-bindings.vcproj", "{75501170-51C2-E641-BA8B-EDC008184192}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "..\external\external.vcproj", "{F9AE4586-8F65-486B-9666-744839E40A54}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "..\external\external.vcproj", "{F9AE4586-8F65-486B-9666-744839E40A54}"
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EndProject
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EndProject
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10
eressea.sln
10
eressea.sln
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@ -1,18 +1,18 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual Studio 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel", "..\server\src\kernel.vcproj", "{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel", "..\shared\src\kernel.vcproj", "{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamecode", "..\server\src\gamecode.vcproj", "{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamecode", "..\shared\src\gamecode.vcproj", "{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "..\server\src\util.vcproj", "{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "..\shared\src\util.vcproj", "{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-bindings", "..\server\src\lua-bindings.vcproj", "{75501170-51C2-E641-BA8B-EDC008184192}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-bindings", "..\shared\src\lua-bindings.vcproj", "{75501170-51C2-E641-BA8B-EDC008184192}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "..\external\external.vcproj", "{F9AE4586-8F65-486B-9666-744839E40A54}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "..\external\external.vcproj", "{F9AE4586-8F65-486B-9666-744839E40A54}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "amalgamation-eressea", "src\eressea.vcproj", "{AD80EB0B-7CB4-42F2-9C95-8CCEF68DB387}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "amalgamation-eressea", "src\eressea.vcproj", "{AD80EB0B-7CB4-42F2-9C95-8CCEF68DB387}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "..\server\src\tests.vcproj", "{228B8781-480F-4608-BA14-1EB82581EADE}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tests", "..\shared\src\tests.vcproj", "{228B8781-480F-4608-BA14-1EB82581EADE}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SubversionScc) = preSolution
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GlobalSection(SubversionScc) = preSolution
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@ -1,12 +1,12 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel", "..\server\src\kernel.vcxproj", "{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "kernel", "..\shared\src\kernel.vcxproj", "{6F104C0A-DDF5-A34B-A89C-0DC278DCEF6D}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamecode", "..\server\src\gamecode.vcxproj", "{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamecode", "..\shared\src\gamecode.vcxproj", "{1E8BFF9E-3044-0742-992F-C5765B80FE65}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "..\server\src\util.vcxproj", "{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "util", "..\shared\src\util.vcxproj", "{F70CFB27-8A2F-E447-B452-4E1C590EDA6D}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-bindings", "..\server\src\lua-bindings.vcxproj", "{75501170-51C2-E641-BA8B-EDC008184192}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua-bindings", "..\shared\src\lua-bindings.vcxproj", "{75501170-51C2-E641-BA8B-EDC008184192}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "..\external\external.vcxproj", "{F9AE4586-8F65-486B-9666-744839E40A54}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "external", "..\external\external.vcxproj", "{F9AE4586-8F65-486B-9666-744839E40A54}"
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EndProject
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EndProject
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@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalOptions="/MP"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="../../server/src;../../external"
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AdditionalIncludeDirectories="../../shared/src;../../external"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="true"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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/>
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/>
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../../server/src;../../external"
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AdditionalIncludeDirectories="../../shared/src;../../external"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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RuntimeLibrary="2"
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RuntimeLibrary="2"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@ -463,7 +463,7 @@
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</FileConfiguration>
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</FileConfiguration>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\tests.c"
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RelativePath="..\..\shared\src\tests.c"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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@ -557,11 +557,11 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\build\stdafx.h"
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RelativePath="..\..\shared\src\build\stdafx.h"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\tests.h"
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RelativePath="..\..\shared\src\tests.h"
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>
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>
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</File>
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</File>
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<File
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<File
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@ -573,19 +573,19 @@
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Name="Unity Build"
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Name="Unity Build"
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>
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>
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<File
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<File
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RelativePath="..\..\server\src\build\external.c"
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RelativePath="..\..\shared\src\build\external.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\build\gamecode.c"
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RelativePath="..\..\shared\src\build\gamecode.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\build\kernel.c"
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RelativePath="..\..\shared\src\build\kernel.c"
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\build\lib.c"
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RelativePath="..\..\shared\src\build\lib.c"
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>
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>
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</File>
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</File>
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<File
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<File
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@ -593,7 +593,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\build\stdafx.c"
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RelativePath="..\..\shared\src\build\stdafx.c"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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@ -614,7 +614,7 @@
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</FileConfiguration>
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</FileConfiguration>
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</File>
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</File>
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<File
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<File
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RelativePath="..\..\server\src\build\util.c"
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RelativePath="..\..\shared\src\build\util.c"
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>
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>
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<FileConfiguration
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<FileConfiguration
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Name="Debug|Win32"
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Name="Debug|Win32"
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<ClCompile>
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<ClCompile>
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../../server/src;../../external;../../external/lua/src;../../external/tolua/include;../../external/pdcurses;..\..\external\libxml2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../../shared/src;../../external;../../external/lua/src;../../external/tolua/include;../../external/pdcurses;..\..\external\libxml2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>LIBXML_STATIC;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>LIBXML_STATIC;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalIncludeDirectories>../../server/src;../../external;../../external/lua/src;../../external/tolua/include;../../external/pdcurses;..\..\external\libxml2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../../shared/src;../../external;../../external/lua/src;../../external/tolua/include;../../external/pdcurses;..\..\external\libxml2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>LIBXML_STATIC;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>LIBXML_STATIC;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\server\src\tests.c">
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<ClCompile Include="..\..\shared\src\tests.c">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\external.c" />
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<ClCompile Include="..\..\shared\src\build\external.c" />
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<ClCompile Include="..\..\server\src\build\gamecode.c" />
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<ClCompile Include="..\..\shared\src\build\gamecode.c" />
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<ClCompile Include="..\..\server\src\build\kernel.c" />
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<ClCompile Include="..\..\shared\src\build\kernel.c" />
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<ClCompile Include="..\..\server\src\build\lib.c" />
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<ClCompile Include="..\..\shared\src\build\lib.c" />
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<ClCompile Include="server.c" />
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<ClCompile Include="server.c" />
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<ClCompile Include="..\..\server\src\build\stdafx.c">
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<ClCompile Include="..\..\shared\src\build\stdafx.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdafx.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdafx.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\util.c">
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<ClCompile Include="..\..\shared\src\build\util.c">
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">src/util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">src/util;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ClInclude Include="spells\regioncurse.h" />
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<ClInclude Include="spells\regioncurse.h" />
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<ClInclude Include="spells\shipcurse.h" />
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<ClInclude Include="spells\shipcurse.h" />
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<ClInclude Include="spells\spells.h" />
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<ClInclude Include="spells\spells.h" />
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<ClInclude Include="..\..\server\src\build\stdafx.h" />
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<ClInclude Include="..\..\shared\src\build\stdafx.h" />
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<ClInclude Include="..\..\server\src\tests.h" />
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<ClInclude Include="..\..\shared\src\tests.h" />
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<ClInclude Include="spells\unitcurse.h" />
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<ClInclude Include="spells\unitcurse.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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