forked from github/server
use libraries from the external folder, don't depend on any additional installations (VS 2010)
This commit is contained in:
parent
381b25d464
commit
f8094f77dc
130 changed files with 23651 additions and 23652 deletions
.gitignore
doc
bugs.txtchanges.txtcoding.txtdirectories.txtspells_uebersicht.txtsynonyme-rassentodo.txttriggers.txt
game-e2
game-e3
res
buildings
catalog-e3a.xmlcatalog-eressea.xmlconfig-e3a.xmlconfig-eressea.xmldirections.xmle3a
armor.xml
armor
chainmail.xmllaenmail.xmllaenshield.xmlplate.xmlrustychainmail.xmlrustyshield.xmlscale.xmlshield.xmltowershield.xml
buildings.xmlequipment.xmlitems.xmlluxuries.xmlmessages.xmlraces.xmlresources.xmlresources
shipnames.xmlships.xmlspells.xmlstrings.xmlterrains.xmlweapons.xmlweapons
eressea
artrewards.xmlbuildings.xmlequipment.xmlitems.xmlraces.xmlspellinfo.xmlspells.xmlstrings.xmlterrains.xml
names-dragons.xmlnames-ghouls.xmlnames-skeletons.xmlnames-undead.xmlnames-zombies.xmlraces
scripts
10
.gitignore
vendored
10
.gitignore
vendored
|
@ -1,6 +1,6 @@
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|||
bin/
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||||
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*.ncb
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||||
*.suo
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||||
*.ncb
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bin/
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||||
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||||
*.ncb
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||||
*.suo
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||||
*.ncb
|
||||
*.suo
|
1846
doc/bugs.txt
1846
doc/bugs.txt
File diff suppressed because it is too large
Load diff
|
@ -1,49 +1,49 @@
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|||
Konzepte:
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||||
- Astralraum abschaffen
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||||
= done (modules.astralspace).
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= done (Zauber entfernt).
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- Regionsbesitz und Moral
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- Allianzen
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- GIB abstellen
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= done
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Talente:
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- Talentlimit 10 + Rassenbonus
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= done
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- Ausdauer wirkt sich nicht auf Trefferpunkte aus
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= done (rules.stamina)
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- Wahrnehmung und Tarnung abschalten
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= done
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Kampf:
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- Regionen belagern
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- Allianz ersetzt HELFE KAEMPFE
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- Reduktion auf 1 Kampfrunde
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= done (rules.combat_turns)
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- neue Trefferchanceberechnung
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- neue Beuteregelung
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- Gegnerlimits
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Gegenstände:
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- Waffen mit höherem Schaden.
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- RdU und AdwS überarbeiten
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Diverse:
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- neue Terraintypen (weniger Bauern, knappere Ressourcen)
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- limitiertes Rekrutieren von Migranten erlauben
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- Parteitarnung fällt weg
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= done (disable TARNEN)
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- Monster entfernen
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Ökonomie:
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- UNTERHALTEN abstellen
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= done (Befehl & Skill)
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- TREIBEN abstellen
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= done (Befehl & Skill)
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- ARBEITEN abstellen
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= done (Befehl)
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- LEHREN abstellen
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= done (Befehl)
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- VERKAUFEN abstellen.
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= done (Befehl)
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- Steuern für den Regionsbesitzer
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Konzepte:
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- Astralraum abschaffen
|
||||
= done (modules.astralspace).
|
||||
= done (Zauber entfernt).
|
||||
- Regionsbesitz und Moral
|
||||
- Allianzen
|
||||
- GIB abstellen
|
||||
= done
|
||||
|
||||
Talente:
|
||||
- Talentlimit 10 + Rassenbonus
|
||||
= done
|
||||
- Ausdauer wirkt sich nicht auf Trefferpunkte aus
|
||||
= done (rules.stamina)
|
||||
- Wahrnehmung und Tarnung abschalten
|
||||
= done
|
||||
|
||||
Kampf:
|
||||
- Regionen belagern
|
||||
- Allianz ersetzt HELFE KAEMPFE
|
||||
- Reduktion auf 1 Kampfrunde
|
||||
= done (rules.combat_turns)
|
||||
- neue Trefferchanceberechnung
|
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- neue Beuteregelung
|
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- Gegnerlimits
|
||||
|
||||
Gegenstände:
|
||||
- Waffen mit höherem Schaden.
|
||||
- RdU und AdwS überarbeiten
|
||||
|
||||
Diverse:
|
||||
- neue Terraintypen (weniger Bauern, knappere Ressourcen)
|
||||
- limitiertes Rekrutieren von Migranten erlauben
|
||||
- Parteitarnung fällt weg
|
||||
= done (disable TARNEN)
|
||||
- Monster entfernen
|
||||
|
||||
Ökonomie:
|
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- UNTERHALTEN abstellen
|
||||
= done (Befehl & Skill)
|
||||
- TREIBEN abstellen
|
||||
= done (Befehl & Skill)
|
||||
- ARBEITEN abstellen
|
||||
= done (Befehl)
|
||||
- LEHREN abstellen
|
||||
= done (Befehl)
|
||||
- VERKAUFEN abstellen.
|
||||
= done (Befehl)
|
||||
- Steuern für den Regionsbesitzer
|
||||
|
|
180
doc/coding.txt
180
doc/coding.txt
|
@ -1,90 +1,90 @@
|
|||
Was ist das hier?
|
||||
Dieses File ist eine Sammlung von kleinen Artikeln zum Code -
|
||||
Designgedanken, hauptsächlich, keine Anleitungen.
|
||||
|
||||
- Die Variable buf
|
||||
wird an zu vielen Stellen im Source benutzt. Können wir zumindest in
|
||||
Zukunft versuchen, auf sie zu verzichten? Mir ist nie sehr wohl, wen ich
|
||||
die irgendwo sehe.
|
||||
|
||||
- Bibliotheken, module
|
||||
Jedes Verzeichnis in common/ erzeugt eine Bibliothek. Je nach Bedarf
|
||||
muss aber nicht jeder Server die ganze Bibliothek linken (die ist eher
|
||||
was für den mapper), sondern kann die Files auch einzeln linken. Jedes
|
||||
modul, item, attribut, usw. sollte eine Funktion zur Verfügung stellen,
|
||||
die seine typen initialisiert, also it_register respektive at_register
|
||||
o.ä. aufruft. Jede Biliothek hat ein File, das ihren Namen trägt (z.b.
|
||||
items.txt) mit einer eigenen init_-Funktion, die alle init_funktionen
|
||||
der enthaltenen objekte enthält. (init_items, init_attributes, usw).
|
||||
Neue Files hinzufügen heißt also bitte, die Registrierung in den
|
||||
"bibliotheks-file" zu machen.
|
||||
|
||||
- KI
|
||||
Beim Anblick des enums mit Rassen-Flags sieht man schnell, das die in
|
||||
mehrere Kategorien fallen. Eine davon ist die KI-Steuerung, und könnte
|
||||
man die vielleicht getrennt von den anderen speichern?
|
||||
|
||||
- Worüber man nachdenken sollte, ehe man etwas neues hinzufügt
|
||||
90% aller Erweiterungen sind eigentlich optional. Ein Eressea ist z.B.
|
||||
auch ohne die Rasse Troll denkbar. Leider ist die rasse Troll an derart
|
||||
viele Stellen hartgecodet, das man Eressea ohne Trolle nie übersetzen
|
||||
könnte (Im Kampfsystem bekommen z.B. Trolle -1 beim Reitenbonus). Immer
|
||||
drüber nachdenken, ob man hartcoden muß, oder ob es auch einen anderen
|
||||
Weg gibt (in diesem Fall z.B. ein at_skillmod attribut an der Rasse
|
||||
Troll).
|
||||
|
||||
- RC_SPELL
|
||||
Es gibt einen Zauber (Ferne Vision) der Einheiten vom Typ RC_SPELL
|
||||
erzeugt, aber 36 Stellen, an denen auf diesen Typ abgetestet werden muß
|
||||
(vielleicht sogar mehr?). Können wir das mal auf einen curse umstellen?
|
||||
Am besten in Kombination mit einem allgemeinen "diese Einheit/Region
|
||||
soll in den Report der PArtei x", das man dann auch für Spionage usw.
|
||||
benutzen kann, und das im Fall von Antimagie oder Zauberende durch einen
|
||||
Trigger am entsprechenden curse mit zerlegt wird?
|
||||
|
||||
- Wie komplex macht man einen Curse?
|
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siehe vorangegangener Absatz. Generell gilt hier: Lieber zwei
|
||||
vielseitige Dinge machen, als ein unflexibles - der curse sollte
|
||||
lediglich der container seiin, der die wirkung aufrechterhält (das
|
||||
attribut an der region überwacht, und per trigger-funktion bei ende des
|
||||
curse oder antimagie entfernt). die eigentliche wirkung kann man in ein
|
||||
separates attribut stecken, dann ist sie auch in anderen kontexten als
|
||||
zauberei verwendbar (gebaüde oder items mit der gleichen wirkung, z.b.).
|
||||
Tests sollten so wenig wie möglich auf einen curse gehen (in fact,
|
||||
eigentlich nur bei der antimagie) sondern immer auf die wirkung (das
|
||||
attribut).
|
||||
|
||||
- wie benenne ich Sourcedateien?
|
||||
lang drüber nachgedacht, bin ich zum schluss gekommen: kleinbuchstaben,
|
||||
keien unterstriche. Es kann sich nie jemand merken, ob testplayer oder
|
||||
test_player jetzt richtig ist, und wir kommen sicher selten in die
|
||||
situation, das wir zwischen opium_bringen.c und opi_umbringen.c
|
||||
unterscheiden müssen.
|
||||
|
||||
- wie benenne ich variablen?
|
||||
da gilt das gleiceh wie bei den files, mit einer ausnahme:
|
||||
typspezifikation, also zum beispiel at_ für attributstypen, mit einem
|
||||
unterstrich. dann ist auch klar, was at_work ist: ein attribut, das was
|
||||
mit arbeit zu tun hat, keine boolean-variable die sagt ob man auf der
|
||||
arbeit ist.
|
||||
|
||||
- faction::units
|
||||
Die Variable funktioniert und kann benutzt werden. folgendes:
|
||||
for (r=regions;r;r=r->next) for (u=r->units;u;u=u->next) if (u->faction==f) {}
|
||||
schreibt sich viel einfacher so:
|
||||
for (u=f->units;u;u=u->nextF) {}
|
||||
und ja, es wird garantiert, das das funktioiniert, und regionsreihenfolge
|
||||
einhalten tut es auch. weshalb wahlloses erzeugen von einheiten per calloc und
|
||||
ohne createunit() aufruf schon seit längerem ein NoNo ist.
|
||||
|
||||
- buffer length
|
||||
Namen von attributen, hashcodes für items, usw. sollten kurz sein.
|
||||
schliesslich landen sie im Datenfile. Eine Funktion, die sie einlädt,
|
||||
sollte mit 32 byte speicherbedarf rechnen.
|
||||
|
||||
- FL_MARK und FL_DH:
|
||||
Der unterschied zwischen diesen beiden Flags ist:
|
||||
FL_DH sollte man vor der Benutzung auf einen Wert setzen, den man coraussetzt
|
||||
(man kriegt keinen wert garanteirt).
|
||||
FL_MARK ist immer 0. jede routine die es setzt, muss es am ende wieder auf 0
|
||||
zurücksetzen. code-beispiel ist z.b. die SORTIERE-funktion.
|
||||
Was ist das hier?
|
||||
Dieses File ist eine Sammlung von kleinen Artikeln zum Code -
|
||||
Designgedanken, hauptsächlich, keine Anleitungen.
|
||||
|
||||
- Die Variable buf
|
||||
wird an zu vielen Stellen im Source benutzt. Können wir zumindest in
|
||||
Zukunft versuchen, auf sie zu verzichten? Mir ist nie sehr wohl, wen ich
|
||||
die irgendwo sehe.
|
||||
|
||||
- Bibliotheken, module
|
||||
Jedes Verzeichnis in common/ erzeugt eine Bibliothek. Je nach Bedarf
|
||||
muss aber nicht jeder Server die ganze Bibliothek linken (die ist eher
|
||||
was für den mapper), sondern kann die Files auch einzeln linken. Jedes
|
||||
modul, item, attribut, usw. sollte eine Funktion zur Verfügung stellen,
|
||||
die seine typen initialisiert, also it_register respektive at_register
|
||||
o.ä. aufruft. Jede Biliothek hat ein File, das ihren Namen trägt (z.b.
|
||||
items.txt) mit einer eigenen init_-Funktion, die alle init_funktionen
|
||||
der enthaltenen objekte enthält. (init_items, init_attributes, usw).
|
||||
Neue Files hinzufügen heißt also bitte, die Registrierung in den
|
||||
"bibliotheks-file" zu machen.
|
||||
|
||||
- KI
|
||||
Beim Anblick des enums mit Rassen-Flags sieht man schnell, das die in
|
||||
mehrere Kategorien fallen. Eine davon ist die KI-Steuerung, und könnte
|
||||
man die vielleicht getrennt von den anderen speichern?
|
||||
|
||||
- Worüber man nachdenken sollte, ehe man etwas neues hinzufügt
|
||||
90% aller Erweiterungen sind eigentlich optional. Ein Eressea ist z.B.
|
||||
auch ohne die Rasse Troll denkbar. Leider ist die rasse Troll an derart
|
||||
viele Stellen hartgecodet, das man Eressea ohne Trolle nie übersetzen
|
||||
könnte (Im Kampfsystem bekommen z.B. Trolle -1 beim Reitenbonus). Immer
|
||||
drüber nachdenken, ob man hartcoden muß, oder ob es auch einen anderen
|
||||
Weg gibt (in diesem Fall z.B. ein at_skillmod attribut an der Rasse
|
||||
Troll).
|
||||
|
||||
- RC_SPELL
|
||||
Es gibt einen Zauber (Ferne Vision) der Einheiten vom Typ RC_SPELL
|
||||
erzeugt, aber 36 Stellen, an denen auf diesen Typ abgetestet werden muß
|
||||
(vielleicht sogar mehr?). Können wir das mal auf einen curse umstellen?
|
||||
Am besten in Kombination mit einem allgemeinen "diese Einheit/Region
|
||||
soll in den Report der PArtei x", das man dann auch für Spionage usw.
|
||||
benutzen kann, und das im Fall von Antimagie oder Zauberende durch einen
|
||||
Trigger am entsprechenden curse mit zerlegt wird?
|
||||
|
||||
- Wie komplex macht man einen Curse?
|
||||
siehe vorangegangener Absatz. Generell gilt hier: Lieber zwei
|
||||
vielseitige Dinge machen, als ein unflexibles - der curse sollte
|
||||
lediglich der container seiin, der die wirkung aufrechterhält (das
|
||||
attribut an der region überwacht, und per trigger-funktion bei ende des
|
||||
curse oder antimagie entfernt). die eigentliche wirkung kann man in ein
|
||||
separates attribut stecken, dann ist sie auch in anderen kontexten als
|
||||
zauberei verwendbar (gebaüde oder items mit der gleichen wirkung, z.b.).
|
||||
Tests sollten so wenig wie möglich auf einen curse gehen (in fact,
|
||||
eigentlich nur bei der antimagie) sondern immer auf die wirkung (das
|
||||
attribut).
|
||||
|
||||
- wie benenne ich Sourcedateien?
|
||||
lang drüber nachgedacht, bin ich zum schluss gekommen: kleinbuchstaben,
|
||||
keien unterstriche. Es kann sich nie jemand merken, ob testplayer oder
|
||||
test_player jetzt richtig ist, und wir kommen sicher selten in die
|
||||
situation, das wir zwischen opium_bringen.c und opi_umbringen.c
|
||||
unterscheiden müssen.
|
||||
|
||||
- wie benenne ich variablen?
|
||||
da gilt das gleiceh wie bei den files, mit einer ausnahme:
|
||||
typspezifikation, also zum beispiel at_ für attributstypen, mit einem
|
||||
unterstrich. dann ist auch klar, was at_work ist: ein attribut, das was
|
||||
mit arbeit zu tun hat, keine boolean-variable die sagt ob man auf der
|
||||
arbeit ist.
|
||||
|
||||
- faction::units
|
||||
Die Variable funktioniert und kann benutzt werden. folgendes:
|
||||
for (r=regions;r;r=r->next) for (u=r->units;u;u=u->next) if (u->faction==f) {}
|
||||
schreibt sich viel einfacher so:
|
||||
for (u=f->units;u;u=u->nextF) {}
|
||||
und ja, es wird garantiert, das das funktioiniert, und regionsreihenfolge
|
||||
einhalten tut es auch. weshalb wahlloses erzeugen von einheiten per calloc und
|
||||
ohne createunit() aufruf schon seit längerem ein NoNo ist.
|
||||
|
||||
- buffer length
|
||||
Namen von attributen, hashcodes für items, usw. sollten kurz sein.
|
||||
schliesslich landen sie im Datenfile. Eine Funktion, die sie einlädt,
|
||||
sollte mit 32 byte speicherbedarf rechnen.
|
||||
|
||||
- FL_MARK und FL_DH:
|
||||
Der unterschied zwischen diesen beiden Flags ist:
|
||||
FL_DH sollte man vor der Benutzung auf einen Wert setzen, den man coraussetzt
|
||||
(man kriegt keinen wert garanteirt).
|
||||
FL_MARK ist immer 0. jede routine die es setzt, muss es am ende wieder auf 0
|
||||
zurücksetzen. code-beispiel ist z.b. die SORTIERE-funktion.
|
||||
|
|
|
@ -1,28 +1,28 @@
|
|||
src/util
|
||||
1. Was ist hier drin?
|
||||
Hier drin steckt Code, der nicht nur für Eressea zu gebrauchen ist. Wann immer möglich, sollte man versuchen, Code hier unterzubringen. Code in diesem Verzeichnis verwendet config.h, aber unter keinen Umständen eressea.h oder anderen code aus src/common.
|
||||
2. Beispiele:
|
||||
attrib, event, base36, rand
|
||||
src/common
|
||||
1. Was ist hier drin?
|
||||
Der Kern des Spiels. Funktionen, ohne die ein Eressea-Spiel nicht existieren kann. Zum Beispiel Kampfsystem, Magiesystem, item-typen (aber möglichst wenige items). Je allgemeiner gehalten der Code ist, desto weniger muß in common, desto mehr kann in "pluggable" Modulen untergebracht werden.
|
||||
Bei Code im Kern des Spiels sollte man beachten, das eine Abfrage auf einen konkreten item-typ immer zu einer Abhängigkeit mit Code führt, der eigentlich nicht dem Kern zuzurechnen ist. Wenn im Kampf z.B. eine Spezialwaffe erfragt wird, dann kann man kein Eressea-Spiel erzeugen, ohne diese Waffe mit zu linken, selbst wenn man sie nicht benutzt. Besser ist es in diesem Fall, wiederverwendbare attribute oder itemtype-flags zu benutzen. Analog gilt das für alle anderen typen: rassen, gebäude, schiffe, Regionstypen, Zauber.
|
||||
2. Beispiele:
|
||||
battle, economy, magic (vormals newmagic), item (allerdings ohne konkret items zu enthalten), build, building, ship
|
||||
src/common/gamecode
|
||||
1. Was ist hier drin?
|
||||
Code, der nur die Auswertung und den Ablauf betrifft, aber keine statischen Tools wie z.B. den Mapper.
|
||||
2. Beispiele:
|
||||
Hier ist die Ökonomie drin, Zufallsereignisse, Reportgenerierung.
|
||||
src/common/modules
|
||||
1. Was ist hier drin?
|
||||
"Pluggable" Module, wie Questen, Spezial-Planes, Events. Alles, was dem Spiel Leben einhaucht, ohne im Kern verankert zu sein.
|
||||
2. Beispiele:
|
||||
arena, xmas2000, museum, score (?).
|
||||
3. Style
|
||||
Ein Modul sollte aus main.c heraus initialisiert werden können. Ideal ist, wenn ein Aufruf von init_<module>() genügt, um es zu aktivieren. Das sorgt z.B. beim Weihnachtsmann-Modul für die Erzeugung der Plane und der Units, der Registrierung der nötigen Items und Attribute, und mehr muß nicht getan werden.
|
||||
Darf keine Funktionen aus gamecode() benutzen, oder sollte selber im gamecode landen.
|
||||
src/triggers
|
||||
src/items
|
||||
src/spells
|
||||
|
||||
src/util
|
||||
1. Was ist hier drin?
|
||||
Hier drin steckt Code, der nicht nur für Eressea zu gebrauchen ist. Wann immer möglich, sollte man versuchen, Code hier unterzubringen. Code in diesem Verzeichnis verwendet config.h, aber unter keinen Umständen eressea.h oder anderen code aus src/common.
|
||||
2. Beispiele:
|
||||
attrib, event, base36, rand
|
||||
src/common
|
||||
1. Was ist hier drin?
|
||||
Der Kern des Spiels. Funktionen, ohne die ein Eressea-Spiel nicht existieren kann. Zum Beispiel Kampfsystem, Magiesystem, item-typen (aber möglichst wenige items). Je allgemeiner gehalten der Code ist, desto weniger muß in common, desto mehr kann in "pluggable" Modulen untergebracht werden.
|
||||
Bei Code im Kern des Spiels sollte man beachten, das eine Abfrage auf einen konkreten item-typ immer zu einer Abhängigkeit mit Code führt, der eigentlich nicht dem Kern zuzurechnen ist. Wenn im Kampf z.B. eine Spezialwaffe erfragt wird, dann kann man kein Eressea-Spiel erzeugen, ohne diese Waffe mit zu linken, selbst wenn man sie nicht benutzt. Besser ist es in diesem Fall, wiederverwendbare attribute oder itemtype-flags zu benutzen. Analog gilt das für alle anderen typen: rassen, gebäude, schiffe, Regionstypen, Zauber.
|
||||
2. Beispiele:
|
||||
battle, economy, magic (vormals newmagic), item (allerdings ohne konkret items zu enthalten), build, building, ship
|
||||
src/common/gamecode
|
||||
1. Was ist hier drin?
|
||||
Code, der nur die Auswertung und den Ablauf betrifft, aber keine statischen Tools wie z.B. den Mapper.
|
||||
2. Beispiele:
|
||||
Hier ist die Ökonomie drin, Zufallsereignisse, Reportgenerierung.
|
||||
src/common/modules
|
||||
1. Was ist hier drin?
|
||||
"Pluggable" Module, wie Questen, Spezial-Planes, Events. Alles, was dem Spiel Leben einhaucht, ohne im Kern verankert zu sein.
|
||||
2. Beispiele:
|
||||
arena, xmas2000, museum, score (?).
|
||||
3. Style
|
||||
Ein Modul sollte aus main.c heraus initialisiert werden können. Ideal ist, wenn ein Aufruf von init_<module>() genügt, um es zu aktivieren. Das sorgt z.B. beim Weihnachtsmann-Modul für die Erzeugung der Plane und der Units, der Registrierung der nötigen Items und Attribute, und mehr muß nicht getan werden.
|
||||
Darf keine Funktionen aus gamecode() benutzen, oder sollte selber im gamecode landen.
|
||||
src/triggers
|
||||
src/items
|
||||
src/spells
|
||||
|
||||
|
|
|
@ -1,185 +1,185 @@
|
|||
Stufe, Name, Kosten, Auswirkung
|
||||
Kosten: *L = pro Level, P = Permanente Aura, M = Materialien (zB Holz),
|
||||
B = Bauern, $ = Silber, H = Hitpoints
|
||||
(K) = Kampfzauber, (+K) = Prekampfzauber, (K+) = Postkampfzauber
|
||||
|
||||
|
||||
Druide/Gwyrrd (38 Sprüche):
|
||||
---------------------------
|
||||
1 Segen der Erde 1*L Bauern verdienen 1 Silber mehr
|
||||
1 Viehheilung 1*L Magier verdient 50$*L
|
||||
1 Erschaffe Steingolems 2*L,M Magische Strassen/Burgenbauer
|
||||
2 Erschaffe Eisengolems 2*L,M Magische Rüstungsbauer
|
||||
2 Hainzauber 2*L,$ Erschafft Bäume
|
||||
3 Rostregen 2*L Vernichtet Eisenwaffen
|
||||
3 Firuns Fell 2*L Insekten können auf Gletscher
|
||||
3 Hagel (K) 1*L verursacht leichten Schaden
|
||||
3 Bergwächter 3*L Verhindert Eisenabbau
|
||||
4 Magischer Pfad 1*L,M Magische Strasse
|
||||
4 Windschild (+K) 2*L behindert Schützen
|
||||
4 B... Wasserelementar 1*L Schiffe +1 Bewegung und keine Abdrift
|
||||
5 Heilung (K+) 1*L heilt bis zu 11 Personen pro Stufe
|
||||
5 Wirbelwind (+K) 15 behindert alle Schützen zu 50%
|
||||
5 Astralschutzgeister (+K) 5*L behindert Kampfzauber
|
||||
5 E... magischen Kräuterb. 30,1P,M Artefakt
|
||||
6 Meditation 2 überträgt Aura
|
||||
6 B... einen Erdelementar 25,M Beschädigt alle Gebäude einer Region
|
||||
6 B... Sturmelementar 6*L verdoppelt Schiffsbewegung
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Heimstein 50,1P verbessert Burg dauerhaft
|
||||
7 Wolfsgeheul (+K) 2*L ruft Wölfe für den Kampf
|
||||
8 Blick des Basilisken (K) 1*L entfernt Gegner aus Kampf
|
||||
8 Starkes Tor und ... (+K) 2*L verbessert Schutz der Burg
|
||||
8 Geister bannen 6*L Antimagie
|
||||
9 Weg der Bäume 3*L Stufe*5 GE aus Wald in Astralebene
|
||||
9 Sog des Lebens 2*L Stufe*5 GE aus Astralebene in Wald
|
||||
9 Heiliger Boden 80,3P
|
||||
10 Erwecke Ents 6*L Erschafft Einheit
|
||||
10 Vertrauten binden 100,5P Vertrauter
|
||||
11 Segne Steinkreis 350,5P Wandelt Steinkreis zum gesegneten St.
|
||||
12 Rindenhaut (+K) 4*L Verbessert Rüstung
|
||||
13 B... Hitzeelementar 600 halbiert Fruchtbarkeit der Region
|
||||
14 Nebel der Verwirrung 8*L Bewegung wird zufällig (nur Wald+Ozean)
|
||||
15 Mahlstrom 200,M Ozeanfeld beschädigt Schiffe schwer
|
||||
16 Wurzeln der Magie 250,10P,M Wald wird permanent Mallornwald
|
||||
17 T... die Ebene der Hitze 800 stärker als L13, kann Region wandeln
|
||||
|
||||
|
||||
Chaos/Draig (27 Sprüche):
|
||||
-------------------------
|
||||
1 Verwünschung 1*L nur Showeffekt
|
||||
1 Kleine Flüche 1*L Magier verdient 50$*L
|
||||
2 Feuerball (K) 1*L Schaden
|
||||
3 Gabe des Chaos 2*L Magicboost
|
||||
4 Mächte des Todes 5*L Erschafft Untote
|
||||
5 Blutrausch (+K) 5*L,B Verbessert Kampfkraft
|
||||
5 Chaosfluch 4*L behindert Zauberer
|
||||
6 Rosthauch (K) 2*L zerstört Eisenwaffen
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Machtübertragung 2 überträgt Aura
|
||||
7 Feuerwand 6*L Wall, macht Schaden
|
||||
7 Fluch der Pestilenz 30,B erzeugt Pest
|
||||
8 Wahnsinn des Krieges (+K) 3*L,B verwirbelt gegnerische Reihen
|
||||
8 Beschwöre Schattendämonen 3*L erzeugt Einheit
|
||||
9 E... der Trollstärke 20,1P Artefakt
|
||||
9 Astraler Riss 35,M Magier der Region verlieren Aura
|
||||
9 Astrales Chaos (+K) 6*L behindert Kampfzauber
|
||||
10 Feuerteufel 50,M vernichtet Wälder
|
||||
10 Pentagramm 10*L Antimagie
|
||||
10 Unheilige Kraft 8*L,M Transformiert Untote
|
||||
11 Todeswolke 40,H alle Personen der Region verlieren HP
|
||||
11 Drachenruf 80,M lockt Drachen an
|
||||
12 Beschwöre Schattenmeister 7*L erzeugt Einheit
|
||||
12 E... ein Flammenschwert 150,M Artefakt
|
||||
13 Vertrauten rufen 100,5P Vertrauter
|
||||
14 Chaossog 150,B nächste Runde Tor zur Astralebene
|
||||
|
||||
|
||||
Traum/Illaun (27 Sprüche):
|
||||
--------------------------
|
||||
1 Traumsenden 1*L nur Showeffekt
|
||||
1 Wahrsagen 1*L Magier verdient 50$*L
|
||||
1 Schattenritter (+K) 1*L Illusionen, fangen Angriffe ab
|
||||
2 Grauen der Schlacht (+K) 1*L verleitet Gegner zur Flucht
|
||||
2 Seelenfrieden 3*L,M reduziert deathcount der Region
|
||||
3 Traumschlößchen 1*L Illusion einer Burg
|
||||
3 Traum der Magie 2 Auratransfer
|
||||
3 Gestaltwandlung 1*L Einheit erscheint als andere Rasse
|
||||
4 Traumlesen 8 Magier erhält Regionsbericht
|
||||
4 Schwere Glieder (+K) 4*L -2 Def, 50% Chance dass keine Att
|
||||
5 Wiederbelebung (K+) 1*L holt Tote zurück
|
||||
5 Traumbilder analysieren 5*L analysiert Sprüche auf Einheiten
|
||||
6 Schlechter Schlaf 18 vermindert Lernrate in einer Region
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Schlaf (K) 1*L -2 Def, kein Att, solange bis getroffen
|
||||
7 Irrlichter 2*L Bewegung wird zufällig?
|
||||
7 Traumdeuten 20 spioniert Einheit aus
|
||||
8 Schöne Träume 8*L zeitweilig Bonus auf alle Talente
|
||||
8 Traumbilder entwirren 6*L Antimagie
|
||||
9 Vertrauten rufen 100,5P Vertrauter
|
||||
9 Seelenkopie 100,20P+ Reserveklon
|
||||
10 Schlechte Träume 9*L zeitweilig -L/4 Talentstufen
|
||||
11 Tod des Geistes (K) 2*L vermindert Talente, töten bei 0 Tagen
|
||||
12 Süße Träume 30 Vermehrung wie bei Orks
|
||||
14 Erschaffe ein Traumauge 10P,M Artefakt
|
||||
15 Alp 350,5P,M Monster, sucht Opfer => -2 auf Talente
|
||||
16 Schleier der Verwirrung 7*L mehrere Regionen: Bewegung wird zufällig
|
||||
|
||||
|
||||
Barde/Cerddor (33 Sprüche):
|
||||
---------------------------
|
||||
1 Friedenslied (+K) 2 Magier kann vor Angriff fliehen
|
||||
1 Gaukelleien 1*L Magier verdient 50$*L
|
||||
2 Lied der Heilung (K+) 1*L heilt Verwundete
|
||||
2 Hohes Lied der Gaukelei 2*L Unterhaltungsmaximum zeitweilig doppelt
|
||||
3 Regentanz 1*L Bauern verdienen 1 Silber mehr
|
||||
3 Gesang der Furcht (K) 1*L Gegner versuchen zu fliehen
|
||||
4 Gesang des Werbens 2*L rekrutiert Bauern
|
||||
4 Gesang der Verwirrung (+K) 2*L verwirbelt gegnerische Reihen
|
||||
4 Plappermaul 10 spioniert Einheit aus
|
||||
5 Heldengesang (+K) 2*L Krieger widerstehen einigen Effekten
|
||||
5 Gesang des Auratransfers 2 überträgt Aura
|
||||
5 G... Lebens analysieren 10 analysiert Zauber auf Einheit
|
||||
5 Bannlied (+K) 5*L behindert Kampfzauber
|
||||
6 Monster friedlich stimmen 15 verhindert Monsterangriffe
|
||||
6 Lied der Verführung 12 Einheit schenkt Magier 50% Besitz
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Schaler Wein 4*L,M,$ Opfer vergißt bis 60 Talenttage
|
||||
7 Aushorchen 4,$ Magier erhält Regionsbericht
|
||||
7 Kriegsgesang (+K) 5*L verbessert Kampfkraft
|
||||
8 Gesang der Angst 5*L Malus auf Att und Def
|
||||
8 L... Ortes analysieren 3*L analysiert Zauber auf Objekten/Regionen
|
||||
8 Lebenslied festigen 5*L Antimagie
|
||||
9 Ritual der Aufnahme 3*L,1P*L L Personen können Partei wechseln
|
||||
9 Vertrauten rufen 100,5P Vertrauter
|
||||
10 Mob aufwiegeln 4*L Erzeugt Einheit
|
||||
10 Gesang des wachen Geistes 2*L verbessert Magieresistenz in Region
|
||||
11 Gesang der Melancholie 40 kein Unterhaltunssilber verfügbar
|
||||
11 Miriams flinke Finger 20,1P,$ Artefakt
|
||||
12 G... schwachen Geistes 2*L vermindert Magieresistenz in Region
|
||||
12 G... der Friedfertigkeit 20*L verhindert Kämpfe
|
||||
13 Gesang der Versklavung 40 Opfer wechselt zeitweilig Partei
|
||||
15 Aufruhr beschwichtigen 30 Löst Mob (L10) auf
|
||||
|
||||
|
||||
Astral/Tybied (32 Sprüche):
|
||||
---------------------------
|
||||
1 Magie analysieren 1*L analysiert Zauber
|
||||
1 Schleieraura 1*L verbirgt Ausrüstung einer Einheit
|
||||
1 Wunderdoktor 1*L Magier verdient 50$*L
|
||||
2 Schutz vor Magie (+K) 3*L behindert Kampfzauber
|
||||
2 Astraler Blick 1*L sieht Einheiten in Astralebene
|
||||
3 Schutzzauber 5*L verbessert Magieresistenz einer Einheit
|
||||
3 Beute bewahren (K+) 1*L vermindert Zerstörung von Gegenständen
|
||||
4 Astraler Weg 2*L schiebt (L-3)*15 GE in Astralebene
|
||||
4 Astraler Ausgang 2*L schiebt (L-3)*15 GE in Realität
|
||||
5 Auratransfer 1 transferiert Aura, auch andere Gebiete
|
||||
5 Schockwelle (K) 1*L verhindert nächste Attacke
|
||||
5 Astrale Schwächezone 3*L Antimagiezone
|
||||
5 E... des wahren Sehens 50,$ Artefakt
|
||||
6 Astraler Ruf 2*L zieht (L-3)*15 GE in Astralebene
|
||||
6 Ruf der Realität 2*L zieht (L-3)*15 GE in Realität
|
||||
6 Stehle Aura 2*L entzieht anderem Magier Aura
|
||||
6 Luftschiff 10,M läßt Boot/Langboot fliegen
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 E... Antimagiekristall 50,$ Item, das Antimagiezone erzeugt
|
||||
7 Magiefresser 3*L Antimagie
|
||||
8 Runen des Schutzes 20 +20% Magieresistenz bei Burgen/Schiffen
|
||||
8 Schild des Fisches (+K) 4*L vermindert Schaden
|
||||
9 Beschleunigung (+K) 5*L verdoppelt Attacken
|
||||
9 E... einen Ring der Macht 100,$ Artefakt
|
||||
10 Blick in die Realität 40 sieht Region aus Astralebene
|
||||
10 E... Negativen Gewichts 30,1P,$ Artefakt
|
||||
11 Zeitdehnung 5*L Doppelte Bewegung und Angriffe
|
||||
12 Rüstschild (+K) 4*L verbessert Rüstung
|
||||
12 Vertrauten rufen 100,5P Vertrauter
|
||||
13 Belebtes Gestein 10,5P,M Versetzt Burg samt Besatzung
|
||||
14 Störe Astrale Integrität 140
|
||||
15 Opfere Kraft 100 transferiert permanente Aura
|
||||
|
||||
|
||||
|
||||
Stufe, Name, Kosten, Auswirkung
|
||||
Kosten: *L = pro Level, P = Permanente Aura, M = Materialien (zB Holz),
|
||||
B = Bauern, $ = Silber, H = Hitpoints
|
||||
(K) = Kampfzauber, (+K) = Prekampfzauber, (K+) = Postkampfzauber
|
||||
|
||||
|
||||
Druide/Gwyrrd (38 Sprüche):
|
||||
---------------------------
|
||||
1 Segen der Erde 1*L Bauern verdienen 1 Silber mehr
|
||||
1 Viehheilung 1*L Magier verdient 50$*L
|
||||
1 Erschaffe Steingolems 2*L,M Magische Strassen/Burgenbauer
|
||||
2 Erschaffe Eisengolems 2*L,M Magische Rüstungsbauer
|
||||
2 Hainzauber 2*L,$ Erschafft Bäume
|
||||
3 Rostregen 2*L Vernichtet Eisenwaffen
|
||||
3 Firuns Fell 2*L Insekten können auf Gletscher
|
||||
3 Hagel (K) 1*L verursacht leichten Schaden
|
||||
3 Bergwächter 3*L Verhindert Eisenabbau
|
||||
4 Magischer Pfad 1*L,M Magische Strasse
|
||||
4 Windschild (+K) 2*L behindert Schützen
|
||||
4 B... Wasserelementar 1*L Schiffe +1 Bewegung und keine Abdrift
|
||||
5 Heilung (K+) 1*L heilt bis zu 11 Personen pro Stufe
|
||||
5 Wirbelwind (+K) 15 behindert alle Schützen zu 50%
|
||||
5 Astralschutzgeister (+K) 5*L behindert Kampfzauber
|
||||
5 E... magischen Kräuterb. 30,1P,M Artefakt
|
||||
6 Meditation 2 überträgt Aura
|
||||
6 B... einen Erdelementar 25,M Beschädigt alle Gebäude einer Region
|
||||
6 B... Sturmelementar 6*L verdoppelt Schiffsbewegung
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Heimstein 50,1P verbessert Burg dauerhaft
|
||||
7 Wolfsgeheul (+K) 2*L ruft Wölfe für den Kampf
|
||||
8 Blick des Basilisken (K) 1*L entfernt Gegner aus Kampf
|
||||
8 Starkes Tor und ... (+K) 2*L verbessert Schutz der Burg
|
||||
8 Geister bannen 6*L Antimagie
|
||||
9 Weg der Bäume 3*L Stufe*5 GE aus Wald in Astralebene
|
||||
9 Sog des Lebens 2*L Stufe*5 GE aus Astralebene in Wald
|
||||
9 Heiliger Boden 80,3P
|
||||
10 Erwecke Ents 6*L Erschafft Einheit
|
||||
10 Vertrauten binden 100,5P Vertrauter
|
||||
11 Segne Steinkreis 350,5P Wandelt Steinkreis zum gesegneten St.
|
||||
12 Rindenhaut (+K) 4*L Verbessert Rüstung
|
||||
13 B... Hitzeelementar 600 halbiert Fruchtbarkeit der Region
|
||||
14 Nebel der Verwirrung 8*L Bewegung wird zufällig (nur Wald+Ozean)
|
||||
15 Mahlstrom 200,M Ozeanfeld beschädigt Schiffe schwer
|
||||
16 Wurzeln der Magie 250,10P,M Wald wird permanent Mallornwald
|
||||
17 T... die Ebene der Hitze 800 stärker als L13, kann Region wandeln
|
||||
|
||||
|
||||
Chaos/Draig (27 Sprüche):
|
||||
-------------------------
|
||||
1 Verwünschung 1*L nur Showeffekt
|
||||
1 Kleine Flüche 1*L Magier verdient 50$*L
|
||||
2 Feuerball (K) 1*L Schaden
|
||||
3 Gabe des Chaos 2*L Magicboost
|
||||
4 Mächte des Todes 5*L Erschafft Untote
|
||||
5 Blutrausch (+K) 5*L,B Verbessert Kampfkraft
|
||||
5 Chaosfluch 4*L behindert Zauberer
|
||||
6 Rosthauch (K) 2*L zerstört Eisenwaffen
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Machtübertragung 2 überträgt Aura
|
||||
7 Feuerwand 6*L Wall, macht Schaden
|
||||
7 Fluch der Pestilenz 30,B erzeugt Pest
|
||||
8 Wahnsinn des Krieges (+K) 3*L,B verwirbelt gegnerische Reihen
|
||||
8 Beschwöre Schattendämonen 3*L erzeugt Einheit
|
||||
9 E... der Trollstärke 20,1P Artefakt
|
||||
9 Astraler Riss 35,M Magier der Region verlieren Aura
|
||||
9 Astrales Chaos (+K) 6*L behindert Kampfzauber
|
||||
10 Feuerteufel 50,M vernichtet Wälder
|
||||
10 Pentagramm 10*L Antimagie
|
||||
10 Unheilige Kraft 8*L,M Transformiert Untote
|
||||
11 Todeswolke 40,H alle Personen der Region verlieren HP
|
||||
11 Drachenruf 80,M lockt Drachen an
|
||||
12 Beschwöre Schattenmeister 7*L erzeugt Einheit
|
||||
12 E... ein Flammenschwert 150,M Artefakt
|
||||
13 Vertrauten rufen 100,5P Vertrauter
|
||||
14 Chaossog 150,B nächste Runde Tor zur Astralebene
|
||||
|
||||
|
||||
Traum/Illaun (27 Sprüche):
|
||||
--------------------------
|
||||
1 Traumsenden 1*L nur Showeffekt
|
||||
1 Wahrsagen 1*L Magier verdient 50$*L
|
||||
1 Schattenritter (+K) 1*L Illusionen, fangen Angriffe ab
|
||||
2 Grauen der Schlacht (+K) 1*L verleitet Gegner zur Flucht
|
||||
2 Seelenfrieden 3*L,M reduziert deathcount der Region
|
||||
3 Traumschlößchen 1*L Illusion einer Burg
|
||||
3 Traum der Magie 2 Auratransfer
|
||||
3 Gestaltwandlung 1*L Einheit erscheint als andere Rasse
|
||||
4 Traumlesen 8 Magier erhält Regionsbericht
|
||||
4 Schwere Glieder (+K) 4*L -2 Def, 50% Chance dass keine Att
|
||||
5 Wiederbelebung (K+) 1*L holt Tote zurück
|
||||
5 Traumbilder analysieren 5*L analysiert Sprüche auf Einheiten
|
||||
6 Schlechter Schlaf 18 vermindert Lernrate in einer Region
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Schlaf (K) 1*L -2 Def, kein Att, solange bis getroffen
|
||||
7 Irrlichter 2*L Bewegung wird zufällig?
|
||||
7 Traumdeuten 20 spioniert Einheit aus
|
||||
8 Schöne Träume 8*L zeitweilig Bonus auf alle Talente
|
||||
8 Traumbilder entwirren 6*L Antimagie
|
||||
9 Vertrauten rufen 100,5P Vertrauter
|
||||
9 Seelenkopie 100,20P+ Reserveklon
|
||||
10 Schlechte Träume 9*L zeitweilig -L/4 Talentstufen
|
||||
11 Tod des Geistes (K) 2*L vermindert Talente, töten bei 0 Tagen
|
||||
12 Süße Träume 30 Vermehrung wie bei Orks
|
||||
14 Erschaffe ein Traumauge 10P,M Artefakt
|
||||
15 Alp 350,5P,M Monster, sucht Opfer => -2 auf Talente
|
||||
16 Schleier der Verwirrung 7*L mehrere Regionen: Bewegung wird zufällig
|
||||
|
||||
|
||||
Barde/Cerddor (33 Sprüche):
|
||||
---------------------------
|
||||
1 Friedenslied (+K) 2 Magier kann vor Angriff fliehen
|
||||
1 Gaukelleien 1*L Magier verdient 50$*L
|
||||
2 Lied der Heilung (K+) 1*L heilt Verwundete
|
||||
2 Hohes Lied der Gaukelei 2*L Unterhaltungsmaximum zeitweilig doppelt
|
||||
3 Regentanz 1*L Bauern verdienen 1 Silber mehr
|
||||
3 Gesang der Furcht (K) 1*L Gegner versuchen zu fliehen
|
||||
4 Gesang des Werbens 2*L rekrutiert Bauern
|
||||
4 Gesang der Verwirrung (+K) 2*L verwirbelt gegnerische Reihen
|
||||
4 Plappermaul 10 spioniert Einheit aus
|
||||
5 Heldengesang (+K) 2*L Krieger widerstehen einigen Effekten
|
||||
5 Gesang des Auratransfers 2 überträgt Aura
|
||||
5 G... Lebens analysieren 10 analysiert Zauber auf Einheit
|
||||
5 Bannlied (+K) 5*L behindert Kampfzauber
|
||||
6 Monster friedlich stimmen 15 verhindert Monsterangriffe
|
||||
6 Lied der Verführung 12 Einheit schenkt Magier 50% Besitz
|
||||
6 E... des wahren Sehens 50,$ Artefakt
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 Schaler Wein 4*L,M,$ Opfer vergißt bis 60 Talenttage
|
||||
7 Aushorchen 4,$ Magier erhält Regionsbericht
|
||||
7 Kriegsgesang (+K) 5*L verbessert Kampfkraft
|
||||
8 Gesang der Angst 5*L Malus auf Att und Def
|
||||
8 L... Ortes analysieren 3*L analysiert Zauber auf Objekten/Regionen
|
||||
8 Lebenslied festigen 5*L Antimagie
|
||||
9 Ritual der Aufnahme 3*L,1P*L L Personen können Partei wechseln
|
||||
9 Vertrauten rufen 100,5P Vertrauter
|
||||
10 Mob aufwiegeln 4*L Erzeugt Einheit
|
||||
10 Gesang des wachen Geistes 2*L verbessert Magieresistenz in Region
|
||||
11 Gesang der Melancholie 40 kein Unterhaltunssilber verfügbar
|
||||
11 Miriams flinke Finger 20,1P,$ Artefakt
|
||||
12 G... schwachen Geistes 2*L vermindert Magieresistenz in Region
|
||||
12 G... der Friedfertigkeit 20*L verhindert Kämpfe
|
||||
13 Gesang der Versklavung 40 Opfer wechselt zeitweilig Partei
|
||||
15 Aufruhr beschwichtigen 30 Löst Mob (L10) auf
|
||||
|
||||
|
||||
Astral/Tybied (32 Sprüche):
|
||||
---------------------------
|
||||
1 Magie analysieren 1*L analysiert Zauber
|
||||
1 Schleieraura 1*L verbirgt Ausrüstung einer Einheit
|
||||
1 Wunderdoktor 1*L Magier verdient 50$*L
|
||||
2 Schutz vor Magie (+K) 3*L behindert Kampfzauber
|
||||
2 Astraler Blick 1*L sieht Einheiten in Astralebene
|
||||
3 Schutzzauber 5*L verbessert Magieresistenz einer Einheit
|
||||
3 Beute bewahren (K+) 1*L vermindert Zerstörung von Gegenständen
|
||||
4 Astraler Weg 2*L schiebt (L-3)*15 GE in Astralebene
|
||||
4 Astraler Ausgang 2*L schiebt (L-3)*15 GE in Realität
|
||||
5 Auratransfer 1 transferiert Aura, auch andere Gebiete
|
||||
5 Schockwelle (K) 1*L verhindert nächste Attacke
|
||||
5 Astrale Schwächezone 3*L Antimagiezone
|
||||
5 E... des wahren Sehens 50,$ Artefakt
|
||||
6 Astraler Ruf 2*L zieht (L-3)*15 GE in Astralebene
|
||||
6 Ruf der Realität 2*L zieht (L-3)*15 GE in Realität
|
||||
6 Stehle Aura 2*L entzieht anderem Magier Aura
|
||||
6 Luftschiff 10,M läßt Boot/Langboot fliegen
|
||||
6 E... der Unsichtbarkeit 50,$ Artefakt
|
||||
7 E... Antimagiekristall 50,$ Item, das Antimagiezone erzeugt
|
||||
7 Magiefresser 3*L Antimagie
|
||||
8 Runen des Schutzes 20 +20% Magieresistenz bei Burgen/Schiffen
|
||||
8 Schild des Fisches (+K) 4*L vermindert Schaden
|
||||
9 Beschleunigung (+K) 5*L verdoppelt Attacken
|
||||
9 E... einen Ring der Macht 100,$ Artefakt
|
||||
10 Blick in die Realität 40 sieht Region aus Astralebene
|
||||
10 E... Negativen Gewichts 30,1P,$ Artefakt
|
||||
11 Zeitdehnung 5*L Doppelte Bewegung und Angriffe
|
||||
12 Rüstschild (+K) 4*L verbessert Rüstung
|
||||
12 Vertrauten rufen 100,5P Vertrauter
|
||||
13 Belebtes Gestein 10,5P,M Versetzt Burg samt Besatzung
|
||||
14 Störe Astrale Integrität 140
|
||||
15 Opfere Kraft 100 transferiert permanente Aura
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,84 +1,84 @@
|
|||
|
||||
Elfen
|
||||
-----
|
||||
|
||||
Waldelfen
|
||||
Hochelfen
|
||||
Grauelfen
|
||||
Meerelfen
|
||||
Auelfen
|
||||
Dunkelelfen
|
||||
Sylphen
|
||||
|
||||
|
||||
Halblinge
|
||||
---------
|
||||
|
||||
Kender
|
||||
|
||||
|
||||
Meermenschen
|
||||
------------
|
||||
|
||||
Nymphen
|
||||
Meervolk
|
||||
Echsen
|
||||
|
||||
|
||||
Zentauren
|
||||
---------
|
||||
|
||||
Satyre
|
||||
|
||||
|
||||
Zwerge
|
||||
------
|
||||
|
||||
Duergar
|
||||
|
||||
|
||||
Katzen
|
||||
------
|
||||
|
||||
Tiger
|
||||
Löwen
|
||||
Panter
|
||||
Wolf
|
||||
Rakshasa
|
||||
|
||||
|
||||
|
||||
Trolle
|
||||
------
|
||||
|
||||
Olog-Hai
|
||||
Riesen
|
||||
Oger
|
||||
|
||||
Orks
|
||||
----
|
||||
|
||||
Uruks
|
||||
Gnolle
|
||||
Hobgoblin
|
||||
Troglodyte
|
||||
|
||||
|
||||
Insekten
|
||||
--------
|
||||
|
||||
|
||||
Dämonen
|
||||
-------
|
||||
|
||||
Teufel
|
||||
|
||||
|
||||
|
||||
Goblins
|
||||
-------
|
||||
|
||||
Kobolde
|
||||
Gnome
|
||||
Wichtel
|
||||
|
||||
|
||||
Elfen
|
||||
-----
|
||||
|
||||
Waldelfen
|
||||
Hochelfen
|
||||
Grauelfen
|
||||
Meerelfen
|
||||
Auelfen
|
||||
Dunkelelfen
|
||||
Sylphen
|
||||
|
||||
|
||||
Halblinge
|
||||
---------
|
||||
|
||||
Kender
|
||||
|
||||
|
||||
Meermenschen
|
||||
------------
|
||||
|
||||
Nymphen
|
||||
Meervolk
|
||||
Echsen
|
||||
|
||||
|
||||
Zentauren
|
||||
---------
|
||||
|
||||
Satyre
|
||||
|
||||
|
||||
Zwerge
|
||||
------
|
||||
|
||||
Duergar
|
||||
|
||||
|
||||
Katzen
|
||||
------
|
||||
|
||||
Tiger
|
||||
Löwen
|
||||
Panter
|
||||
Wolf
|
||||
Rakshasa
|
||||
|
||||
|
||||
|
||||
Trolle
|
||||
------
|
||||
|
||||
Olog-Hai
|
||||
Riesen
|
||||
Oger
|
||||
|
||||
Orks
|
||||
----
|
||||
|
||||
Uruks
|
||||
Gnolle
|
||||
Hobgoblin
|
||||
Troglodyte
|
||||
|
||||
|
||||
Insekten
|
||||
--------
|
||||
|
||||
|
||||
Dämonen
|
||||
-------
|
||||
|
||||
Teufel
|
||||
|
||||
|
||||
|
||||
Goblins
|
||||
-------
|
||||
|
||||
Kobolde
|
||||
Gnome
|
||||
Wichtel
|
||||
|
||||
|
|
478
doc/todo.txt
478
doc/todo.txt
|
@ -1,239 +1,239 @@
|
|||
TODO, FEATURES, usw:
|
||||
|
||||
- alte Artefakte sollten auch permanente Aura kosten
|
||||
|
||||
- Traumauge auf 5 PA senken.
|
||||
|
||||
- news.silly:
|
||||
- Statistik der Regionen mit den meisten Gräbern
|
||||
- Wahl zur unbeliebtesten Region der Welt (Wo Bauern am wenigsten gern sein
|
||||
wollen).
|
||||
|
||||
- NEW_ITEMS:
|
||||
- SILVERWEIGHT, silber nicth doppelt berechnen.
|
||||
|
||||
|
||||
- Monster sollten die Runde nach dem Auftauchen nicht angreifen können.
|
||||
|
||||
- Alchemie: Mehr als einen Trank/Runde brauen
|
||||
Tränke aufwerte/billiger machen
|
||||
|
||||
- items, die man selber benennen kann.
|
||||
namen werden reserviert für eine partei, jede partei nur endlich viele.
|
||||
derartige items wiegen nichts, können frei gehandelt werden
|
||||
spezielle option, um solche items an beliebige einheiten zu übergeben
|
||||
(amulett des treffens, u.ä.)
|
||||
|
||||
- Tränke aufwerten,
|
||||
|
||||
- Gebäude für Dämonen?
|
||||
|
||||
- Parteiwissen
|
||||
|
||||
- Mails "von Einheiten an Einheiten".
|
||||
|
||||
- Neue Schiffstypen
|
||||
|
||||
- Meditation / Trance?
|
||||
langer Befehl, bringt doppelte Regeneration, braucht Heiligen Hain
|
||||
oder Magierturm?
|
||||
|
||||
- Linear Stufenabhängige Zauber ausbauen, ist wohl zu verwirrend, das
|
||||
ein Zauber Stufenabhängig ist aber nicht in der Stufe variiert werden
|
||||
kann.
|
||||
|
||||
- parteigetarnte alliierte angreifbar machen. siehe mail an e-kom, enno, 29.8.00
|
||||
|
||||
- Anmeldungen direkt in den mapper integrieren
|
||||
|
||||
+ HELFE-Gruppen
|
||||
|
||||
|
||||
- Wiederanmeldungen im Wochenbericht von Erstanmeldungen trennen
|
||||
|
||||
- Nichtmeermenschen Piraterie einfacher machen. (20 Lerntage auf See?
|
||||
Geringer Arbeitslohn?)
|
||||
|
||||
- battle.c: evtl. kann man sich b->fighters sparen?
|
||||
|
||||
- struct building: ein paar der variablen können auch attribute sein, siehe header
|
||||
|
||||
+ battle.c: b->see_matrix = calloc((max_fac_no+1), sizeof(boolean *));
|
||||
(enno) die see_matrix ist als speichermethode ziemlich ineffizient,
|
||||
da es eine sparse matrix ist. besser so machen wie in cansee()
|
||||
|
||||
- battle.c: Drüber nachdenken, ob struct battle wirklich dynamisch angelegt werden sollte.
|
||||
(enno) nein, eigentlich sollte sie das nicht...
|
||||
|
||||
- mehr Geländeunterschiede. Vorschläge:
|
||||
- Sumpf: bewegung -1
|
||||
|
||||
+ potion effects werden bei transfermen nicht skaliert.
|
||||
spätestens im item-source wird das gefixt.
|
||||
|
||||
- Durch übergeben kann man Silber vor Beklaue schützen
|
||||
|
||||
- Botschaft an Einheit <nr> gibt als Meldung nur
|
||||
'Eine Botschaft von xyz: "<nr>"'
|
||||
|
||||
- Schiffeversenken gibt kaputte Meldung
|
||||
Cef'az (c142) in Dór'Aglar (18,-16) versenkt die X~Lc^H~@~[c^H^X~Gc^Hm
|
||||
(17).
|
||||
(Das Schiff war die Cir'mor (1142), Langboot)
|
||||
|
||||
- Monsterauseinanderlaufen klappt nicht.
|
||||
|
||||
+ cansee() fehlt in vielen Zaubern.
|
||||
|
||||
+ parser hat neuerdings ein umlautproblem (unter windows) (Öl->l)
|
||||
|
||||
+ gräber verwittern
|
||||
|
||||
- kampfzauber im cr anzeigen.
|
||||
|
||||
- umlautfix fixen.
|
||||
|
||||
+ Frubilaszat (Lhmc) findet 0 Blasenmorcheln.
|
||||
|
||||
+ schiffsfix fixen.
|
||||
|
||||
+ handel vereinfachen.
|
||||
|
||||
? Durch Fahre/Transportiere können Nichtschwimmer/Nichtflieger über
|
||||
Meerengen, wenn ein Schwimmer/Flieger sie transportiert. Rast auf
|
||||
dem Meer ist für sie aber nicht möglich. Evt. kann man da tricksen,
|
||||
muß überprüft werden.
|
||||
|
||||
- Transportkapazität sollte in race[].
|
||||
|
||||
+ Lehre-Meldungen:
|
||||
skill-Nummern werden nirgends definiert.
|
||||
(enno) da muß eine liste her, in einem rules.cr
|
||||
(enno) oder besser, wir geben die namen aus.
|
||||
|
||||
- Fehler-beschreibungen sind inkonsistent:
|
||||
> "Dusei-Endlager (cawk) ist mindestens gleich gut wie wir.";error
|
||||
aber
|
||||
> 65;errno
|
||||
(statt "Die Lernkosten können nicht bezahlt werden")
|
||||
|
||||
- Unterhalt-Zahlungen:
|
||||
Es fehlt Unterscheidung zwischen Bezahlung und nicht-bezahlung,
|
||||
sowie der Betrag.
|
||||
(enno) ja, ist schwer, wegen der komplexen message.
|
||||
|
||||
+ Luxusgut-Ein-/Verkauf:
|
||||
Warum auf 2 Messages aufspalten ?
|
||||
(enno) warum nicht.
|
||||
(corwin) Weil nur noch ne uninteressante Message mehr?
|
||||
|
||||
? casualties-Messages nicht definiert. (Was soll die machen?)
|
||||
(enno)
|
||||
- Die sollen in render.c eine Spezialbehandlung bekommen.
|
||||
+ Quickfix: Eine einfache Ausgabe für den NR.
|
||||
|
||||
+ hilfen für ehmv/vorlage im CR (NUMMER, TEMP)
|
||||
|
||||
- Werte mit 0 wieder in den CR aufnehmen (angefangen)
|
||||
|
||||
+ lerntage -> lernpunkte (doku)
|
||||
|
||||
|
||||
- Eine Konstruktion der Form
|
||||
|
||||
new_message(...,"%s:bla",buf) funktioniert nicht. Es werden
|
||||
Nonsens-Strings ausgegeben:
|
||||
|
||||
Nummer 5r94 (5r94) in Syvanrylfed (4,4) produziert 85 Schwerter aus
|
||||
Optionen: AUSWERTUNG ZUGVORLAGE SILBERPOOL STATISTIK MERIAN ADRESSEN
|
||||
|
||||
Wird da evt. nur der Zeiger auf Buf gespeichert? Oha, dann haben
|
||||
wir bei vielen Messages ein Problem.
|
||||
|
||||
-> (enno) stimmt. Der übergebene String darf nicht mehr verändert werden,
|
||||
strdup() ist dein freund. Um das anders zu machen, könnte man in
|
||||
new_message() einstrdup() machen, wenn der typ %s gefuden wird.
|
||||
|
||||
-> strings sollten allerdings eh selten sein, da ja meist locale-dependent.
|
||||
ausnahmen sind eigentlich nur namen.
|
||||
|
||||
-> passiert bei allen Zauberfehlermeldungen
|
||||
|
||||
- Einordnung der Messages klappt scheinbar nicht, es stehen auch
|
||||
Produktionsmessages unter Meldungen und Fehler.
|
||||
|
||||
-> Die Einordnung ist erst später dazugekommen, und wird noch kaum
|
||||
irgendwo benutzt
|
||||
|
||||
+ Unterscheidung unitid(mage), "Jemand" in der Ausgabe ist z.B.
|
||||
beim Zauber Erwecke Ents fehlerhaft. (Die zaubernde Partei bekommt
|
||||
ein 'Jemand ...' in den Regionsmessages.) Fehler wohl erst beim
|
||||
Rendering: v_mage_de bekommt i=0 obwohl bei allen Erzeugern ein
|
||||
mage angegeben wird.
|
||||
(katja) scheint zu funktionieren
|
||||
|
||||
Implementationslücken:
|
||||
|
||||
Es fehlen noch Sprüche für
|
||||
|
||||
- Tybied (20):
|
||||
Stufe 13
|
||||
Artefakte zerstören (ist noch unsinnig, da es keine Artefakte mit
|
||||
mehr als 1 Aura gibt)
|
||||
|
||||
zusätzlich wäre schön:
|
||||
niedrigstufiger Combatspell
|
||||
Stufe 11 Non-Combat
|
||||
Stufe 12 Non-Combat
|
||||
|
||||
|
||||
- Illaun(15):
|
||||
Stufe 1
|
||||
Stufe 13
|
||||
Stufe 14
|
||||
|
||||
Für diese Zauber fehlen noch Ideen
|
||||
|
||||
zusätzlich wäre schön:
|
||||
Stufe 2 Non-Combat
|
||||
Stufe 7 Non-Combat
|
||||
|
||||
|
||||
- Gwyrrd(27):
|
||||
Stufe 11
|
||||
Stufe 12
|
||||
|
||||
Hier sind noch einige nicht weiter ausgearbeitete Zauberideen
|
||||
vorhanden
|
||||
|
||||
- Cerddor(26):
|
||||
Stufe 14
|
||||
|
||||
Hier sind noch einige nicht weiter ausgearbeitete Zauberideen
|
||||
vorhanden, aber alles eher niedrigstufige
|
||||
|
||||
|
||||
- Draig(18):
|
||||
Stufe 1
|
||||
Stufe 13
|
||||
Wahnsinn (Einheit, negativ)
|
||||
|
||||
Hier fehlt nur die Implementation
|
||||
|
||||
zusätzlich wäre schön:
|
||||
Stufe 2 Non-Combat
|
||||
|
||||
Dann gibt es für jedes Gebiet zu jeder Stufe kleiner 15 mindestens einen
|
||||
normalen Spruch.
|
||||
|
||||
|
||||
Kristall des Schutzes
|
||||
Der Kristall erhöht im Kampf die für die Berechnung der
|
||||
Magieresistenz angesetzte Stufe von 500 Personen (wenn
|
||||
Besitzer ein Magier) oder 200 Personen (wenn Besitzer kein
|
||||
Magier) der eigenen Partei (oder, wenn alle Personen der eigenen
|
||||
geschützt sind, von Alliierten) um 25%. Der Besitzer muß kein
|
||||
Magier sein. Implementation über ein Flag, welches vor dem Kampf
|
||||
gesetzt wird. Sollte teuer sein, da Wirkung ziemlich heftig.
|
||||
|
||||
|
||||
TODO, FEATURES, usw:
|
||||
|
||||
- alte Artefakte sollten auch permanente Aura kosten
|
||||
|
||||
- Traumauge auf 5 PA senken.
|
||||
|
||||
- news.silly:
|
||||
- Statistik der Regionen mit den meisten Gräbern
|
||||
- Wahl zur unbeliebtesten Region der Welt (Wo Bauern am wenigsten gern sein
|
||||
wollen).
|
||||
|
||||
- NEW_ITEMS:
|
||||
- SILVERWEIGHT, silber nicth doppelt berechnen.
|
||||
|
||||
|
||||
- Monster sollten die Runde nach dem Auftauchen nicht angreifen können.
|
||||
|
||||
- Alchemie: Mehr als einen Trank/Runde brauen
|
||||
Tränke aufwerte/billiger machen
|
||||
|
||||
- items, die man selber benennen kann.
|
||||
namen werden reserviert für eine partei, jede partei nur endlich viele.
|
||||
derartige items wiegen nichts, können frei gehandelt werden
|
||||
spezielle option, um solche items an beliebige einheiten zu übergeben
|
||||
(amulett des treffens, u.ä.)
|
||||
|
||||
- Tränke aufwerten,
|
||||
|
||||
- Gebäude für Dämonen?
|
||||
|
||||
- Parteiwissen
|
||||
|
||||
- Mails "von Einheiten an Einheiten".
|
||||
|
||||
- Neue Schiffstypen
|
||||
|
||||
- Meditation / Trance?
|
||||
langer Befehl, bringt doppelte Regeneration, braucht Heiligen Hain
|
||||
oder Magierturm?
|
||||
|
||||
- Linear Stufenabhängige Zauber ausbauen, ist wohl zu verwirrend, das
|
||||
ein Zauber Stufenabhängig ist aber nicht in der Stufe variiert werden
|
||||
kann.
|
||||
|
||||
- parteigetarnte alliierte angreifbar machen. siehe mail an e-kom, enno, 29.8.00
|
||||
|
||||
- Anmeldungen direkt in den mapper integrieren
|
||||
|
||||
+ HELFE-Gruppen
|
||||
|
||||
|
||||
- Wiederanmeldungen im Wochenbericht von Erstanmeldungen trennen
|
||||
|
||||
- Nichtmeermenschen Piraterie einfacher machen. (20 Lerntage auf See?
|
||||
Geringer Arbeitslohn?)
|
||||
|
||||
- battle.c: evtl. kann man sich b->fighters sparen?
|
||||
|
||||
- struct building: ein paar der variablen können auch attribute sein, siehe header
|
||||
|
||||
+ battle.c: b->see_matrix = calloc((max_fac_no+1), sizeof(boolean *));
|
||||
(enno) die see_matrix ist als speichermethode ziemlich ineffizient,
|
||||
da es eine sparse matrix ist. besser so machen wie in cansee()
|
||||
|
||||
- battle.c: Drüber nachdenken, ob struct battle wirklich dynamisch angelegt werden sollte.
|
||||
(enno) nein, eigentlich sollte sie das nicht...
|
||||
|
||||
- mehr Geländeunterschiede. Vorschläge:
|
||||
- Sumpf: bewegung -1
|
||||
|
||||
+ potion effects werden bei transfermen nicht skaliert.
|
||||
spätestens im item-source wird das gefixt.
|
||||
|
||||
- Durch übergeben kann man Silber vor Beklaue schützen
|
||||
|
||||
- Botschaft an Einheit <nr> gibt als Meldung nur
|
||||
'Eine Botschaft von xyz: "<nr>"'
|
||||
|
||||
- Schiffeversenken gibt kaputte Meldung
|
||||
Cef'az (c142) in Dór'Aglar (18,-16) versenkt die X~Lc^H~@~[c^H^X~Gc^Hm
|
||||
(17).
|
||||
(Das Schiff war die Cir'mor (1142), Langboot)
|
||||
|
||||
- Monsterauseinanderlaufen klappt nicht.
|
||||
|
||||
+ cansee() fehlt in vielen Zaubern.
|
||||
|
||||
+ parser hat neuerdings ein umlautproblem (unter windows) (Öl->l)
|
||||
|
||||
+ gräber verwittern
|
||||
|
||||
- kampfzauber im cr anzeigen.
|
||||
|
||||
- umlautfix fixen.
|
||||
|
||||
+ Frubilaszat (Lhmc) findet 0 Blasenmorcheln.
|
||||
|
||||
+ schiffsfix fixen.
|
||||
|
||||
+ handel vereinfachen.
|
||||
|
||||
? Durch Fahre/Transportiere können Nichtschwimmer/Nichtflieger über
|
||||
Meerengen, wenn ein Schwimmer/Flieger sie transportiert. Rast auf
|
||||
dem Meer ist für sie aber nicht möglich. Evt. kann man da tricksen,
|
||||
muß überprüft werden.
|
||||
|
||||
- Transportkapazität sollte in race[].
|
||||
|
||||
+ Lehre-Meldungen:
|
||||
skill-Nummern werden nirgends definiert.
|
||||
(enno) da muß eine liste her, in einem rules.cr
|
||||
(enno) oder besser, wir geben die namen aus.
|
||||
|
||||
- Fehler-beschreibungen sind inkonsistent:
|
||||
> "Dusei-Endlager (cawk) ist mindestens gleich gut wie wir.";error
|
||||
aber
|
||||
> 65;errno
|
||||
(statt "Die Lernkosten können nicht bezahlt werden")
|
||||
|
||||
- Unterhalt-Zahlungen:
|
||||
Es fehlt Unterscheidung zwischen Bezahlung und nicht-bezahlung,
|
||||
sowie der Betrag.
|
||||
(enno) ja, ist schwer, wegen der komplexen message.
|
||||
|
||||
+ Luxusgut-Ein-/Verkauf:
|
||||
Warum auf 2 Messages aufspalten ?
|
||||
(enno) warum nicht.
|
||||
(corwin) Weil nur noch ne uninteressante Message mehr?
|
||||
|
||||
? casualties-Messages nicht definiert. (Was soll die machen?)
|
||||
(enno)
|
||||
- Die sollen in render.c eine Spezialbehandlung bekommen.
|
||||
+ Quickfix: Eine einfache Ausgabe für den NR.
|
||||
|
||||
+ hilfen für ehmv/vorlage im CR (NUMMER, TEMP)
|
||||
|
||||
- Werte mit 0 wieder in den CR aufnehmen (angefangen)
|
||||
|
||||
+ lerntage -> lernpunkte (doku)
|
||||
|
||||
|
||||
- Eine Konstruktion der Form
|
||||
|
||||
new_message(...,"%s:bla",buf) funktioniert nicht. Es werden
|
||||
Nonsens-Strings ausgegeben:
|
||||
|
||||
Nummer 5r94 (5r94) in Syvanrylfed (4,4) produziert 85 Schwerter aus
|
||||
Optionen: AUSWERTUNG ZUGVORLAGE SILBERPOOL STATISTIK MERIAN ADRESSEN
|
||||
|
||||
Wird da evt. nur der Zeiger auf Buf gespeichert? Oha, dann haben
|
||||
wir bei vielen Messages ein Problem.
|
||||
|
||||
-> (enno) stimmt. Der übergebene String darf nicht mehr verändert werden,
|
||||
strdup() ist dein freund. Um das anders zu machen, könnte man in
|
||||
new_message() einstrdup() machen, wenn der typ %s gefuden wird.
|
||||
|
||||
-> strings sollten allerdings eh selten sein, da ja meist locale-dependent.
|
||||
ausnahmen sind eigentlich nur namen.
|
||||
|
||||
-> passiert bei allen Zauberfehlermeldungen
|
||||
|
||||
- Einordnung der Messages klappt scheinbar nicht, es stehen auch
|
||||
Produktionsmessages unter Meldungen und Fehler.
|
||||
|
||||
-> Die Einordnung ist erst später dazugekommen, und wird noch kaum
|
||||
irgendwo benutzt
|
||||
|
||||
+ Unterscheidung unitid(mage), "Jemand" in der Ausgabe ist z.B.
|
||||
beim Zauber Erwecke Ents fehlerhaft. (Die zaubernde Partei bekommt
|
||||
ein 'Jemand ...' in den Regionsmessages.) Fehler wohl erst beim
|
||||
Rendering: v_mage_de bekommt i=0 obwohl bei allen Erzeugern ein
|
||||
mage angegeben wird.
|
||||
(katja) scheint zu funktionieren
|
||||
|
||||
Implementationslücken:
|
||||
|
||||
Es fehlen noch Sprüche für
|
||||
|
||||
- Tybied (20):
|
||||
Stufe 13
|
||||
Artefakte zerstören (ist noch unsinnig, da es keine Artefakte mit
|
||||
mehr als 1 Aura gibt)
|
||||
|
||||
zusätzlich wäre schön:
|
||||
niedrigstufiger Combatspell
|
||||
Stufe 11 Non-Combat
|
||||
Stufe 12 Non-Combat
|
||||
|
||||
|
||||
- Illaun(15):
|
||||
Stufe 1
|
||||
Stufe 13
|
||||
Stufe 14
|
||||
|
||||
Für diese Zauber fehlen noch Ideen
|
||||
|
||||
zusätzlich wäre schön:
|
||||
Stufe 2 Non-Combat
|
||||
Stufe 7 Non-Combat
|
||||
|
||||
|
||||
- Gwyrrd(27):
|
||||
Stufe 11
|
||||
Stufe 12
|
||||
|
||||
Hier sind noch einige nicht weiter ausgearbeitete Zauberideen
|
||||
vorhanden
|
||||
|
||||
- Cerddor(26):
|
||||
Stufe 14
|
||||
|
||||
Hier sind noch einige nicht weiter ausgearbeitete Zauberideen
|
||||
vorhanden, aber alles eher niedrigstufige
|
||||
|
||||
|
||||
- Draig(18):
|
||||
Stufe 1
|
||||
Stufe 13
|
||||
Wahnsinn (Einheit, negativ)
|
||||
|
||||
Hier fehlt nur die Implementation
|
||||
|
||||
zusätzlich wäre schön:
|
||||
Stufe 2 Non-Combat
|
||||
|
||||
Dann gibt es für jedes Gebiet zu jeder Stufe kleiner 15 mindestens einen
|
||||
normalen Spruch.
|
||||
|
||||
|
||||
Kristall des Schutzes
|
||||
Der Kristall erhöht im Kampf die für die Berechnung der
|
||||
Magieresistenz angesetzte Stufe von 500 Personen (wenn
|
||||
Besitzer ein Magier) oder 200 Personen (wenn Besitzer kein
|
||||
Magier) der eigenen Partei (oder, wenn alle Personen der eigenen
|
||||
geschützt sind, von Alliierten) um 25%. Der Besitzer muß kein
|
||||
Magier sein. Implementation über ein Flag, welches vor dem Kampf
|
||||
gesetzt wird. Sollte teuer sein, da Wirkung ziemlich heftig.
|
||||
|
||||
|
||||
|
|
222
doc/triggers.txt
222
doc/triggers.txt
|
@ -1,111 +1,111 @@
|
|||
==-------------------==
|
||||
New Style Eventhandling
|
||||
==-------------------==
|
||||
|
||||
Zweck des ganzen ist es, möglichst frei Reaktionen auf Ereignisse zu
|
||||
implementieren. Dazu muß natürlich defineirt sein, was so ein Ereignis
|
||||
ist. Sowohl die Eriegnisse als auch das, was daraufhin geschieht, muß
|
||||
möglichst flexibel erweiterbar sein. außerdem sollen solche
|
||||
Ereigniss-Behandlungen zur Laufzeit defineirt werden können. Die möglichen
|
||||
Events kann man nur zur Compilezeit definieren, und auch die Klassen von
|
||||
Behandlungsroutinen, aber festzulegen wer wann auf was reagiert sollte
|
||||
durch einen Spruch, das auftauchen eines Drachen, einen Event oder den Tod
|
||||
einer Einheit ausgelöst werden können, und beliebiges anderes.
|
||||
|
||||
Wie's geht:
|
||||
|
||||
Wenn durch den Code ein Event "event" ausgelöst wird, dann wird für das
|
||||
betroffene Objekt X die Funktion handle_event(X->attribs, "event")
|
||||
aufgerufen. Ja, der Event ist ein String.
|
||||
|
||||
handle_event(a, e) sucht in der Liste der attribute nach einem
|
||||
at_eventhandler Objekt. So ein at_eventhandler verwaltet eine Liste von
|
||||
Trigger-Objekten trigger_list mit Daten und handle() Funktion, die im Fall
|
||||
des Events aufgerufen wird. Für jeden event-typ (string) gibt es ein
|
||||
solches at_eventhandler Attribut in der Attributliste, das mehrere
|
||||
Trigger-Funktionen beinhalten kann. Ich glaube, die hat Ingo in seinem
|
||||
Ansatz "action" getauft.
|
||||
|
||||
Wurde ein Passendes gefunden, dann wird der Reihe nach jeder Trigger
|
||||
ausgeführt.
|
||||
|
||||
Das ganze wird im Datenfile sogar ziemlich lesbar, wie man hier an diesem
|
||||
Magier sieht:
|
||||
eventhandler destroy killunit LeL end
|
||||
Hier ist ein eventhandler, der im falle eines "destroy" Events auch die
|
||||
Einheit LeL killt (LeL ist der Vertraute des Magiers).
|
||||
|
||||
Neue Trigger-Typen machen:
|
||||
|
||||
Neue Trigger zu definieren ist ziemlich leicht, und ich habe schonmal ein
|
||||
paar flexible vordefiniert. Sie sollten möglichst im Verzeichnis triggers/
|
||||
landen. Dran denken, das jeder in Eressea verwendete trigger-typ mit
|
||||
tt_register() angemeldet werden muß. Das passiert in der Datei
|
||||
eressea/triggers.c
|
||||
|
||||
Dabei lohnt es sich, die trigger etwas genereller zu mchen. Für viele von
|
||||
ihnen sollte man resolve.[hc] verstanden haben, da man das zum Speichern
|
||||
von Referenzen auf Parteien, Einheiten, usw. benötigt.
|
||||
|
||||
Trigger aktivieren:
|
||||
|
||||
Der Trigger sollte jeweils in der Attributliste des Objektes landen,
|
||||
dessen Existnez für die Ausführung nötig ist. z.B. der Trigger zum Töten
|
||||
des Familiars beim Magier, der zum übergeben eines item an eine person die
|
||||
ein gebäude betritt, in das Gebäude.
|
||||
|
||||
Beispiel: Wenn die verzauberte Burg b zerstört wird, soll der zaubernde
|
||||
Magier einen Schock erleiden:
|
||||
add_trigger(&b->attribs, "destroy", trigger_shock(mage));
|
||||
Steht die Burg jedoch nach 10 Runden noch an ihrem Fleck, bekommt er einen
|
||||
Schatz von 100 Silber:
|
||||
trigger * ttreasure = trigger_giveitem(mage, &i_silver, 100);
|
||||
trigger * ttimer = trigger_timetrigger(10, ttreasure);
|
||||
add_trigger(&b-attribs, "timer", ttimer);
|
||||
Wie man sieht, kann ein trigger einen anderen auslösen, und mit etwas
|
||||
Geschick kann man ganze Ketten von Ereignissen hinbekommen, die wieder
|
||||
neue Trigger setzen, usw.
|
||||
|
||||
Bisher definierte Events: (NI=Not Implemented)
|
||||
|
||||
{building|faction|unit|ship}:"destroy" - Das Objekt verschwindet.
|
||||
{building|faction|unit|ship|region}:"timer" - einmal pro Runde in
|
||||
eressea.c::ageing()
|
||||
{building}"enter" - Gebäude oder Schiff wird betreten (NI)
|
||||
|
||||
Bisher definierte trigger:
|
||||
|
||||
- timeout: meta-trigger, aktiviert eine liste von triggern nach einer
|
||||
zeitspanne.
|
||||
- changerace: ändert race/irace für eine einheit
|
||||
- giveitem: gibt items eines typs an eine einheit.
|
||||
- killunit: tötet die angegebene einhiet.
|
||||
- shock: schockt einen magier.
|
||||
- changefaction
|
||||
- removecurse
|
||||
|
||||
adaptierte alte trigger:
|
||||
|
||||
- famililars:
|
||||
familiar: on "destroy" shock(mage)
|
||||
mage: on "destroy" killunit(familiar)
|
||||
- toad:
|
||||
mage: on "timer" timeout([changerace(), giveitem(toadslime)])
|
||||
- summondragon:
|
||||
region: on "timer" timeout([createunit()])
|
||||
- magicboost:
|
||||
mage: on "timer" timeout(createcurse())
|
||||
- charm:
|
||||
target: on "timer" changefaction(target)
|
||||
new faction: on "destroy" destroy(target)
|
||||
|
||||
problems to be solved:
|
||||
|
||||
- propagation of triggers/attributes in general
|
||||
- was, wenn ein removecurse(c) ausgefuehrt werden soll, aber der curse
|
||||
sich propagiert hat? dafür waere wohl ein forwarding-graph ganz geeignet.
|
||||
(spells:5066, alp)
|
||||
|
||||
TODO:
|
||||
|
||||
- fprintf/fscanf nochmal checken.
|
||||
==-------------------==
|
||||
New Style Eventhandling
|
||||
==-------------------==
|
||||
|
||||
Zweck des ganzen ist es, möglichst frei Reaktionen auf Ereignisse zu
|
||||
implementieren. Dazu muß natürlich defineirt sein, was so ein Ereignis
|
||||
ist. Sowohl die Eriegnisse als auch das, was daraufhin geschieht, muß
|
||||
möglichst flexibel erweiterbar sein. außerdem sollen solche
|
||||
Ereigniss-Behandlungen zur Laufzeit defineirt werden können. Die möglichen
|
||||
Events kann man nur zur Compilezeit definieren, und auch die Klassen von
|
||||
Behandlungsroutinen, aber festzulegen wer wann auf was reagiert sollte
|
||||
durch einen Spruch, das auftauchen eines Drachen, einen Event oder den Tod
|
||||
einer Einheit ausgelöst werden können, und beliebiges anderes.
|
||||
|
||||
Wie's geht:
|
||||
|
||||
Wenn durch den Code ein Event "event" ausgelöst wird, dann wird für das
|
||||
betroffene Objekt X die Funktion handle_event(X->attribs, "event")
|
||||
aufgerufen. Ja, der Event ist ein String.
|
||||
|
||||
handle_event(a, e) sucht in der Liste der attribute nach einem
|
||||
at_eventhandler Objekt. So ein at_eventhandler verwaltet eine Liste von
|
||||
Trigger-Objekten trigger_list mit Daten und handle() Funktion, die im Fall
|
||||
des Events aufgerufen wird. Für jeden event-typ (string) gibt es ein
|
||||
solches at_eventhandler Attribut in der Attributliste, das mehrere
|
||||
Trigger-Funktionen beinhalten kann. Ich glaube, die hat Ingo in seinem
|
||||
Ansatz "action" getauft.
|
||||
|
||||
Wurde ein Passendes gefunden, dann wird der Reihe nach jeder Trigger
|
||||
ausgeführt.
|
||||
|
||||
Das ganze wird im Datenfile sogar ziemlich lesbar, wie man hier an diesem
|
||||
Magier sieht:
|
||||
eventhandler destroy killunit LeL end
|
||||
Hier ist ein eventhandler, der im falle eines "destroy" Events auch die
|
||||
Einheit LeL killt (LeL ist der Vertraute des Magiers).
|
||||
|
||||
Neue Trigger-Typen machen:
|
||||
|
||||
Neue Trigger zu definieren ist ziemlich leicht, und ich habe schonmal ein
|
||||
paar flexible vordefiniert. Sie sollten möglichst im Verzeichnis triggers/
|
||||
landen. Dran denken, das jeder in Eressea verwendete trigger-typ mit
|
||||
tt_register() angemeldet werden muß. Das passiert in der Datei
|
||||
eressea/triggers.c
|
||||
|
||||
Dabei lohnt es sich, die trigger etwas genereller zu mchen. Für viele von
|
||||
ihnen sollte man resolve.[hc] verstanden haben, da man das zum Speichern
|
||||
von Referenzen auf Parteien, Einheiten, usw. benötigt.
|
||||
|
||||
Trigger aktivieren:
|
||||
|
||||
Der Trigger sollte jeweils in der Attributliste des Objektes landen,
|
||||
dessen Existnez für die Ausführung nötig ist. z.B. der Trigger zum Töten
|
||||
des Familiars beim Magier, der zum übergeben eines item an eine person die
|
||||
ein gebäude betritt, in das Gebäude.
|
||||
|
||||
Beispiel: Wenn die verzauberte Burg b zerstört wird, soll der zaubernde
|
||||
Magier einen Schock erleiden:
|
||||
add_trigger(&b->attribs, "destroy", trigger_shock(mage));
|
||||
Steht die Burg jedoch nach 10 Runden noch an ihrem Fleck, bekommt er einen
|
||||
Schatz von 100 Silber:
|
||||
trigger * ttreasure = trigger_giveitem(mage, &i_silver, 100);
|
||||
trigger * ttimer = trigger_timetrigger(10, ttreasure);
|
||||
add_trigger(&b-attribs, "timer", ttimer);
|
||||
Wie man sieht, kann ein trigger einen anderen auslösen, und mit etwas
|
||||
Geschick kann man ganze Ketten von Ereignissen hinbekommen, die wieder
|
||||
neue Trigger setzen, usw.
|
||||
|
||||
Bisher definierte Events: (NI=Not Implemented)
|
||||
|
||||
{building|faction|unit|ship}:"destroy" - Das Objekt verschwindet.
|
||||
{building|faction|unit|ship|region}:"timer" - einmal pro Runde in
|
||||
eressea.c::ageing()
|
||||
{building}"enter" - Gebäude oder Schiff wird betreten (NI)
|
||||
|
||||
Bisher definierte trigger:
|
||||
|
||||
- timeout: meta-trigger, aktiviert eine liste von triggern nach einer
|
||||
zeitspanne.
|
||||
- changerace: ändert race/irace für eine einheit
|
||||
- giveitem: gibt items eines typs an eine einheit.
|
||||
- killunit: tötet die angegebene einhiet.
|
||||
- shock: schockt einen magier.
|
||||
- changefaction
|
||||
- removecurse
|
||||
|
||||
adaptierte alte trigger:
|
||||
|
||||
- famililars:
|
||||
familiar: on "destroy" shock(mage)
|
||||
mage: on "destroy" killunit(familiar)
|
||||
- toad:
|
||||
mage: on "timer" timeout([changerace(), giveitem(toadslime)])
|
||||
- summondragon:
|
||||
region: on "timer" timeout([createunit()])
|
||||
- magicboost:
|
||||
mage: on "timer" timeout(createcurse())
|
||||
- charm:
|
||||
target: on "timer" changefaction(target)
|
||||
new faction: on "destroy" destroy(target)
|
||||
|
||||
problems to be solved:
|
||||
|
||||
- propagation of triggers/attributes in general
|
||||
- was, wenn ein removecurse(c) ausgefuehrt werden soll, aber der curse
|
||||
sich propagiert hat? dafür waere wohl ein forwarding-graph ganz geeignet.
|
||||
(spells:5066, alp)
|
||||
|
||||
TODO:
|
||||
|
||||
- fprintf/fscanf nochmal checken.
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
[eressea]
|
||||
base = .
|
||||
load = setup.lua
|
||||
report = reports
|
||||
verbose = 0
|
||||
lomem = 0
|
||||
debug = 0
|
||||
memcheck = 0
|
||||
locales = de,en
|
||||
|
||||
[config]
|
||||
game = eressea
|
||||
source_dir = ../..
|
||||
maxnmrs = 10
|
||||
|
||||
[editor]
|
||||
color = 1
|
||||
[eressea]
|
||||
base = .
|
||||
load = setup.lua
|
||||
report = reports
|
||||
verbose = 0
|
||||
lomem = 0
|
||||
debug = 0
|
||||
memcheck = 0
|
||||
locales = de,en
|
||||
|
||||
[config]
|
||||
game = eressea
|
||||
source_dir = ../..
|
||||
maxnmrs = 10
|
||||
|
||||
[editor]
|
||||
color = 1
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
local srcpath = config.source_dir
|
||||
local respath = srcpath .. '/eressea/res'
|
||||
local paths = {
|
||||
'eressea/scripts/?.lua',
|
||||
'server/scripts/?.lua',
|
||||
'external/lunit/?.lua'
|
||||
}
|
||||
|
||||
for idx, path in pairs(paths) do
|
||||
package.path = srcpath .. '/' .. path .. ';' .. package.path
|
||||
end
|
||||
|
||||
read_xml(respath..'/config-eressea.xml', respath..'/catalog-eressea.xml')
|
||||
|
||||
require "init"
|
||||
local srcpath = config.source_dir
|
||||
local respath = srcpath .. '/eressea/res'
|
||||
local paths = {
|
||||
'eressea/scripts/?.lua',
|
||||
'server/scripts/?.lua',
|
||||
'external/lunit/?.lua'
|
||||
}
|
||||
|
||||
for idx, path in pairs(paths) do
|
||||
package.path = srcpath .. '/' .. path .. ';' .. package.path
|
||||
end
|
||||
|
||||
read_xml(respath..'/config-eressea.xml', respath..'/catalog-eressea.xml')
|
||||
|
||||
require "init"
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
[eressea]
|
||||
base = .
|
||||
load = setup.lua
|
||||
report = reports
|
||||
verbose = 0
|
||||
lomem = 0
|
||||
debug = 0
|
||||
memcheck = 0
|
||||
locales = de,en
|
||||
|
||||
[config]
|
||||
game = e3a
|
||||
source_dir = ../..
|
||||
maxnmrs = 10
|
||||
|
||||
[editor]
|
||||
color = 1
|
||||
[eressea]
|
||||
base = .
|
||||
load = setup.lua
|
||||
report = reports
|
||||
verbose = 0
|
||||
lomem = 0
|
||||
debug = 0
|
||||
memcheck = 0
|
||||
locales = de,en
|
||||
|
||||
[config]
|
||||
game = e3a
|
||||
source_dir = ../..
|
||||
maxnmrs = 10
|
||||
|
||||
[editor]
|
||||
color = 1
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
local srcpath = config.source_dir
|
||||
local respath = srcpath .. '/eressea/res'
|
||||
local paths = {
|
||||
'eressea/scripts/?.lua',
|
||||
'server/scripts/?.lua',
|
||||
'external/lunit/?.lua'
|
||||
}
|
||||
|
||||
for idx, path in pairs(paths) do
|
||||
package.path = srcpath .. '/' .. path .. ';' .. package.path
|
||||
end
|
||||
|
||||
read_xml(respath..'/config-e3a.xml', respath..'/catalog-e3a.xml')
|
||||
|
||||
require "init"
|
||||
local srcpath = config.source_dir
|
||||
local respath = srcpath .. '/eressea/res'
|
||||
local paths = {
|
||||
'eressea/scripts/?.lua',
|
||||
'server/scripts/?.lua',
|
||||
'external/lunit/?.lua'
|
||||
}
|
||||
|
||||
for idx, path in pairs(paths) do
|
||||
package.path = srcpath .. '/' .. path .. ';' .. package.path
|
||||
end
|
||||
|
||||
read_xml(respath..'/config-e3a.xml', respath..'/catalog-e3a.xml')
|
||||
|
||||
require "init"
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
<?xml version="1.0"?>
|
||||
<building name="castle" capacity="1">
|
||||
<function name="name" value="castle_name_2"/>
|
||||
<function name="protection" value="lua_building_protection"/>
|
||||
<function name="taxes" value="lua_building_taxes"/>
|
||||
<construction skill="building" minskill="1" maxsize="10" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" maxsize="40" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="3" maxsize="200" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="4" maxsize="1000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="5" maxsize="5000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="6" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
<?xml version="1.0"?>
|
||||
<building name="castle" capacity="1">
|
||||
<function name="name" value="castle_name_2"/>
|
||||
<function name="protection" value="lua_building_protection"/>
|
||||
<function name="taxes" value="lua_building_taxes"/>
|
||||
<construction skill="building" minskill="1" maxsize="10" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" maxsize="40" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="3" maxsize="200" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="4" maxsize="1000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="5" maxsize="5000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="6" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
|
|
@ -1,26 +1,26 @@
|
|||
<?xml version="1.0"?>
|
||||
<building name="castle" capacity="1">
|
||||
<function name="name" value="castle_name"/>
|
||||
<function name="protection" value="eressea_building_protection"/>
|
||||
<construction skill="building" minskill="1" maxsize="2" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="1" maxsize="8" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" maxsize="40" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="3" maxsize="200" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="4" maxsize="1000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="5" maxsize="5000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="6" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
<?xml version="1.0"?>
|
||||
<building name="castle" capacity="1">
|
||||
<function name="name" value="castle_name"/>
|
||||
<function name="protection" value="eressea_building_protection"/>
|
||||
<construction skill="building" minskill="1" maxsize="2" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="1" maxsize="8" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" maxsize="40" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="3" maxsize="200" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="4" maxsize="1000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="5" maxsize="5000" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="6" reqsize="1">
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0"?>
|
||||
<!DOCTYPE catalog
|
||||
PUBLIC "-//OASIS/DTD Entity Resolution XML Catalog V1.0//EN"
|
||||
"http://www.oasis-open.org/committees/entity/release/1.0/catalog.dtd">
|
||||
|
||||
<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
|
||||
<rewriteURI
|
||||
uriStartString="eressea:///core/"
|
||||
rewritePrefix="../../server/res/" />
|
||||
</catalog>
|
||||
<?xml version="1.0"?>
|
||||
<!DOCTYPE catalog
|
||||
PUBLIC "-//OASIS/DTD Entity Resolution XML Catalog V1.0//EN"
|
||||
"http://www.oasis-open.org/committees/entity/release/1.0/catalog.dtd">
|
||||
|
||||
<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
|
||||
<rewriteURI
|
||||
uriStartString="eressea:///core/"
|
||||
rewritePrefix="../../server/res/" />
|
||||
</catalog>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0"?>
|
||||
<!DOCTYPE catalog
|
||||
PUBLIC "-//OASIS/DTD Entity Resolution XML Catalog V1.0//EN"
|
||||
"http://www.oasis-open.org/committees/entity/release/1.0/catalog.dtd">
|
||||
|
||||
<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
|
||||
<rewriteURI
|
||||
uriStartString="eressea:///core/"
|
||||
rewritePrefix="../../server/res/" />
|
||||
</catalog>
|
||||
<?xml version="1.0"?>
|
||||
<!DOCTYPE catalog
|
||||
PUBLIC "-//OASIS/DTD Entity Resolution XML Catalog V1.0//EN"
|
||||
"http://www.oasis-open.org/committees/entity/release/1.0/catalog.dtd">
|
||||
|
||||
<catalog xmlns="urn:oasis:names:tc:entity:xmlns:xml:catalog">
|
||||
<rewriteURI
|
||||
uriStartString="eressea:///core/"
|
||||
rewritePrefix="../../server/res/" />
|
||||
</catalog>
|
||||
|
|
|
@ -1,193 +1,193 @@
|
|||
<?xml version="1.0"?>
|
||||
<eressea xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="eressea:///core/messages.xml"/>
|
||||
|
||||
<!-- Localization -->
|
||||
<xi:include href="eressea:///core/de/strings.xml"/>
|
||||
<xi:include href="eressea:///core/en/strings.xml"/>
|
||||
|
||||
<xi:include href="eressea:///core/common/items.xml"/>
|
||||
<xi:include href="eressea:///core/common/herbs.xml" />
|
||||
<xi:include href="eressea:///core/spoils.xml"/>
|
||||
<xi:include href="eressea:///core/prefixes.xml"/>
|
||||
<xi:include href="eressea:///core/common/buildings.xml"/>
|
||||
<xi:include href="eressea:///core/equipment.xml"/>
|
||||
<xi:include href="directions.xml"/>
|
||||
|
||||
<xi:include href="e3a/ships.xml"/>
|
||||
<xi:include href="e3a/shipnames.xml"/>
|
||||
<xi:include href="e3a/terrains.xml"/>
|
||||
<xi:include href="eressea:///core/calendar.xml"/>
|
||||
<calendar name="thirdage" newyear="month_1" start="1"/>
|
||||
<xi:include href="e3a/items.xml" />
|
||||
<xi:include href="e3a/strings.xml"/>
|
||||
<xi:include href="e3a/messages.xml"/>
|
||||
<xi:include href="e3a/races.xml"/>
|
||||
<xi:include href="e3a/buildings.xml"/>
|
||||
<xi:include href="e3a/equipment.xml"/>
|
||||
<xi:include href="e3a/spells.xml"/>
|
||||
<xi:include href="e3a/luxuries.xml" />
|
||||
<xi:include href="e3a/weapons.xml" />
|
||||
<xi:include href="e3a/armor.xml" />
|
||||
<xi:include href="e3a/resources.xml" />
|
||||
|
||||
<equipment>
|
||||
<set name="first_unit">
|
||||
<item name="conquesttoken" amount="1"/>
|
||||
<item name="log" amount="10"/>
|
||||
<item name="stone" amount="10"/>
|
||||
<item name="money" amount="5000"/>
|
||||
</set>
|
||||
</equipment>
|
||||
|
||||
<xi:include href="names-undead.xml"/>
|
||||
<xi:include href="names-skeletons.xml"/>
|
||||
<xi:include href="names-zombies.xml"/>
|
||||
<xi:include href="names-ghouls.xml"/>
|
||||
<xi:include href="names-dragons.xml"/>
|
||||
|
||||
<game name="E3">
|
||||
<!-- Game specific settings -->
|
||||
<param name="database.gameid" value="7"></param>
|
||||
|
||||
<!--order name="ARBEITEN" disable="yes"/-->
|
||||
<order name="BETEN" disable="yes"/>
|
||||
<order name="BELAGERE" disable="yes"/>
|
||||
<order name="BEKLAUEN" disable="yes"/>
|
||||
<order name="FRIEDEN" disable="yes"/>
|
||||
<order name="GM" disable="yes"/>
|
||||
<order name="JIHAD" disable="yes"/>
|
||||
<order name="KRIEG" disable="yes"/>
|
||||
<order name="KAUFEN" disable="yes"/>
|
||||
<order name="LEHREN" disable="yes"/>
|
||||
<order name="LIEFERE" disable="yes"/>
|
||||
<order name="OPFERE" disable="yes"/>
|
||||
<order name="SABOTIEREN" disable="yes"/>
|
||||
<order name="SPIONIEREN" disable="yes"/>
|
||||
<order name="TARNEN" disable="yes"/>
|
||||
<order name="TREIBEN" disable="yes"/>
|
||||
<order name="UNTERHALTEN" disable="yes"/>
|
||||
<order name="VERKAUFEN" disable="yes"/>
|
||||
<order name="WERWESEN" disable="yes"/>
|
||||
<order name="XONTORMIA" disable="yes"/>
|
||||
|
||||
<skill name="armorer" enable="true"/>
|
||||
<skill name="bow" enable="true"/>
|
||||
<skill name="building" enable="true"/>
|
||||
<skill name="cartmaking" enable="true"/>
|
||||
<skill name="catapult" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
<skill name="forestry" enable="true"/>
|
||||
<skill name="magic" enable="true"/>
|
||||
<skill name="melee" enable="true"/>
|
||||
<skill name="mining" enable="true"/>
|
||||
<skill name="polearm" enable="true"/>
|
||||
<skill name="quarrying" enable="true"/>
|
||||
<skill name="riding" enable="true"/>
|
||||
<skill name="roadwork" enable="true"/>
|
||||
<skill name="sailing" enable="true"/>
|
||||
<skill name="shipcraft" enable="true"/>
|
||||
<skill name="stamina" enable="true"/>
|
||||
<skill name="tactics" enable="true"/>
|
||||
<skill name="training" enable="true"/>
|
||||
<skill name="unarmed" enable="true"/>
|
||||
<skill name="weaponsmithing" enable="true"/>
|
||||
|
||||
<skill name="herbalism" enable="false"/>
|
||||
|
||||
<skill name="alchemy" enable="false"/>
|
||||
<skill name="entertainment" enable="false"/>
|
||||
<skill name="espionage" enable="false"/>
|
||||
<skill name="perception" enable="false"/>
|
||||
<skill name="stealth" enable="false"/>
|
||||
<skill name="taxation" enable="false"/>
|
||||
<skill name="trade" enable="false"/>
|
||||
|
||||
<param name="NewbieImmunity" value="9"/> <!-- ends after turn 9 -->
|
||||
|
||||
<param name="modules.astralspace" value="0"/>
|
||||
<param name="modules.wormholes" value="0"/>
|
||||
<param name="modules.markets" value="1"/>
|
||||
|
||||
<!-- resource limitations -->
|
||||
<param name="magic.regeneration" value="0.75"/>
|
||||
<param name="magic.power" value="0.5"/>
|
||||
<param name="resource.factor" value="0.25"/>
|
||||
|
||||
<param name="skills.cost.tactics" value="500"/>
|
||||
<param name="entertain.base" value="0"/>
|
||||
<param name="entertain.perlevel" value="20"/>
|
||||
<param name="nmr.timeout" value="5"/>
|
||||
<param name="nmr.removenewbie" value="0"/>
|
||||
<param name="GiveRestriction" value="3"/>
|
||||
<param name="hunger.long" value="0"/>
|
||||
<param name="hunger.demon.skill" value="1"/>
|
||||
<param name="hunger.damage" value="1d9+9"/>
|
||||
<param name="hunger.demons" value="1"/>
|
||||
<param name="init_spells" value="0"/>
|
||||
<param name="recruit.allow_merge" value="1"/>
|
||||
<param name="study.expensivemigrants" value="1"/>
|
||||
<param name="study.speedup" value="0"/>
|
||||
<param name="world.era" value="3"/>
|
||||
<param name="rules.migrants" value="0"/>
|
||||
<param name="rules.transfermen" value="0"/>
|
||||
<param name="rules.stealth.faction" value="0"/>
|
||||
<param name="rules.check_overload" value="0"/>
|
||||
<param name="rules.combat.goblinbonus" value="3"/>
|
||||
<param name="rules.ship.damage_drift" value="0.00"/> <!-- percent damage from drifting-->
|
||||
<param name="rules.alliances" value="1"/>
|
||||
<param name="rules.combat.herospeed" value="3"/>
|
||||
<param name="rules.combat.demon_vampire" value="5"/> <!-- regen 1 hp per X points of damage done -->
|
||||
<param name="rules.combat.skill_bonus" value="0"/>
|
||||
<!--param name="rules.combat.loot" value="5"/--> <!-- only self + others - keeploot -->
|
||||
<param name="rules.items.loot_divisor" value="2"/> <!-- damage skims off 1/2 of goods transfers -->
|
||||
<param name="rules.items.give_divisor" value="2"/> <!-- corruption skims off 1/2 of goods transfers -->
|
||||
<param name="rules.move.owner_leave" value="1"/> <!-- owner must leave before moving -->
|
||||
<param name="rules.region_owners" value="1"/>
|
||||
<param name="rules.cavalry.skill" value="2"/>
|
||||
<param name="rules.cavalry.mode" value="1"/>
|
||||
<param name="rules.magic.multipotion" value="1"/>
|
||||
<param name="rules.magic.wol_effect" value="5"/>
|
||||
<param name="rules.magic.factionlist" value="1"/>
|
||||
<param name="rules.magic.wol_type" value="2"/>
|
||||
<param name="rules.magic.blessed_harvest" value="1"/>
|
||||
<param name="rules.magic.common" value="tybied"/> <!-- tybied spells can be cast by anyone -->
|
||||
<param name="rules.magic.elfpower" value="1"/> <!-- elves get ring-of-power bonus in a forest -->
|
||||
<param name="rules.magic.playerschools" value="gwyrrd illaun draig cerddor"/>
|
||||
<param name="rules.build.other_buildings" value="1"/>
|
||||
<param name="rules.economy.taxation" value="1"/>
|
||||
<param name="rules.economy.food" value="2"/>
|
||||
<param name="rules.economy.wages" value="1"/>
|
||||
<param name="rules.economy.roqf" value="5"/>
|
||||
<param name="rules.economy.herbrot" value="0"/>
|
||||
<param name="rules.dwarf_castles" value="1"/>
|
||||
<!-- param name="rules.nmr.destroy" value="1"/ -->
|
||||
<param name="rules.limit.faction" value="250"/>
|
||||
<!--param name="rules.give" value="15"/ --> <!-- self + peasants + herbs + lux - goods -->
|
||||
<param name="rules.economy.grow" value="1"/>
|
||||
<param name="rules.tactics.formula" value="1"/> <!-- 10% per skilldiff -->
|
||||
<param name="rules.help.mask" value="fight guard money give"/>
|
||||
<param name="movement.shipspeed.skillbonus" value="6"/>
|
||||
<param name="alliance.auto" value="fight"/>
|
||||
<param name="alliance.restricted" value="fight"/>
|
||||
</game>
|
||||
<rules>
|
||||
<function name="wage" value="minimum_wage"/>
|
||||
</rules>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
<text locale="de">eressea-server@eressea.de</text>
|
||||
<text locale="en">eressea-server@eressea.de</text>
|
||||
</string>
|
||||
<string name="newbie_info_1">
|
||||
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
|
||||
E3 BEFEHLE an eressea-server@eressea.de zu senden.</text>
|
||||
<text locale="en">Remember to send your orders to
|
||||
eressea-server@eressea.de with the subject E3 ORDERS.</text>
|
||||
</string>
|
||||
<string name="mailcmd">
|
||||
<text locale="de">E3 BEFEHLE</text>
|
||||
<text locale="en">E3 ORDERS</text>
|
||||
</string>
|
||||
</strings>
|
||||
</eressea>
|
||||
<?xml version="1.0"?>
|
||||
<eressea xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="eressea:///core/messages.xml"/>
|
||||
|
||||
<!-- Localization -->
|
||||
<xi:include href="eressea:///core/de/strings.xml"/>
|
||||
<xi:include href="eressea:///core/en/strings.xml"/>
|
||||
|
||||
<xi:include href="eressea:///core/common/items.xml"/>
|
||||
<xi:include href="eressea:///core/common/herbs.xml" />
|
||||
<xi:include href="eressea:///core/spoils.xml"/>
|
||||
<xi:include href="eressea:///core/prefixes.xml"/>
|
||||
<xi:include href="eressea:///core/common/buildings.xml"/>
|
||||
<xi:include href="eressea:///core/equipment.xml"/>
|
||||
<xi:include href="directions.xml"/>
|
||||
|
||||
<xi:include href="e3a/ships.xml"/>
|
||||
<xi:include href="e3a/shipnames.xml"/>
|
||||
<xi:include href="e3a/terrains.xml"/>
|
||||
<xi:include href="eressea:///core/calendar.xml"/>
|
||||
<calendar name="thirdage" newyear="month_1" start="1"/>
|
||||
<xi:include href="e3a/items.xml" />
|
||||
<xi:include href="e3a/strings.xml"/>
|
||||
<xi:include href="e3a/messages.xml"/>
|
||||
<xi:include href="e3a/races.xml"/>
|
||||
<xi:include href="e3a/buildings.xml"/>
|
||||
<xi:include href="e3a/equipment.xml"/>
|
||||
<xi:include href="e3a/spells.xml"/>
|
||||
<xi:include href="e3a/luxuries.xml" />
|
||||
<xi:include href="e3a/weapons.xml" />
|
||||
<xi:include href="e3a/armor.xml" />
|
||||
<xi:include href="e3a/resources.xml" />
|
||||
|
||||
<equipment>
|
||||
<set name="first_unit">
|
||||
<item name="conquesttoken" amount="1"/>
|
||||
<item name="log" amount="10"/>
|
||||
<item name="stone" amount="10"/>
|
||||
<item name="money" amount="5000"/>
|
||||
</set>
|
||||
</equipment>
|
||||
|
||||
<xi:include href="names-undead.xml"/>
|
||||
<xi:include href="names-skeletons.xml"/>
|
||||
<xi:include href="names-zombies.xml"/>
|
||||
<xi:include href="names-ghouls.xml"/>
|
||||
<xi:include href="names-dragons.xml"/>
|
||||
|
||||
<game name="E3">
|
||||
<!-- Game specific settings -->
|
||||
<param name="database.gameid" value="7"></param>
|
||||
|
||||
<!--order name="ARBEITEN" disable="yes"/-->
|
||||
<order name="BETEN" disable="yes"/>
|
||||
<order name="BELAGERE" disable="yes"/>
|
||||
<order name="BEKLAUEN" disable="yes"/>
|
||||
<order name="FRIEDEN" disable="yes"/>
|
||||
<order name="GM" disable="yes"/>
|
||||
<order name="JIHAD" disable="yes"/>
|
||||
<order name="KRIEG" disable="yes"/>
|
||||
<order name="KAUFEN" disable="yes"/>
|
||||
<order name="LEHREN" disable="yes"/>
|
||||
<order name="LIEFERE" disable="yes"/>
|
||||
<order name="OPFERE" disable="yes"/>
|
||||
<order name="SABOTIEREN" disable="yes"/>
|
||||
<order name="SPIONIEREN" disable="yes"/>
|
||||
<order name="TARNEN" disable="yes"/>
|
||||
<order name="TREIBEN" disable="yes"/>
|
||||
<order name="UNTERHALTEN" disable="yes"/>
|
||||
<order name="VERKAUFEN" disable="yes"/>
|
||||
<order name="WERWESEN" disable="yes"/>
|
||||
<order name="XONTORMIA" disable="yes"/>
|
||||
|
||||
<skill name="armorer" enable="true"/>
|
||||
<skill name="bow" enable="true"/>
|
||||
<skill name="building" enable="true"/>
|
||||
<skill name="cartmaking" enable="true"/>
|
||||
<skill name="catapult" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
<skill name="forestry" enable="true"/>
|
||||
<skill name="magic" enable="true"/>
|
||||
<skill name="melee" enable="true"/>
|
||||
<skill name="mining" enable="true"/>
|
||||
<skill name="polearm" enable="true"/>
|
||||
<skill name="quarrying" enable="true"/>
|
||||
<skill name="riding" enable="true"/>
|
||||
<skill name="roadwork" enable="true"/>
|
||||
<skill name="sailing" enable="true"/>
|
||||
<skill name="shipcraft" enable="true"/>
|
||||
<skill name="stamina" enable="true"/>
|
||||
<skill name="tactics" enable="true"/>
|
||||
<skill name="training" enable="true"/>
|
||||
<skill name="unarmed" enable="true"/>
|
||||
<skill name="weaponsmithing" enable="true"/>
|
||||
|
||||
<skill name="herbalism" enable="false"/>
|
||||
|
||||
<skill name="alchemy" enable="false"/>
|
||||
<skill name="entertainment" enable="false"/>
|
||||
<skill name="espionage" enable="false"/>
|
||||
<skill name="perception" enable="false"/>
|
||||
<skill name="stealth" enable="false"/>
|
||||
<skill name="taxation" enable="false"/>
|
||||
<skill name="trade" enable="false"/>
|
||||
|
||||
<param name="NewbieImmunity" value="9"/> <!-- ends after turn 9 -->
|
||||
|
||||
<param name="modules.astralspace" value="0"/>
|
||||
<param name="modules.wormholes" value="0"/>
|
||||
<param name="modules.markets" value="1"/>
|
||||
|
||||
<!-- resource limitations -->
|
||||
<param name="magic.regeneration" value="0.75"/>
|
||||
<param name="magic.power" value="0.5"/>
|
||||
<param name="resource.factor" value="0.25"/>
|
||||
|
||||
<param name="skills.cost.tactics" value="500"/>
|
||||
<param name="entertain.base" value="0"/>
|
||||
<param name="entertain.perlevel" value="20"/>
|
||||
<param name="nmr.timeout" value="5"/>
|
||||
<param name="nmr.removenewbie" value="0"/>
|
||||
<param name="GiveRestriction" value="3"/>
|
||||
<param name="hunger.long" value="0"/>
|
||||
<param name="hunger.demon.skill" value="1"/>
|
||||
<param name="hunger.damage" value="1d9+9"/>
|
||||
<param name="hunger.demons" value="1"/>
|
||||
<param name="init_spells" value="0"/>
|
||||
<param name="recruit.allow_merge" value="1"/>
|
||||
<param name="study.expensivemigrants" value="1"/>
|
||||
<param name="study.speedup" value="0"/>
|
||||
<param name="world.era" value="3"/>
|
||||
<param name="rules.migrants" value="0"/>
|
||||
<param name="rules.transfermen" value="0"/>
|
||||
<param name="rules.stealth.faction" value="0"/>
|
||||
<param name="rules.check_overload" value="0"/>
|
||||
<param name="rules.combat.goblinbonus" value="3"/>
|
||||
<param name="rules.ship.damage_drift" value="0.00"/> <!-- percent damage from drifting-->
|
||||
<param name="rules.alliances" value="1"/>
|
||||
<param name="rules.combat.herospeed" value="3"/>
|
||||
<param name="rules.combat.demon_vampire" value="5"/> <!-- regen 1 hp per X points of damage done -->
|
||||
<param name="rules.combat.skill_bonus" value="0"/>
|
||||
<!--param name="rules.combat.loot" value="5"/--> <!-- only self + others - keeploot -->
|
||||
<param name="rules.items.loot_divisor" value="2"/> <!-- damage skims off 1/2 of goods transfers -->
|
||||
<param name="rules.items.give_divisor" value="2"/> <!-- corruption skims off 1/2 of goods transfers -->
|
||||
<param name="rules.move.owner_leave" value="1"/> <!-- owner must leave before moving -->
|
||||
<param name="rules.region_owners" value="1"/>
|
||||
<param name="rules.cavalry.skill" value="2"/>
|
||||
<param name="rules.cavalry.mode" value="1"/>
|
||||
<param name="rules.magic.multipotion" value="1"/>
|
||||
<param name="rules.magic.wol_effect" value="5"/>
|
||||
<param name="rules.magic.factionlist" value="1"/>
|
||||
<param name="rules.magic.wol_type" value="2"/>
|
||||
<param name="rules.magic.blessed_harvest" value="1"/>
|
||||
<param name="rules.magic.common" value="tybied"/> <!-- tybied spells can be cast by anyone -->
|
||||
<param name="rules.magic.elfpower" value="1"/> <!-- elves get ring-of-power bonus in a forest -->
|
||||
<param name="rules.magic.playerschools" value="gwyrrd illaun draig cerddor"/>
|
||||
<param name="rules.build.other_buildings" value="1"/>
|
||||
<param name="rules.economy.taxation" value="1"/>
|
||||
<param name="rules.economy.food" value="2"/>
|
||||
<param name="rules.economy.wages" value="1"/>
|
||||
<param name="rules.economy.roqf" value="5"/>
|
||||
<param name="rules.economy.herbrot" value="0"/>
|
||||
<param name="rules.dwarf_castles" value="1"/>
|
||||
<!-- param name="rules.nmr.destroy" value="1"/ -->
|
||||
<param name="rules.limit.faction" value="250"/>
|
||||
<!--param name="rules.give" value="15"/ --> <!-- self + peasants + herbs + lux - goods -->
|
||||
<param name="rules.economy.grow" value="1"/>
|
||||
<param name="rules.tactics.formula" value="1"/> <!-- 10% per skilldiff -->
|
||||
<param name="rules.help.mask" value="fight guard money give"/>
|
||||
<param name="movement.shipspeed.skillbonus" value="6"/>
|
||||
<param name="alliance.auto" value="fight"/>
|
||||
<param name="alliance.restricted" value="fight"/>
|
||||
</game>
|
||||
<rules>
|
||||
<function name="wage" value="minimum_wage"/>
|
||||
</rules>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
<text locale="de">eressea-server@eressea.de</text>
|
||||
<text locale="en">eressea-server@eressea.de</text>
|
||||
</string>
|
||||
<string name="newbie_info_1">
|
||||
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
|
||||
E3 BEFEHLE an eressea-server@eressea.de zu senden.</text>
|
||||
<text locale="en">Remember to send your orders to
|
||||
eressea-server@eressea.de with the subject E3 ORDERS.</text>
|
||||
</string>
|
||||
<string name="mailcmd">
|
||||
<text locale="de">E3 BEFEHLE</text>
|
||||
<text locale="en">E3 ORDERS</text>
|
||||
</string>
|
||||
</strings>
|
||||
</eressea>
|
||||
|
|
|
@ -1,121 +1,121 @@
|
|||
<?xml version="1.0"?>
|
||||
<eressea xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="eressea:///core/messages.xml"/>
|
||||
|
||||
<!-- Localization -->
|
||||
<xi:include href="eressea:///core/de/strings.xml"/>
|
||||
<xi:include href="eressea:///core/en/strings.xml"/>
|
||||
<xi:include href="eressea/spellinfo.xml" />
|
||||
|
||||
<xi:include href="eressea:///core/common/items.xml" />
|
||||
<xi:include href="eressea:///core/common/armor.xml" />
|
||||
<xi:include href="eressea:///core/common/weapons.xml" />
|
||||
<xi:include href="eressea:///core/common/resources.xml" />
|
||||
<xi:include href="eressea:///core/common/luxuries.xml" />
|
||||
<xi:include href="eressea:///core/common/herbs.xml" />
|
||||
<xi:include href="eressea:///core/common/potions.xml" />
|
||||
<xi:include href="eressea:///core/spoils.xml"/>
|
||||
<xi:include href="eressea/races.xml"/>
|
||||
<xi:include href="eressea:///core/prefixes.xml"/>
|
||||
<xi:include href="eressea:///core/ships.xml"/>
|
||||
<xi:include href="eressea:///core/common/buildings.xml"/>
|
||||
<xi:include href="eressea:///core/equipment.xml"/>
|
||||
<xi:include href="eressea:///core/terrains.xml"/>
|
||||
<xi:include href="eressea/terrains.xml"/>
|
||||
<xi:include href="directions.xml"/>
|
||||
<xi:include href="eressea/artrewards.xml"/>
|
||||
<xi:include href="eressea/buildings.xml"/>
|
||||
<xi:include href="eressea:///core/calendar.xml"/>
|
||||
<calendar name="secondage" newyear="month_1" start="184"/>
|
||||
<xi:include href="eressea/equipment.xml"/>
|
||||
<xi:include href="eressea/items.xml"/>
|
||||
<xi:include href="eressea/spells.xml"/>
|
||||
<xi:include href="eressea/strings.xml"/>
|
||||
<equipment>
|
||||
<set name="first_unit">
|
||||
<item name="conquesttoken" amount="1"/>
|
||||
<item name="log" amount="30"/>
|
||||
<item name="stone" amount="30"/>
|
||||
<item name="money" amount="4200"/>
|
||||
</set>
|
||||
<set name="new_faction">
|
||||
<item name="adamantium" amount="1"/>
|
||||
</set>
|
||||
</equipment>
|
||||
|
||||
<xi:include href="names-undead.xml"/>
|
||||
<xi:include href="names-skeletons.xml"/>
|
||||
<xi:include href="names-zombies.xml"/>
|
||||
<xi:include href="names-ghouls.xml"/>
|
||||
<xi:include href="names-dragons.xml"/>
|
||||
|
||||
<game name="Eressea">
|
||||
<!-- Game specific settings -->
|
||||
|
||||
<order name="BEZAHLEN" disable="yes"/>
|
||||
<order name="FRIEDEN" disable="yes"/>
|
||||
<order name="GM" disable="yes"/>
|
||||
<order name="JIHAD" disable="yes"/>
|
||||
<order name="KRIEG" disable="yes"/>
|
||||
<order name="WERWESEN" disable="yes"/>
|
||||
<order name="XONTORMIA" disable="yes"/>
|
||||
|
||||
<skill name="alchemy" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
<skill name="mining" enable="true"/>
|
||||
<skill name="bow" enable="true"/>
|
||||
<skill name="building" enable="true"/>
|
||||
<skill name="trade" enable="true"/>
|
||||
<skill name="forestry" enable="true"/>
|
||||
<skill name="catapult" enable="true"/>
|
||||
<skill name="herbalism" enable="true"/>
|
||||
<skill name="magic" enable="true"/>
|
||||
<skill name="training" enable="true"/>
|
||||
<skill name="riding" enable="true"/>
|
||||
<skill name="armorer" enable="true"/>
|
||||
<skill name="shipcraft" enable="true"/>
|
||||
<skill name="melee" enable="true"/>
|
||||
<skill name="sailing" enable="true"/>
|
||||
<skill name="polearm" enable="true"/>
|
||||
<skill name="espionage" enable="true"/>
|
||||
<skill name="quarrying" enable="true"/>
|
||||
<skill name="roadwork" enable="true"/>
|
||||
<skill name="tactics" enable="true"/>
|
||||
<skill name="stealth" enable="true"/>
|
||||
<skill name="entertainment" enable="true"/>
|
||||
<skill name="weaponsmithing" enable="true"/>
|
||||
<skill name="cartmaking" enable="true"/>
|
||||
<skill name="perception" enable="true"/>
|
||||
<skill name="taxation" enable="true"/>
|
||||
<skill name="stamina" enable="true"/>
|
||||
<skill name="unarmed" enable="true"/>
|
||||
|
||||
<param name="NewbieImmunity" value="8"/>
|
||||
<param name="modules.wormholes" value="1"/>
|
||||
<param name="entertain.base" value="0"/>
|
||||
<param name="entertain.perlevel" value="20"/>
|
||||
<param name="nmr.timeout" value="5"/>
|
||||
<param name="nmr.removenewbie" value="10"/>
|
||||
<param name="GiveRestriction" value="3"/>
|
||||
<param name="hunger.long" value="1"/>
|
||||
<param name="init_spells" value="0"/>
|
||||
<param name="rules.check_overload" value="0"/>
|
||||
<param name="rules.limit.faction" value="1500"/>
|
||||
</game>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
<text locale="de">eressea-server@eressea.de</text>
|
||||
<text locale="en">eressea-server@eressea.de</text>
|
||||
</string>
|
||||
<string name="newbie_info_1">
|
||||
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
|
||||
ERESSEA BEFEHLE an eressea-server@eressea.de zu senden.</text>
|
||||
<text locale="en">Remember to send your orders to
|
||||
eressea-server@eressea.de with the subject ERESSEA ORDERS.</text>
|
||||
</string>
|
||||
<string name="mailcmd">
|
||||
<text locale="de">ERESSEA BEFEHLE</text>
|
||||
<text locale="en">ERESSEA ORDERS</text>
|
||||
</string>
|
||||
</strings>
|
||||
</eressea>
|
||||
<?xml version="1.0"?>
|
||||
<eressea xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="eressea:///core/messages.xml"/>
|
||||
|
||||
<!-- Localization -->
|
||||
<xi:include href="eressea:///core/de/strings.xml"/>
|
||||
<xi:include href="eressea:///core/en/strings.xml"/>
|
||||
<xi:include href="eressea/spellinfo.xml" />
|
||||
|
||||
<xi:include href="eressea:///core/common/items.xml" />
|
||||
<xi:include href="eressea:///core/common/armor.xml" />
|
||||
<xi:include href="eressea:///core/common/weapons.xml" />
|
||||
<xi:include href="eressea:///core/common/resources.xml" />
|
||||
<xi:include href="eressea:///core/common/luxuries.xml" />
|
||||
<xi:include href="eressea:///core/common/herbs.xml" />
|
||||
<xi:include href="eressea:///core/common/potions.xml" />
|
||||
<xi:include href="eressea:///core/spoils.xml"/>
|
||||
<xi:include href="eressea/races.xml"/>
|
||||
<xi:include href="eressea:///core/prefixes.xml"/>
|
||||
<xi:include href="eressea:///core/ships.xml"/>
|
||||
<xi:include href="eressea:///core/common/buildings.xml"/>
|
||||
<xi:include href="eressea:///core/equipment.xml"/>
|
||||
<xi:include href="eressea:///core/terrains.xml"/>
|
||||
<xi:include href="eressea/terrains.xml"/>
|
||||
<xi:include href="directions.xml"/>
|
||||
<xi:include href="eressea/artrewards.xml"/>
|
||||
<xi:include href="eressea/buildings.xml"/>
|
||||
<xi:include href="eressea:///core/calendar.xml"/>
|
||||
<calendar name="secondage" newyear="month_1" start="184"/>
|
||||
<xi:include href="eressea/equipment.xml"/>
|
||||
<xi:include href="eressea/items.xml"/>
|
||||
<xi:include href="eressea/spells.xml"/>
|
||||
<xi:include href="eressea/strings.xml"/>
|
||||
<equipment>
|
||||
<set name="first_unit">
|
||||
<item name="conquesttoken" amount="1"/>
|
||||
<item name="log" amount="30"/>
|
||||
<item name="stone" amount="30"/>
|
||||
<item name="money" amount="4200"/>
|
||||
</set>
|
||||
<set name="new_faction">
|
||||
<item name="adamantium" amount="1"/>
|
||||
</set>
|
||||
</equipment>
|
||||
|
||||
<xi:include href="names-undead.xml"/>
|
||||
<xi:include href="names-skeletons.xml"/>
|
||||
<xi:include href="names-zombies.xml"/>
|
||||
<xi:include href="names-ghouls.xml"/>
|
||||
<xi:include href="names-dragons.xml"/>
|
||||
|
||||
<game name="Eressea">
|
||||
<!-- Game specific settings -->
|
||||
|
||||
<order name="BEZAHLEN" disable="yes"/>
|
||||
<order name="FRIEDEN" disable="yes"/>
|
||||
<order name="GM" disable="yes"/>
|
||||
<order name="JIHAD" disable="yes"/>
|
||||
<order name="KRIEG" disable="yes"/>
|
||||
<order name="WERWESEN" disable="yes"/>
|
||||
<order name="XONTORMIA" disable="yes"/>
|
||||
|
||||
<skill name="alchemy" enable="true"/>
|
||||
<skill name="crossbow" enable="true"/>
|
||||
<skill name="mining" enable="true"/>
|
||||
<skill name="bow" enable="true"/>
|
||||
<skill name="building" enable="true"/>
|
||||
<skill name="trade" enable="true"/>
|
||||
<skill name="forestry" enable="true"/>
|
||||
<skill name="catapult" enable="true"/>
|
||||
<skill name="herbalism" enable="true"/>
|
||||
<skill name="magic" enable="true"/>
|
||||
<skill name="training" enable="true"/>
|
||||
<skill name="riding" enable="true"/>
|
||||
<skill name="armorer" enable="true"/>
|
||||
<skill name="shipcraft" enable="true"/>
|
||||
<skill name="melee" enable="true"/>
|
||||
<skill name="sailing" enable="true"/>
|
||||
<skill name="polearm" enable="true"/>
|
||||
<skill name="espionage" enable="true"/>
|
||||
<skill name="quarrying" enable="true"/>
|
||||
<skill name="roadwork" enable="true"/>
|
||||
<skill name="tactics" enable="true"/>
|
||||
<skill name="stealth" enable="true"/>
|
||||
<skill name="entertainment" enable="true"/>
|
||||
<skill name="weaponsmithing" enable="true"/>
|
||||
<skill name="cartmaking" enable="true"/>
|
||||
<skill name="perception" enable="true"/>
|
||||
<skill name="taxation" enable="true"/>
|
||||
<skill name="stamina" enable="true"/>
|
||||
<skill name="unarmed" enable="true"/>
|
||||
|
||||
<param name="NewbieImmunity" value="8"/>
|
||||
<param name="modules.wormholes" value="1"/>
|
||||
<param name="entertain.base" value="0"/>
|
||||
<param name="entertain.perlevel" value="20"/>
|
||||
<param name="nmr.timeout" value="5"/>
|
||||
<param name="nmr.removenewbie" value="10"/>
|
||||
<param name="GiveRestriction" value="3"/>
|
||||
<param name="hunger.long" value="1"/>
|
||||
<param name="init_spells" value="0"/>
|
||||
<param name="rules.check_overload" value="0"/>
|
||||
<param name="rules.limit.faction" value="1500"/>
|
||||
</game>
|
||||
<strings>
|
||||
<string name="mailto">
|
||||
<text locale="de">eressea-server@eressea.de</text>
|
||||
<text locale="en">eressea-server@eressea.de</text>
|
||||
</string>
|
||||
<string name="newbie_info_1">
|
||||
<text locale="de">Bitte denke daran, deine Befehle mit dem Betreff
|
||||
ERESSEA BEFEHLE an eressea-server@eressea.de zu senden.</text>
|
||||
<text locale="en">Remember to send your orders to
|
||||
eressea-server@eressea.de with the subject ERESSEA ORDERS.</text>
|
||||
</string>
|
||||
<string name="mailcmd">
|
||||
<text locale="de">ERESSEA BEFEHLE</text>
|
||||
<text locale="en">ERESSEA ORDERS</text>
|
||||
</string>
|
||||
</strings>
|
||||
</eressea>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0"?>
|
||||
<directions>
|
||||
<dir name="vortex" desc="vortex_desc"/>
|
||||
</directions>
|
||||
<?xml version="1.0"?>
|
||||
<directions>
|
||||
<dir name="vortex" desc="vortex_desc"/>
|
||||
</directions>
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
<?xml version="1.0"?>
|
||||
<resources xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="armor/chainmail.xml"/>
|
||||
<xi:include href="armor/laenmail.xml"/>
|
||||
<xi:include href="armor/laenshield.xml"/>
|
||||
<xi:include href="armor/plate.xml"/>
|
||||
<xi:include href="armor/rustychainmail.xml"/>
|
||||
<xi:include href="armor/rustyshield.xml"/>
|
||||
<xi:include href="armor/scale.xml"/>
|
||||
<xi:include href="armor/shield.xml"/>
|
||||
<xi:include href="armor/towershield.xml"/>
|
||||
</resources>
|
||||
<?xml version="1.0"?>
|
||||
<resources xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="armor/chainmail.xml"/>
|
||||
<xi:include href="armor/laenmail.xml"/>
|
||||
<xi:include href="armor/laenshield.xml"/>
|
||||
<xi:include href="armor/plate.xml"/>
|
||||
<xi:include href="armor/rustychainmail.xml"/>
|
||||
<xi:include href="armor/rustyshield.xml"/>
|
||||
<xi:include href="armor/scale.xml"/>
|
||||
<xi:include href="armor/shield.xml"/>
|
||||
<xi:include href="armor/towershield.xml"/>
|
||||
</resources>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="chainmail">
|
||||
<item weight="200" score="90">
|
||||
<construction skill="armorer" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<armor ac="2" penalty="0.10" projectile="0.0" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="chainmail">
|
||||
<item weight="200" score="90">
|
||||
<construction skill="armorer" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<armor ac="2" penalty="0.10" projectile="0.0" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="laenmail">
|
||||
<item weight="100" score="1000">
|
||||
<construction skill="armorer" minskill="9" reqsize="1">
|
||||
<requirement type="laen" quantity="2"/>
|
||||
</construction>
|
||||
<armor ac="3" penalty="0.0" projectile="0.10" magres="0.3" laen="yes" />
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="laenmail">
|
||||
<item weight="100" score="1000">
|
||||
<construction skill="armorer" minskill="9" reqsize="1">
|
||||
<requirement type="laen" quantity="2"/>
|
||||
</construction>
|
||||
<armor ac="3" penalty="0.0" projectile="0.10" magres="0.3" laen="yes" />
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="laenshield">
|
||||
<item weight="0" score="1000">
|
||||
<construction skill="armorer" minskill="7" reqsize="1">
|
||||
<requirement type="laen" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="1" penalty="-0.10" magres="0.3" laen="yes" shield="yes" />
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="laenshield">
|
||||
<item weight="0" score="1000">
|
||||
<construction skill="armorer" minskill="7" reqsize="1">
|
||||
<requirement type="laen" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="1" penalty="-0.10" magres="0.3" laen="yes" shield="yes" />
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="plate">
|
||||
<item weight="400" score="150">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="armorer" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="4"/>
|
||||
</construction>
|
||||
<armor ac="3" penalty="0.15" projectile="0.10" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="plate">
|
||||
<item weight="400" score="150">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="armorer" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="4"/>
|
||||
</construction>
|
||||
<armor ac="3" penalty="0.15" projectile="0.10" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="rustychainmail">
|
||||
<item weight="200" score="30">
|
||||
<construction skill="armorer" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="3"/>
|
||||
</construction>
|
||||
<armor ac="1" penalty="0.20" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="rustychainmail">
|
||||
<item weight="200" score="30">
|
||||
<construction skill="armorer" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="3"/>
|
||||
</construction>
|
||||
<armor ac="1" penalty="0.20" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="rustyshield">
|
||||
<item weight="100" score="10">
|
||||
<construction skill="armorer" minskill="2" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="0" penalty="-0.05" magres="0.0" shield="yes"/>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="rustyshield">
|
||||
<item weight="100" score="10">
|
||||
<construction skill="armorer" minskill="2" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="0" penalty="-0.05" magres="0.0" shield="yes"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="scale">
|
||||
<item weight="300" score="150">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="armorer" minskill="5" reqsize="1">
|
||||
<modifier function="mod_dwarves_only"/>
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<armor ac="3" penalty="0.10" projectile="0.05" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="scale">
|
||||
<item weight="300" score="150">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="armorer" minskill="5" reqsize="1">
|
||||
<modifier function="mod_dwarves_only"/>
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<armor ac="3" penalty="0.10" projectile="0.05" magres="0.0"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="shield">
|
||||
<item weight="100" score="30">
|
||||
<construction skill="armorer" minskill="2" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="0" penalty="-0.10" magres="0.0" shield="yes"/>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="shield">
|
||||
<item weight="100" score="30">
|
||||
<construction skill="armorer" minskill="2" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="0" penalty="-0.10" magres="0.0" shield="yes"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="towershield">
|
||||
<item weight="200" score="60">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="armorer" minskill="4" reqsize="1">
|
||||
<modifier function="mod_dwarves_only"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="0" penalty="-0.15" projectile="0.25" magres="0.0" shield="yes">
|
||||
<modifier type="canuse" function="mod_dwarves_only"/>
|
||||
</armor>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="towershield">
|
||||
<item weight="200" score="60">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="armorer" minskill="4" reqsize="1">
|
||||
<modifier function="mod_dwarves_only"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<armor ac="0" penalty="-0.15" projectile="0.25" magres="0.0" shield="yes">
|
||||
<modifier type="canuse" function="mod_dwarves_only"/>
|
||||
</armor>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
<?xml version="1.0"?>
|
||||
<buildings xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
|
||||
<xi:include href="../buildings/castle-2.xml" />
|
||||
|
||||
<building name="watch" capacity="1" maxsize="10">
|
||||
<function name="name" value="fort_name"/>
|
||||
<function name="protection" value="lua_building_protection"/>
|
||||
<function name="taxes" value="lua_building_taxes"/>
|
||||
<construction skill="building" minskill="1" maxsize="5" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" maxsize="5" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="market" capacity="1" maxsize="10">
|
||||
<maintenance type="money" amount="200" vital="yes"/>
|
||||
<construction skill="building" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
</buildings>
|
||||
|
||||
<?xml version="1.0"?>
|
||||
<buildings xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
|
||||
<xi:include href="../buildings/castle-2.xml" />
|
||||
|
||||
<building name="watch" capacity="1" maxsize="10">
|
||||
<function name="name" value="fort_name"/>
|
||||
<function name="protection" value="lua_building_protection"/>
|
||||
<function name="taxes" value="lua_building_taxes"/>
|
||||
<construction skill="building" minskill="1" maxsize="5" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" maxsize="5" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<construction skill="building" minskill="2" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
<building name="market" capacity="1" maxsize="10">
|
||||
<maintenance type="money" amount="200" vital="yes"/>
|
||||
<construction skill="building" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="stone" quantity="1"/>
|
||||
</construction>
|
||||
</building>
|
||||
|
||||
</buildings>
|
||||
|
||||
|
|
|
@ -1,78 +1,78 @@
|
|||
<?xml version="1.0"?>
|
||||
<equipment>
|
||||
|
||||
<!-- equipment given to new units -->
|
||||
<set name="new_demon_unit">
|
||||
<!--skill name="stamina" level="6"/-->
|
||||
</set>
|
||||
|
||||
<set name="new_troll_unit">
|
||||
<!--skill name="stamina" level="2"/-->
|
||||
</set>
|
||||
|
||||
<set name="seaserpent_spoils">
|
||||
<item name="dragonblood" amount="2"/>
|
||||
<item name="seaserpenthead" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="goblin_1">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="chainmail" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="troll_1">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="front_1">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="front_2">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="towershield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="rear_1">
|
||||
<skill name="crossbow" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="crossbow" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="rear_2">
|
||||
<skill name="crossbow" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="crossbow" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="dwarf_2">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="halfling_2">
|
||||
<skill name="crossbow" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="rep_crossbow" amount="1"/>
|
||||
</set>
|
||||
|
||||
</equipment>
|
||||
<?xml version="1.0"?>
|
||||
<equipment>
|
||||
|
||||
<!-- equipment given to new units -->
|
||||
<set name="new_demon_unit">
|
||||
<!--skill name="stamina" level="6"/-->
|
||||
</set>
|
||||
|
||||
<set name="new_troll_unit">
|
||||
<!--skill name="stamina" level="2"/-->
|
||||
</set>
|
||||
|
||||
<set name="seaserpent_spoils">
|
||||
<item name="dragonblood" amount="2"/>
|
||||
<item name="seaserpenthead" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="goblin_1">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="chainmail" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="troll_1">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="front_1">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="front_2">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="towershield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="rear_1">
|
||||
<skill name="crossbow" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="crossbow" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="rear_2">
|
||||
<skill name="crossbow" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="crossbow" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="dwarf_2">
|
||||
<skill name="melee" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="sword" amount="1"/>
|
||||
<item name="shield" amount="1"/>
|
||||
<item name="plate" amount="1"/>
|
||||
</set>
|
||||
|
||||
<set name="halfling_2">
|
||||
<skill name="crossbow" level="7"/>
|
||||
<skill name="stamina" level="3"/>
|
||||
<item name="rep_crossbow" amount="1"/>
|
||||
</set>
|
||||
|
||||
</equipment>
|
||||
|
|
|
@ -1,89 +1,89 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resources>
|
||||
|
||||
<resource name="rpg_item_1"><item weight="10"/></resource>
|
||||
<resource name="rpg_item_2"><item weight="1"/></resource>
|
||||
<resource name="rpg_item_3"><item weight="100"/></resource>
|
||||
|
||||
<resource name="ointment" appearance="vial">
|
||||
<!-- Wundsalbe -->
|
||||
<item weight="0" score="60">
|
||||
<function name="use" value="usehealingpotion"/>
|
||||
<potion level="2"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p13" appearance="vial">
|
||||
<!-- Elixier der Macht -->
|
||||
<item weight="0" score="120">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="4"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p3" appearance="vial">
|
||||
<!-- Schaffenstrunk -->
|
||||
<item weight="0" score="60">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="2"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p14" appearance="vial">
|
||||
<!-- Heiltrank -->
|
||||
<item weight="0" score="120">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="4"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p0" appearance="vial">
|
||||
<!-- Siebenmeilentee -->
|
||||
<item weight="0" score="30">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="1"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p2" appearance="vial">
|
||||
<!-- Wasser des Lebens -->
|
||||
<item weight="0" score="30">
|
||||
<function name="use" value="usepotion_delayed"/>
|
||||
<potion level="1"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="peasantblood" appearance="vial">
|
||||
<!-- Bauernblut -->
|
||||
<item weight="0" score="60">
|
||||
<function name="use" value="usebloodpotion"/>
|
||||
<potion level="2"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p9" appearance="vial">
|
||||
<!-- Pferdeglück -->
|
||||
<item weight="0" score="90">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="3"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="charger">
|
||||
<item big="yes" weight="5000" score="10" capacity="7000" animal="yes">
|
||||
<construction skill="training" minskill="4" reqsize="1">
|
||||
<requirement type="money" quantity="200"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
<requirement type="horse" quantity="1"/>
|
||||
</construction>
|
||||
<function name="give" value="givehorses"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="xmastree">
|
||||
<item weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<resources>
|
||||
|
||||
<resource name="rpg_item_1"><item weight="10"/></resource>
|
||||
<resource name="rpg_item_2"><item weight="1"/></resource>
|
||||
<resource name="rpg_item_3"><item weight="100"/></resource>
|
||||
|
||||
<resource name="ointment" appearance="vial">
|
||||
<!-- Wundsalbe -->
|
||||
<item weight="0" score="60">
|
||||
<function name="use" value="usehealingpotion"/>
|
||||
<potion level="2"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p13" appearance="vial">
|
||||
<!-- Elixier der Macht -->
|
||||
<item weight="0" score="120">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="4"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p3" appearance="vial">
|
||||
<!-- Schaffenstrunk -->
|
||||
<item weight="0" score="60">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="2"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p14" appearance="vial">
|
||||
<!-- Heiltrank -->
|
||||
<item weight="0" score="120">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="4"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p0" appearance="vial">
|
||||
<!-- Siebenmeilentee -->
|
||||
<item weight="0" score="30">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="1"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p2" appearance="vial">
|
||||
<!-- Wasser des Lebens -->
|
||||
<item weight="0" score="30">
|
||||
<function name="use" value="usepotion_delayed"/>
|
||||
<potion level="1"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="peasantblood" appearance="vial">
|
||||
<!-- Bauernblut -->
|
||||
<item weight="0" score="60">
|
||||
<function name="use" value="usebloodpotion"/>
|
||||
<potion level="2"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="p9" appearance="vial">
|
||||
<!-- Pferdeglück -->
|
||||
<item weight="0" score="90">
|
||||
<function name="use" value="usepotion"/>
|
||||
<potion level="3"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="charger">
|
||||
<item big="yes" weight="5000" score="10" capacity="7000" animal="yes">
|
||||
<construction skill="training" minskill="4" reqsize="1">
|
||||
<requirement type="money" quantity="200"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
<requirement type="horse" quantity="1"/>
|
||||
</construction>
|
||||
<function name="give" value="givehorses"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="xmastree">
|
||||
<item weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
|
|
|
@ -1,23 +1,23 @@
|
|||
<?xml version="1.0"?>
|
||||
<resources>
|
||||
<!-- this file contains luxury items that are part of the trade system -->
|
||||
<resource name="balm">
|
||||
<item weight="200"><luxury price="4"/></item>
|
||||
</resource>
|
||||
<resource name="jewel">
|
||||
<item weight="100"><luxury price="7"/></item>
|
||||
</resource>
|
||||
<resource name="myrrh">
|
||||
<item weight="200"><luxury price="5"/></item>
|
||||
</resource>
|
||||
<resource name="oil">
|
||||
<item weight="300"><luxury price="3"/></item>
|
||||
</resource>
|
||||
<resource name="silk">
|
||||
<item weight="300"><luxury price="6"/></item>
|
||||
</resource>
|
||||
<resource name="incense">
|
||||
<item weight="200"><luxury price="4"/></item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
<?xml version="1.0"?>
|
||||
<resources>
|
||||
<!-- this file contains luxury items that are part of the trade system -->
|
||||
<resource name="balm">
|
||||
<item weight="200"><luxury price="4"/></item>
|
||||
</resource>
|
||||
<resource name="jewel">
|
||||
<item weight="100"><luxury price="7"/></item>
|
||||
</resource>
|
||||
<resource name="myrrh">
|
||||
<item weight="200"><luxury price="5"/></item>
|
||||
</resource>
|
||||
<resource name="oil">
|
||||
<item weight="300"><luxury price="3"/></item>
|
||||
</resource>
|
||||
<resource name="silk">
|
||||
<item weight="300"><luxury price="6"/></item>
|
||||
</resource>
|
||||
<resource name="incense">
|
||||
<item weight="200"><luxury price="4"/></item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="ISO-8859-1"?>
|
||||
<messages>
|
||||
<message name="raindance_effect" section="magic">
|
||||
<type>
|
||||
<arg name="mage" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) führt einen sonderbaren Tanz auf. Kurz darauf beginnt es zu regnen."</text>
|
||||
<text locale="en">"$if($isnull($mage),"an unseen magician",$unit($mage)) dances a strange dance. Shortly after, rain begins to fall on the fields."</text>
|
||||
</message>
|
||||
</messages>
|
||||
<?xml version="1.0" encoding="ISO-8859-1"?>
|
||||
<messages>
|
||||
<message name="raindance_effect" section="magic">
|
||||
<type>
|
||||
<arg name="mage" type="unit"/>
|
||||
</type>
|
||||
<text locale="de">"$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) führt einen sonderbaren Tanz auf. Kurz darauf beginnt es zu regnen."</text>
|
||||
<text locale="en">"$if($isnull($mage),"an unseen magician",$unit($mage)) dances a strange dance. Shortly after, rain begins to fall on the fields."</text>
|
||||
</message>
|
||||
</messages>
|
||||
|
|
1854
res/e3a/races.xml
1854
res/e3a/races.xml
File diff suppressed because it is too large
Load diff
|
@ -1,16 +1,16 @@
|
|||
<?xml version="1.0"?>
|
||||
<resources xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<!-- this file contains resources that can be mined in some way (anything with a resourcelimit) -->
|
||||
|
||||
<xi:include href="eressea:///core/resources/horse.xml"/>
|
||||
<xi:include href="eressea:///core/resources/hp.xml"/>
|
||||
<xi:include href="eressea:///core/resources/laen.xml"/>
|
||||
<xi:include href="eressea:///core/resources/log.xml"/>
|
||||
<xi:include href="eressea:///core/resources/mallorn.xml"/>
|
||||
<xi:include href="eressea:///core/resources/peasant.xml"/>
|
||||
<xi:include href="resources/iron.xml"/>
|
||||
<xi:include href="resources/mallornseed.xml"/>
|
||||
<xi:include href="resources/seed.xml"/>
|
||||
<xi:include href="resources/stone.xml"/>
|
||||
|
||||
</resources>
|
||||
<?xml version="1.0"?>
|
||||
<resources xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<!-- this file contains resources that can be mined in some way (anything with a resourcelimit) -->
|
||||
|
||||
<xi:include href="eressea:///core/resources/horse.xml"/>
|
||||
<xi:include href="eressea:///core/resources/hp.xml"/>
|
||||
<xi:include href="eressea:///core/resources/laen.xml"/>
|
||||
<xi:include href="eressea:///core/resources/log.xml"/>
|
||||
<xi:include href="eressea:///core/resources/mallorn.xml"/>
|
||||
<xi:include href="eressea:///core/resources/peasant.xml"/>
|
||||
<xi:include href="resources/iron.xml"/>
|
||||
<xi:include href="resources/mallornseed.xml"/>
|
||||
<xi:include href="resources/seed.xml"/>
|
||||
<xi:include href="resources/stone.xml"/>
|
||||
|
||||
</resources>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="iron" limited="yes" material="rm_iron">
|
||||
<item weight="500" score="10">
|
||||
<construction skill="mining" minskill="1" reqsize="1"/>
|
||||
</item>
|
||||
<resourcelimit>
|
||||
<modifier building="mine" type="skill" value="1"/>
|
||||
<modifier building="mine" type="material" value="0.5"/>
|
||||
<guard flag="mining"/>
|
||||
</resourcelimit>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="iron" limited="yes" material="rm_iron">
|
||||
<item weight="500" score="10">
|
||||
<construction skill="mining" minskill="1" reqsize="1"/>
|
||||
</item>
|
||||
<resourcelimit>
|
||||
<modifier building="mine" type="skill" value="1"/>
|
||||
<modifier building="mine" type="material" value="0.5"/>
|
||||
<guard flag="mining"/>
|
||||
</resourcelimit>
|
||||
</resource>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="mallornseed" limited="yes">
|
||||
<item weight="10" score="100"/>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="mallornseed" limited="yes">
|
||||
<item weight="10" score="100"/>
|
||||
</resource>
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="seed" limited="yes">
|
||||
<item weight="10" score="50"/>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="seed" limited="yes">
|
||||
<item weight="10" score="50"/>
|
||||
</resource>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="stone" limited="yes" material="rm_stone">
|
||||
<item weight="6000" score="10" big="yes">
|
||||
<construction skill="quarrying" minskill="1" reqsize="1"/>
|
||||
</item>
|
||||
<resourcelimit>
|
||||
<modifier building="quarry" type="skill" value="1"/>
|
||||
<modifier building="quarry" type="material" value="0.5"/>
|
||||
</resourcelimit>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="stone" limited="yes" material="rm_stone">
|
||||
<item weight="6000" score="10" big="yes">
|
||||
<construction skill="quarrying" minskill="1" reqsize="1"/>
|
||||
</item>
|
||||
<resourcelimit>
|
||||
<modifier building="quarry" type="skill" value="1"/>
|
||||
<modifier building="quarry" type="material" value="0.5"/>
|
||||
</resourcelimit>
|
||||
</resource>
|
||||
|
|
|
@ -1,108 +1,108 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<strings>
|
||||
<string name="canoe_a">
|
||||
<text locale="de">ein Einbaum</text>
|
||||
<text locale="en">a canoe</text>
|
||||
</string>
|
||||
<string name="raft_a">
|
||||
<text locale="de">ein Floß</text>
|
||||
<text locale="en">a raft</text>
|
||||
</string>
|
||||
<string name="cutter_a">
|
||||
<text locale="de">ein Kutter</text>
|
||||
<text locale="en">a cutter</text>
|
||||
</string>
|
||||
<string name="barge_a">
|
||||
<text locale="de">eine Barke</text>
|
||||
<text locale="en">a barge</text>
|
||||
</string>
|
||||
|
||||
<string name="royalbarge_a">
|
||||
<text locale="de">eine Königsbarke</text>
|
||||
<text locale="en">a royal barge</text>
|
||||
</string>
|
||||
<string name="catamaran_a">
|
||||
<text locale="de">ein Katamaran</text>
|
||||
<text locale="en">a catamaran</text>
|
||||
</string>
|
||||
|
||||
<string name="cog_a">
|
||||
<text locale="de">eine Kogge</text>
|
||||
<text locale="en">a cog</text>
|
||||
</string>
|
||||
<string name="caravel_a">
|
||||
<text locale="de">eine Karavelle</text>
|
||||
<text locale="en">a caravel</text>
|
||||
</string>
|
||||
|
||||
<string name="frigate_a">
|
||||
<text locale="de">eine Fregatte</text>
|
||||
<text locale="en">a frigate</text>
|
||||
</string>
|
||||
<string name="galleon_a">
|
||||
<text locale="de">eine Galeone</text>
|
||||
<text locale="en">a galleon</text>
|
||||
</string>
|
||||
|
||||
<string name="dragonship_a">
|
||||
<text locale="de">ein Drachenschiff</text>
|
||||
<text locale="en">a dragonship</text>
|
||||
</string>
|
||||
<string name="trireme_a">
|
||||
<text locale="de">eine Trireme</text>
|
||||
<text locale="en">a trireme</text>
|
||||
</string>
|
||||
|
||||
<string name="canoe">
|
||||
<text locale="de">Einbaum</text>
|
||||
<text locale="en">canoe</text>
|
||||
</string>
|
||||
<string name="raft">
|
||||
<text locale="de">Floß</text>
|
||||
<text locale="en">raft</text>
|
||||
</string>
|
||||
<string name="cutter">
|
||||
<text locale="de">Kutter</text>
|
||||
<text locale="en">cutter</text>
|
||||
</string>
|
||||
<string name="barge">
|
||||
<text locale="de">Barke</text>
|
||||
<text locale="en">barge</text>
|
||||
</string>
|
||||
|
||||
<string name="royalbarge">
|
||||
<text locale="de">Königsbarke</text>
|
||||
<text locale="en">royal barge</text>
|
||||
</string>
|
||||
<string name="catamaran">
|
||||
<text locale="de">Katamaran</text>
|
||||
<text locale="en">catamaran</text>
|
||||
</string>
|
||||
|
||||
<string name="cog">
|
||||
<text locale="de">Kogge</text>
|
||||
<text locale="en">cog</text>
|
||||
</string>
|
||||
<string name="caravel">
|
||||
<text locale="de">Karavelle</text>
|
||||
<text locale="en">caravel</text>
|
||||
</string>
|
||||
|
||||
<string name="frigate">
|
||||
<text locale="de">Fregatte</text>
|
||||
<text locale="en">frigate</text>
|
||||
</string>
|
||||
<string name="galleon">
|
||||
<text locale="de">Galeone</text>
|
||||
<text locale="en">galleon</text>
|
||||
</string>
|
||||
|
||||
<string name="dragonship">
|
||||
<text locale="de">Drachenschiff</text>
|
||||
<text locale="en">dragonship</text>
|
||||
</string>
|
||||
<string name="trireme">
|
||||
<text locale="de">Trireme</text>
|
||||
<text locale="en">trireme</text>
|
||||
</string>
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<strings>
|
||||
<string name="canoe_a">
|
||||
<text locale="de">ein Einbaum</text>
|
||||
<text locale="en">a canoe</text>
|
||||
</string>
|
||||
<string name="raft_a">
|
||||
<text locale="de">ein Floß</text>
|
||||
<text locale="en">a raft</text>
|
||||
</string>
|
||||
<string name="cutter_a">
|
||||
<text locale="de">ein Kutter</text>
|
||||
<text locale="en">a cutter</text>
|
||||
</string>
|
||||
<string name="barge_a">
|
||||
<text locale="de">eine Barke</text>
|
||||
<text locale="en">a barge</text>
|
||||
</string>
|
||||
|
||||
<string name="royalbarge_a">
|
||||
<text locale="de">eine Königsbarke</text>
|
||||
<text locale="en">a royal barge</text>
|
||||
</string>
|
||||
<string name="catamaran_a">
|
||||
<text locale="de">ein Katamaran</text>
|
||||
<text locale="en">a catamaran</text>
|
||||
</string>
|
||||
|
||||
<string name="cog_a">
|
||||
<text locale="de">eine Kogge</text>
|
||||
<text locale="en">a cog</text>
|
||||
</string>
|
||||
<string name="caravel_a">
|
||||
<text locale="de">eine Karavelle</text>
|
||||
<text locale="en">a caravel</text>
|
||||
</string>
|
||||
|
||||
<string name="frigate_a">
|
||||
<text locale="de">eine Fregatte</text>
|
||||
<text locale="en">a frigate</text>
|
||||
</string>
|
||||
<string name="galleon_a">
|
||||
<text locale="de">eine Galeone</text>
|
||||
<text locale="en">a galleon</text>
|
||||
</string>
|
||||
|
||||
<string name="dragonship_a">
|
||||
<text locale="de">ein Drachenschiff</text>
|
||||
<text locale="en">a dragonship</text>
|
||||
</string>
|
||||
<string name="trireme_a">
|
||||
<text locale="de">eine Trireme</text>
|
||||
<text locale="en">a trireme</text>
|
||||
</string>
|
||||
|
||||
<string name="canoe">
|
||||
<text locale="de">Einbaum</text>
|
||||
<text locale="en">canoe</text>
|
||||
</string>
|
||||
<string name="raft">
|
||||
<text locale="de">Floß</text>
|
||||
<text locale="en">raft</text>
|
||||
</string>
|
||||
<string name="cutter">
|
||||
<text locale="de">Kutter</text>
|
||||
<text locale="en">cutter</text>
|
||||
</string>
|
||||
<string name="barge">
|
||||
<text locale="de">Barke</text>
|
||||
<text locale="en">barge</text>
|
||||
</string>
|
||||
|
||||
<string name="royalbarge">
|
||||
<text locale="de">Königsbarke</text>
|
||||
<text locale="en">royal barge</text>
|
||||
</string>
|
||||
<string name="catamaran">
|
||||
<text locale="de">Katamaran</text>
|
||||
<text locale="en">catamaran</text>
|
||||
</string>
|
||||
|
||||
<string name="cog">
|
||||
<text locale="de">Kogge</text>
|
||||
<text locale="en">cog</text>
|
||||
</string>
|
||||
<string name="caravel">
|
||||
<text locale="de">Karavelle</text>
|
||||
<text locale="en">caravel</text>
|
||||
</string>
|
||||
|
||||
<string name="frigate">
|
||||
<text locale="de">Fregatte</text>
|
||||
<text locale="en">frigate</text>
|
||||
</string>
|
||||
<string name="galleon">
|
||||
<text locale="de">Galeone</text>
|
||||
<text locale="en">galleon</text>
|
||||
</string>
|
||||
|
||||
<string name="dragonship">
|
||||
<text locale="de">Drachenschiff</text>
|
||||
<text locale="en">dragonship</text>
|
||||
</string>
|
||||
<string name="trireme">
|
||||
<text locale="de">Trireme</text>
|
||||
<text locale="en">trireme</text>
|
||||
</string>
|
||||
</strings>
|
||||
|
|
|
@ -1,154 +1,154 @@
|
|||
<?xml version="1.0"?>
|
||||
<ships>
|
||||
<ship name="canoe" nocoast="true" range="3" fishing="20" storm="1.00" damage="1.00" cabins="2" cargo="2000" cptskill="1" minskill="1" sumskill="2" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="1" maxsize="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="raft" range="1" fishing="20" storm="1.00" damage="1.00" cabins="5" cargo="50000" cptskill="1" minskill="1" sumskill="5" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<construction skill="shipcraft" minskill="1" maxsize="10" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="cutter" range="2" fishing="20" storm="1.00" damage="1.00" cabins="5" cargo="5500" cptskill="2" minskill="1" sumskill="5" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="2" maxsize="10" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="barge" range="3" fishing="20" storm="1.00" damage="1.00" cabins="11" cargo="5000" cptskill="2" minskill="1" sumskill="5" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="2" maxsize="10" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="royalbarge" range="5" storm="0.25" damage="1.00" cabins="11" cargo="5000" cptskill="5" minskill="1" sumskill="10" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="6" maxsize="10" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
<requirement type="money" quantity="100"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="catamaran" range="7" storm="0.25" damage="1.00" cabins="22" cargo="10000" cptskill="7" minskill="1" sumskill="20" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="8" maxsize="30" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
<requirement type="money" quantity="100"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="cog" range="4" storm="0.50" damage="1.00" cabins="50" cargo="200000" cptskill="4" minskill="1" sumskill="20" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="4" maxsize="100" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="caravel" range="4" storm="0.50" damage="1.00" cabins="150" cargo="600000" cptskill="6" minskill="1" sumskill="30" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="6" maxsize="300" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="frigate" range="4" storm="1.00" damage="1.00" cabins="110" cargo="100000" cptskill="5" minskill="1" sumskill="40" opensea="yes">
|
||||
<modifier type="defense" value="+2"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="galleon" range="4" storm="1.00" damage="1.00" cabins="310" cargo="300000" cptskill="7" minskill="1" sumskill="60" opensea="yes">
|
||||
<modifier type="defense" value="+2"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="dragonship" range="6" storm="1.00" damage="1.00" cabins="110" cargo="50000" cptskill="5" minskill="1" sumskill="60" opensea="yes">
|
||||
<modifier type="attack" value="+1"/>
|
||||
<modifier type="tactics" factor="2.00"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="trireme" range="6" storm="1.00" damage="1.00" cabins="310" cargo="150000" cptskill="7" minskill="1" sumskill="90" opensea="yes">
|
||||
<modifier type="attack" value="+1"/>
|
||||
<modifier type="tactics" factor="2.00"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
</ships>
|
||||
|
||||
<?xml version="1.0"?>
|
||||
<ships>
|
||||
<ship name="canoe" nocoast="true" range="3" fishing="20" storm="1.00" damage="1.00" cabins="2" cargo="2000" cptskill="1" minskill="1" sumskill="2" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="1" maxsize="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="raft" range="1" fishing="20" storm="1.00" damage="1.00" cabins="5" cargo="50000" cptskill="1" minskill="1" sumskill="5" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<construction skill="shipcraft" minskill="1" maxsize="10" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="cutter" range="2" fishing="20" storm="1.00" damage="1.00" cabins="5" cargo="5500" cptskill="2" minskill="1" sumskill="5" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="2" maxsize="10" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="barge" range="3" fishing="20" storm="1.00" damage="1.00" cabins="11" cargo="5000" cptskill="2" minskill="1" sumskill="5" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="2" maxsize="10" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="royalbarge" range="5" storm="0.25" damage="1.00" cabins="11" cargo="5000" cptskill="5" minskill="1" sumskill="10" opensea="no">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<coast terrain="swamp"/>
|
||||
<coast terrain="desert"/>
|
||||
<coast terrain="highland"/>
|
||||
<coast terrain="mountain"/>
|
||||
<coast terrain="glacier"/>
|
||||
<coast terrain="volcano"/>
|
||||
<coast terrain="activevolcano"/>
|
||||
<coast terrain="iceberg_sleep"/>
|
||||
<coast terrain="iceberg"/>
|
||||
<construction skill="shipcraft" minskill="6" maxsize="10" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
<requirement type="money" quantity="100"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="catamaran" range="7" storm="0.25" damage="1.00" cabins="22" cargo="10000" cptskill="7" minskill="1" sumskill="20" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="8" maxsize="30" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
<requirement type="money" quantity="100"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="cog" range="4" storm="0.50" damage="1.00" cabins="50" cargo="200000" cptskill="4" minskill="1" sumskill="20" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="4" maxsize="100" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="caravel" range="4" storm="0.50" damage="1.00" cabins="150" cargo="600000" cptskill="6" minskill="1" sumskill="30" opensea="yes">
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="6" maxsize="300" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="frigate" range="4" storm="1.00" damage="1.00" cabins="110" cargo="100000" cptskill="5" minskill="1" sumskill="40" opensea="yes">
|
||||
<modifier type="defense" value="+2"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="galleon" range="4" storm="1.00" damage="1.00" cabins="310" cargo="300000" cptskill="7" minskill="1" sumskill="60" opensea="yes">
|
||||
<modifier type="defense" value="+2"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
|
||||
<ship name="dragonship" range="6" storm="1.00" damage="1.00" cabins="110" cargo="50000" cptskill="5" minskill="1" sumskill="60" opensea="yes">
|
||||
<modifier type="attack" value="+1"/>
|
||||
<modifier type="tactics" factor="2.00"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="5" maxsize="100" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
<ship name="trireme" range="6" storm="1.00" damage="1.00" cabins="310" cargo="150000" cptskill="7" minskill="1" sumskill="90" opensea="yes">
|
||||
<modifier type="attack" value="+1"/>
|
||||
<modifier type="tactics" factor="2.00"/>
|
||||
<coast terrain="ocean"/>
|
||||
<coast terrain="plain"/>
|
||||
<construction skill="shipcraft" minskill="7" maxsize="300" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
<requirement type="money" quantity="10"/>
|
||||
</construction>
|
||||
</ship>
|
||||
|
||||
</ships>
|
||||
|
||||
|
|
1380
res/e3a/spells.xml
1380
res/e3a/spells.xml
File diff suppressed because it is too large
Load diff
|
@ -1,335 +1,335 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<!--
|
||||
_d: dativ (wir erklären allen /Trollen/ den Krieg)
|
||||
_p: plural (13 /Trolle/)
|
||||
_x: preposition (15 /Troll/schwerter)
|
||||
_a: including article (ein Troll, a troll)
|
||||
-->
|
||||
|
||||
<!--Fort-Ausbaustufen -->
|
||||
<string name="calendar::thirdage">
|
||||
<text locale="de">des dritten Zeitalters</text>
|
||||
<text locale="en">the third age</text>
|
||||
</string>
|
||||
|
||||
<string name="rpg_item_1_p">
|
||||
<text locale="de">Urkunden</text>
|
||||
<text locale="en">Certificates</text>
|
||||
</string>
|
||||
<string name="rpg_item_2_p">
|
||||
<text locale="de">Nußhälften</text>
|
||||
<text locale="en">nut halves</text>
|
||||
</string>
|
||||
<string name="rpg_item_3_p">
|
||||
<text locale="de">Flaschengeister</text>
|
||||
<text locale="en">bottle demons</text>
|
||||
</string>
|
||||
<string name="rpg_item_1">
|
||||
<text locale="de">Pandoras Urkunde für Halbling ehrenhalber, weiblich</text>
|
||||
<text locale="en">Pandora's Certificate</text>
|
||||
</string>
|
||||
<string name="rpg_item_2">
|
||||
<text locale="de">Heilige Nußhälfte</text>
|
||||
<text locale="en">piece of a holy nut</text>
|
||||
</string>
|
||||
<string name="rpg_item_3">
|
||||
<text locale="de">Flaschengeist Zhardamon</text>
|
||||
<text locale="en">bottle demon Zhardamon</text>
|
||||
</string>
|
||||
|
||||
<string name="rep_crossbow">
|
||||
<text locale="de">Repetierarmbrust</text>
|
||||
<text locale="en">repeating crossbow</text>
|
||||
</string>
|
||||
<string name="rep_crossbow_p">
|
||||
<text locale="de">Repetierarmbrüste</text>
|
||||
<text locale="en">repeating crossbows</text>
|
||||
</string>
|
||||
|
||||
<string name="scaffolding">
|
||||
<text locale="de">Gerüst</text>
|
||||
<text locale="en">scaffolding</text>
|
||||
</string>
|
||||
<string name="guardhouse">
|
||||
<text locale="de">Wachstube</text>
|
||||
<text locale="en">guard house</text>
|
||||
</string>
|
||||
<string name="guardtower">
|
||||
<text locale="de">Wachturm</text>
|
||||
<text locale="en">guard tower</text>
|
||||
</string>
|
||||
<string name="watch">
|
||||
<text locale="de">Wache</text>
|
||||
<text locale="en">watch</text>
|
||||
</string>
|
||||
<string name="market">
|
||||
<text locale="de">Marktplatz</text>
|
||||
<text locale="en">marketplace</text>
|
||||
</string>
|
||||
|
||||
<namespace name="morale">
|
||||
<string name="0">
|
||||
<text locale="de">aufständische</text>
|
||||
<text locale="en">rebellious</text>
|
||||
</string>
|
||||
<string name="1">
|
||||
<text locale="de">wütende</text>
|
||||
<text locale="en">mad</text>
|
||||
</string>
|
||||
<string name="2">
|
||||
<text locale="de">zornige</text>
|
||||
<text locale="en">angry</text>
|
||||
</string>
|
||||
<string name="3">
|
||||
<text locale="de">unruhige</text>
|
||||
<text locale="en">agitated</text>
|
||||
</string>
|
||||
<string name="4">
|
||||
<text locale="de">gleichgültige</text>
|
||||
<text locale="en">indifferent</text>
|
||||
</string>
|
||||
<string name="5">
|
||||
<text locale="de">entspannte</text>
|
||||
<text locale="en">relaxed</text>
|
||||
</string>
|
||||
<string name="6">
|
||||
<text locale="de">zufriedene</text>
|
||||
<text locale="en">content</text>
|
||||
</string>
|
||||
<string name="7">
|
||||
<text locale="de">glückliche</text>
|
||||
<text locale="en">happy</text>
|
||||
</string>
|
||||
<string name="8">
|
||||
<text locale="de">treue</text>
|
||||
<text locale="en">loyal</text>
|
||||
</string>
|
||||
<string name="9">
|
||||
<text locale="de">ergebene</text>
|
||||
<text locale="en">devoted</text>
|
||||
</string>
|
||||
<string name="10">
|
||||
<text locale="de">unterwürfige</text>
|
||||
<text locale="en">subservient</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<string name="charger">
|
||||
<text locale="de">Streitross</text>
|
||||
<text locale="en">charger</text>
|
||||
</string>
|
||||
<string name="charger_p">
|
||||
<text locale="de">Streitrösser</text>
|
||||
<text locale="en">chargers</text>
|
||||
</string>
|
||||
<string name="towershield">
|
||||
<text locale="de">Turmschild</text>
|
||||
<text locale="en">tower shield</text>
|
||||
</string>
|
||||
<string name="towershield_p">
|
||||
<text locale="de">Turmschilde</text>
|
||||
<text locale="en">tower shields</text>
|
||||
</string>
|
||||
|
||||
<namespace name="spell">
|
||||
<string name="create_potion_p0">
|
||||
<text locale="de">Braue Siebenmeilentee</text>
|
||||
<text locale="en">brew seven mile tea</text>
|
||||
</string>
|
||||
<string name="create_potion_p2">
|
||||
<text locale="de">Braue Wasser des Lebens</text>
|
||||
<text locale="en">brew water of life</text>
|
||||
</string>
|
||||
<string name="create_potion_p3">
|
||||
<text locale="de">Braue Schaffenstrunk</text>
|
||||
<text locale="en">brew busy beer</text>
|
||||
</string>
|
||||
<string name="create_potion_ointment">
|
||||
<text locale="de">Braue Wundsalbe</text>
|
||||
<text locale="en">brew ointment</text>
|
||||
</string>
|
||||
<string name="create_potion_peasantblood">
|
||||
<text locale="de">Braue Bauernblut</text>
|
||||
<text locale="en">brew peasant blood</text>
|
||||
</string>
|
||||
<string name="create_potion_p9">
|
||||
<text locale="de">Braue Pferdeglück</text>
|
||||
<text locale="en">brew horsepower potion</text>
|
||||
</string>
|
||||
<string name="create_potion_p13">
|
||||
<text locale="de">Braue Elixier der Macht</text>
|
||||
<text locale="en">brew elixir of power</text>
|
||||
</string>
|
||||
<string name="create_potion_p14">
|
||||
<text locale="de">Braue Heiltrank</text>
|
||||
<text locale="en">brew healing potion</text>
|
||||
</string>
|
||||
</namespace>
|
||||
|
||||
<namespace name="spellinfo">
|
||||
<string name="raindance">
|
||||
<text locale="de">Durch dieses uralte Tanzritual ruft der Zauberkundige
|
||||
die Kräfte des Lebens und der Fruchtbarkeit an. Die darauf folgenden
|
||||
Regenfälle begünstigen das Wachstum und erhöhen die Ernteerträge
|
||||
einiger Bauern der Region bis der Regen wieder nachlässt.</text>
|
||||
<text locale="en">This ancient rite calls upon the
|
||||
forces of life and fertility. For the next few weeks,
|
||||
the peasant's harvest will be extraordinary good.
|
||||
(OBS: this spell has been changed and needs a new translation).</text>
|
||||
</string>
|
||||
<string name="blessedharvest">
|
||||
<text locale="de">Für dieses Ernteritual sendet der Druide seine arkane Energie entlang
|
||||
der astralen Kraftlinien der gesamten Umgebung, um selbst weit entfernte
|
||||
Naturgeister zu erreichen. Die Beschwörung dieser Naturgeister ist eine
|
||||
hohe Kunst, die höchste Konzentration und vor allem viel Erfahrung
|
||||
erfordert. Die Bauern werden nach und nach von den besseren Ernten
|
||||
profitieren und ihre Ersparnisse steigern können.</text>
|
||||
<text locale="en">This ritual increases the output of the local farms.
|
||||
Peasants in the region produce an extra silverpiece. The stronger the
|
||||
druid's spell is, the longer the effect will last.
|
||||
(OBS: this spell has been changed and needs a new translation).</text>
|
||||
</string>
|
||||
<string name="earn_silver#draig">
|
||||
<text locale="de">In den dunkleren Gassen gibt es sie,
|
||||
die Flüche und Verhexungen auf Bestellung. Aber
|
||||
auch Gegenzauber hat der Jünger des Draigs
|
||||
natürlich im Angebot. Ob nun der Sohn des
|
||||
Nachbarn in einen Liebesbann gezogen werden soll
|
||||
oder die Nebenbuhlerin Pickel und Warzen
|
||||
bekommen soll, niemand gibt gerne zu, zu solchen
|
||||
Mitteln gegriffen zu haben. Für diese
|
||||
Dienstleistung streicht der Magier 25 Silber pro
|
||||
Stufe ein.</text>
|
||||
<text locale="en">In the dark alleys you can find those
|
||||
who sell curses and hexes on demand - but you
|
||||
can buy the apropriate counterspells from the
|
||||
followers of Draig as well. May it be a love
|
||||
spell for the son of a neighbour or a wart in
|
||||
the face of a rival. For offering these
|
||||
services, the sorcerer charges 25 silver pieces.
|
||||
per level.</text>
|
||||
</string>
|
||||
<string name="earn_silver#illaun">
|
||||
<text locale="fr">Personne n'interprète aussi bien les
|
||||
rêves que les mages d'Illaun. Ils sont également
|
||||
versés dans l'utilisation des objets utilisés
|
||||
pour prédire le futur comme les boules de
|
||||
cristal, les cartes de tarot ou les lignes de la
|
||||
main. Un mentaliste peut gagner 25 écus par
|
||||
niveau et par semaine en proposant ses services
|
||||
aux paysans.</text>
|
||||
<text locale="de">Niemand kann so gut die Träume deuten
|
||||
wie ein Magier des Illaun. Auch die Kunst der
|
||||
Wahrsagerei, des Kartenlegens und des Handlesens
|
||||
sind ihm geläufig. Dafür zahlen ihm die Bauern
|
||||
25 Silber pro Stufe.</text>
|
||||
<text locale="en">No one can read dreams as well as the
|
||||
mages of Illaun. Furthermore, they are also
|
||||
familiar with all other common means of
|
||||
foretelling the future like crystal balls, tarot
|
||||
cards or palms. A mentalist can earn 25 silver
|
||||
pieces per level and week for offering these
|
||||
services to peasants.</text>
|
||||
</string>
|
||||
<string name="earn_silver#tybied">
|
||||
<text locale="de">Wenn einem der Alchemist nicht weiterhelfen kann, geht man zu dem
|
||||
gelehrten Tybiedmagier. Seine Tränke und Tinkturen helfen gegen
|
||||
alles, was man sonst nicht bekommen kann. Ob nun die kryptische
|
||||
Formel unter dem Holzschuh des untreuen Ehemannes wirklich geholfen
|
||||
hat - nun, der des Lesens nicht mächtige Bauer wird es nie wissen.
|
||||
Dem Magier hilft es auf jeden Fall... beim Füllen seines
|
||||
Geldbeutels. 25 Silber pro Stufe lassen sich so in einer Woche
|
||||
verdienen.</text>
|
||||
<text locale="en">If the local alchemist could not help you, you should visit a
|
||||
scholar of Tybied. His potions and tinctures may help when nothing
|
||||
else does. If the cryptic formula under the wooden shoes of the
|
||||
unfaithful husband really helped? - well, the peasant, who isn't
|
||||
capable of reading, will never know. At least it helped the magician...
|
||||
to fill his purse. In one week he can earn 25 silver per level that
|
||||
way.</text>
|
||||
</string>
|
||||
<string name="earn_silver#cerddor">
|
||||
<text locale="de">Cerddormagier sind _die_ Gaukler unter
|
||||
den Magiern, sie lieben es das Volk zu unterhalten und
|
||||
im Mittelpunkt zu stehen. Schon Anfänger lernen die
|
||||
kleinen Kunststücke und magischen Tricks, mit denen man
|
||||
das Volk locken und verführen kann, den Geldbeutel ganz
|
||||
weit zu öffnen, und am Ende der Woche wird der Gaukler
|
||||
25 Silber pro Stufe verdient haben.</text>
|
||||
<text locale="en">The mages of Cerddor truly are the
|
||||
bards of the wizards; they love to use their sorcery to
|
||||
entertain the crowds and to be the center of attention.
|
||||
Even the apprentices study those little magic tricks,
|
||||
which attract and fascinate the people and thus ensnare
|
||||
them into leaving a few coins or more for the artist. By
|
||||
the end of the week, the bard will have earned 25 silver
|
||||
per level. </text>
|
||||
</string>
|
||||
<string name="earn_silver#gwyrrd">
|
||||
<text locale="de">Die Fähigkeiten der Gwyrrd-Magier in
|
||||
der Viehzucht und Heilung sind bei den Bauern sehr
|
||||
begehrt. Gerade auf Märkten sind ihre Dienste häufig sehr
|
||||
gefragt. Manch einer mag auch sein Talent dazu nutzen,
|
||||
ein Tier für einen besseren Preis zu verkaufen. Pro
|
||||
Stufe kann der Magier so 25 Silber verdienen.</text>
|
||||
<text locale="en">The abilities of the mages of Gwyrrd
|
||||
concerning the breeding and healing of cattle are highly
|
||||
appreciated among the peasants. Especially at the
|
||||
markets, their services are demanded frequently. Some of
|
||||
them also use their talents to sell an animal at a
|
||||
higher price. A magician can earn 25 silver pieces per level
|
||||
in this way.</text>
|
||||
</string>
|
||||
<string name="create_potion_p0">
|
||||
<text locale="en">Time is one of the first mysteries every magician tries to solve. If he succeeds, he can focus all his energies on his magical studies as the ways between dormatory, library and magician tower now pass much faster. To keep his heart in tune the magician uses a special self made tey. Some mages even share it with up to 10 people</text>
|
||||
<text locale="de">Die Zeit ist eines der ersten Geheimnisse, die jeder Magier zu erkunden versucht. Gelingt ihm dies, kann er alle seine Energie auf das Studium der Magie verwenden, die Wege zwischen Dormitorium, Bibliothek und Magierturm schafft er nun viel schneller. Um sein Herz im Takt zu halten verwendet er einen speziellen selbstgemachten Tee. Manche Magier teilen diesen Tee mit bis zu 10 Personen. </text>
|
||||
</string>
|
||||
<string name="create_potion_p2">
|
||||
<text locale="en">One of the most strange spells enables the magician to withdraw a little life energy from his surroundings to produce the so called water of life. The juice of some selected herbs is used to conserve the energies of life. As the magician is protected by his magical abilities, he is the only one who can touch the juice without taking damage. This is necessary because the juice must be carried around from place to place to avoid damaging one region by taking too much energy at once.</text>
|
||||
<text locale="de">In einem der seltsamsten Zauber kann der Magier seiner Umgebung ein klein wenig der Lebensenergie entziehen um das sogenannte Wasser des Lebens herstellen. Als Basis dient ihm hierbei der Saft aus einigen ausgesuchten Kräutern, welcher die Lebensenergie speichern kann. Da der Magier aufgrund seiner magischen Fähigkeiten immun ist, ist er der einzige, der den Saft berühren kann, ohne Schaden zu nehmen. Sodenn muß er diesen eine Woche lang von Ort zu Ort tragen, damit er sich mit Lebensenergie vollsaugt, ohne einem einzelnen Ort soviel zu entfernen, daß er Schaden nimmt. </text>
|
||||
</string>
|
||||
<string name="create_potion_p3">
|
||||
<text locale="en">Busybeer is another application for the knowledge about time a magician accumulates. Even though manual labour is only seldom done by mages, they still show interest in increasing the efficiency of their minions that do this work for them. Mornac the wise was the first to discover how to produce a potion that would enable 10 minions to do the work of 20, thus freeing the other 10 for different experiments.</text>
|
||||
<text locale="de">Ein weiteres Anwendungsgebiet des Wissens über die Zeit welches ein Magier ansammelt stellt der Schaffenstrunk dar. Auch wenn körperliche Arbeiten eher selten von Magiern ausgeführt werden, so haben diese doch ein Interesse daran, die Effizienz ihrer Untergebenen bei solchen Arbeiten zu steigern. Mornac der Weise war der erste, der entdeckte, daß man einen Trunk herstellen kann, durch den 10 Untergebene die arbeit von 20 erledigen können, wodurch 10 für andere Experimente weiterverwendet werden konnten. </text>
|
||||
</string>
|
||||
<string name="create_potion_ointment">
|
||||
<text locale="en">In the aftermath of battle it is vital to heal your own troops. This can be done by a healer as well as by a magician. In contrast to a healer, the magician can fullfill his treatment already before the battle by binding his magical powers into a potent salve. This salve can be stored and only needs to be applied to the wounds after the battle. </text>
|
||||
<text locale="de">Nach einem harten Kampf sollte man sich heilen lassen. Diese Möglichkeit bietet der Magier ebenso wie der Heiler. Im Gegensatz zum Heiler ist der Magier jedoch in der Lage, seine Behandlung bereits vor dem Kampf durchzuführen, indem er seine Heilkräfte in eine magische Salbe bindet, welche gelagert werden kann und nach dem Kampf nur aufgetragen werden muß.</text>
|
||||
</string>
|
||||
<string name="create_potion_peasantblood">
|
||||
<text locale="en">One of the most dangerous and best guarded secrets of all mages is the knowledge about the power of death. Even though most of them would not openly admit it, and it is at least partially forbidden in most countries, each of them studies death sooner or later. When they do, they quickly find out that there is another plane of existance, the home of the demons. Only blood can quelch the thirst of those, when they switch from their home to our world. But experienced mages will find out that the demons bloodwine can be deluted when apropiate herbs are included, making it enough for 100 instead of 10 demons. As the demons may not know about that, the magician has to secretly sacrifice one of his freed minions.</text>
|
||||
<text locale="de">Zu den gefährlichsten und geheimsten Wissen der Magier zählt das Wissen über die Macht des Todes. Auch wenn die meisten es nicht zugeben, so fasziniert dieses Thema jeden Magier. Früher oder später beschäftigen sich alle mit diesem, teiweise verbotenen, Gebiet. Sodann werden sie feststellen, das es noch eine weitere Ebene der Existenz gibt, in der die Dämonen beheimatet sind. Nur Blut allein vermag den Hunger dieser Wesen zu befriedigen, wenn sie ihre Ebene verlassen und unsere betreten. Erfahrene Magier werden jedoch feststellen, dass man den Blutwein, den die Dämonen zu sich nehmen strecken kann, so daß davon 100 anstatt nur 10 Dämonen satt werden. Da die Dämonen davon jedoch nichts wissen dürfen, muß der Magier selbst klammheimlich einen seiner urplötzlich verfügbar gewordenen Untergebenen opfern. </text>
|
||||
</string>
|
||||
<string name="create_potion_p9">
|
||||
<text locale="en">Even though mages live in strict cellibate they know a lot about creating certain longings. Peasants keep asking them for this love potion or that. But the penality for bewitching a peasant is death, so the mages offer their services only to farmers for their breeding stock. In an elaborate ritual, which only serves to hide the simplicity of the procedure, the magician draws the fluids from certains plants. while doing so, he calls upon the spirits of fertility which of course only listen when he talkes to them. Now the farmer knows that any attempt to draw the fluids himself will only result in a useless waste of resorces. Finally, the magician hands the vial with the fluids to the farmer, who pours it into his horses drinking water.</text>
|
||||
<text locale="de">Obwohl für Magier das Gebiet der Liebe Tabu ist und sie im strengen Zölibat leben, haben sie ein großes Wissen darüber, wie man gewisse Bedürfnisse weckt, weshalb sie immer wieder von Dorfbewohnerinnen und Dorfbewohnern nach entsprechenden Zaubern gefragt werden. Da die Verzauberung eines Bewohners jedoch streng verboten ist, bieten sie ihre Dienste nur für die Züchter an. In einem Aufwendigen Ritual, welches jedoch nur dazu dient zu verschleiern, wie einfach dies eigentlich ist, vermischt der Magier vor den Augen des Züchters einige Pflanzensäfte. Dabei ruft er die Geister an die dem Pferdezüchter das Glück bescheren sollen, um klarzumachen, das diese nur mit ihm sprechen und jeglicher Versuch des Züchters, selbst die Kräuter zu mischen nur eine unbrauchbare Pampe produzieren würde. Anschließend überreicht der Magier dem Züchter eine Phiole, die dieser in die Tränke seiner Pferde entleeren muß.</text>
|
||||
</string>
|
||||
<string name="create_potion_p13">
|
||||
<text locale="en">Just like with the knowledge about death, the peasants feel uncomfortable with the knowledge about monsters. A few warriors though, who have already faced these creatures in combat, foud that the monsters blood had en invigourating effect on them. There is talk about some warriors, who bathed in the blood of the slain monsters to take up their strenght. But this effect ends soon, and only occurs with fresh blood. As no one has time to quickly slay a wyrm before attacking his neighbors, a way had to be found to make the effect last longer. After lots of experiments that cost the life of lots of good warriors who had to constantly bring in fresh dragon blood, Manasouf the black finally found a way. Originally a closely guarded secret, the recipe is now knows in all lands. First, the hardened dragon blood needs to be melted in hot tin. After that, the magician binds the spirit of the dragon to its blood once again. It can not fnd eternal rest until the last bit of blood has been used. </text>
|
||||
<text locale="de">Ebenso wie das Wissen über den Tod ist das Wissen über gewisse Monster bei der abergläubigen Bevölkerung nicht gerne gesehen. Einige wenige Krieger jedoch, die diesen Kreaturen schon mal im Kampf gegenüberstanden haben entdeckt, daß deren Blut eine belebende Wirkung auf sie hatte. So solle es schon Kriger gegeben haben, die im Blut der erschlagenen Monster badeten, um deren Stärke in sich aufzunehmen. Diese Wirkung verfliegt jedoch rasch, und wirkt nur bei frischen Blut. Da niemand vor dem Kampf gegen seinen Nachbarn die Zeit hat, schnell noch einen Wyrm zu erschlagen musste ein Weg gefunden werden, die Wirkung haltbar zu machen. Manasouf dem schwarzen gelang dies nach zahlreichen Experimenten, die das Leben vieler guter Männer kosteten, welche ständig neues Drachenblut für seine Versuche beschaffen mussten. Ursprünglich ein streng gehütetes Geheimnis, ist das Rezept inzwischen im ganzen Land bekannt. Zunächst muß geronnene Drachenblut muß in einem Tiegel wieder verflüssigt werden. Anschließend wird der Geist des erschlagenen Drachen in der Geisterebene wieder an sein Blut gebunden, und kann solange nicht in frieden ruhen, bis das letzte bisschen seines Blutes verbraucht wurde.</text>
|
||||
</string>
|
||||
<string name="create_potion_p14">
|
||||
<text locale="en">Some mages research deth's secrets until they can bring the dead back to life. But those who are brought back are often only shadows of ther former self and turn against their erstwhile friends. But those mages that study life and its iteraction with death find a possibility, to bring the deceased back as their original selves. A drawback is that this is only possible in the very first minutes after the death. As even mages can not be everywhere at the same time, a way had to be found to give this ability to helpers. All healers who tried to learn this from the mages failed, though, until one of those healers was backstabbingly killed. In the moment of his death he used the knowledge gained and was able to have his murderer executed the following day. The potion he designed has to be blessed by a magician before usage at any given time. This potion gives 4 people (or 1 person 4 times) a 50% chance to survive an otherwise deadly wound. It is used automatically by the victom.</text>
|
||||
<text locale="de">Manche Magier erforschen den Tod, bis sie verstorbene wieder ins Leben zurück bringen können. Diese sind jedoch meist bösartig und nur noch Schatten ihres früheren selbst. Diejenigen jedoch, die sich intensiv mit dem Leben und seiner Kombination mit dem Tod beschäftigen finden eine Möglichkeit, verstorbene in ihrer wahren Gestallt zurück zu rufen. Dies ist allerdings nur wenige Minuten nach dem Tod möglich. Da selbst Magier nicht überall gleichzeitig sein können, musste ein Weg gefunden werden, diese Fähigkeit auf andere zu übertragen. Alle Versuche, dies feldschern beizubringen scheiterten jedoch, bis einer dieser Felschner von einem Widersacher hinterrücks ermordet wurde. Im Moment seines Todes wandte er sein erworbenes Wissen an und konnte tags darauf den Übeltäter wegen Mordes hinrichten lassen. Der von ihm entwickelte magische Trank muß jedoch von einem der Magie des Lebens kundigen gesegnet werden, um seine volle Wirkung zu entfalten. Ein solcher Trank gibt vier Männern (oder einem Mann vier mal) im Kampf eine Chance von 50%, sonst tödliche Wunden zu überleben. Der Trank wird von ihnen automatisch bei Verletzung angewandt.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
|
||||
<namespace name="spell">
|
||||
<string name="commonfamiliar">
|
||||
<text locale="de">Vertrauten binden</text>
|
||||
<text locale="en">Bind Familiar</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<namespace name="spellinfo">
|
||||
<string name="commonfamiliar">
|
||||
<text locale="de">Einem erfahrenen Magier wird
|
||||
irgendwann auf seinen Wanderungen ein
|
||||
ungewöhnliches Exemplar einer Gattung begegnen,
|
||||
welches sich dem Magier anschließen wird.</text>
|
||||
<text locale="en">During their travel, seasoned
|
||||
magicians will occasionally befriend an extraordinary
|
||||
creature of an unusual species that will join them.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<!--
|
||||
_d: dativ (wir erklären allen /Trollen/ den Krieg)
|
||||
_p: plural (13 /Trolle/)
|
||||
_x: preposition (15 /Troll/schwerter)
|
||||
_a: including article (ein Troll, a troll)
|
||||
-->
|
||||
|
||||
<!--Fort-Ausbaustufen -->
|
||||
<string name="calendar::thirdage">
|
||||
<text locale="de">des dritten Zeitalters</text>
|
||||
<text locale="en">the third age</text>
|
||||
</string>
|
||||
|
||||
<string name="rpg_item_1_p">
|
||||
<text locale="de">Urkunden</text>
|
||||
<text locale="en">Certificates</text>
|
||||
</string>
|
||||
<string name="rpg_item_2_p">
|
||||
<text locale="de">Nußhälften</text>
|
||||
<text locale="en">nut halves</text>
|
||||
</string>
|
||||
<string name="rpg_item_3_p">
|
||||
<text locale="de">Flaschengeister</text>
|
||||
<text locale="en">bottle demons</text>
|
||||
</string>
|
||||
<string name="rpg_item_1">
|
||||
<text locale="de">Pandoras Urkunde für Halbling ehrenhalber, weiblich</text>
|
||||
<text locale="en">Pandora's Certificate</text>
|
||||
</string>
|
||||
<string name="rpg_item_2">
|
||||
<text locale="de">Heilige Nußhälfte</text>
|
||||
<text locale="en">piece of a holy nut</text>
|
||||
</string>
|
||||
<string name="rpg_item_3">
|
||||
<text locale="de">Flaschengeist Zhardamon</text>
|
||||
<text locale="en">bottle demon Zhardamon</text>
|
||||
</string>
|
||||
|
||||
<string name="rep_crossbow">
|
||||
<text locale="de">Repetierarmbrust</text>
|
||||
<text locale="en">repeating crossbow</text>
|
||||
</string>
|
||||
<string name="rep_crossbow_p">
|
||||
<text locale="de">Repetierarmbrüste</text>
|
||||
<text locale="en">repeating crossbows</text>
|
||||
</string>
|
||||
|
||||
<string name="scaffolding">
|
||||
<text locale="de">Gerüst</text>
|
||||
<text locale="en">scaffolding</text>
|
||||
</string>
|
||||
<string name="guardhouse">
|
||||
<text locale="de">Wachstube</text>
|
||||
<text locale="en">guard house</text>
|
||||
</string>
|
||||
<string name="guardtower">
|
||||
<text locale="de">Wachturm</text>
|
||||
<text locale="en">guard tower</text>
|
||||
</string>
|
||||
<string name="watch">
|
||||
<text locale="de">Wache</text>
|
||||
<text locale="en">watch</text>
|
||||
</string>
|
||||
<string name="market">
|
||||
<text locale="de">Marktplatz</text>
|
||||
<text locale="en">marketplace</text>
|
||||
</string>
|
||||
|
||||
<namespace name="morale">
|
||||
<string name="0">
|
||||
<text locale="de">aufständische</text>
|
||||
<text locale="en">rebellious</text>
|
||||
</string>
|
||||
<string name="1">
|
||||
<text locale="de">wütende</text>
|
||||
<text locale="en">mad</text>
|
||||
</string>
|
||||
<string name="2">
|
||||
<text locale="de">zornige</text>
|
||||
<text locale="en">angry</text>
|
||||
</string>
|
||||
<string name="3">
|
||||
<text locale="de">unruhige</text>
|
||||
<text locale="en">agitated</text>
|
||||
</string>
|
||||
<string name="4">
|
||||
<text locale="de">gleichgültige</text>
|
||||
<text locale="en">indifferent</text>
|
||||
</string>
|
||||
<string name="5">
|
||||
<text locale="de">entspannte</text>
|
||||
<text locale="en">relaxed</text>
|
||||
</string>
|
||||
<string name="6">
|
||||
<text locale="de">zufriedene</text>
|
||||
<text locale="en">content</text>
|
||||
</string>
|
||||
<string name="7">
|
||||
<text locale="de">glückliche</text>
|
||||
<text locale="en">happy</text>
|
||||
</string>
|
||||
<string name="8">
|
||||
<text locale="de">treue</text>
|
||||
<text locale="en">loyal</text>
|
||||
</string>
|
||||
<string name="9">
|
||||
<text locale="de">ergebene</text>
|
||||
<text locale="en">devoted</text>
|
||||
</string>
|
||||
<string name="10">
|
||||
<text locale="de">unterwürfige</text>
|
||||
<text locale="en">subservient</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<string name="charger">
|
||||
<text locale="de">Streitross</text>
|
||||
<text locale="en">charger</text>
|
||||
</string>
|
||||
<string name="charger_p">
|
||||
<text locale="de">Streitrösser</text>
|
||||
<text locale="en">chargers</text>
|
||||
</string>
|
||||
<string name="towershield">
|
||||
<text locale="de">Turmschild</text>
|
||||
<text locale="en">tower shield</text>
|
||||
</string>
|
||||
<string name="towershield_p">
|
||||
<text locale="de">Turmschilde</text>
|
||||
<text locale="en">tower shields</text>
|
||||
</string>
|
||||
|
||||
<namespace name="spell">
|
||||
<string name="create_potion_p0">
|
||||
<text locale="de">Braue Siebenmeilentee</text>
|
||||
<text locale="en">brew seven mile tea</text>
|
||||
</string>
|
||||
<string name="create_potion_p2">
|
||||
<text locale="de">Braue Wasser des Lebens</text>
|
||||
<text locale="en">brew water of life</text>
|
||||
</string>
|
||||
<string name="create_potion_p3">
|
||||
<text locale="de">Braue Schaffenstrunk</text>
|
||||
<text locale="en">brew busy beer</text>
|
||||
</string>
|
||||
<string name="create_potion_ointment">
|
||||
<text locale="de">Braue Wundsalbe</text>
|
||||
<text locale="en">brew ointment</text>
|
||||
</string>
|
||||
<string name="create_potion_peasantblood">
|
||||
<text locale="de">Braue Bauernblut</text>
|
||||
<text locale="en">brew peasant blood</text>
|
||||
</string>
|
||||
<string name="create_potion_p9">
|
||||
<text locale="de">Braue Pferdeglück</text>
|
||||
<text locale="en">brew horsepower potion</text>
|
||||
</string>
|
||||
<string name="create_potion_p13">
|
||||
<text locale="de">Braue Elixier der Macht</text>
|
||||
<text locale="en">brew elixir of power</text>
|
||||
</string>
|
||||
<string name="create_potion_p14">
|
||||
<text locale="de">Braue Heiltrank</text>
|
||||
<text locale="en">brew healing potion</text>
|
||||
</string>
|
||||
</namespace>
|
||||
|
||||
<namespace name="spellinfo">
|
||||
<string name="raindance">
|
||||
<text locale="de">Durch dieses uralte Tanzritual ruft der Zauberkundige
|
||||
die Kräfte des Lebens und der Fruchtbarkeit an. Die darauf folgenden
|
||||
Regenfälle begünstigen das Wachstum und erhöhen die Ernteerträge
|
||||
einiger Bauern der Region bis der Regen wieder nachlässt.</text>
|
||||
<text locale="en">This ancient rite calls upon the
|
||||
forces of life and fertility. For the next few weeks,
|
||||
the peasant's harvest will be extraordinary good.
|
||||
(OBS: this spell has been changed and needs a new translation).</text>
|
||||
</string>
|
||||
<string name="blessedharvest">
|
||||
<text locale="de">Für dieses Ernteritual sendet der Druide seine arkane Energie entlang
|
||||
der astralen Kraftlinien der gesamten Umgebung, um selbst weit entfernte
|
||||
Naturgeister zu erreichen. Die Beschwörung dieser Naturgeister ist eine
|
||||
hohe Kunst, die höchste Konzentration und vor allem viel Erfahrung
|
||||
erfordert. Die Bauern werden nach und nach von den besseren Ernten
|
||||
profitieren und ihre Ersparnisse steigern können.</text>
|
||||
<text locale="en">This ritual increases the output of the local farms.
|
||||
Peasants in the region produce an extra silverpiece. The stronger the
|
||||
druid's spell is, the longer the effect will last.
|
||||
(OBS: this spell has been changed and needs a new translation).</text>
|
||||
</string>
|
||||
<string name="earn_silver#draig">
|
||||
<text locale="de">In den dunkleren Gassen gibt es sie,
|
||||
die Flüche und Verhexungen auf Bestellung. Aber
|
||||
auch Gegenzauber hat der Jünger des Draigs
|
||||
natürlich im Angebot. Ob nun der Sohn des
|
||||
Nachbarn in einen Liebesbann gezogen werden soll
|
||||
oder die Nebenbuhlerin Pickel und Warzen
|
||||
bekommen soll, niemand gibt gerne zu, zu solchen
|
||||
Mitteln gegriffen zu haben. Für diese
|
||||
Dienstleistung streicht der Magier 25 Silber pro
|
||||
Stufe ein.</text>
|
||||
<text locale="en">In the dark alleys you can find those
|
||||
who sell curses and hexes on demand - but you
|
||||
can buy the apropriate counterspells from the
|
||||
followers of Draig as well. May it be a love
|
||||
spell for the son of a neighbour or a wart in
|
||||
the face of a rival. For offering these
|
||||
services, the sorcerer charges 25 silver pieces.
|
||||
per level.</text>
|
||||
</string>
|
||||
<string name="earn_silver#illaun">
|
||||
<text locale="fr">Personne n'interprète aussi bien les
|
||||
rêves que les mages d'Illaun. Ils sont également
|
||||
versés dans l'utilisation des objets utilisés
|
||||
pour prédire le futur comme les boules de
|
||||
cristal, les cartes de tarot ou les lignes de la
|
||||
main. Un mentaliste peut gagner 25 écus par
|
||||
niveau et par semaine en proposant ses services
|
||||
aux paysans.</text>
|
||||
<text locale="de">Niemand kann so gut die Träume deuten
|
||||
wie ein Magier des Illaun. Auch die Kunst der
|
||||
Wahrsagerei, des Kartenlegens und des Handlesens
|
||||
sind ihm geläufig. Dafür zahlen ihm die Bauern
|
||||
25 Silber pro Stufe.</text>
|
||||
<text locale="en">No one can read dreams as well as the
|
||||
mages of Illaun. Furthermore, they are also
|
||||
familiar with all other common means of
|
||||
foretelling the future like crystal balls, tarot
|
||||
cards or palms. A mentalist can earn 25 silver
|
||||
pieces per level and week for offering these
|
||||
services to peasants.</text>
|
||||
</string>
|
||||
<string name="earn_silver#tybied">
|
||||
<text locale="de">Wenn einem der Alchemist nicht weiterhelfen kann, geht man zu dem
|
||||
gelehrten Tybiedmagier. Seine Tränke und Tinkturen helfen gegen
|
||||
alles, was man sonst nicht bekommen kann. Ob nun die kryptische
|
||||
Formel unter dem Holzschuh des untreuen Ehemannes wirklich geholfen
|
||||
hat - nun, der des Lesens nicht mächtige Bauer wird es nie wissen.
|
||||
Dem Magier hilft es auf jeden Fall... beim Füllen seines
|
||||
Geldbeutels. 25 Silber pro Stufe lassen sich so in einer Woche
|
||||
verdienen.</text>
|
||||
<text locale="en">If the local alchemist could not help you, you should visit a
|
||||
scholar of Tybied. His potions and tinctures may help when nothing
|
||||
else does. If the cryptic formula under the wooden shoes of the
|
||||
unfaithful husband really helped? - well, the peasant, who isn't
|
||||
capable of reading, will never know. At least it helped the magician...
|
||||
to fill his purse. In one week he can earn 25 silver per level that
|
||||
way.</text>
|
||||
</string>
|
||||
<string name="earn_silver#cerddor">
|
||||
<text locale="de">Cerddormagier sind _die_ Gaukler unter
|
||||
den Magiern, sie lieben es das Volk zu unterhalten und
|
||||
im Mittelpunkt zu stehen. Schon Anfänger lernen die
|
||||
kleinen Kunststücke und magischen Tricks, mit denen man
|
||||
das Volk locken und verführen kann, den Geldbeutel ganz
|
||||
weit zu öffnen, und am Ende der Woche wird der Gaukler
|
||||
25 Silber pro Stufe verdient haben.</text>
|
||||
<text locale="en">The mages of Cerddor truly are the
|
||||
bards of the wizards; they love to use their sorcery to
|
||||
entertain the crowds and to be the center of attention.
|
||||
Even the apprentices study those little magic tricks,
|
||||
which attract and fascinate the people and thus ensnare
|
||||
them into leaving a few coins or more for the artist. By
|
||||
the end of the week, the bard will have earned 25 silver
|
||||
per level. </text>
|
||||
</string>
|
||||
<string name="earn_silver#gwyrrd">
|
||||
<text locale="de">Die Fähigkeiten der Gwyrrd-Magier in
|
||||
der Viehzucht und Heilung sind bei den Bauern sehr
|
||||
begehrt. Gerade auf Märkten sind ihre Dienste häufig sehr
|
||||
gefragt. Manch einer mag auch sein Talent dazu nutzen,
|
||||
ein Tier für einen besseren Preis zu verkaufen. Pro
|
||||
Stufe kann der Magier so 25 Silber verdienen.</text>
|
||||
<text locale="en">The abilities of the mages of Gwyrrd
|
||||
concerning the breeding and healing of cattle are highly
|
||||
appreciated among the peasants. Especially at the
|
||||
markets, their services are demanded frequently. Some of
|
||||
them also use their talents to sell an animal at a
|
||||
higher price. A magician can earn 25 silver pieces per level
|
||||
in this way.</text>
|
||||
</string>
|
||||
<string name="create_potion_p0">
|
||||
<text locale="en">Time is one of the first mysteries every magician tries to solve. If he succeeds, he can focus all his energies on his magical studies as the ways between dormatory, library and magician tower now pass much faster. To keep his heart in tune the magician uses a special self made tey. Some mages even share it with up to 10 people</text>
|
||||
<text locale="de">Die Zeit ist eines der ersten Geheimnisse, die jeder Magier zu erkunden versucht. Gelingt ihm dies, kann er alle seine Energie auf das Studium der Magie verwenden, die Wege zwischen Dormitorium, Bibliothek und Magierturm schafft er nun viel schneller. Um sein Herz im Takt zu halten verwendet er einen speziellen selbstgemachten Tee. Manche Magier teilen diesen Tee mit bis zu 10 Personen. </text>
|
||||
</string>
|
||||
<string name="create_potion_p2">
|
||||
<text locale="en">One of the most strange spells enables the magician to withdraw a little life energy from his surroundings to produce the so called water of life. The juice of some selected herbs is used to conserve the energies of life. As the magician is protected by his magical abilities, he is the only one who can touch the juice without taking damage. This is necessary because the juice must be carried around from place to place to avoid damaging one region by taking too much energy at once.</text>
|
||||
<text locale="de">In einem der seltsamsten Zauber kann der Magier seiner Umgebung ein klein wenig der Lebensenergie entziehen um das sogenannte Wasser des Lebens herstellen. Als Basis dient ihm hierbei der Saft aus einigen ausgesuchten Kräutern, welcher die Lebensenergie speichern kann. Da der Magier aufgrund seiner magischen Fähigkeiten immun ist, ist er der einzige, der den Saft berühren kann, ohne Schaden zu nehmen. Sodenn muß er diesen eine Woche lang von Ort zu Ort tragen, damit er sich mit Lebensenergie vollsaugt, ohne einem einzelnen Ort soviel zu entfernen, daß er Schaden nimmt. </text>
|
||||
</string>
|
||||
<string name="create_potion_p3">
|
||||
<text locale="en">Busybeer is another application for the knowledge about time a magician accumulates. Even though manual labour is only seldom done by mages, they still show interest in increasing the efficiency of their minions that do this work for them. Mornac the wise was the first to discover how to produce a potion that would enable 10 minions to do the work of 20, thus freeing the other 10 for different experiments.</text>
|
||||
<text locale="de">Ein weiteres Anwendungsgebiet des Wissens über die Zeit welches ein Magier ansammelt stellt der Schaffenstrunk dar. Auch wenn körperliche Arbeiten eher selten von Magiern ausgeführt werden, so haben diese doch ein Interesse daran, die Effizienz ihrer Untergebenen bei solchen Arbeiten zu steigern. Mornac der Weise war der erste, der entdeckte, daß man einen Trunk herstellen kann, durch den 10 Untergebene die arbeit von 20 erledigen können, wodurch 10 für andere Experimente weiterverwendet werden konnten. </text>
|
||||
</string>
|
||||
<string name="create_potion_ointment">
|
||||
<text locale="en">In the aftermath of battle it is vital to heal your own troops. This can be done by a healer as well as by a magician. In contrast to a healer, the magician can fullfill his treatment already before the battle by binding his magical powers into a potent salve. This salve can be stored and only needs to be applied to the wounds after the battle. </text>
|
||||
<text locale="de">Nach einem harten Kampf sollte man sich heilen lassen. Diese Möglichkeit bietet der Magier ebenso wie der Heiler. Im Gegensatz zum Heiler ist der Magier jedoch in der Lage, seine Behandlung bereits vor dem Kampf durchzuführen, indem er seine Heilkräfte in eine magische Salbe bindet, welche gelagert werden kann und nach dem Kampf nur aufgetragen werden muß.</text>
|
||||
</string>
|
||||
<string name="create_potion_peasantblood">
|
||||
<text locale="en">One of the most dangerous and best guarded secrets of all mages is the knowledge about the power of death. Even though most of them would not openly admit it, and it is at least partially forbidden in most countries, each of them studies death sooner or later. When they do, they quickly find out that there is another plane of existance, the home of the demons. Only blood can quelch the thirst of those, when they switch from their home to our world. But experienced mages will find out that the demons bloodwine can be deluted when apropiate herbs are included, making it enough for 100 instead of 10 demons. As the demons may not know about that, the magician has to secretly sacrifice one of his freed minions.</text>
|
||||
<text locale="de">Zu den gefährlichsten und geheimsten Wissen der Magier zählt das Wissen über die Macht des Todes. Auch wenn die meisten es nicht zugeben, so fasziniert dieses Thema jeden Magier. Früher oder später beschäftigen sich alle mit diesem, teiweise verbotenen, Gebiet. Sodann werden sie feststellen, das es noch eine weitere Ebene der Existenz gibt, in der die Dämonen beheimatet sind. Nur Blut allein vermag den Hunger dieser Wesen zu befriedigen, wenn sie ihre Ebene verlassen und unsere betreten. Erfahrene Magier werden jedoch feststellen, dass man den Blutwein, den die Dämonen zu sich nehmen strecken kann, so daß davon 100 anstatt nur 10 Dämonen satt werden. Da die Dämonen davon jedoch nichts wissen dürfen, muß der Magier selbst klammheimlich einen seiner urplötzlich verfügbar gewordenen Untergebenen opfern. </text>
|
||||
</string>
|
||||
<string name="create_potion_p9">
|
||||
<text locale="en">Even though mages live in strict cellibate they know a lot about creating certain longings. Peasants keep asking them for this love potion or that. But the penality for bewitching a peasant is death, so the mages offer their services only to farmers for their breeding stock. In an elaborate ritual, which only serves to hide the simplicity of the procedure, the magician draws the fluids from certains plants. while doing so, he calls upon the spirits of fertility which of course only listen when he talkes to them. Now the farmer knows that any attempt to draw the fluids himself will only result in a useless waste of resorces. Finally, the magician hands the vial with the fluids to the farmer, who pours it into his horses drinking water.</text>
|
||||
<text locale="de">Obwohl für Magier das Gebiet der Liebe Tabu ist und sie im strengen Zölibat leben, haben sie ein großes Wissen darüber, wie man gewisse Bedürfnisse weckt, weshalb sie immer wieder von Dorfbewohnerinnen und Dorfbewohnern nach entsprechenden Zaubern gefragt werden. Da die Verzauberung eines Bewohners jedoch streng verboten ist, bieten sie ihre Dienste nur für die Züchter an. In einem Aufwendigen Ritual, welches jedoch nur dazu dient zu verschleiern, wie einfach dies eigentlich ist, vermischt der Magier vor den Augen des Züchters einige Pflanzensäfte. Dabei ruft er die Geister an die dem Pferdezüchter das Glück bescheren sollen, um klarzumachen, das diese nur mit ihm sprechen und jeglicher Versuch des Züchters, selbst die Kräuter zu mischen nur eine unbrauchbare Pampe produzieren würde. Anschließend überreicht der Magier dem Züchter eine Phiole, die dieser in die Tränke seiner Pferde entleeren muß.</text>
|
||||
</string>
|
||||
<string name="create_potion_p13">
|
||||
<text locale="en">Just like with the knowledge about death, the peasants feel uncomfortable with the knowledge about monsters. A few warriors though, who have already faced these creatures in combat, foud that the monsters blood had en invigourating effect on them. There is talk about some warriors, who bathed in the blood of the slain monsters to take up their strenght. But this effect ends soon, and only occurs with fresh blood. As no one has time to quickly slay a wyrm before attacking his neighbors, a way had to be found to make the effect last longer. After lots of experiments that cost the life of lots of good warriors who had to constantly bring in fresh dragon blood, Manasouf the black finally found a way. Originally a closely guarded secret, the recipe is now knows in all lands. First, the hardened dragon blood needs to be melted in hot tin. After that, the magician binds the spirit of the dragon to its blood once again. It can not fnd eternal rest until the last bit of blood has been used. </text>
|
||||
<text locale="de">Ebenso wie das Wissen über den Tod ist das Wissen über gewisse Monster bei der abergläubigen Bevölkerung nicht gerne gesehen. Einige wenige Krieger jedoch, die diesen Kreaturen schon mal im Kampf gegenüberstanden haben entdeckt, daß deren Blut eine belebende Wirkung auf sie hatte. So solle es schon Kriger gegeben haben, die im Blut der erschlagenen Monster badeten, um deren Stärke in sich aufzunehmen. Diese Wirkung verfliegt jedoch rasch, und wirkt nur bei frischen Blut. Da niemand vor dem Kampf gegen seinen Nachbarn die Zeit hat, schnell noch einen Wyrm zu erschlagen musste ein Weg gefunden werden, die Wirkung haltbar zu machen. Manasouf dem schwarzen gelang dies nach zahlreichen Experimenten, die das Leben vieler guter Männer kosteten, welche ständig neues Drachenblut für seine Versuche beschaffen mussten. Ursprünglich ein streng gehütetes Geheimnis, ist das Rezept inzwischen im ganzen Land bekannt. Zunächst muß geronnene Drachenblut muß in einem Tiegel wieder verflüssigt werden. Anschließend wird der Geist des erschlagenen Drachen in der Geisterebene wieder an sein Blut gebunden, und kann solange nicht in frieden ruhen, bis das letzte bisschen seines Blutes verbraucht wurde.</text>
|
||||
</string>
|
||||
<string name="create_potion_p14">
|
||||
<text locale="en">Some mages research deth's secrets until they can bring the dead back to life. But those who are brought back are often only shadows of ther former self and turn against their erstwhile friends. But those mages that study life and its iteraction with death find a possibility, to bring the deceased back as their original selves. A drawback is that this is only possible in the very first minutes after the death. As even mages can not be everywhere at the same time, a way had to be found to give this ability to helpers. All healers who tried to learn this from the mages failed, though, until one of those healers was backstabbingly killed. In the moment of his death he used the knowledge gained and was able to have his murderer executed the following day. The potion he designed has to be blessed by a magician before usage at any given time. This potion gives 4 people (or 1 person 4 times) a 50% chance to survive an otherwise deadly wound. It is used automatically by the victom.</text>
|
||||
<text locale="de">Manche Magier erforschen den Tod, bis sie verstorbene wieder ins Leben zurück bringen können. Diese sind jedoch meist bösartig und nur noch Schatten ihres früheren selbst. Diejenigen jedoch, die sich intensiv mit dem Leben und seiner Kombination mit dem Tod beschäftigen finden eine Möglichkeit, verstorbene in ihrer wahren Gestallt zurück zu rufen. Dies ist allerdings nur wenige Minuten nach dem Tod möglich. Da selbst Magier nicht überall gleichzeitig sein können, musste ein Weg gefunden werden, diese Fähigkeit auf andere zu übertragen. Alle Versuche, dies feldschern beizubringen scheiterten jedoch, bis einer dieser Felschner von einem Widersacher hinterrücks ermordet wurde. Im Moment seines Todes wandte er sein erworbenes Wissen an und konnte tags darauf den Übeltäter wegen Mordes hinrichten lassen. Der von ihm entwickelte magische Trank muß jedoch von einem der Magie des Lebens kundigen gesegnet werden, um seine volle Wirkung zu entfalten. Ein solcher Trank gibt vier Männern (oder einem Mann vier mal) im Kampf eine Chance von 50%, sonst tödliche Wunden zu überleben. Der Trank wird von ihnen automatisch bei Verletzung angewandt.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
|
||||
<namespace name="spell">
|
||||
<string name="commonfamiliar">
|
||||
<text locale="de">Vertrauten binden</text>
|
||||
<text locale="en">Bind Familiar</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<namespace name="spellinfo">
|
||||
<string name="commonfamiliar">
|
||||
<text locale="de">Einem erfahrenen Magier wird
|
||||
irgendwann auf seinen Wanderungen ein
|
||||
ungewöhnliches Exemplar einer Gattung begegnen,
|
||||
welches sich dem Magier anschließen wird.</text>
|
||||
<text locale="en">During their travel, seasoned
|
||||
magicians will occasionally befriend an extraordinary
|
||||
creature of an unusual species that will join them.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
|
||||
</strings>
|
||||
|
|
|
@ -1,73 +1,73 @@
|
|||
<?xml version="1.0" encoding="ISO-8859-1"?>
|
||||
<terrains>
|
||||
<!-- defaults: walk="yes" sail="yes" fly="yes" shallow="yes" swim="no" forest="no" sea="no" land="yes" forbidden="no" arctic="no" cavalry="no" size="0" -->
|
||||
<terrain name="ocean" size="100" shallow="no" walk="no" swim="yes" land="no" sea="yes" />
|
||||
<terrain name="plain" size="4000" road="50" shallow="no" forest="yes" cavalry="yes" seed="3">
|
||||
<herb name="h0" />
|
||||
<herb name="h4" />
|
||||
<resource name="iron" chance="0.1" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.15" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.01" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="swamp" size="1200" road="75" seed="2">
|
||||
<herb name="h6" />
|
||||
<herb name="h8" />
|
||||
<resource name="iron" chance="0.02" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.02" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.02" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="desert" size="400" road="100" cavalry="yes" seed="2">
|
||||
<herb name="h9" />
|
||||
<herb name="h11" />
|
||||
<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="highland" size="2300" road="100" cavalry="yes" seed="2">
|
||||
<herb name="h12" />
|
||||
<herb name="h14" />
|
||||
<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="mountain" size="600" road="250" seed="2">
|
||||
<herb name="h15" />
|
||||
<herb name="h17" />
|
||||
<resource name="iron" chance="1.0" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="1.0" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="glacier" size="150" road="250" arctic="yes" seed="2">
|
||||
<herb name="h18" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="1.0" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="1.0" level="1" base="2" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="iceberg_sleep" size="150" road="250" arctic="yes">
|
||||
<herb name="h18" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="0.9" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="0.9" level="1" base="2" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="iceberg" size="150" arctic="yes">
|
||||
<herb name="h18" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="0.9" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="0.9" level="1" base="2" div="100" />
|
||||
</terrain>
|
||||
<terrain name="firewall" road="250" land="no" walk="no" sail="no" fly="no" forbidden="yes" />
|
||||
<terrain name="fog" sail="no" land="no" />
|
||||
<terrain name="thickfog" forbidden="yes" sail="no" walk="no" fly="no" land="no" />
|
||||
<terrain name="volcano" size="400" road="250" seed="1">
|
||||
<resource name="iron" chance="0.5" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="0.5" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.075" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="activevolcano" size="400" road="250">
|
||||
<resource name="iron" chance="0.5" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="0.5" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.075" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
</terrains>
|
||||
<?xml version="1.0" encoding="ISO-8859-1"?>
|
||||
<terrains>
|
||||
<!-- defaults: walk="yes" sail="yes" fly="yes" shallow="yes" swim="no" forest="no" sea="no" land="yes" forbidden="no" arctic="no" cavalry="no" size="0" -->
|
||||
<terrain name="ocean" size="100" shallow="no" walk="no" swim="yes" land="no" sea="yes" />
|
||||
<terrain name="plain" size="4000" road="50" shallow="no" forest="yes" cavalry="yes" seed="3">
|
||||
<herb name="h0" />
|
||||
<herb name="h4" />
|
||||
<resource name="iron" chance="0.1" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.15" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.01" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="swamp" size="1200" road="75" seed="2">
|
||||
<herb name="h6" />
|
||||
<herb name="h8" />
|
||||
<resource name="iron" chance="0.02" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.02" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.02" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="desert" size="400" road="100" cavalry="yes" seed="2">
|
||||
<herb name="h9" />
|
||||
<herb name="h11" />
|
||||
<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="highland" size="2300" road="100" cavalry="yes" seed="2">
|
||||
<herb name="h12" />
|
||||
<herb name="h14" />
|
||||
<resource name="iron" chance="0.15" level="2d4-1" base="5d8" div="2d20+10" />
|
||||
<resource name="stone" chance="0.25" level="1d4" base="5d8" div="2d30+20" />
|
||||
<resource name="laen" chance="0.025" level="1d4" base="1d4" div="2d20+50" />
|
||||
</terrain>
|
||||
<terrain name="mountain" size="600" road="250" seed="2">
|
||||
<herb name="h15" />
|
||||
<herb name="h17" />
|
||||
<resource name="iron" chance="1.0" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="1.0" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="glacier" size="150" road="250" arctic="yes" seed="2">
|
||||
<herb name="h18" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="1.0" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="1.0" level="1" base="2" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="iceberg_sleep" size="150" road="250" arctic="yes">
|
||||
<herb name="h18" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="0.9" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="0.9" level="1" base="2" div="100" />
|
||||
<resource name="laen" chance="0.05" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="iceberg" size="150" arctic="yes">
|
||||
<herb name="h18" />
|
||||
<herb name="h20" />
|
||||
<resource name="iron" chance="0.9" level="1" base="3" div="50" />
|
||||
<resource name="stone" chance="0.9" level="1" base="2" div="100" />
|
||||
</terrain>
|
||||
<terrain name="firewall" road="250" land="no" walk="no" sail="no" fly="no" forbidden="yes" />
|
||||
<terrain name="fog" sail="no" land="no" />
|
||||
<terrain name="thickfog" forbidden="yes" sail="no" walk="no" fly="no" land="no" />
|
||||
<terrain name="volcano" size="400" road="250" seed="1">
|
||||
<resource name="iron" chance="0.5" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="0.5" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.075" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
<terrain name="activevolcano" size="400" road="250">
|
||||
<resource name="iron" chance="0.5" level="1" base="50" div="50" />
|
||||
<resource name="stone" chance="0.5" level="1" base="100" div="100" />
|
||||
<resource name="laen" chance="0.075" level="1" base="4" div="100" />
|
||||
</terrain>
|
||||
</terrains>
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
<?xml version="1.0"?>
|
||||
<resources xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="eressea:///core/weapons/axe.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/bow.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/catapult.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/lance.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/mallornbow.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/mallornspear.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/rep_crossbow.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/runesword.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/rustyaxe.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/rustysword.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/spear.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/sword.xml"/>
|
||||
<xi:include href="weapons/crossbow.xml"/>
|
||||
<xi:include href="weapons/greatbow.xml"/>
|
||||
<xi:include href="weapons/greatsword.xml"/>
|
||||
<xi:include href="weapons/halberd.xml"/>
|
||||
<xi:include href="weapons/laensword.xml"/>
|
||||
<xi:include href="weapons/mallorncrossbow.xml"/>
|
||||
<xi:include href="weapons/mallornlance.xml"/>
|
||||
<xi:include href="weapons/rustygreatsword.xml"/>
|
||||
<xi:include href="weapons/rustyhalberd.xml"/>
|
||||
</resources>
|
||||
<?xml version="1.0"?>
|
||||
<resources xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="eressea:///core/weapons/axe.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/bow.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/catapult.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/lance.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/mallornbow.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/mallornspear.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/rep_crossbow.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/runesword.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/rustyaxe.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/rustysword.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/spear.xml"/>
|
||||
<xi:include href="eressea:///core/weapons/sword.xml"/>
|
||||
<xi:include href="weapons/crossbow.xml"/>
|
||||
<xi:include href="weapons/greatbow.xml"/>
|
||||
<xi:include href="weapons/greatsword.xml"/>
|
||||
<xi:include href="weapons/halberd.xml"/>
|
||||
<xi:include href="weapons/laensword.xml"/>
|
||||
<xi:include href="weapons/mallorncrossbow.xml"/>
|
||||
<xi:include href="weapons/mallornlance.xml"/>
|
||||
<xi:include href="weapons/rustygreatsword.xml"/>
|
||||
<xi:include href="weapons/rustyhalberd.xml"/>
|
||||
</resources>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="crossbow">
|
||||
<item weight="100">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
|
||||
<damage type="rider" value="3d4+5"/>
|
||||
<damage type="footman" value="3d4+5"/>
|
||||
<modifier type="missile_target" value="0"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="crossbow">
|
||||
<item weight="100">
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2">
|
||||
<damage type="rider" value="3d4+5"/>
|
||||
<damage type="footman" value="3d4+5"/>
|
||||
<modifier type="missile_target" value="0"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- changes:
|
||||
* has a lua canuse function
|
||||
* has lower damage
|
||||
-->
|
||||
<resource name="greatbow">
|
||||
<item weight="100">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<modifier function="mod_elves_only"/>
|
||||
<requirement type="mallorn" quantity="2"/>
|
||||
</construction>
|
||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<damage type="rider" value="2d4+5"/>
|
||||
<damage type="footman" value="2d4+5"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
<modifier type="damage" value="1">
|
||||
<race name="elf"/>
|
||||
</modifier>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<!-- changes:
|
||||
* has a lua canuse function
|
||||
* has lower damage
|
||||
-->
|
||||
<resource name="greatbow">
|
||||
<item weight="100">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<modifier function="mod_elves_only"/>
|
||||
<requirement type="mallorn" quantity="2"/>
|
||||
</construction>
|
||||
<weapon pierce="true" missile="true" skill="bow" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<damage type="rider" value="2d4+5"/>
|
||||
<damage type="footman" value="2d4+5"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
<modifier type="damage" value="1">
|
||||
<race name="elf"/>
|
||||
</modifier>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannt use this with cavalry
|
||||
-->
|
||||
<resource name="greatsword">
|
||||
<item weight="200" score="30">
|
||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="melee" offmod="-1" defmod="-2" horse="false">
|
||||
<damage type="rider" value="2d8+3"/>
|
||||
<damage type="footman" value="2d8+3"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannt use this with cavalry
|
||||
-->
|
||||
<resource name="greatsword">
|
||||
<item weight="200" score="30">
|
||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="melee" offmod="-1" defmod="-2" horse="false">
|
||||
<damage type="rider" value="2d8+3"/>
|
||||
<damage type="footman" value="2d8+3"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannt use this with cavalry
|
||||
-->
|
||||
<resource name="halberd">
|
||||
<item weight="200">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="2"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="polearm" offmod="-1" defmod="2" magres="0.0" horse="false">
|
||||
<damage type="rider" value="2d6+3"/>
|
||||
<damage type="footman" value="2d6+3"/>
|
||||
<modifier type="skill" value="1" walking="true" against_riding="true" defensive="true"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannt use this with cavalry
|
||||
-->
|
||||
<resource name="halberd">
|
||||
<item weight="200">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="log" quantity="2"/>
|
||||
<requirement type="iron" quantity="1"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="polearm" offmod="-1" defmod="2" magres="0.0" horse="false">
|
||||
<damage type="rider" value="2d6+3"/>
|
||||
<damage type="footman" value="2d6+3"/>
|
||||
<modifier type="skill" value="1" walking="true" against_riding="true" defensive="true"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- changes:
|
||||
* has lower damage
|
||||
-->
|
||||
<resource name="laensword">
|
||||
<item weight="100" score="400">
|
||||
<construction skill="weaponsmithing" minskill="8" reqsize="1">
|
||||
<requirement type="laen" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="melee" offmod="1" defmod="1" magres="0.30">
|
||||
<damage type="rider" value="2d9+4"/>
|
||||
<damage type="footman" value="2d9+4"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<!-- changes:
|
||||
* has lower damage
|
||||
-->
|
||||
<resource name="laensword">
|
||||
<item weight="100" score="400">
|
||||
<construction skill="weaponsmithing" minskill="8" reqsize="1">
|
||||
<requirement type="laen" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="melee" offmod="1" defmod="1" magres="0.30">
|
||||
<damage type="rider" value="2d9+4"/>
|
||||
<damage type="footman" value="2d9+4"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="mallorncrossbow">
|
||||
<item weight="100">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
</construction>
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
||||
<damage type="rider" value="3d4+6"/>
|
||||
<damage type="footman" value="3d4+6"/>
|
||||
<modifier type="missile_target" value="0"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="mallorncrossbow">
|
||||
<item weight="100">
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="1"/>
|
||||
</construction>
|
||||
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="2" magres="0.15">
|
||||
<damage type="rider" value="3d4+6"/>
|
||||
<damage type="footman" value="3d4+6"/>
|
||||
<modifier type="missile_target" value="0"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<?xml version="1.0"?>
|
||||
<resource name="mallornlance">
|
||||
<item weight="100">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="2"/>
|
||||
</construction>
|
||||
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||
<damage type="footman" value="1d5+2"/>
|
||||
<damage type="rider" value="2d6+7"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<resource name="mallornlance">
|
||||
<item weight="100">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="5" reqsize="1">
|
||||
<requirement type="mallorn" quantity="2"/>
|
||||
</construction>
|
||||
<weapon pierce="true" skill="polearm" minskill="5" offmod="0" defmod="0" magres="0.15">
|
||||
<damage type="footman" value="1d5+2"/>
|
||||
<damage type="rider" value="2d6+7"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannt use this with cavalry
|
||||
-->
|
||||
<resource name="rustygreatsword">
|
||||
<item weight="200" score="20">
|
||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="melee" offmod="-2" defmod="-3" horse="false">
|
||||
<damage type="rider" value="2d8"/>
|
||||
<damage type="footman" value="2d8"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannt use this with cavalry
|
||||
-->
|
||||
<resource name="rustygreatsword">
|
||||
<item weight="200" score="20">
|
||||
<construction skill="weaponsmithing" minskill="4" reqsize="1">
|
||||
<requirement type="iron" quantity="2"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="melee" offmod="-2" defmod="-3" horse="false">
|
||||
<damage type="rider" value="2d8"/>
|
||||
<damage type="footman" value="2d8"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannot use this with cavalry
|
||||
-->
|
||||
<resource name="rustyhalberd">
|
||||
<item weight="200" score="20">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="polearm" offmod="-2" defmod="-1" horse="false">
|
||||
<damage type="rider" value="2d6"/>
|
||||
<damage type="footman" value="2d6"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
<?xml version="1.0"?>
|
||||
<!-- changes to the regular weapon:
|
||||
1. you cannot use this with cavalry
|
||||
-->
|
||||
<resource name="rustyhalberd">
|
||||
<item weight="200" score="20">
|
||||
<function name="canuse" value="lua_canuse_item"/>
|
||||
<construction skill="weaponsmithing" minskill="3" reqsize="1">
|
||||
<requirement type="iron" quantity="1"/>
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<weapon useshield="false" cut="true" skill="polearm" offmod="-2" defmod="-1" horse="false">
|
||||
<damage type="rider" value="2d6"/>
|
||||
<damage type="footman" value="2d6"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
|
|
@ -1,32 +1,32 @@
|
|||
<?xml version="1.0"?>
|
||||
<resources>
|
||||
|
||||
<resource name="instantartsculpture">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_instantartsculpture"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="instantartacademy">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_instantartacademy"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="aurapotion50">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_aurapotion50"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="bagpipeoffear">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_bagpipeoffear"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
<?xml version="1.0"?>
|
||||
<resources>
|
||||
|
||||
<resource name="instantartsculpture">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_instantartsculpture"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="instantartacademy">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_instantartacademy"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="aurapotion50">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_aurapotion50"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="bagpipeoffear">
|
||||
<function name="change" value="changeitem"/>
|
||||
<item weight="0">
|
||||
<function name="use" value="use_bagpipeoffear"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0"?>
|
||||
<buildings xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="../buildings/castle.xml"/>
|
||||
<building name="temple" maxsize="50" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00" />
|
||||
<building name="portal" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
|
||||
<building name="pavilion" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
|
||||
</buildings>
|
||||
<?xml version="1.0"?>
|
||||
<buildings xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<xi:include href="../buildings/castle.xml"/>
|
||||
<building name="temple" maxsize="50" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" auraregen="1.00" />
|
||||
<building name="portal" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
|
||||
<building name="pavilion" maxsize="2" capacity="1" maxcapacity="2" nobuild="yes" nodestroy="yes" unique="yes" />
|
||||
</buildings>
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
<?xml version="1.0"?>
|
||||
<equipment>
|
||||
|
||||
<set name="new_orc_unit">
|
||||
<skill name="polearm" level="1"/>
|
||||
<skill name="melee" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="new_centaur_unit">
|
||||
<skill name="polearm" level="1"/>
|
||||
<skill name="melee" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="seaserpent_spoils">
|
||||
<item name="dragonblood" amount="6"/>
|
||||
<item name="seaserpenthead" amount="1"/>
|
||||
</set>
|
||||
|
||||
</equipment>
|
||||
<?xml version="1.0"?>
|
||||
<equipment>
|
||||
|
||||
<set name="new_orc_unit">
|
||||
<skill name="polearm" level="1"/>
|
||||
<skill name="melee" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="new_centaur_unit">
|
||||
<skill name="polearm" level="1"/>
|
||||
<skill name="melee" level="1"/>
|
||||
</set>
|
||||
|
||||
<set name="seaserpent_spoils">
|
||||
<item name="dragonblood" amount="6"/>
|
||||
<item name="seaserpenthead" amount="1"/>
|
||||
</set>
|
||||
|
||||
</equipment>
|
||||
|
|
|
@ -1,199 +1,199 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<resources>
|
||||
|
||||
<!-- xmas gimmicks -->
|
||||
<resource name="snowball">
|
||||
<item notlost="yes" weight="0">
|
||||
<weapon bash="true" missile="true" skill="unarmed" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<damage type="rider" value="3d8+8"/>
|
||||
<damage type="footman" value="3d8+8"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
<modifier type="skill" value="-90"/>
|
||||
<modifier type="skill" value="100">
|
||||
<race name="snowman"/>
|
||||
</modifier>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="snowman">
|
||||
<item notlost="yes" weight="1">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="ring_of_levitation" appearance="ring">
|
||||
<item notlost="yes" weight="0" cursed="true">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="birthdaycake">
|
||||
<item notlost="yes" weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="lebkuchenherz">
|
||||
<item notlost="yes" weight="0"/>
|
||||
</resource>
|
||||
|
||||
<!-- ambassador rewards -->
|
||||
<resource name="seashell">
|
||||
<item cursed="true" weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- xmas 2005 -->
|
||||
<resource name="stardust" appearance="vial">
|
||||
<item weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- xmas 2006 -->
|
||||
<resource name="xmastree">
|
||||
<item weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- art rewards -->
|
||||
<resource name="trappedairelemental">
|
||||
<item weight="0">
|
||||
<function name="use" value="use_trappedairelemental"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="hornofdancing">
|
||||
<item weight="0">
|
||||
<function name="use" value="use_hornofdancing"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- museum items -->
|
||||
<resource name="museumexitticket">
|
||||
<!-- you get your stuff back when leaving the museum -->
|
||||
<item notlost="yes" weight="0">
|
||||
<function name="use" value="use_museumexitticket"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="museumticket">
|
||||
<!-- you get your stuff back when leaving the museum -->
|
||||
<item weight="0">
|
||||
<function name="use" value="use_museumticket"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- gimmicks, etc. -->
|
||||
<resource name="aog">
|
||||
<!-- Amulett des Treffens -->
|
||||
<item notlost="yes" cursed="true" weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="ao_daemon">
|
||||
<!-- summons igjarjuk -->
|
||||
<item weight="0" score="6000" notlost="true" cursed="true">
|
||||
<function name="use" value="useigjarjuk"/>
|
||||
<function name="give" value="giveigjarjuk"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="griphonwing">
|
||||
<!-- this lets you leave the arena -->
|
||||
<item weight="0" score="6000" notlost="true" cursed="true">
|
||||
<function name="use" value="leave_arena"/>
|
||||
<function name="give" value="giveigjarjuk"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="eyeofdragon">
|
||||
<!-- the arena gate, for one-time entry -->
|
||||
<item weight="0" score="0">
|
||||
<function name="use" value="enter_arena"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="questkey1" appearance="key">
|
||||
<!-- Key for an old quest. placeholder item -->
|
||||
<item notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="questkey2" appearance="key">
|
||||
<!-- Key for an old quest. placeholder item -->
|
||||
<item notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="jadee_ring" appearance="ring">
|
||||
<!-- Wedding ring for Jadee -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="wente_ring" appearance="ring">
|
||||
<!-- Wedding ring for Wildente -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="jadee_dress">
|
||||
<!-- Wedding dress for Jadee -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="wente_dress">
|
||||
<!-- Wedding dress for Wildente -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="lmsreward">
|
||||
<!-- LMS reward -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<!-- christmas items: start -->
|
||||
<resource name="almond">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<resource name="apple">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<resource name="nut">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<resource name="cookie">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<!-- christmas items: end -->
|
||||
|
||||
<resource name="adamantium" limited="yes" material="rm_adamantium">
|
||||
<item weight="200" score="200">
|
||||
<construction skill="mining" minskill="8" reqsize="1"/>
|
||||
</item>
|
||||
<resourcelimit>
|
||||
<modifier type="require" building="mine"/>
|
||||
<guard flag="mining"/>
|
||||
</resourcelimit>
|
||||
</resource>
|
||||
|
||||
<resource name="adamantiumaxe">
|
||||
<item weight="100" score="500">
|
||||
<construction skill="weaponsmithing" minskill="8" reqsize="1">
|
||||
<requirement type="adamantium" quantity="1"/>
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="melee" offmod="2" defmod="-2" magres="0.30">
|
||||
<damage type="rider" value="3d4+15"/>
|
||||
<damage type="footman" value="3d4+15"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="adamantiumplate">
|
||||
<item weight="100" score="2000">
|
||||
<construction skill="armorer" minskill="10" reqsize="1">
|
||||
<requirement type="adamantium" quantity="3"/>
|
||||
</construction>
|
||||
<armor ac="7" penalty="0.1"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<resources>
|
||||
|
||||
<!-- xmas gimmicks -->
|
||||
<resource name="snowball">
|
||||
<item notlost="yes" weight="0">
|
||||
<weapon bash="true" missile="true" skill="unarmed" offmod="0" defmod="0" reload="0" magres="0.0">
|
||||
<damage type="rider" value="3d8+8"/>
|
||||
<damage type="footman" value="3d8+8"/>
|
||||
<modifier type="missile_target" value="2"/>
|
||||
<modifier type="skill" value="-90"/>
|
||||
<modifier type="skill" value="100">
|
||||
<race name="snowman"/>
|
||||
</modifier>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="snowman">
|
||||
<item notlost="yes" weight="1">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="ring_of_levitation" appearance="ring">
|
||||
<item notlost="yes" weight="0" cursed="true">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="birthdaycake">
|
||||
<item notlost="yes" weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="lebkuchenherz">
|
||||
<item notlost="yes" weight="0"/>
|
||||
</resource>
|
||||
|
||||
<!-- ambassador rewards -->
|
||||
<resource name="seashell">
|
||||
<item cursed="true" weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- xmas 2005 -->
|
||||
<resource name="stardust" appearance="vial">
|
||||
<item weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- xmas 2006 -->
|
||||
<resource name="xmastree">
|
||||
<item weight="0">
|
||||
<function name="use" value="lua_useitem"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- art rewards -->
|
||||
<resource name="trappedairelemental">
|
||||
<item weight="0">
|
||||
<function name="use" value="use_trappedairelemental"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="hornofdancing">
|
||||
<item weight="0">
|
||||
<function name="use" value="use_hornofdancing"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- museum items -->
|
||||
<resource name="museumexitticket">
|
||||
<!-- you get your stuff back when leaving the museum -->
|
||||
<item notlost="yes" weight="0">
|
||||
<function name="use" value="use_museumexitticket"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="museumticket">
|
||||
<!-- you get your stuff back when leaving the museum -->
|
||||
<item weight="0">
|
||||
<function name="use" value="use_museumticket"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<!-- gimmicks, etc. -->
|
||||
<resource name="aog">
|
||||
<!-- Amulett des Treffens -->
|
||||
<item notlost="yes" cursed="true" weight="0"/>
|
||||
</resource>
|
||||
|
||||
<resource name="ao_daemon">
|
||||
<!-- summons igjarjuk -->
|
||||
<item weight="0" score="6000" notlost="true" cursed="true">
|
||||
<function name="use" value="useigjarjuk"/>
|
||||
<function name="give" value="giveigjarjuk"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="griphonwing">
|
||||
<!-- this lets you leave the arena -->
|
||||
<item weight="0" score="6000" notlost="true" cursed="true">
|
||||
<function name="use" value="leave_arena"/>
|
||||
<function name="give" value="giveigjarjuk"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="eyeofdragon">
|
||||
<!-- the arena gate, for one-time entry -->
|
||||
<item weight="0" score="0">
|
||||
<function name="use" value="enter_arena"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="questkey1" appearance="key">
|
||||
<!-- Key for an old quest. placeholder item -->
|
||||
<item notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="questkey2" appearance="key">
|
||||
<!-- Key for an old quest. placeholder item -->
|
||||
<item notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="jadee_ring" appearance="ring">
|
||||
<!-- Wedding ring for Jadee -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="wente_ring" appearance="ring">
|
||||
<!-- Wedding ring for Wildente -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="jadee_dress">
|
||||
<!-- Wedding dress for Jadee -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="wente_dress">
|
||||
<!-- Wedding dress for Wildente -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<resource name="lmsreward">
|
||||
<!-- LMS reward -->
|
||||
<item cursed="yes" notlost="yes" weight="0" />
|
||||
</resource>
|
||||
|
||||
<!-- christmas items: start -->
|
||||
<resource name="almond">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<resource name="apple">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<resource name="nut">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<resource name="cookie">
|
||||
<item weight="0"/>
|
||||
</resource>
|
||||
<!-- christmas items: end -->
|
||||
|
||||
<resource name="adamantium" limited="yes" material="rm_adamantium">
|
||||
<item weight="200" score="200">
|
||||
<construction skill="mining" minskill="8" reqsize="1"/>
|
||||
</item>
|
||||
<resourcelimit>
|
||||
<modifier type="require" building="mine"/>
|
||||
<guard flag="mining"/>
|
||||
</resourcelimit>
|
||||
</resource>
|
||||
|
||||
<resource name="adamantiumaxe">
|
||||
<item weight="100" score="500">
|
||||
<construction skill="weaponsmithing" minskill="8" reqsize="1">
|
||||
<requirement type="adamantium" quantity="1"/>
|
||||
<requirement type="log" quantity="1"/>
|
||||
</construction>
|
||||
<weapon cut="true" skill="melee" offmod="2" defmod="-2" magres="0.30">
|
||||
<damage type="rider" value="3d4+15"/>
|
||||
<damage type="footman" value="3d4+15"/>
|
||||
</weapon>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
<resource name="adamantiumplate">
|
||||
<item weight="100" score="2000">
|
||||
<construction skill="armorer" minskill="10" reqsize="1">
|
||||
<requirement type="adamantium" quantity="3"/>
|
||||
</construction>
|
||||
<armor ac="7" penalty="0.1"/>
|
||||
</item>
|
||||
</resource>
|
||||
|
||||
</resources>
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,113 +1,113 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<namespace name="spellinfo">
|
||||
<string name="raindance">
|
||||
<text locale="de">Dieses uralte Tanzritual ruft die
|
||||
Kräfte des Lebens und der Fruchtbarkeit. Die Erträge der
|
||||
Bauern werden für einige Wochen deutlich besser
|
||||
ausfallen.</text>
|
||||
<text locale="en">This ancient rite calls upon the
|
||||
forces of life and fertility. For the next few weeks,
|
||||
the peasant's harvest will be extraordinary good.</text>
|
||||
</string>
|
||||
<string name="blessedharvest">
|
||||
<text locale="de">Dieses Ernteritual verbessert die Erträge der
|
||||
arbeitenden Bauern in der Region um ein Silberstück. Je mehr Kraft der
|
||||
Druide investiert, desto länger wirkt der Zauber.</text>
|
||||
<text locale="en">This ritual increases the output of the local farms.
|
||||
Peasants in the region produce an extra silverpiece. The stronger the
|
||||
druid's spell is, the longer the effect will last.</text>
|
||||
</string>
|
||||
<string name="earn_silver#tybied">
|
||||
<text locale="de">Wenn einem der Alchemist nicht weiterhelfen kann, geht man zu dem
|
||||
gelehrten Tybiedmagier. Seine Tränke und Tinkturen helfen gegen
|
||||
alles, was man sonst nicht bekommen kann. Ob nun die kryptische
|
||||
Formel unter dem Holzschuh des untreuen Ehemannes wirklich geholfen
|
||||
hat - nun, der des Lesens nicht mächtige Bauer wird es nie wissen.
|
||||
Dem Magier hilft es auf jeden Fall... beim Füllen seines
|
||||
Geldbeutels. 50 Silber pro Stufe lassen sich so in einer Woche
|
||||
verdienen.</text>
|
||||
<text locale="en">If the local alchemist could not help you, you should visit a
|
||||
scholar of Tybied. His potions and tinctures may help when nothing
|
||||
else does. If the cryptic formula under the wooden shoes of the
|
||||
unfaithful husband really helped? - well, the peasant, who isn't
|
||||
capable of reading, will never know. At least it helped the magician...
|
||||
to fill his purse. In one week he can earn 50 silver per level that
|
||||
way.</text>
|
||||
</string>
|
||||
<string name="earn_silver#cerddor">
|
||||
<text locale="de">Cerddormagier sind _die_ Gaukler unter
|
||||
den Magiern, sie lieben es das Volk zu unterhalten und
|
||||
im Mittelpunkt zu stehen. Schon Anfänger lernen die
|
||||
kleinen Kunststücke und magischen Tricks, mit denen man
|
||||
das Volk locken und verführen kann, den Geldbeutel ganz
|
||||
weit zu öffnen, und am Ende der Woche wird der Gaukler
|
||||
50 Silber pro Stufe verdient haben.</text>
|
||||
<text locale="en">The mages of Cerddor truly are the
|
||||
bards of the wizards; they love to use their sorcery to
|
||||
entertain the crowds and to be the center of attention.
|
||||
Even the apprentices study those little magic tricks,
|
||||
which attract and fascinate the people and thus ensnare
|
||||
them into leaving a few coins or more for the artist. By
|
||||
the end of the week, the bard will have earned 50 silver
|
||||
per level. </text>
|
||||
</string>
|
||||
<string name="earn_silver#gwyrrd">
|
||||
<text locale="de">Die Fähigkeiten der Gwyrrd-Magier in
|
||||
der Viehzucht und Heilung sind bei den Bauern sehr
|
||||
begehrt. Gerade auf Märkten sind ihre Dienste häufig sehr
|
||||
gefragt. Manch einer mag auch sein Talent dazu nutzen,
|
||||
ein Tier für einen besseren Preis zu verkaufen. Pro
|
||||
Stufe kann der Magier so 50 Silber verdienen.</text>
|
||||
<text locale="en">The abilities of the mages of Gwyrrd
|
||||
concerning the breeding and healing of cattle are highly
|
||||
appreciated among the peasants. Especially at the
|
||||
markets, their services are demanded frequently. Some of
|
||||
them also use their talents to sell an animal at a
|
||||
higher price. A magician can earn 50 silver pieces per level
|
||||
in this way.</text>
|
||||
</string>
|
||||
<string name="earn_silver#draig">
|
||||
<text locale="de">In den dunkleren Gassen gibt es sie,
|
||||
die Flüche und Verhexungen auf Bestellung. Aber
|
||||
auch Gegenzauber hat der Jünger des Draigs
|
||||
natürlich im Angebot. Ob nun der Sohn des
|
||||
Nachbarn in einen Liebesbann gezogen werden soll
|
||||
oder die Nebenbuhlerin Pickel und Warzen
|
||||
bekommen soll, niemand gibt gerne zu, zu solchen
|
||||
Mitteln gegriffen zu haben. Für diese
|
||||
Dienstleistung streicht der Magier 50 Silber pro
|
||||
Stufe ein.</text>
|
||||
<text locale="en">In the dark alleys you can find those
|
||||
who sell curses and hexes on demand - but you
|
||||
can buy the apropriate counterspells from the
|
||||
followers of Draig as well. May it be a love
|
||||
spell for the son of a neighbour or a wart in
|
||||
the face of a rival. For offering these
|
||||
services, the sorcerer charges 50 silver pieces
|
||||
per level.</text>
|
||||
</string>
|
||||
<string name="earn_silver#illaun">
|
||||
<text locale="fr">Personne n'interprète aussi bien les
|
||||
rêves que les mages d'Illaun. Ils sont également
|
||||
versés dans l'utilisation des objets utilisés
|
||||
pour prédire le futur comme les boules de
|
||||
cristal, les cartes de tarot ou les lignes de la
|
||||
main. Un mentaliste peut gagner 50 écus par
|
||||
niveau et par semaine en proposant ses services
|
||||
aux paysans.</text>
|
||||
<text locale="de">Niemand kann so gut die Träume deuten
|
||||
wie ein Magier des Illaun. Auch die Kunst der
|
||||
Wahrsagerei, des Kartenlegens und des Handlesens
|
||||
sind ihm geläufig. Dafür zahlen ihm die Bauern
|
||||
50 Silber pro Stufe.</text>
|
||||
<text locale="en">No one can read dreams as well as the
|
||||
mages of Illaun. Furthermore, they are also
|
||||
familiar with all other common means of
|
||||
foretelling the future like crystal balls, tarot
|
||||
cards or palms. A mentalist can earn 50 silver
|
||||
pieces per level and week for offering these
|
||||
services to peasants.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<namespace name="spellinfo">
|
||||
<string name="raindance">
|
||||
<text locale="de">Dieses uralte Tanzritual ruft die
|
||||
Kräfte des Lebens und der Fruchtbarkeit. Die Erträge der
|
||||
Bauern werden für einige Wochen deutlich besser
|
||||
ausfallen.</text>
|
||||
<text locale="en">This ancient rite calls upon the
|
||||
forces of life and fertility. For the next few weeks,
|
||||
the peasant's harvest will be extraordinary good.</text>
|
||||
</string>
|
||||
<string name="blessedharvest">
|
||||
<text locale="de">Dieses Ernteritual verbessert die Erträge der
|
||||
arbeitenden Bauern in der Region um ein Silberstück. Je mehr Kraft der
|
||||
Druide investiert, desto länger wirkt der Zauber.</text>
|
||||
<text locale="en">This ritual increases the output of the local farms.
|
||||
Peasants in the region produce an extra silverpiece. The stronger the
|
||||
druid's spell is, the longer the effect will last.</text>
|
||||
</string>
|
||||
<string name="earn_silver#tybied">
|
||||
<text locale="de">Wenn einem der Alchemist nicht weiterhelfen kann, geht man zu dem
|
||||
gelehrten Tybiedmagier. Seine Tränke und Tinkturen helfen gegen
|
||||
alles, was man sonst nicht bekommen kann. Ob nun die kryptische
|
||||
Formel unter dem Holzschuh des untreuen Ehemannes wirklich geholfen
|
||||
hat - nun, der des Lesens nicht mächtige Bauer wird es nie wissen.
|
||||
Dem Magier hilft es auf jeden Fall... beim Füllen seines
|
||||
Geldbeutels. 50 Silber pro Stufe lassen sich so in einer Woche
|
||||
verdienen.</text>
|
||||
<text locale="en">If the local alchemist could not help you, you should visit a
|
||||
scholar of Tybied. His potions and tinctures may help when nothing
|
||||
else does. If the cryptic formula under the wooden shoes of the
|
||||
unfaithful husband really helped? - well, the peasant, who isn't
|
||||
capable of reading, will never know. At least it helped the magician...
|
||||
to fill his purse. In one week he can earn 50 silver per level that
|
||||
way.</text>
|
||||
</string>
|
||||
<string name="earn_silver#cerddor">
|
||||
<text locale="de">Cerddormagier sind _die_ Gaukler unter
|
||||
den Magiern, sie lieben es das Volk zu unterhalten und
|
||||
im Mittelpunkt zu stehen. Schon Anfänger lernen die
|
||||
kleinen Kunststücke und magischen Tricks, mit denen man
|
||||
das Volk locken und verführen kann, den Geldbeutel ganz
|
||||
weit zu öffnen, und am Ende der Woche wird der Gaukler
|
||||
50 Silber pro Stufe verdient haben.</text>
|
||||
<text locale="en">The mages of Cerddor truly are the
|
||||
bards of the wizards; they love to use their sorcery to
|
||||
entertain the crowds and to be the center of attention.
|
||||
Even the apprentices study those little magic tricks,
|
||||
which attract and fascinate the people and thus ensnare
|
||||
them into leaving a few coins or more for the artist. By
|
||||
the end of the week, the bard will have earned 50 silver
|
||||
per level. </text>
|
||||
</string>
|
||||
<string name="earn_silver#gwyrrd">
|
||||
<text locale="de">Die Fähigkeiten der Gwyrrd-Magier in
|
||||
der Viehzucht und Heilung sind bei den Bauern sehr
|
||||
begehrt. Gerade auf Märkten sind ihre Dienste häufig sehr
|
||||
gefragt. Manch einer mag auch sein Talent dazu nutzen,
|
||||
ein Tier für einen besseren Preis zu verkaufen. Pro
|
||||
Stufe kann der Magier so 50 Silber verdienen.</text>
|
||||
<text locale="en">The abilities of the mages of Gwyrrd
|
||||
concerning the breeding and healing of cattle are highly
|
||||
appreciated among the peasants. Especially at the
|
||||
markets, their services are demanded frequently. Some of
|
||||
them also use their talents to sell an animal at a
|
||||
higher price. A magician can earn 50 silver pieces per level
|
||||
in this way.</text>
|
||||
</string>
|
||||
<string name="earn_silver#draig">
|
||||
<text locale="de">In den dunkleren Gassen gibt es sie,
|
||||
die Flüche und Verhexungen auf Bestellung. Aber
|
||||
auch Gegenzauber hat der Jünger des Draigs
|
||||
natürlich im Angebot. Ob nun der Sohn des
|
||||
Nachbarn in einen Liebesbann gezogen werden soll
|
||||
oder die Nebenbuhlerin Pickel und Warzen
|
||||
bekommen soll, niemand gibt gerne zu, zu solchen
|
||||
Mitteln gegriffen zu haben. Für diese
|
||||
Dienstleistung streicht der Magier 50 Silber pro
|
||||
Stufe ein.</text>
|
||||
<text locale="en">In the dark alleys you can find those
|
||||
who sell curses and hexes on demand - but you
|
||||
can buy the apropriate counterspells from the
|
||||
followers of Draig as well. May it be a love
|
||||
spell for the son of a neighbour or a wart in
|
||||
the face of a rival. For offering these
|
||||
services, the sorcerer charges 50 silver pieces
|
||||
per level.</text>
|
||||
</string>
|
||||
<string name="earn_silver#illaun">
|
||||
<text locale="fr">Personne n'interprète aussi bien les
|
||||
rêves que les mages d'Illaun. Ils sont également
|
||||
versés dans l'utilisation des objets utilisés
|
||||
pour prédire le futur comme les boules de
|
||||
cristal, les cartes de tarot ou les lignes de la
|
||||
main. Un mentaliste peut gagner 50 écus par
|
||||
niveau et par semaine en proposant ses services
|
||||
aux paysans.</text>
|
||||
<text locale="de">Niemand kann so gut die Träume deuten
|
||||
wie ein Magier des Illaun. Auch die Kunst der
|
||||
Wahrsagerei, des Kartenlegens und des Handlesens
|
||||
sind ihm geläufig. Dafür zahlen ihm die Bauern
|
||||
50 Silber pro Stufe.</text>
|
||||
<text locale="en">No one can read dreams as well as the
|
||||
mages of Illaun. Furthermore, they are also
|
||||
familiar with all other common means of
|
||||
foretelling the future like crystal balls, tarot
|
||||
cards or palms. A mentalist can earn 50 silver
|
||||
pieces per level and week for offering these
|
||||
services to peasants.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
</strings>
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,392 +1,392 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<namespace name="race">
|
||||
<string name="snowman">
|
||||
<text locale="de">Schneemann</text>
|
||||
<text locale="en">snowman</text>
|
||||
</string>
|
||||
<string name="snowman_p">
|
||||
<text locale="de">Schneemänner</text>
|
||||
<text locale="en">snowmen</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<namespace name="shipinfo">
|
||||
<!-- ship info is not implemented! -->
|
||||
<string name="no_info">
|
||||
<text locale="de">Keine Informationen über diesen Schiffstyp verfügbar.</text>
|
||||
<text locale="en">No Information available for this type of ship.</text>
|
||||
</string>
|
||||
<string name="balloon">
|
||||
<text locale="de">Der Sumpfgasballon besteht aus einem großen
|
||||
Weidenkorb, welcher Platz
|
||||
für maximal 5 Personen oder 500 Gewichtseinheiten bietet, und einer
|
||||
großen, mit Sumpfgas gefüllten Wyrmblase. Bei guten Winden kann sich
|
||||
der Ballon zwei Regionen pro Woche fortbewegen. Das Führen eines
|
||||
Ballons ist nicht einfach, und der Kapitän muss mindestens ein
|
||||
Segeltalent von 6 besitzen. Diese neue Entwicklung auf Eressea wird
|
||||
ausschließlich für den Xontormia-Expreß hergestellt und die Baupläne
|
||||
sind streng geheim. So ist es auch bisher noch niemandem gelungen, ein
|
||||
Exemplar nachzubauen.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<namespace name="iteminfo">
|
||||
<string name="ring_of_levitation">
|
||||
<text locale="de">Benutzt der Kapitän des Schiffes diesen Talisman, so wird allen an Bord befindlichen Mallornsamen ihre magisch Energie entzogen, und das Schiff kann mit dieser Energie bis zu zwei Wochen lang fliegen.</text>
|
||||
</string>
|
||||
<string name="birthdaycake">
|
||||
<text locale="de">Eine Geburtstagstorte mit 10 Kerzen. Herzlichen Glückwunsch, Eressea!</text>
|
||||
<text locale="en">A birthday cake with 10 candles. Happy Birthday, Eressea!</text>
|
||||
</string>
|
||||
<string name="no_info">
|
||||
<text locale="de">Keine Informationen.</text>
|
||||
<text locale="en">No Information available.</text>
|
||||
</string>
|
||||
<string name="griphonwing">
|
||||
<text locale="de">Dieses Fluggerät aus der Schmiede der Zwerge von Celeband galt wie die
|
||||
'Ebene der Herausforderung' seit Urzeiten als verschollen, ja man
|
||||
zweifelte seine Existenz an. Die Sage überliefert, das derjenige, der
|
||||
sie auf der Spitze des Turmes seiner Gesinnung benutzt, als einziger
|
||||
die 'Ebene der Herausforderungen' verlassen kann.</text>
|
||||
</string>
|
||||
<string name="ao_daemon">
|
||||
<text locale="de">Glückwunsch, mein Kind. Du bist im Besitz des mächtigsten
|
||||
Artefaktes Eresseas. Ein Fluch, sagt man, liege auf ihm, denn
|
||||
niemand hat es bisher lange sein Eigen genannt...</text>
|
||||
</string>
|
||||
<string name="cookie">
|
||||
<text locale="de">Kleines trockenes Dauergebäck, m od. s; - u. -es, - u. -e</text>
|
||||
</string>
|
||||
<string name="eyeofdragon">
|
||||
<text locale="de">So wisse denn, dass das Auge des Drachen den Weg zur Herausforderung
|
||||
aufzeigt. Doch die Überlieferung sagt, das nur der Unschuldige und
|
||||
Ungewappnete es benutzen kann. Sie sagt auch, daß er einen Beutel mit
|
||||
einem Betrag von bis zu zweitausend Silber mit sich führen soll,
|
||||
jedoch nicht mehr als einem Fünftel der Stärke seines Volkes
|
||||
entsprechend - dem Torwächter zum Geschenke als Beweis seiner
|
||||
asketischen Gesinnung. Die 5 scheidet ganz aus.</text>
|
||||
</string>
|
||||
<string name="almond">
|
||||
<text locale="de">(Prunus dulcis) [...] Die Nüsse existieren in zwei Varianten, süß und
|
||||
bitter. Süße Mandeln sind der bekannte eßbare Typ, der in Form von
|
||||
Nüssen gegessen, beim Kochen verwandt oder zu Mandelöl und Mandelmehl
|
||||
verarbeitet wird.</text>
|
||||
</string>
|
||||
<string name="apple">
|
||||
<text locale="en">A tasty fruit.</text>
|
||||
<text locale="de">Frucht aus der Gattung Malus (ca. 25 Arten), gehört
|
||||
zur Familie der
|
||||
Rosengewächse. Die am häufigsten kultivierte Baumfrucht. Der Apfel
|
||||
gehört zu den fleischigen Früchten, in dem der gereifte Fruchtknoten
|
||||
und
|
||||
das umgebende Gewebe fleischig und eßbar werden. Die Apfelblüte der
|
||||
meisten Varianten erfordert Kreuzbestäubung zur Befruchtung. Form und
|
||||
Größe des Apfels bei der Ernte variieren abhängig von kulturellen und
|
||||
umweltbedingten Einflüssen in Größe, Form, Farbe und Geschmack, sind
|
||||
jedoch nichtsdestotrotz üblicherweise rund, zwischen 50 und 100mm im
|
||||
Durchmesser und weisen röt- oder gelbliche Farbtöne auf.</text>
|
||||
</string>
|
||||
<string name="nut">
|
||||
<text locale="de">Nuß, im umgangssprachlichen Sinne alle trockenen,
|
||||
hartschaligen
|
||||
Früchte oder Samen, die eine Schale besitzen, die sich leicht
|
||||
vom inneren, eßbaren Kern entfernen läßt. In der botanischen
|
||||
Terminologie beschränkt sich die Bezeichnung Nuß auf eine
|
||||
einsamige Frucht, die aus einem Fruchtknoten (Ovarium)
|
||||
entstanden ist, dessen äußere Wände sich verholzt haben und der
|
||||
sich nicht öffnet, um seinen Samen zu entlassen. Solche echten
|
||||
Nüsse können eßbar, aber auch ungenießbar sein. Bekannte
|
||||
Beispiele sind Eicheln, Bucheckern, Kastanien und Haselnüsse.
|
||||
Beispiele für Früchte oder Samen, die vom Volksmund fälschlich
|
||||
als Nüsse bezeichnet werden, sind Mandeln und Walnüsse: Im
|
||||
botanischen Sinne sind dies Steinfrüchte, denen die fleischige
|
||||
äußere Schale entfernt wurde. Andere Beispiele für unechte
|
||||
Nüsse sind Erdnüsse - in Hülsen eingeschlossene Samen - sowie
|
||||
Roßkastanien und Paranüsse, bei denen es sich um von Kapseln
|
||||
umhüllte Samen handelt.</text>
|
||||
</string>
|
||||
<string name="jadee_ring">
|
||||
<text locale="de">Zwerge schufen diesen wunderschönen Ring aus Weissgold und Platin. Die
|
||||
Oberfläche ist so glatt, dass man nur bei genauem Hinsehen entdeckt,
|
||||
dass hier eigentlich zwei Metalle ineinander verarbeitet worden sind.
|
||||
In der Innenseite des Rings ist eine Gravur zu lesen: "Wildente, 3.
|
||||
Woche Eiswind Jahr 8".</text>
|
||||
</string>
|
||||
<string name="jadee_dress">
|
||||
<text locale="de">Dieses Brautkleid ist mit Abstand das schönste, was je jemand
|
||||
irgendwie irgendwo gesehen hat. Auch wenn nur Wildente und Jadee das
|
||||
finden müssten, wird jeder Bewohner Eresseas dies neidlos bestätigen.
|
||||
Das sehr stilvolle Kleid lässt die zarten Schultern seiner Trägerin
|
||||
frei und liegt am Oberkörper eng an. Dies betont atemberaubend die
|
||||
zarten Kurven der Braut. Der Rock fällt leicht ausgestellt den ganzen
|
||||
langen Weg an den Beinen herunter Richtung Boden, wo er sich in einer
|
||||
sehr stilvollen Schleppe ergiesst.</text>
|
||||
</string>
|
||||
<string name="wente_ring">
|
||||
<text locale="de">Dieser Ring ist ein wahres Meisterwerk. Obwohl er sehr gross ist
|
||||
(weil auch sein Träger sehr gross ist), wirkt er filigran. Weissgold
|
||||
und Platin verschmelzen in diesem Ring zu einer Einheit, die die
|
||||
Schönheit der einzelnen Elemente nur noch unterstreich. In der
|
||||
Innenseite des Rings ist eine Gravur zu lesen: 'Jadee, 3. Woche
|
||||
Eiswind Jahr 8'.</text>
|
||||
</string>
|
||||
<string name="wente_dress">
|
||||
<text locale="de">Hach! Sieht der Mann beeindruckend aus in diesem Frack! Und so
|
||||
ordentlich! Und so ernst! Und so beeindruckend! Es fällt ein
|
||||
wenig schwer, sich auf den Bräutigam zu konzentrieren, weil das
|
||||
Brautkleid noch daneben strahlt, aber der Anzug des Bräutigams ist
|
||||
auf jeden Fall so, wie er sein soll und sieht toll aus und sehr
|
||||
geschmackvoll.</text>
|
||||
</string>
|
||||
<string name="snowman">
|
||||
<text locale="en">Orange nose, black hat, frosty character. A snowman.
|
||||
He'll make a fine guard if you use him in a cold place. (USE 1
|
||||
snowman)</text>
|
||||
<text locale="de">Rübennase, schwarzer Hut, kaltes Herz. Ein Schneemann. Er gibt
|
||||
einen prima Wachmann ab, wenn er in einem Gletscher belebt wird
|
||||
(BENUTZE 1 Schneemann).</text>
|
||||
</string>
|
||||
<string name="snowball">
|
||||
<text locale="en">These items stay frozen all year round. There seem to be bits of
|
||||
ice in them - in the right hands, these might put an eye out!</text>
|
||||
<text locale="de">Ein Schneeball. Es scheinen kleine Eissplitter darin zu sein. In
|
||||
den richtigen Händen können sie sicher weh tun.</text>
|
||||
</string>
|
||||
<string name="seashell">
|
||||
<text locale="en">This badge pronounces its wearer an official visitor to the
|
||||
region of Muschelplateau.</text>
|
||||
<text locale="de">Dieses Abzeichen identifiziert die Partei seines Trägers offiziell
|
||||
als einen Besucher der Botschafterregion 'Muschelplateau'.</text>
|
||||
</string>
|
||||
<string name="xmastree">
|
||||
<text locale="de">Dieser wunderschoen geschmueckte Baum entfaltet in den Wintermonaten eine magische Wirkung auf den ganzen Wald.</text>
|
||||
<text locale="en">In the winter months, this beautifully decorated tree has a magical effect on the entire forest.</text>
|
||||
</string>
|
||||
<string name="stardust">
|
||||
<text locale="de">Dieser magische Staub ist aus einem im Winter vom Himmel gefallenen
|
||||
Stern gewonnen worden, und ihm werden aphrodisiakische Eigenschaften
|
||||
nachgesagt.</text>
|
||||
<text locale="en">This vial of dust, made from the remains of a star that fell from
|
||||
the sky one cold winter night, is said to have aphrodisiacal powers.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<string name="ring_of_levitation">
|
||||
<text locale="de">Ring der Levitation</text>
|
||||
<text locale="en">ring of levitation</text>
|
||||
</string>
|
||||
<string name="ring_of_levitation_p">
|
||||
<text locale="de">Ringe der Levitation</text>
|
||||
<text locale="en">rings of levitation</text>
|
||||
</string>
|
||||
<string name="birthdaycake">
|
||||
<text locale="de">Geburtstagstorte</text>
|
||||
<text locale="en">birthday cake</text>
|
||||
</string>
|
||||
<string name="birthdaycake_p">
|
||||
<text locale="de">Geburtstagstorten</text>
|
||||
<text locale="en">birthday cakes</text>
|
||||
</string>
|
||||
<string name="seashell">
|
||||
<text locale="de">Muschel</text>
|
||||
<text locale="en">seashell</text>
|
||||
</string>
|
||||
<string name="seashell_p">
|
||||
<text locale="de">Muscheln</text>
|
||||
<text locale="en">seashells</text>
|
||||
</string>
|
||||
|
||||
<string name="newbie_info_2">
|
||||
<text locale="de">Die ersten beiden Züge mußt du abgeben, sonst wird deine
|
||||
Partei sofort wieder gelöscht, um Karteileichen zu vermeiden.</text>
|
||||
<text locale="en">If you fail to send in orders for one of the first two turns, your faction will be erased from the game to reduce the number of inactive players in Eressea.</text>
|
||||
</string>
|
||||
<string name="newbie_info_3">
|
||||
<text locale="de">Mit der ersten Auswertung bekommst du einen
|
||||
Computerreport, den du mit vielen der Tools auf
|
||||
http://eressea-pbem.de/download.html benutzen kannst. Wenn du ihn
|
||||
weiterhin bekommen willst, gib einer deiner Einheiten den Befehl OPTION
|
||||
COMPUTER.</text>
|
||||
<text locale="en">With the first two turns, you will get a computer report (CR). It can be used with many of the tools on http://eressea-pbem.de/download.html. If you want to continue getting it after the second turn, please make one of your units give the order OPTION COMPUTER.</text>
|
||||
</string>
|
||||
<string name="defaultorder">
|
||||
<text locale="de">ARBEITEN</text>
|
||||
<text locale="en">WORK</text>
|
||||
</string>
|
||||
<string name="temple">
|
||||
<text locale="de">Tempel</text>
|
||||
<text locale="en">temple</text>
|
||||
</string>
|
||||
<string name="seaserpenthead">
|
||||
<text locale="de">Seeschlangenkopf</text>
|
||||
</string>
|
||||
<string name="seaserpenthead_p">
|
||||
<text locale="de">Seeschlangenköpfe</text>
|
||||
</string>
|
||||
|
||||
<!-- starting here: Wildente and Jadee's wedding -->
|
||||
<string name="pavilion">
|
||||
<text locale="de">Pavillion</text>
|
||||
<text locale="en">pavilion</text>
|
||||
</string>
|
||||
|
||||
<string name="portal">
|
||||
<text locale="de">Portal</text>
|
||||
<text locale="en">portal</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_ring">
|
||||
<text locale="de">Jadees Hochzeitsring</text>
|
||||
<text locale="en">Jadee's wedding ring</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_ring_p">
|
||||
<text locale="de">Jadees Hochzeitsringe</text>
|
||||
<text locale="en">Jadee's wedding rings</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_ring">
|
||||
<text locale="de">Wildentes Hochzeitsring</text>
|
||||
<text locale="en">Wildente's wedding ring</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_ring_p">
|
||||
<text locale="de">Wildentes Hochzeitsringe</text>
|
||||
<text locale="en">Wildente's wedding rings</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_dress">
|
||||
<text locale="de">Hochzeitskleid</text>
|
||||
<text locale="en">wedding dress</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_dress_p">
|
||||
<text locale="de">Hochzeitskleider</text>
|
||||
<text locale="en">wedding dresses</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_dress">
|
||||
<text locale="de">Frack</text>
|
||||
<text locale="en">tuxedo</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_dress_p">
|
||||
<text locale="de">Fräcke</text>
|
||||
<text locale="en">tuxedos</text>
|
||||
</string>
|
||||
|
||||
<string name="ring">
|
||||
<text locale="de">Ring</text>
|
||||
<text locale="en">ring</text>
|
||||
</string>
|
||||
|
||||
<string name="ring_p">
|
||||
<text locale="de">Ringe</text>
|
||||
<text locale="en">rings</text>
|
||||
</string>
|
||||
<!-- ending here: Wildente and Jadee's wedding -->
|
||||
|
||||
<!-- art rewards begin -->
|
||||
<string name="hornofdancing">
|
||||
<text locale="de">Horn des Tanzes</text>
|
||||
<text locale="en">horn of dancing</text>
|
||||
</string>
|
||||
<string name="hornofdancing_p">
|
||||
<text locale="de">Hörner des Tanzes</text>
|
||||
<text locale="en">horns of dancing</text>
|
||||
</string>
|
||||
<string name="instantartacademy">
|
||||
<text locale="de">Miniatur einer Akademie der Künste</text>
|
||||
<text locale="en">academy of arts in a box</text>
|
||||
</string>
|
||||
<string name="instantartacademy_p">
|
||||
<text locale="de">Miniaturen einer Akademie der Künste</text>
|
||||
<text locale="en">academies of arts in a box</text>
|
||||
</string>
|
||||
<string name="instantartsculpture">
|
||||
<text locale="de">Miniatur einer Skulptur</text>
|
||||
<text locale="en">art sculpture in a box</text>
|
||||
</string>
|
||||
<string name="instantartsculpture_p">
|
||||
<text locale="de">Miniaturen einer Skulptur</text>
|
||||
<text locale="en">art sculptures in a box</text>
|
||||
</string>
|
||||
<string name="trappedairelemental">
|
||||
<text locale="de">Gefangener Windgeist</text>
|
||||
<text locale="en">trapped air elemental</text>
|
||||
</string>
|
||||
<string name="trappedairelemental_p">
|
||||
<text locale="de">Gefangene Windgeister</text>
|
||||
<text locale="en">trapped air elementals</text>
|
||||
</string>
|
||||
<string name="aurapotion50">
|
||||
<text locale="de">Auratrank</text>
|
||||
<text locale="en">aura potion</text>
|
||||
</string>
|
||||
<string name="aurapotion50_p">
|
||||
<text locale="de">Auratränke</text>
|
||||
<text locale="en">aura potions</text>
|
||||
</string>
|
||||
<string name="bagpipeoffear">
|
||||
<text locale="de">Dudelsack der Furcht</text>
|
||||
<text locale="en">bagpipe of fear</text>
|
||||
</string>
|
||||
<string name="bagpipeoffear_p">
|
||||
<text locale="de">Dudelsäcke der Furcht</text>
|
||||
<text locale="en">bagpipes of fear</text>
|
||||
</string>
|
||||
<!-- art rewards end -->
|
||||
|
||||
<!-- igjarjuk queste begin -->
|
||||
<string name="ao_daemon">
|
||||
<text locale="de">Auge des Dämon</text>
|
||||
<text locale="en">eye of the demon</text>
|
||||
<text locale="fr">oeil du démon</text>
|
||||
</string>
|
||||
<string name="ao_daemon_p">
|
||||
<text locale="de">Augen des Dämon</text>
|
||||
<text locale="en">eyes of the demon</text>
|
||||
<text locale="fr">oeil du démon</text>
|
||||
</string>
|
||||
<string name="griphonwing">
|
||||
<text locale="de">Schwinge des Greifen</text>
|
||||
<text locale="en">wing of the gryphon</text>
|
||||
<text locale="fr">aile du griffon</text>
|
||||
</string>
|
||||
<string name="griphonwing_p">
|
||||
<text locale="de">Schwingen des Greifen</text>
|
||||
<text locale="en">wings of the gryphon</text>
|
||||
<text locale="fr">ailes du griffon</text>
|
||||
</string>
|
||||
<!-- igjarjuk queste end -->
|
||||
|
||||
<string name="rm_adamantium">
|
||||
<text locale="de">Adamantium</text>
|
||||
<text locale="en">adamantium</text>
|
||||
</string>
|
||||
<string name="adamantium">
|
||||
<text locale="de">Adamantium</text>
|
||||
<text locale="en">adamantium</text>
|
||||
</string>
|
||||
<string name="adamantium_p">
|
||||
<text locale="de">Adamantium</text>
|
||||
<text locale="en">adamantium</text>
|
||||
</string>
|
||||
|
||||
<string name="adamantiumaxe">
|
||||
<text locale="de">Adamantiumaxt</text>
|
||||
<text locale="en">adamantium axe</text>
|
||||
</string>
|
||||
<string name="adamantiumaxe_p">
|
||||
<text locale="de">Adamantiumäxte</text>
|
||||
<text locale="en">adamantium axes</text>
|
||||
</string>
|
||||
|
||||
<string name="adamantiumplate">
|
||||
<text locale="de">Adamantiumrüstung</text>
|
||||
<text locale="en">adamantium plate</text>
|
||||
</string>
|
||||
<string name="adamantiumplate_p">
|
||||
<text locale="de">Adamantiumrüstungen</text>
|
||||
<text locale="en">adamantium plates</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<namespace name="race">
|
||||
<string name="snowman">
|
||||
<text locale="de">Schneemann</text>
|
||||
<text locale="en">snowman</text>
|
||||
</string>
|
||||
<string name="snowman_p">
|
||||
<text locale="de">Schneemänner</text>
|
||||
<text locale="en">snowmen</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<namespace name="shipinfo">
|
||||
<!-- ship info is not implemented! -->
|
||||
<string name="no_info">
|
||||
<text locale="de">Keine Informationen über diesen Schiffstyp verfügbar.</text>
|
||||
<text locale="en">No Information available for this type of ship.</text>
|
||||
</string>
|
||||
<string name="balloon">
|
||||
<text locale="de">Der Sumpfgasballon besteht aus einem großen
|
||||
Weidenkorb, welcher Platz
|
||||
für maximal 5 Personen oder 500 Gewichtseinheiten bietet, und einer
|
||||
großen, mit Sumpfgas gefüllten Wyrmblase. Bei guten Winden kann sich
|
||||
der Ballon zwei Regionen pro Woche fortbewegen. Das Führen eines
|
||||
Ballons ist nicht einfach, und der Kapitän muss mindestens ein
|
||||
Segeltalent von 6 besitzen. Diese neue Entwicklung auf Eressea wird
|
||||
ausschließlich für den Xontormia-Expreß hergestellt und die Baupläne
|
||||
sind streng geheim. So ist es auch bisher noch niemandem gelungen, ein
|
||||
Exemplar nachzubauen.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<namespace name="iteminfo">
|
||||
<string name="ring_of_levitation">
|
||||
<text locale="de">Benutzt der Kapitän des Schiffes diesen Talisman, so wird allen an Bord befindlichen Mallornsamen ihre magisch Energie entzogen, und das Schiff kann mit dieser Energie bis zu zwei Wochen lang fliegen.</text>
|
||||
</string>
|
||||
<string name="birthdaycake">
|
||||
<text locale="de">Eine Geburtstagstorte mit 10 Kerzen. Herzlichen Glückwunsch, Eressea!</text>
|
||||
<text locale="en">A birthday cake with 10 candles. Happy Birthday, Eressea!</text>
|
||||
</string>
|
||||
<string name="no_info">
|
||||
<text locale="de">Keine Informationen.</text>
|
||||
<text locale="en">No Information available.</text>
|
||||
</string>
|
||||
<string name="griphonwing">
|
||||
<text locale="de">Dieses Fluggerät aus der Schmiede der Zwerge von Celeband galt wie die
|
||||
'Ebene der Herausforderung' seit Urzeiten als verschollen, ja man
|
||||
zweifelte seine Existenz an. Die Sage überliefert, das derjenige, der
|
||||
sie auf der Spitze des Turmes seiner Gesinnung benutzt, als einziger
|
||||
die 'Ebene der Herausforderungen' verlassen kann.</text>
|
||||
</string>
|
||||
<string name="ao_daemon">
|
||||
<text locale="de">Glückwunsch, mein Kind. Du bist im Besitz des mächtigsten
|
||||
Artefaktes Eresseas. Ein Fluch, sagt man, liege auf ihm, denn
|
||||
niemand hat es bisher lange sein Eigen genannt...</text>
|
||||
</string>
|
||||
<string name="cookie">
|
||||
<text locale="de">Kleines trockenes Dauergebäck, m od. s; - u. -es, - u. -e</text>
|
||||
</string>
|
||||
<string name="eyeofdragon">
|
||||
<text locale="de">So wisse denn, dass das Auge des Drachen den Weg zur Herausforderung
|
||||
aufzeigt. Doch die Überlieferung sagt, das nur der Unschuldige und
|
||||
Ungewappnete es benutzen kann. Sie sagt auch, daß er einen Beutel mit
|
||||
einem Betrag von bis zu zweitausend Silber mit sich führen soll,
|
||||
jedoch nicht mehr als einem Fünftel der Stärke seines Volkes
|
||||
entsprechend - dem Torwächter zum Geschenke als Beweis seiner
|
||||
asketischen Gesinnung. Die 5 scheidet ganz aus.</text>
|
||||
</string>
|
||||
<string name="almond">
|
||||
<text locale="de">(Prunus dulcis) [...] Die Nüsse existieren in zwei Varianten, süß und
|
||||
bitter. Süße Mandeln sind der bekannte eßbare Typ, der in Form von
|
||||
Nüssen gegessen, beim Kochen verwandt oder zu Mandelöl und Mandelmehl
|
||||
verarbeitet wird.</text>
|
||||
</string>
|
||||
<string name="apple">
|
||||
<text locale="en">A tasty fruit.</text>
|
||||
<text locale="de">Frucht aus der Gattung Malus (ca. 25 Arten), gehört
|
||||
zur Familie der
|
||||
Rosengewächse. Die am häufigsten kultivierte Baumfrucht. Der Apfel
|
||||
gehört zu den fleischigen Früchten, in dem der gereifte Fruchtknoten
|
||||
und
|
||||
das umgebende Gewebe fleischig und eßbar werden. Die Apfelblüte der
|
||||
meisten Varianten erfordert Kreuzbestäubung zur Befruchtung. Form und
|
||||
Größe des Apfels bei der Ernte variieren abhängig von kulturellen und
|
||||
umweltbedingten Einflüssen in Größe, Form, Farbe und Geschmack, sind
|
||||
jedoch nichtsdestotrotz üblicherweise rund, zwischen 50 und 100mm im
|
||||
Durchmesser und weisen röt- oder gelbliche Farbtöne auf.</text>
|
||||
</string>
|
||||
<string name="nut">
|
||||
<text locale="de">Nuß, im umgangssprachlichen Sinne alle trockenen,
|
||||
hartschaligen
|
||||
Früchte oder Samen, die eine Schale besitzen, die sich leicht
|
||||
vom inneren, eßbaren Kern entfernen läßt. In der botanischen
|
||||
Terminologie beschränkt sich die Bezeichnung Nuß auf eine
|
||||
einsamige Frucht, die aus einem Fruchtknoten (Ovarium)
|
||||
entstanden ist, dessen äußere Wände sich verholzt haben und der
|
||||
sich nicht öffnet, um seinen Samen zu entlassen. Solche echten
|
||||
Nüsse können eßbar, aber auch ungenießbar sein. Bekannte
|
||||
Beispiele sind Eicheln, Bucheckern, Kastanien und Haselnüsse.
|
||||
Beispiele für Früchte oder Samen, die vom Volksmund fälschlich
|
||||
als Nüsse bezeichnet werden, sind Mandeln und Walnüsse: Im
|
||||
botanischen Sinne sind dies Steinfrüchte, denen die fleischige
|
||||
äußere Schale entfernt wurde. Andere Beispiele für unechte
|
||||
Nüsse sind Erdnüsse - in Hülsen eingeschlossene Samen - sowie
|
||||
Roßkastanien und Paranüsse, bei denen es sich um von Kapseln
|
||||
umhüllte Samen handelt.</text>
|
||||
</string>
|
||||
<string name="jadee_ring">
|
||||
<text locale="de">Zwerge schufen diesen wunderschönen Ring aus Weissgold und Platin. Die
|
||||
Oberfläche ist so glatt, dass man nur bei genauem Hinsehen entdeckt,
|
||||
dass hier eigentlich zwei Metalle ineinander verarbeitet worden sind.
|
||||
In der Innenseite des Rings ist eine Gravur zu lesen: "Wildente, 3.
|
||||
Woche Eiswind Jahr 8".</text>
|
||||
</string>
|
||||
<string name="jadee_dress">
|
||||
<text locale="de">Dieses Brautkleid ist mit Abstand das schönste, was je jemand
|
||||
irgendwie irgendwo gesehen hat. Auch wenn nur Wildente und Jadee das
|
||||
finden müssten, wird jeder Bewohner Eresseas dies neidlos bestätigen.
|
||||
Das sehr stilvolle Kleid lässt die zarten Schultern seiner Trägerin
|
||||
frei und liegt am Oberkörper eng an. Dies betont atemberaubend die
|
||||
zarten Kurven der Braut. Der Rock fällt leicht ausgestellt den ganzen
|
||||
langen Weg an den Beinen herunter Richtung Boden, wo er sich in einer
|
||||
sehr stilvollen Schleppe ergiesst.</text>
|
||||
</string>
|
||||
<string name="wente_ring">
|
||||
<text locale="de">Dieser Ring ist ein wahres Meisterwerk. Obwohl er sehr gross ist
|
||||
(weil auch sein Träger sehr gross ist), wirkt er filigran. Weissgold
|
||||
und Platin verschmelzen in diesem Ring zu einer Einheit, die die
|
||||
Schönheit der einzelnen Elemente nur noch unterstreich. In der
|
||||
Innenseite des Rings ist eine Gravur zu lesen: 'Jadee, 3. Woche
|
||||
Eiswind Jahr 8'.</text>
|
||||
</string>
|
||||
<string name="wente_dress">
|
||||
<text locale="de">Hach! Sieht der Mann beeindruckend aus in diesem Frack! Und so
|
||||
ordentlich! Und so ernst! Und so beeindruckend! Es fällt ein
|
||||
wenig schwer, sich auf den Bräutigam zu konzentrieren, weil das
|
||||
Brautkleid noch daneben strahlt, aber der Anzug des Bräutigams ist
|
||||
auf jeden Fall so, wie er sein soll und sieht toll aus und sehr
|
||||
geschmackvoll.</text>
|
||||
</string>
|
||||
<string name="snowman">
|
||||
<text locale="en">Orange nose, black hat, frosty character. A snowman.
|
||||
He'll make a fine guard if you use him in a cold place. (USE 1
|
||||
snowman)</text>
|
||||
<text locale="de">Rübennase, schwarzer Hut, kaltes Herz. Ein Schneemann. Er gibt
|
||||
einen prima Wachmann ab, wenn er in einem Gletscher belebt wird
|
||||
(BENUTZE 1 Schneemann).</text>
|
||||
</string>
|
||||
<string name="snowball">
|
||||
<text locale="en">These items stay frozen all year round. There seem to be bits of
|
||||
ice in them - in the right hands, these might put an eye out!</text>
|
||||
<text locale="de">Ein Schneeball. Es scheinen kleine Eissplitter darin zu sein. In
|
||||
den richtigen Händen können sie sicher weh tun.</text>
|
||||
</string>
|
||||
<string name="seashell">
|
||||
<text locale="en">This badge pronounces its wearer an official visitor to the
|
||||
region of Muschelplateau.</text>
|
||||
<text locale="de">Dieses Abzeichen identifiziert die Partei seines Trägers offiziell
|
||||
als einen Besucher der Botschafterregion 'Muschelplateau'.</text>
|
||||
</string>
|
||||
<string name="xmastree">
|
||||
<text locale="de">Dieser wunderschoen geschmueckte Baum entfaltet in den Wintermonaten eine magische Wirkung auf den ganzen Wald.</text>
|
||||
<text locale="en">In the winter months, this beautifully decorated tree has a magical effect on the entire forest.</text>
|
||||
</string>
|
||||
<string name="stardust">
|
||||
<text locale="de">Dieser magische Staub ist aus einem im Winter vom Himmel gefallenen
|
||||
Stern gewonnen worden, und ihm werden aphrodisiakische Eigenschaften
|
||||
nachgesagt.</text>
|
||||
<text locale="en">This vial of dust, made from the remains of a star that fell from
|
||||
the sky one cold winter night, is said to have aphrodisiacal powers.</text>
|
||||
</string>
|
||||
</namespace>
|
||||
<string name="ring_of_levitation">
|
||||
<text locale="de">Ring der Levitation</text>
|
||||
<text locale="en">ring of levitation</text>
|
||||
</string>
|
||||
<string name="ring_of_levitation_p">
|
||||
<text locale="de">Ringe der Levitation</text>
|
||||
<text locale="en">rings of levitation</text>
|
||||
</string>
|
||||
<string name="birthdaycake">
|
||||
<text locale="de">Geburtstagstorte</text>
|
||||
<text locale="en">birthday cake</text>
|
||||
</string>
|
||||
<string name="birthdaycake_p">
|
||||
<text locale="de">Geburtstagstorten</text>
|
||||
<text locale="en">birthday cakes</text>
|
||||
</string>
|
||||
<string name="seashell">
|
||||
<text locale="de">Muschel</text>
|
||||
<text locale="en">seashell</text>
|
||||
</string>
|
||||
<string name="seashell_p">
|
||||
<text locale="de">Muscheln</text>
|
||||
<text locale="en">seashells</text>
|
||||
</string>
|
||||
|
||||
<string name="newbie_info_2">
|
||||
<text locale="de">Die ersten beiden Züge mußt du abgeben, sonst wird deine
|
||||
Partei sofort wieder gelöscht, um Karteileichen zu vermeiden.</text>
|
||||
<text locale="en">If you fail to send in orders for one of the first two turns, your faction will be erased from the game to reduce the number of inactive players in Eressea.</text>
|
||||
</string>
|
||||
<string name="newbie_info_3">
|
||||
<text locale="de">Mit der ersten Auswertung bekommst du einen
|
||||
Computerreport, den du mit vielen der Tools auf
|
||||
http://eressea-pbem.de/download.html benutzen kannst. Wenn du ihn
|
||||
weiterhin bekommen willst, gib einer deiner Einheiten den Befehl OPTION
|
||||
COMPUTER.</text>
|
||||
<text locale="en">With the first two turns, you will get a computer report (CR). It can be used with many of the tools on http://eressea-pbem.de/download.html. If you want to continue getting it after the second turn, please make one of your units give the order OPTION COMPUTER.</text>
|
||||
</string>
|
||||
<string name="defaultorder">
|
||||
<text locale="de">ARBEITEN</text>
|
||||
<text locale="en">WORK</text>
|
||||
</string>
|
||||
<string name="temple">
|
||||
<text locale="de">Tempel</text>
|
||||
<text locale="en">temple</text>
|
||||
</string>
|
||||
<string name="seaserpenthead">
|
||||
<text locale="de">Seeschlangenkopf</text>
|
||||
</string>
|
||||
<string name="seaserpenthead_p">
|
||||
<text locale="de">Seeschlangenköpfe</text>
|
||||
</string>
|
||||
|
||||
<!-- starting here: Wildente and Jadee's wedding -->
|
||||
<string name="pavilion">
|
||||
<text locale="de">Pavillion</text>
|
||||
<text locale="en">pavilion</text>
|
||||
</string>
|
||||
|
||||
<string name="portal">
|
||||
<text locale="de">Portal</text>
|
||||
<text locale="en">portal</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_ring">
|
||||
<text locale="de">Jadees Hochzeitsring</text>
|
||||
<text locale="en">Jadee's wedding ring</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_ring_p">
|
||||
<text locale="de">Jadees Hochzeitsringe</text>
|
||||
<text locale="en">Jadee's wedding rings</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_ring">
|
||||
<text locale="de">Wildentes Hochzeitsring</text>
|
||||
<text locale="en">Wildente's wedding ring</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_ring_p">
|
||||
<text locale="de">Wildentes Hochzeitsringe</text>
|
||||
<text locale="en">Wildente's wedding rings</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_dress">
|
||||
<text locale="de">Hochzeitskleid</text>
|
||||
<text locale="en">wedding dress</text>
|
||||
</string>
|
||||
|
||||
<string name="jadee_dress_p">
|
||||
<text locale="de">Hochzeitskleider</text>
|
||||
<text locale="en">wedding dresses</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_dress">
|
||||
<text locale="de">Frack</text>
|
||||
<text locale="en">tuxedo</text>
|
||||
</string>
|
||||
|
||||
<string name="wente_dress_p">
|
||||
<text locale="de">Fräcke</text>
|
||||
<text locale="en">tuxedos</text>
|
||||
</string>
|
||||
|
||||
<string name="ring">
|
||||
<text locale="de">Ring</text>
|
||||
<text locale="en">ring</text>
|
||||
</string>
|
||||
|
||||
<string name="ring_p">
|
||||
<text locale="de">Ringe</text>
|
||||
<text locale="en">rings</text>
|
||||
</string>
|
||||
<!-- ending here: Wildente and Jadee's wedding -->
|
||||
|
||||
<!-- art rewards begin -->
|
||||
<string name="hornofdancing">
|
||||
<text locale="de">Horn des Tanzes</text>
|
||||
<text locale="en">horn of dancing</text>
|
||||
</string>
|
||||
<string name="hornofdancing_p">
|
||||
<text locale="de">Hörner des Tanzes</text>
|
||||
<text locale="en">horns of dancing</text>
|
||||
</string>
|
||||
<string name="instantartacademy">
|
||||
<text locale="de">Miniatur einer Akademie der Künste</text>
|
||||
<text locale="en">academy of arts in a box</text>
|
||||
</string>
|
||||
<string name="instantartacademy_p">
|
||||
<text locale="de">Miniaturen einer Akademie der Künste</text>
|
||||
<text locale="en">academies of arts in a box</text>
|
||||
</string>
|
||||
<string name="instantartsculpture">
|
||||
<text locale="de">Miniatur einer Skulptur</text>
|
||||
<text locale="en">art sculpture in a box</text>
|
||||
</string>
|
||||
<string name="instantartsculpture_p">
|
||||
<text locale="de">Miniaturen einer Skulptur</text>
|
||||
<text locale="en">art sculptures in a box</text>
|
||||
</string>
|
||||
<string name="trappedairelemental">
|
||||
<text locale="de">Gefangener Windgeist</text>
|
||||
<text locale="en">trapped air elemental</text>
|
||||
</string>
|
||||
<string name="trappedairelemental_p">
|
||||
<text locale="de">Gefangene Windgeister</text>
|
||||
<text locale="en">trapped air elementals</text>
|
||||
</string>
|
||||
<string name="aurapotion50">
|
||||
<text locale="de">Auratrank</text>
|
||||
<text locale="en">aura potion</text>
|
||||
</string>
|
||||
<string name="aurapotion50_p">
|
||||
<text locale="de">Auratränke</text>
|
||||
<text locale="en">aura potions</text>
|
||||
</string>
|
||||
<string name="bagpipeoffear">
|
||||
<text locale="de">Dudelsack der Furcht</text>
|
||||
<text locale="en">bagpipe of fear</text>
|
||||
</string>
|
||||
<string name="bagpipeoffear_p">
|
||||
<text locale="de">Dudelsäcke der Furcht</text>
|
||||
<text locale="en">bagpipes of fear</text>
|
||||
</string>
|
||||
<!-- art rewards end -->
|
||||
|
||||
<!-- igjarjuk queste begin -->
|
||||
<string name="ao_daemon">
|
||||
<text locale="de">Auge des Dämon</text>
|
||||
<text locale="en">eye of the demon</text>
|
||||
<text locale="fr">oeil du démon</text>
|
||||
</string>
|
||||
<string name="ao_daemon_p">
|
||||
<text locale="de">Augen des Dämon</text>
|
||||
<text locale="en">eyes of the demon</text>
|
||||
<text locale="fr">oeil du démon</text>
|
||||
</string>
|
||||
<string name="griphonwing">
|
||||
<text locale="de">Schwinge des Greifen</text>
|
||||
<text locale="en">wing of the gryphon</text>
|
||||
<text locale="fr">aile du griffon</text>
|
||||
</string>
|
||||
<string name="griphonwing_p">
|
||||
<text locale="de">Schwingen des Greifen</text>
|
||||
<text locale="en">wings of the gryphon</text>
|
||||
<text locale="fr">ailes du griffon</text>
|
||||
</string>
|
||||
<!-- igjarjuk queste end -->
|
||||
|
||||
<string name="rm_adamantium">
|
||||
<text locale="de">Adamantium</text>
|
||||
<text locale="en">adamantium</text>
|
||||
</string>
|
||||
<string name="adamantium">
|
||||
<text locale="de">Adamantium</text>
|
||||
<text locale="en">adamantium</text>
|
||||
</string>
|
||||
<string name="adamantium_p">
|
||||
<text locale="de">Adamantium</text>
|
||||
<text locale="en">adamantium</text>
|
||||
</string>
|
||||
|
||||
<string name="adamantiumaxe">
|
||||
<text locale="de">Adamantiumaxt</text>
|
||||
<text locale="en">adamantium axe</text>
|
||||
</string>
|
||||
<string name="adamantiumaxe_p">
|
||||
<text locale="de">Adamantiumäxte</text>
|
||||
<text locale="en">adamantium axes</text>
|
||||
</string>
|
||||
|
||||
<string name="adamantiumplate">
|
||||
<text locale="de">Adamantiumrüstung</text>
|
||||
<text locale="en">adamantium plate</text>
|
||||
</string>
|
||||
<string name="adamantiumplate_p">
|
||||
<text locale="de">Adamantiumrüstungen</text>
|
||||
<text locale="en">adamantium plates</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<terrains>
|
||||
<!-- used by the experimental dungeon -->
|
||||
<terrain name="hell" fly="no" sail="no" size="0" land="no"/>
|
||||
|
||||
<!-- used for the museum only -->
|
||||
<terrain name="hall1" fly="no" size="0" />
|
||||
<terrain name="corridor1" fly="no" size="0" />
|
||||
<terrain name="wall1" sail="no" walk="no" fly="no" forbidden="yes" size="0" />
|
||||
</terrains>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<terrains>
|
||||
<!-- used by the experimental dungeon -->
|
||||
<terrain name="hell" fly="no" sail="no" size="0" land="no"/>
|
||||
|
||||
<!-- used for the museum only -->
|
||||
<terrain name="hall1" fly="no" size="0" />
|
||||
<terrain name="corridor1" fly="no" size="0" />
|
||||
<terrain name="wall1" sail="no" walk="no" fly="no" forbidden="yes" size="0" />
|
||||
</terrains>
|
||||
|
|
|
@ -1,95 +1,95 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
|
||||
<string name="dragon_postfix_0">
|
||||
<text locale="de">der Weise</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_1">
|
||||
<text locale="de">der Allwissende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_2">
|
||||
<text locale="de">der Mächtige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_3">
|
||||
<text locale="de">die Ehrwürdige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_4">
|
||||
<text locale="de">die Listige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_5">
|
||||
<text locale="de">der Grüne</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_6">
|
||||
<text locale="de">die Strafende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_7">
|
||||
<text locale="de">der Sehende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_8">
|
||||
<text locale="de">der Reisende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_9">
|
||||
<text locale="de">die Wissende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_10">
|
||||
<text locale="de">der Goldene</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_11">
|
||||
<text locale="de">der Graue</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_12">
|
||||
<text locale="de">der Steinerne</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_13">
|
||||
<text locale="de">die Alte</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_14">
|
||||
<text locale="de">die Mächtige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_15">
|
||||
<text locale="de">die Goldene</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_16">
|
||||
<text locale="de">der Grausame</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_17">
|
||||
<text locale="de">der Sanddrache</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_18">
|
||||
<text locale="de">der Durstige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_19">
|
||||
<text locale="de">die Verzehrende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_20">
|
||||
<text locale="de">die Grüne</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_21">
|
||||
<text locale="de">die Rote</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_22">
|
||||
<text locale="de">der Furchtlose</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_23">
|
||||
<text locale="de">der Allmächtige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_24">
|
||||
<text locale="de">der Weitblickende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_25">
|
||||
<text locale="de">der Weiße</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_26">
|
||||
<text locale="de">die Glänzende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_27">
|
||||
<text locale="de">der Wissende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_28">
|
||||
<text locale="de">die Unbarmherzige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_29">
|
||||
<text locale="de">die Schöne</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
|
||||
<string name="dragon_postfix_0">
|
||||
<text locale="de">der Weise</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_1">
|
||||
<text locale="de">der Allwissende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_2">
|
||||
<text locale="de">der Mächtige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_3">
|
||||
<text locale="de">die Ehrwürdige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_4">
|
||||
<text locale="de">die Listige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_5">
|
||||
<text locale="de">der Grüne</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_6">
|
||||
<text locale="de">die Strafende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_7">
|
||||
<text locale="de">der Sehende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_8">
|
||||
<text locale="de">der Reisende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_9">
|
||||
<text locale="de">die Wissende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_10">
|
||||
<text locale="de">der Goldene</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_11">
|
||||
<text locale="de">der Graue</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_12">
|
||||
<text locale="de">der Steinerne</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_13">
|
||||
<text locale="de">die Alte</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_14">
|
||||
<text locale="de">die Mächtige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_15">
|
||||
<text locale="de">die Goldene</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_16">
|
||||
<text locale="de">der Grausame</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_17">
|
||||
<text locale="de">der Sanddrache</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_18">
|
||||
<text locale="de">der Durstige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_19">
|
||||
<text locale="de">die Verzehrende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_20">
|
||||
<text locale="de">die Grüne</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_21">
|
||||
<text locale="de">die Rote</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_22">
|
||||
<text locale="de">der Furchtlose</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_23">
|
||||
<text locale="de">der Allmächtige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_24">
|
||||
<text locale="de">der Weitblickende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_25">
|
||||
<text locale="de">der Weiße</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_26">
|
||||
<text locale="de">die Glänzende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_27">
|
||||
<text locale="de">der Wissende</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_28">
|
||||
<text locale="de">die Unbarmherzige</text>
|
||||
</string>
|
||||
<string name="dragon_postfix_29">
|
||||
<text locale="de">die Schöne</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
|
|
|
@ -1,115 +1,115 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
|
||||
<string name="ghoul_prefix_0">
|
||||
<text locale="de">Faulende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_1">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_2">
|
||||
<text locale="de">Leise</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_3">
|
||||
<text locale="de">Kinderfressende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_4">
|
||||
<text locale="de">Menschenfressende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_5">
|
||||
<text locale="de">Wahnsinnige</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_6">
|
||||
<text locale="de">Brutale</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_7">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_8">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_9">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_10">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_11">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_12">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_13">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_14">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_15">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_16">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
|
||||
<string name="ghoul_name_0">
|
||||
<text locale="de">Ghoule</text>
|
||||
</string>
|
||||
<string name="ghoul_name_1">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="ghoul_name_2">
|
||||
<text locale="de">Verlorene</text>
|
||||
</string>
|
||||
<string name="ghoul_name_3">
|
||||
<text locale="de">Erschlagene</text>
|
||||
</string>
|
||||
<string name="ghoul_name_4">
|
||||
<text locale="de">Verdammte</text>
|
||||
</string>
|
||||
<string name="ghoul_name_5">
|
||||
<text locale="de">Schlurfende Ghoule</text>
|
||||
</string>
|
||||
|
||||
<string name="ghoul_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_6">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_7">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_8">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_9">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_10">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_11">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_12">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
|
||||
<string name="ghoul_prefix_0">
|
||||
<text locale="de">Faulende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_1">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_2">
|
||||
<text locale="de">Leise</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_3">
|
||||
<text locale="de">Kinderfressende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_4">
|
||||
<text locale="de">Menschenfressende</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_5">
|
||||
<text locale="de">Wahnsinnige</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_6">
|
||||
<text locale="de">Brutale</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_7">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_8">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_9">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_10">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_11">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_12">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_13">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_14">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_15">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="ghoul_prefix_16">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
|
||||
<string name="ghoul_name_0">
|
||||
<text locale="de">Ghoule</text>
|
||||
</string>
|
||||
<string name="ghoul_name_1">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="ghoul_name_2">
|
||||
<text locale="de">Verlorene</text>
|
||||
</string>
|
||||
<string name="ghoul_name_3">
|
||||
<text locale="de">Erschlagene</text>
|
||||
</string>
|
||||
<string name="ghoul_name_4">
|
||||
<text locale="de">Verdammte</text>
|
||||
</string>
|
||||
<string name="ghoul_name_5">
|
||||
<text locale="de">Schlurfende Ghoule</text>
|
||||
</string>
|
||||
|
||||
<string name="ghoul_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_6">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_7">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_8">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_9">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_10">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_11">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="ghoul_postfix_12">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
|
|
|
@ -1,121 +1,121 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
|
||||
<string name="skeleton_prefix_0">
|
||||
<text locale="de">Klapperige</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_1">
|
||||
<text locale="de">Stöhnende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_2">
|
||||
<text locale="de">Schwarzknochige</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_3">
|
||||
<text locale="de">Schwarzgewandete</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_4">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_5">
|
||||
<text locale="de">Heulende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_6">
|
||||
<text locale="de">Wartende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_7">
|
||||
<text locale="de">Grauenvolle</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_8">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_9">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_10">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_11">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_12">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_13">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_14">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_15">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_16">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_17">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_18">
|
||||
<text locale="de">Erbarmungslose</text>
|
||||
</string>
|
||||
|
||||
<string name="skeleton_name_0">
|
||||
<text locale="de">Skelette</text>
|
||||
</string>
|
||||
<string name="skeleton_name_1">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="skeleton_name_2">
|
||||
<text locale="de">Krieger</text>
|
||||
</string>
|
||||
<string name="skeleton_name_3">
|
||||
<text locale="de">Kämpfer</text>
|
||||
</string>
|
||||
<string name="skeleton_name_4">
|
||||
<text locale="de">Rächer</text>
|
||||
</string>
|
||||
|
||||
<string name="skeleton_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_6">
|
||||
<text locale="de">der Gefolterten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_7">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_8">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_9">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_10">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_11">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_12">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_13">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
|
||||
<string name="skeleton_prefix_0">
|
||||
<text locale="de">Klapperige</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_1">
|
||||
<text locale="de">Stöhnende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_2">
|
||||
<text locale="de">Schwarzknochige</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_3">
|
||||
<text locale="de">Schwarzgewandete</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_4">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_5">
|
||||
<text locale="de">Heulende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_6">
|
||||
<text locale="de">Wartende</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_7">
|
||||
<text locale="de">Grauenvolle</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_8">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_9">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_10">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_11">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_12">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_13">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_14">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_15">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_16">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_17">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
<string name="skeleton_prefix_18">
|
||||
<text locale="de">Erbarmungslose</text>
|
||||
</string>
|
||||
|
||||
<string name="skeleton_name_0">
|
||||
<text locale="de">Skelette</text>
|
||||
</string>
|
||||
<string name="skeleton_name_1">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="skeleton_name_2">
|
||||
<text locale="de">Krieger</text>
|
||||
</string>
|
||||
<string name="skeleton_name_3">
|
||||
<text locale="de">Kämpfer</text>
|
||||
</string>
|
||||
<string name="skeleton_name_4">
|
||||
<text locale="de">Rächer</text>
|
||||
</string>
|
||||
|
||||
<string name="skeleton_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_6">
|
||||
<text locale="de">der Gefolterten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_7">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_8">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_9">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_10">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_11">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_12">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="skeleton_postfix_13">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
|
|
|
@ -1,156 +1,156 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<string name="undead_prefix_0">
|
||||
<text locale="de">Grausige</text>
|
||||
</string>
|
||||
<string name="undead_prefix_1">
|
||||
<text locale="de">Stöhnende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_2">
|
||||
<text locale="de">Schlurfende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_3">
|
||||
<text locale="de">Schwarzgewandete</text>
|
||||
</string>
|
||||
<string name="undead_prefix_4">
|
||||
<text locale="de">Faulende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_5">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_6">
|
||||
<text locale="de">Heulende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_7">
|
||||
<text locale="de">Wartende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_8">
|
||||
<text locale="de">Grauenvolle</text>
|
||||
</string>
|
||||
<string name="undead_prefix_9">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="undead_prefix_10">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="undead_prefix_11">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="undead_prefix_12">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="undead_prefix_13">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="undead_prefix_14">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="undead_prefix_15">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="undead_prefix_16">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="undead_prefix_17">
|
||||
<text locale="de">Gespenstische</text>
|
||||
</string>
|
||||
<string name="undead_prefix_18">
|
||||
<text locale="de">Ekelhafte</text>
|
||||
</string>
|
||||
<string name="undead_prefix_19">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="undead_prefix_20">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
<string name="undead_prefix_21">
|
||||
<text locale="de">Erbarmungslose</text>
|
||||
</string>
|
||||
<string name="undead_prefix_22">
|
||||
<text locale="de">Hungrige</text>
|
||||
</string>
|
||||
|
||||
<string name="undead_name_0">
|
||||
<text locale="de">Geister</text>
|
||||
</string>
|
||||
<string name="undead_name_1">
|
||||
<text locale="de">Phantome</text>
|
||||
</string>
|
||||
<string name="undead_name_2">
|
||||
<text locale="de">Vampire</text>
|
||||
</string>
|
||||
<string name="undead_name_3">
|
||||
<text locale="de">Zombies</text>
|
||||
</string>
|
||||
<string name="undead_name_4">
|
||||
<text locale="de">Gespenster</text>
|
||||
</string>
|
||||
<string name="undead_name_5">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="undead_name_6">
|
||||
<text locale="de">Gestalten</text>
|
||||
</string>
|
||||
<string name="undead_name_7">
|
||||
<text locale="de">Schemen</text>
|
||||
</string>
|
||||
<string name="undead_name_8">
|
||||
<text locale="de">Monster</text>
|
||||
</string>
|
||||
<string name="undead_name_9">
|
||||
<text locale="de">Krieger</text>
|
||||
</string>
|
||||
<string name="undead_name_10">
|
||||
<text locale="de">Ghule</text>
|
||||
</string>
|
||||
<string name="undead_name_11">
|
||||
<text locale="de">Kopflose</text>
|
||||
</string>
|
||||
<string name="undead_name_12">
|
||||
<text locale="de">Irrlichter</text>
|
||||
</string>
|
||||
|
||||
<string name="undead_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="undead_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="undead_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="undead_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="undead_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_6">
|
||||
<text locale="de">der Gefolterten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_7">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="undead_postfix_8">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="undead_postfix_9">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="undead_postfix_10">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="undead_postfix_11">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_12">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="undead_postfix_13">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<string name="undead_prefix_0">
|
||||
<text locale="de">Grausige</text>
|
||||
</string>
|
||||
<string name="undead_prefix_1">
|
||||
<text locale="de">Stöhnende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_2">
|
||||
<text locale="de">Schlurfende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_3">
|
||||
<text locale="de">Schwarzgewandete</text>
|
||||
</string>
|
||||
<string name="undead_prefix_4">
|
||||
<text locale="de">Faulende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_5">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_6">
|
||||
<text locale="de">Heulende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_7">
|
||||
<text locale="de">Wartende</text>
|
||||
</string>
|
||||
<string name="undead_prefix_8">
|
||||
<text locale="de">Grauenvolle</text>
|
||||
</string>
|
||||
<string name="undead_prefix_9">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="undead_prefix_10">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="undead_prefix_11">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="undead_prefix_12">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="undead_prefix_13">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="undead_prefix_14">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="undead_prefix_15">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="undead_prefix_16">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="undead_prefix_17">
|
||||
<text locale="de">Gespenstische</text>
|
||||
</string>
|
||||
<string name="undead_prefix_18">
|
||||
<text locale="de">Ekelhafte</text>
|
||||
</string>
|
||||
<string name="undead_prefix_19">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="undead_prefix_20">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
<string name="undead_prefix_21">
|
||||
<text locale="de">Erbarmungslose</text>
|
||||
</string>
|
||||
<string name="undead_prefix_22">
|
||||
<text locale="de">Hungrige</text>
|
||||
</string>
|
||||
|
||||
<string name="undead_name_0">
|
||||
<text locale="de">Geister</text>
|
||||
</string>
|
||||
<string name="undead_name_1">
|
||||
<text locale="de">Phantome</text>
|
||||
</string>
|
||||
<string name="undead_name_2">
|
||||
<text locale="de">Vampire</text>
|
||||
</string>
|
||||
<string name="undead_name_3">
|
||||
<text locale="de">Zombies</text>
|
||||
</string>
|
||||
<string name="undead_name_4">
|
||||
<text locale="de">Gespenster</text>
|
||||
</string>
|
||||
<string name="undead_name_5">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="undead_name_6">
|
||||
<text locale="de">Gestalten</text>
|
||||
</string>
|
||||
<string name="undead_name_7">
|
||||
<text locale="de">Schemen</text>
|
||||
</string>
|
||||
<string name="undead_name_8">
|
||||
<text locale="de">Monster</text>
|
||||
</string>
|
||||
<string name="undead_name_9">
|
||||
<text locale="de">Krieger</text>
|
||||
</string>
|
||||
<string name="undead_name_10">
|
||||
<text locale="de">Ghule</text>
|
||||
</string>
|
||||
<string name="undead_name_11">
|
||||
<text locale="de">Kopflose</text>
|
||||
</string>
|
||||
<string name="undead_name_12">
|
||||
<text locale="de">Irrlichter</text>
|
||||
</string>
|
||||
|
||||
<string name="undead_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="undead_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="undead_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="undead_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="undead_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_6">
|
||||
<text locale="de">der Gefolterten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_7">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="undead_postfix_8">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="undead_postfix_9">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="undead_postfix_10">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="undead_postfix_11">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="undead_postfix_12">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="undead_postfix_13">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
|
|
|
@ -1,108 +1,108 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<string name="zombie_prefix_0">
|
||||
<text locale="de">Faulende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_1">
|
||||
<text locale="de">Zerschlagene</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_2">
|
||||
<text locale="de">Gefolterte</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_3">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_4">
|
||||
<text locale="de">Leise Schlurfende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_5">
|
||||
<text locale="de">Kinderfressende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_6">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_7">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_8">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_9">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_10">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_11">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_12">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_13">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_14">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_15">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
|
||||
<string name="zombie_name_0">
|
||||
<text locale="de">Zombies</text>
|
||||
</string>
|
||||
<string name="zombie_name_1">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="zombie_name_2">
|
||||
<text locale="de">Verlorene</text>
|
||||
</string>
|
||||
<string name="zombie_name_3">
|
||||
<text locale="de">Erschlagene</text>
|
||||
</string>
|
||||
<string name="zombie_name_4">
|
||||
<text locale="de">Verdammte</text>
|
||||
</string>
|
||||
|
||||
<string name="zombie_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_6">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_7">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_8">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_9">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_10">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_11">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_12">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<strings>
|
||||
<string name="zombie_prefix_0">
|
||||
<text locale="de">Faulende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_1">
|
||||
<text locale="de">Zerschlagene</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_2">
|
||||
<text locale="de">Gefolterte</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_3">
|
||||
<text locale="de">Angsteinflößende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_4">
|
||||
<text locale="de">Leise Schlurfende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_5">
|
||||
<text locale="de">Kinderfressende</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_6">
|
||||
<text locale="de">Schwarze</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_7">
|
||||
<text locale="de">Dunkle</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_8">
|
||||
<text locale="de">Fürchterliche</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_9">
|
||||
<text locale="de">Grauenhafte</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_10">
|
||||
<text locale="de">Furchtbare</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_11">
|
||||
<text locale="de">Entsetzliche</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_12">
|
||||
<text locale="de">Schauderhafte</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_13">
|
||||
<text locale="de">Schreckliche</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_14">
|
||||
<text locale="de">Düstere</text>
|
||||
</string>
|
||||
<string name="zombie_prefix_15">
|
||||
<text locale="de">Schaurige</text>
|
||||
</string>
|
||||
|
||||
<string name="zombie_name_0">
|
||||
<text locale="de">Zombies</text>
|
||||
</string>
|
||||
<string name="zombie_name_1">
|
||||
<text locale="de">Kreaturen</text>
|
||||
</string>
|
||||
<string name="zombie_name_2">
|
||||
<text locale="de">Verlorene</text>
|
||||
</string>
|
||||
<string name="zombie_name_3">
|
||||
<text locale="de">Erschlagene</text>
|
||||
</string>
|
||||
<string name="zombie_name_4">
|
||||
<text locale="de">Verdammte</text>
|
||||
</string>
|
||||
|
||||
<string name="zombie_postfix_0">
|
||||
<text locale="de">der Nacht</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_1">
|
||||
<text locale="de">der Schatten</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_2">
|
||||
<text locale="de">der Finsternis</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_3">
|
||||
<text locale="de">des Bösen</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_4">
|
||||
<text locale="de">der Erschlagenen</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_5">
|
||||
<text locale="de">der Verfluchten</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_6">
|
||||
<text locale="de">der Ruhelosen</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_7">
|
||||
<text locale="de">aus dem Nebel</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_8">
|
||||
<text locale="de">aus dem Dunkel</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_9">
|
||||
<text locale="de">der Tiefe</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_10">
|
||||
<text locale="de">in Ketten</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_11">
|
||||
<text locale="de">aus dem Totenreich</text>
|
||||
</string>
|
||||
<string name="zombie_postfix_12">
|
||||
<text locale="de">aus der Unterwelt</text>
|
||||
</string>
|
||||
|
||||
</strings>
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
<race name="dragon" magres="0.700000" maxaura="1.0" regaura="2.000000" weight="10000" capacity="1000000" speed="1.500000" hp="900" ac=
|
||||
"6" damage="2d30" unarmedattack="0" unarmeddefense="0" attackmodifier="7" defensemodifier="7" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" giveitem="yes" resistbash="yes">
|
||||
<ai splitsize="2" killpeasants="yes" learn="yes"/>
|
||||
<function name="name" value="namedragon"/>
|
||||
<function name="age" value="agedragon"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="magic" modifier="8"/>
|
||||
<skill name="tactics" modifier="8"/>
|
||||
<attack type="4" damage="2d20"/>
|
||||
<attack type="4" damage="2d20"/>
|
||||
<attack type="4" damage="3d30"/>
|
||||
<attack type="6" spell="icy_dragonbreath"/>
|
||||
</race>
|
||||
|
||||
<race name="dragon" magres="0.700000" maxaura="1.0" regaura="2.000000" weight="10000" capacity="1000000" speed="1.500000" hp="900" ac=
|
||||
"6" damage="2d30" unarmedattack="0" unarmeddefense="0" attackmodifier="7" defensemodifier="7" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" giveitem="yes" resistbash="yes">
|
||||
<ai splitsize="2" killpeasants="yes" learn="yes"/>
|
||||
<function name="name" value="namedragon"/>
|
||||
<function name="age" value="agedragon"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="magic" modifier="8"/>
|
||||
<skill name="tactics" modifier="8"/>
|
||||
<attack type="4" damage="2d20"/>
|
||||
<attack type="4" damage="2d20"/>
|
||||
<attack type="4" damage="3d30"/>
|
||||
<attack type="6" spell="icy_dragonbreath"/>
|
||||
</race>
|
||||
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<race name="goblin" magres="-0.05" maxaura="1.0" regaura="1.0" recruitcost="60" maintenance="6" weight="600" capacity="440" speed="1.0" hp="16" damage="1d5" unarmedattack="-2" unarmeddefense="0" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<param name="hunger.damage" value="1d8+7"/>
|
||||
<param name="other_race" value="demon"/>
|
||||
<param name="other_cost" value="500"/>
|
||||
<param name="recruit_multi" value="0.5"/>
|
||||
<skill name="building" modifier="1"/>
|
||||
<skill name="cartmaking" modifier="-1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="magic" modifier="-99"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="roadwork" modifier="-2"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="shipcraft" modifier="-2"/>
|
||||
<skill name="tactics" modifier="-2"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
<familiar race="rat" default="yes"/>
|
||||
<familiar race="imp"/>
|
||||
</race>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<race name="goblin" magres="-0.05" maxaura="1.0" regaura="1.0" recruitcost="60" maintenance="6" weight="600" capacity="440" speed="1.0" hp="16" damage="1d5" unarmedattack="-2" unarmeddefense="0" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<param name="hunger.damage" value="1d8+7"/>
|
||||
<param name="other_race" value="demon"/>
|
||||
<param name="other_cost" value="500"/>
|
||||
<param name="recruit_multi" value="0.5"/>
|
||||
<skill name="building" modifier="1"/>
|
||||
<skill name="cartmaking" modifier="-1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="magic" modifier="-99"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="roadwork" modifier="-2"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="shipcraft" modifier="-2"/>
|
||||
<skill name="tactics" modifier="-2"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
<familiar race="rat" default="yes"/>
|
||||
<familiar race="imp"/>
|
||||
</race>
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<race name="goblin" magres="-0.05" maxaura="1.0" regaura="1.0" recruitcost="60" maintenance="6" weight="600" capacity="440" speed="1.0" hp="16" damage="1d5" unarmedattack="-2" unarmeddefense="0" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<param name="hunger.damage" value="1d8+7"/>
|
||||
<param name="other_race" value="demon"/>
|
||||
<param name="other_cost" value="500"/>
|
||||
<param name="recruit_multi" value="0.5"/>
|
||||
<skill name="cartmaking" modifier="-1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="magic" modifier="-99"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="roadwork" modifier="-2"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="shipcraft" modifier="-2"/>
|
||||
<skill name="tactics" modifier="-2"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<skill name="weaponsmithing" modifier="-1"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
<familiar race="rat" default="yes"/>
|
||||
<familiar race="imp"/>
|
||||
</race>
|
||||
<?xml version="1.0" encoding="iso-8859-1" ?>
|
||||
<race name="goblin" magres="-0.05" maxaura="1.0" regaura="1.0" recruitcost="60" maintenance="6" weight="600" capacity="440" speed="1.0" hp="16" damage="1d5" unarmedattack="-2" unarmeddefense="0" playerrace="yes" walk="yes" giveitem="yes" giveperson="yes" giveunit="yes" getitem="yes" equipment="yes">
|
||||
<ai splitsize="10000" moverandom="yes" learn="yes"/>
|
||||
<function name="itemdrop" value="defaultdrops"/>
|
||||
<param name="hunger.damage" value="1d8+7"/>
|
||||
<param name="other_race" value="demon"/>
|
||||
<param name="other_cost" value="500"/>
|
||||
<param name="recruit_multi" value="0.5"/>
|
||||
<skill name="cartmaking" modifier="-1"/>
|
||||
<skill name="catapult" modifier="1"/>
|
||||
<skill name="magic" modifier="-99"/>
|
||||
<skill name="mining" modifier="1"/>
|
||||
<skill name="roadwork" modifier="-2"/>
|
||||
<skill name="sailing" modifier="-2"/>
|
||||
<skill name="shipcraft" modifier="-2"/>
|
||||
<skill name="tactics" modifier="-2"/>
|
||||
<skill name="unarmed" modifier="-99"/>
|
||||
<skill name="weaponsmithing" modifier="-1"/>
|
||||
<attack type="1" damage="1d5"/>
|
||||
<familiar race="rat" default="yes"/>
|
||||
<familiar race="imp"/>
|
||||
</race>
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
<race name="wyrm" magres="0.900000" maxaura="1.0" regaura="3.000000" weight="18000" capacity="1000000" speed="1.0" hp="2700" ac="8" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes">
|
||||
<ai splitsize="1" killpeasants="yes" learn="yes"/>
|
||||
<function name="name" value="namedragon"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="magic" modifier="12"/>
|
||||
<skill name="tactics" modifier="12"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
<attack type="4" damage="5d30"/>
|
||||
<attack type="6" spell="powerful_dragonbreath"/>
|
||||
</race>
|
||||
<race name="wyrm" magres="0.900000" maxaura="1.0" regaura="3.000000" weight="18000" capacity="1000000" speed="1.0" hp="2700" ac="8" damage="2d60" unarmedattack="0" unarmeddefense="0" attackmodifier="10" defensemodifier="10" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes">
|
||||
<ai splitsize="1" killpeasants="yes" learn="yes"/>
|
||||
<function name="name" value="namedragon"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="magic" modifier="12"/>
|
||||
<skill name="tactics" modifier="12"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
<attack type="4" damage="3d20"/>
|
||||
<attack type="4" damage="5d30"/>
|
||||
<attack type="6" spell="powerful_dragonbreath"/>
|
||||
</race>
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
<race name="youngdragon" magres="0.500000" maxaura="1.0" regaura="1.0" weight="20000" capacity="10000" speed="1.0" hp="300" ac="4" damage="2d15" unarmedattack="0" unarmeddefense="0" attackmodifier="4" defensemodifier="4" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes">
|
||||
<ai splitsize="6" killpeasants="yes" learn="yes"/>
|
||||
<function name="name" value="namedragon"/>
|
||||
<function name="age" value="agefiredragon"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="magic" modifier="4"/>
|
||||
<skill name="tactics" modifier="4"/>
|
||||
<attack type="4" damage="1d30"/>
|
||||
<attack type="4" damage="1d30"/>
|
||||
<attack type="4" damage="1d30"/>
|
||||
<attack type="6" spell="fiery_dragonbreath"/>
|
||||
</race>
|
||||
|
||||
<race name="youngdragon" magres="0.500000" maxaura="1.0" regaura="1.0" weight="20000" capacity="10000" speed="1.0" hp="300" ac="4" damage="2d15" unarmedattack="0" unarmeddefense="0" attackmodifier="4" defensemodifier="4" scarepeasants="yes" fly="yes" walk="yes" teach="no" getitem="yes" resistbash="yes">
|
||||
<ai splitsize="6" killpeasants="yes" learn="yes"/>
|
||||
<function name="name" value="namedragon"/>
|
||||
<function name="age" value="agefiredragon"/>
|
||||
<function name="move" value="movedragon"/>
|
||||
<skill name="magic" modifier="4"/>
|
||||
<skill name="tactics" modifier="4"/>
|
||||
<attack type="4" damage="1d30"/>
|
||||
<attack type="4" damage="1d30"/>
|
||||
<attack type="4" damage="1d30"/>
|
||||
<attack type="6" spell="fiery_dragonbreath"/>
|
||||
</race>
|
||||
|
||||
|
|
|
@ -1,194 +1,194 @@
|
|||
function size()
|
||||
return 16
|
||||
end
|
||||
|
||||
function make_island(pl, x, y, a, b)
|
||||
if b==nil then b = a/3 end
|
||||
local nx, ny = plane.normalize(pl, x, y)
|
||||
gmtool.make_island(nx, ny, a, b)
|
||||
end
|
||||
|
||||
function make_block(pl, x, y, r)
|
||||
local nx, ny = plane.normalize(pl, x, y)
|
||||
gmtool.make_block(nx, ny, r)
|
||||
end
|
||||
|
||||
function find(email)
|
||||
for f in factions() do if f.email==email then return f end end
|
||||
return nil
|
||||
end
|
||||
|
||||
function give_item(email, id, uname, iname)
|
||||
f = find(email)
|
||||
for u in f.units do
|
||||
u.id=atoi36(id)
|
||||
u.name=uname
|
||||
u:add_item(iname, 1)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
function give_items()
|
||||
give_item("hongeldongel@web.de", "boss", "Drollitz", "rpg_item_1")
|
||||
give_item("zangerl.helmut@chello.at", "holb", "Holbard", "rpg_item_2")
|
||||
give_item("r.lang@chello.at", "brtL", "Bertl", "rpg_item_2")
|
||||
give_item("schlaustauch@gmx.de", "bert", "Bertram", "rpg_item_3")
|
||||
end
|
||||
|
||||
function island(pl, x, y, r)
|
||||
make_block(pl, x, y, r)
|
||||
make_island(pl, x+r/2+2, y+r/2, size() * 3)
|
||||
make_island(pl, x-r-2, y+r/2, size() * 3)
|
||||
make_island(pl, x-r/2-2, y-r/2, size() * 3)
|
||||
make_island(pl, x+r+2, y-r/2, size() * 3)
|
||||
make_island(pl, x+r/2+2, y-r-2, size() * 3)
|
||||
make_island(pl, x-r/2-2, y+r+2, size() * 3)
|
||||
end
|
||||
|
||||
function cross(pl, x, y, r)
|
||||
make_block(pl, x-r, y+r*2, r)
|
||||
make_block(pl, x+r*4/3, y, r)
|
||||
make_block(pl, x-r*4/3, y, r)
|
||||
make_block(pl, x+r, y-r*2, r)
|
||||
|
||||
make_island(pl, x, y, size() * 3)
|
||||
make_island(pl, x, y-r*4/3, size() * 3)
|
||||
make_island(pl, x, y+r*4/3, size() * 3)
|
||||
make_island(pl, x+r*4/3, y-r*4/3, size() * 3)
|
||||
make_island(pl, x-r*4/3, y+r*4/3, size() * 3)
|
||||
end
|
||||
|
||||
function clean()
|
||||
for r in regions() do
|
||||
if r.terrain=="ocean" then
|
||||
-- print(r)
|
||||
region.destroy(r)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function count()
|
||||
local i = 0
|
||||
for f in factions() do i = i + 1 end
|
||||
print(i)
|
||||
end
|
||||
|
||||
function line(pl)
|
||||
local m = 0
|
||||
local i = 0
|
||||
local x, y = plane.normalize(pl, 0, i)
|
||||
local r = get_region(x, y)
|
||||
while true do
|
||||
if r==nil then
|
||||
if m==0 and (i>=0 or i<-10) then
|
||||
local s = size()
|
||||
gmtool.make_island(x, y, s*3, s)
|
||||
else
|
||||
gmtool.make_block(x, y, 6)
|
||||
end
|
||||
r = get_region(x, y)
|
||||
if r==nil then
|
||||
r = region.create(x, y, "ocean")
|
||||
end
|
||||
m = 1 - m
|
||||
end
|
||||
i = r.y + 1
|
||||
x, y = plane.normalize(pl, 0, i)
|
||||
r = get_region(x, y)
|
||||
if r~=nil and r.y==0 then break end
|
||||
end
|
||||
end
|
||||
|
||||
function build(pl)
|
||||
local d = 28
|
||||
local h = 20
|
||||
line(pl)
|
||||
island(pl, d+15, -6, 11)
|
||||
island(pl, -d, -h-10, 11)
|
||||
cross(pl, -d, h-10, 6)
|
||||
island(pl, d, 2*h, 11)
|
||||
end
|
||||
|
||||
function fill(pl, w, h)
|
||||
local x, y
|
||||
for x=0,w do
|
||||
for y=0,h do
|
||||
local nx, ny = plane.normalize(pl, x, y)
|
||||
local r = get_region(nx, ny)
|
||||
if r==nil then
|
||||
r = region.create(nx, ny, "ocean")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function seed()
|
||||
local input = io.open(config.basepath .. "/parteien.txt")
|
||||
for f in factions() do
|
||||
if f.race=="vampunicorn" then
|
||||
local str = input:read("*line")
|
||||
if str==nil then break end
|
||||
local race, lang, email = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
|
||||
f.race = race:lower()
|
||||
f.options = f.options + 4096
|
||||
f.email = email
|
||||
f.locale = lang
|
||||
for u in f.units do
|
||||
u.race = race:lower()
|
||||
u.hp = u.hp_max
|
||||
local b = building.create(u.region, "castle")
|
||||
if lang=="de" then
|
||||
u.name = "Entdecker"
|
||||
b.name = "Heimat"
|
||||
else
|
||||
u.name = "Explorer"
|
||||
b.name = "Home"
|
||||
end
|
||||
b.size = 10
|
||||
u.building = b
|
||||
end
|
||||
end
|
||||
end
|
||||
for r in regions() do
|
||||
r:set_resource("sapling", r:get_resource("tree")/4)
|
||||
r:set_resource("seed", 0)
|
||||
end
|
||||
update_owners()
|
||||
end
|
||||
|
||||
function select()
|
||||
for f in factions() do
|
||||
if f.email=="enno@eressea.de" then
|
||||
for u in f.units do
|
||||
gmtool.select(u.region, true)
|
||||
u.number = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function justWords(str)
|
||||
local t = {}
|
||||
local function helper(word) table.insert(t, word) return "" end
|
||||
if not str:gsub("%w+", helper):find"%S" then return t end
|
||||
end
|
||||
|
||||
function rebuild()
|
||||
free_game()
|
||||
local w = 110
|
||||
local h = 80
|
||||
local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
|
||||
build(pl)
|
||||
fill(pl, w, h)
|
||||
write_map("export.cr")
|
||||
end
|
||||
|
||||
function testwelt()
|
||||
free_game()
|
||||
local w = 10
|
||||
local h = 10
|
||||
local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
|
||||
gmtool.make_island(0, 0, 30, 3)
|
||||
fill(pl, w, h)
|
||||
write_map("export.cr")
|
||||
end
|
||||
function size()
|
||||
return 16
|
||||
end
|
||||
|
||||
function make_island(pl, x, y, a, b)
|
||||
if b==nil then b = a/3 end
|
||||
local nx, ny = plane.normalize(pl, x, y)
|
||||
gmtool.make_island(nx, ny, a, b)
|
||||
end
|
||||
|
||||
function make_block(pl, x, y, r)
|
||||
local nx, ny = plane.normalize(pl, x, y)
|
||||
gmtool.make_block(nx, ny, r)
|
||||
end
|
||||
|
||||
function find(email)
|
||||
for f in factions() do if f.email==email then return f end end
|
||||
return nil
|
||||
end
|
||||
|
||||
function give_item(email, id, uname, iname)
|
||||
f = find(email)
|
||||
for u in f.units do
|
||||
u.id=atoi36(id)
|
||||
u.name=uname
|
||||
u:add_item(iname, 1)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
function give_items()
|
||||
give_item("hongeldongel@web.de", "boss", "Drollitz", "rpg_item_1")
|
||||
give_item("zangerl.helmut@chello.at", "holb", "Holbard", "rpg_item_2")
|
||||
give_item("r.lang@chello.at", "brtL", "Bertl", "rpg_item_2")
|
||||
give_item("schlaustauch@gmx.de", "bert", "Bertram", "rpg_item_3")
|
||||
end
|
||||
|
||||
function island(pl, x, y, r)
|
||||
make_block(pl, x, y, r)
|
||||
make_island(pl, x+r/2+2, y+r/2, size() * 3)
|
||||
make_island(pl, x-r-2, y+r/2, size() * 3)
|
||||
make_island(pl, x-r/2-2, y-r/2, size() * 3)
|
||||
make_island(pl, x+r+2, y-r/2, size() * 3)
|
||||
make_island(pl, x+r/2+2, y-r-2, size() * 3)
|
||||
make_island(pl, x-r/2-2, y+r+2, size() * 3)
|
||||
end
|
||||
|
||||
function cross(pl, x, y, r)
|
||||
make_block(pl, x-r, y+r*2, r)
|
||||
make_block(pl, x+r*4/3, y, r)
|
||||
make_block(pl, x-r*4/3, y, r)
|
||||
make_block(pl, x+r, y-r*2, r)
|
||||
|
||||
make_island(pl, x, y, size() * 3)
|
||||
make_island(pl, x, y-r*4/3, size() * 3)
|
||||
make_island(pl, x, y+r*4/3, size() * 3)
|
||||
make_island(pl, x+r*4/3, y-r*4/3, size() * 3)
|
||||
make_island(pl, x-r*4/3, y+r*4/3, size() * 3)
|
||||
end
|
||||
|
||||
function clean()
|
||||
for r in regions() do
|
||||
if r.terrain=="ocean" then
|
||||
-- print(r)
|
||||
region.destroy(r)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function count()
|
||||
local i = 0
|
||||
for f in factions() do i = i + 1 end
|
||||
print(i)
|
||||
end
|
||||
|
||||
function line(pl)
|
||||
local m = 0
|
||||
local i = 0
|
||||
local x, y = plane.normalize(pl, 0, i)
|
||||
local r = get_region(x, y)
|
||||
while true do
|
||||
if r==nil then
|
||||
if m==0 and (i>=0 or i<-10) then
|
||||
local s = size()
|
||||
gmtool.make_island(x, y, s*3, s)
|
||||
else
|
||||
gmtool.make_block(x, y, 6)
|
||||
end
|
||||
r = get_region(x, y)
|
||||
if r==nil then
|
||||
r = region.create(x, y, "ocean")
|
||||
end
|
||||
m = 1 - m
|
||||
end
|
||||
i = r.y + 1
|
||||
x, y = plane.normalize(pl, 0, i)
|
||||
r = get_region(x, y)
|
||||
if r~=nil and r.y==0 then break end
|
||||
end
|
||||
end
|
||||
|
||||
function build(pl)
|
||||
local d = 28
|
||||
local h = 20
|
||||
line(pl)
|
||||
island(pl, d+15, -6, 11)
|
||||
island(pl, -d, -h-10, 11)
|
||||
cross(pl, -d, h-10, 6)
|
||||
island(pl, d, 2*h, 11)
|
||||
end
|
||||
|
||||
function fill(pl, w, h)
|
||||
local x, y
|
||||
for x=0,w do
|
||||
for y=0,h do
|
||||
local nx, ny = plane.normalize(pl, x, y)
|
||||
local r = get_region(nx, ny)
|
||||
if r==nil then
|
||||
r = region.create(nx, ny, "ocean")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function seed()
|
||||
local input = io.open(config.basepath .. "/parteien.txt")
|
||||
for f in factions() do
|
||||
if f.race=="vampunicorn" then
|
||||
local str = input:read("*line")
|
||||
if str==nil then break end
|
||||
local race, lang, email = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
|
||||
f.race = race:lower()
|
||||
f.options = f.options + 4096
|
||||
f.email = email
|
||||
f.locale = lang
|
||||
for u in f.units do
|
||||
u.race = race:lower()
|
||||
u.hp = u.hp_max
|
||||
local b = building.create(u.region, "castle")
|
||||
if lang=="de" then
|
||||
u.name = "Entdecker"
|
||||
b.name = "Heimat"
|
||||
else
|
||||
u.name = "Explorer"
|
||||
b.name = "Home"
|
||||
end
|
||||
b.size = 10
|
||||
u.building = b
|
||||
end
|
||||
end
|
||||
end
|
||||
for r in regions() do
|
||||
r:set_resource("sapling", r:get_resource("tree")/4)
|
||||
r:set_resource("seed", 0)
|
||||
end
|
||||
update_owners()
|
||||
end
|
||||
|
||||
function select()
|
||||
for f in factions() do
|
||||
if f.email=="enno@eressea.de" then
|
||||
for u in f.units do
|
||||
gmtool.select(u.region, true)
|
||||
u.number = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function justWords(str)
|
||||
local t = {}
|
||||
local function helper(word) table.insert(t, word) return "" end
|
||||
if not str:gsub("%w+", helper):find"%S" then return t end
|
||||
end
|
||||
|
||||
function rebuild()
|
||||
free_game()
|
||||
local w = 110
|
||||
local h = 80
|
||||
local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
|
||||
build(pl)
|
||||
fill(pl, w, h)
|
||||
write_map("export.cr")
|
||||
end
|
||||
|
||||
function testwelt()
|
||||
free_game()
|
||||
local w = 10
|
||||
local h = 10
|
||||
local pl = plane.create(0, -w/2, -h/2, w+1, h+1)
|
||||
gmtool.make_island(0, 0, 30, 3)
|
||||
fill(pl, w, h)
|
||||
write_map("export.cr")
|
||||
end
|
||||
|
|
|
@ -1,63 +1,63 @@
|
|||
require "multis"
|
||||
|
||||
function process(orders)
|
||||
local confirmed_multis = { }
|
||||
local suspected_multis = { }
|
||||
|
||||
if open_game(get_turn())~=0 then
|
||||
print("could not read game")
|
||||
return -1
|
||||
end
|
||||
init_summary()
|
||||
|
||||
-- kill multi-players (external script)
|
||||
kill_multis(confirmed_multis, false)
|
||||
mark_multis(suspected_multis, false)
|
||||
|
||||
-- run the turn:
|
||||
if read_orders(orders) ~= 0 then
|
||||
print("could not read " .. orders)
|
||||
return -1
|
||||
end
|
||||
|
||||
-- plan_monsters()
|
||||
local mon = get_faction(666)
|
||||
if mon ~= nil then
|
||||
mon.lastturn = get_turn()
|
||||
end
|
||||
|
||||
if nmr_check(config.maxnmrs or 30)~=0 then
|
||||
return -1
|
||||
end
|
||||
|
||||
process_orders()
|
||||
if xmas2009~=nil then
|
||||
xmas2009()
|
||||
end
|
||||
|
||||
-- create new monsters:
|
||||
spawn_dragons()
|
||||
spawn_undead()
|
||||
-- spawn_braineaters(0.25)
|
||||
-- spawn_ents()
|
||||
|
||||
kill_nonstarters()
|
||||
-- post-turn updates:
|
||||
update_guards()
|
||||
update_scores()
|
||||
|
||||
local localechange = { de = { "ii" } }
|
||||
change_locales(localechange)
|
||||
|
||||
-- use newfactions file to place out new players
|
||||
-- autoseed(config.basepath .. "/newfactions", false)
|
||||
|
||||
write_files(config.locales)
|
||||
|
||||
file = "" .. get_turn() .. ".dat"
|
||||
if write_game(file, "binary")~=0 then
|
||||
print("could not write game")
|
||||
return -1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
require "multis"
|
||||
|
||||
function process(orders)
|
||||
local confirmed_multis = { }
|
||||
local suspected_multis = { }
|
||||
|
||||
if open_game(get_turn())~=0 then
|
||||
print("could not read game")
|
||||
return -1
|
||||
end
|
||||
init_summary()
|
||||
|
||||
-- kill multi-players (external script)
|
||||
kill_multis(confirmed_multis, false)
|
||||
mark_multis(suspected_multis, false)
|
||||
|
||||
-- run the turn:
|
||||
if read_orders(orders) ~= 0 then
|
||||
print("could not read " .. orders)
|
||||
return -1
|
||||
end
|
||||
|
||||
-- plan_monsters()
|
||||
local mon = get_faction(666)
|
||||
if mon ~= nil then
|
||||
mon.lastturn = get_turn()
|
||||
end
|
||||
|
||||
if nmr_check(config.maxnmrs or 30)~=0 then
|
||||
return -1
|
||||
end
|
||||
|
||||
process_orders()
|
||||
if xmas2009~=nil then
|
||||
xmas2009()
|
||||
end
|
||||
|
||||
-- create new monsters:
|
||||
spawn_dragons()
|
||||
spawn_undead()
|
||||
-- spawn_braineaters(0.25)
|
||||
-- spawn_ents()
|
||||
|
||||
kill_nonstarters()
|
||||
-- post-turn updates:
|
||||
update_guards()
|
||||
update_scores()
|
||||
|
||||
local localechange = { de = { "ii" } }
|
||||
change_locales(localechange)
|
||||
|
||||
-- use newfactions file to place out new players
|
||||
-- autoseed(config.basepath .. "/newfactions", false)
|
||||
|
||||
write_files(config.locales)
|
||||
|
||||
file = "" .. get_turn() .. ".dat"
|
||||
if write_game(file, "binary")~=0 then
|
||||
print("could not write game")
|
||||
return -1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
|
|
@ -1,89 +1,89 @@
|
|||
function get_markets(r, result)
|
||||
local n = 0
|
||||
result = result or {}
|
||||
|
||||
for b in r.buildings do
|
||||
if b.type=="market" then
|
||||
u = b.owner
|
||||
if u~=nil then
|
||||
table.insert(result, u)
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return n, result
|
||||
end
|
||||
|
||||
function collect_markets(r, result)
|
||||
local result = result or {}
|
||||
local n = 0
|
||||
n, result = get_markets(r, result)
|
||||
for i, r in ipairs(r.adj) do
|
||||
if r then
|
||||
local x, result = get_markets(r, result)
|
||||
n = n + x
|
||||
end
|
||||
end
|
||||
return n, result
|
||||
end
|
||||
|
||||
function market_action(r)
|
||||
local f = r.owner
|
||||
local trade = 1000
|
||||
if f~=nil and f.race=="halfling" then
|
||||
trade = 600
|
||||
end
|
||||
|
||||
local p = r:get_resource("peasant")
|
||||
if p > 500 then
|
||||
local n, markets = collect_markets(r)
|
||||
|
||||
if n>0 then
|
||||
local give
|
||||
if r.luxury~=nil then
|
||||
give = {}
|
||||
local numlux = p / trade
|
||||
for x = 1, numlux do
|
||||
local m = 1+math.mod(rng_int(), n)
|
||||
u = markets[m]
|
||||
if give[u] then
|
||||
give[u] = give[u] + 1
|
||||
else
|
||||
give[u] = 1
|
||||
end
|
||||
end
|
||||
|
||||
for u, v in pairs(give) do
|
||||
u:add_item(r.luxury, v)
|
||||
end
|
||||
end
|
||||
|
||||
if r.herb~=nil then
|
||||
give = {}
|
||||
local numherb = p / 500
|
||||
for x = 1, numherb do
|
||||
local m = 1+math.mod(rng_int(), n)
|
||||
u = markets[m]
|
||||
if give[u] then
|
||||
give[u] = give[u] + 1
|
||||
else
|
||||
give[u] = 1
|
||||
end
|
||||
end
|
||||
|
||||
for u, v in pairs(give) do
|
||||
u:add_item(r.herb, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function markets()
|
||||
local r
|
||||
for r in regions() do
|
||||
market_action(r)
|
||||
end
|
||||
end
|
||||
|
||||
-- add_proc(markets, "Markets", "Bauernwanderung")
|
||||
function get_markets(r, result)
|
||||
local n = 0
|
||||
result = result or {}
|
||||
|
||||
for b in r.buildings do
|
||||
if b.type=="market" then
|
||||
u = b.owner
|
||||
if u~=nil then
|
||||
table.insert(result, u)
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return n, result
|
||||
end
|
||||
|
||||
function collect_markets(r, result)
|
||||
local result = result or {}
|
||||
local n = 0
|
||||
n, result = get_markets(r, result)
|
||||
for i, r in ipairs(r.adj) do
|
||||
if r then
|
||||
local x, result = get_markets(r, result)
|
||||
n = n + x
|
||||
end
|
||||
end
|
||||
return n, result
|
||||
end
|
||||
|
||||
function market_action(r)
|
||||
local f = r.owner
|
||||
local trade = 1000
|
||||
if f~=nil and f.race=="halfling" then
|
||||
trade = 600
|
||||
end
|
||||
|
||||
local p = r:get_resource("peasant")
|
||||
if p > 500 then
|
||||
local n, markets = collect_markets(r)
|
||||
|
||||
if n>0 then
|
||||
local give
|
||||
if r.luxury~=nil then
|
||||
give = {}
|
||||
local numlux = p / trade
|
||||
for x = 1, numlux do
|
||||
local m = 1+math.mod(rng_int(), n)
|
||||
u = markets[m]
|
||||
if give[u] then
|
||||
give[u] = give[u] + 1
|
||||
else
|
||||
give[u] = 1
|
||||
end
|
||||
end
|
||||
|
||||
for u, v in pairs(give) do
|
||||
u:add_item(r.luxury, v)
|
||||
end
|
||||
end
|
||||
|
||||
if r.herb~=nil then
|
||||
give = {}
|
||||
local numherb = p / 500
|
||||
for x = 1, numherb do
|
||||
local m = 1+math.mod(rng_int(), n)
|
||||
u = markets[m]
|
||||
if give[u] then
|
||||
give[u] = give[u] + 1
|
||||
else
|
||||
give[u] = 1
|
||||
end
|
||||
end
|
||||
|
||||
for u, v in pairs(give) do
|
||||
u:add_item(r.herb, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function markets()
|
||||
local r
|
||||
for r in regions() do
|
||||
market_action(r)
|
||||
end
|
||||
end
|
||||
|
||||
-- add_proc(markets, "Markets", "Bauernwanderung")
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
require "spells"
|
||||
require "e3a.xmas2009"
|
||||
require "e3a.rules"
|
||||
require "e3a.markets"
|
||||
|
||||
local srcpath = config.source_dir
|
||||
tests = {
|
||||
srcpath .. '/eressea/scripts/tests/castles.lua',
|
||||
srcpath .. '/eressea/scripts/tests/morale.lua',
|
||||
srcpath .. '/server/scripts/tests/common.lua',
|
||||
srcpath .. '/eressea/scripts/tests/e3a.lua',
|
||||
}
|
||||
require "spells"
|
||||
require "e3a.xmas2009"
|
||||
require "e3a.rules"
|
||||
require "e3a.markets"
|
||||
|
||||
local srcpath = config.source_dir
|
||||
tests = {
|
||||
srcpath .. '/eressea/scripts/tests/castles.lua',
|
||||
srcpath .. '/eressea/scripts/tests/morale.lua',
|
||||
srcpath .. '/server/scripts/tests/common.lua',
|
||||
srcpath .. '/eressea/scripts/tests/e3a.lua',
|
||||
}
|
||||
|
|
|
@ -1,77 +1,77 @@
|
|||
-- when appending to this, make sure the item has a canuse-function!
|
||||
local goblin_denied = " plate lance mallornlance greatbow axe greatsword halberd rustyaxe rustyhalberd towershield scale "
|
||||
function item_canuse(u, iname)
|
||||
local race = u.race
|
||||
if race=="goblin" then
|
||||
if string.find(goblin_denied, " " .. iname .. " ") then
|
||||
return false
|
||||
end
|
||||
end
|
||||
if iname=="rep_crossbow" then
|
||||
-- only dwarves and halflings allowed to use towershield
|
||||
return race=="dwarf" or race=="halfling"
|
||||
end
|
||||
if iname=="scale" then
|
||||
-- only dwarves and halflings can use scale
|
||||
return race=="dwarf" or race=="halfling"
|
||||
end
|
||||
if iname=="towershield" then
|
||||
-- only dwarves allowed to use towershield
|
||||
return race=="dwarf"
|
||||
end
|
||||
if iname=="greatbow" then
|
||||
-- only elves use greatbow
|
||||
return race=="elf"
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function building_protection(b, u)
|
||||
return 1
|
||||
end
|
||||
|
||||
function building_taxes(b, blevel)
|
||||
btype = b.type
|
||||
if btype=="castle" then
|
||||
return blevel * 0.01
|
||||
elseif btype=="watch" then
|
||||
return blevel * 0.005
|
||||
end
|
||||
return 0.0
|
||||
end
|
||||
|
||||
-- the "raindance" spell
|
||||
function raindance(r, mage, level, force)
|
||||
if (create_curse(mage, r, "blessedharvest", force, 1+force*2, 100 * force)) then
|
||||
-- slightly crooked way of reporting an action to everyone in the region
|
||||
local msg = message.create("raindance_effect")
|
||||
msg:set_unit("mage", mage)
|
||||
if (msg:report_action(r, mage, 3)) then
|
||||
local msg2 = message.create("raindance_effect")
|
||||
msg2:set_unit("mage", nil)
|
||||
msg2:report_action(r, mage, 4)
|
||||
end
|
||||
end
|
||||
return level
|
||||
end
|
||||
|
||||
-- the "blessed harvest" spell
|
||||
function blessedharvest(r, mage, level, force)
|
||||
if create_curse(mage, r, "blessedharvest", force, 1+force*2, 50 * force) then
|
||||
-- slightly crooked way of reporting an action to everyone in the region
|
||||
local msg = message.create("harvest_effect")
|
||||
msg:set_unit("mage", mage)
|
||||
if (msg:report_action(r, mage, 3)) then
|
||||
local msg2 = message.create("harvest_effect")
|
||||
msg2:set_unit("mage", nil)
|
||||
msg2:report_action(r, mage, 4)
|
||||
end
|
||||
for idx, rn in ipairs(r.adj) do
|
||||
-- nur landregionen haben moral>=0
|
||||
if r.morale>=0 then
|
||||
create_curse(mage, r, "blessedharvest", force, force*2, 50 * force)
|
||||
end
|
||||
end
|
||||
end
|
||||
return level
|
||||
end
|
||||
-- when appending to this, make sure the item has a canuse-function!
|
||||
local goblin_denied = " plate lance mallornlance greatbow axe greatsword halberd rustyaxe rustyhalberd towershield scale "
|
||||
function item_canuse(u, iname)
|
||||
local race = u.race
|
||||
if race=="goblin" then
|
||||
if string.find(goblin_denied, " " .. iname .. " ") then
|
||||
return false
|
||||
end
|
||||
end
|
||||
if iname=="rep_crossbow" then
|
||||
-- only dwarves and halflings allowed to use towershield
|
||||
return race=="dwarf" or race=="halfling"
|
||||
end
|
||||
if iname=="scale" then
|
||||
-- only dwarves and halflings can use scale
|
||||
return race=="dwarf" or race=="halfling"
|
||||
end
|
||||
if iname=="towershield" then
|
||||
-- only dwarves allowed to use towershield
|
||||
return race=="dwarf"
|
||||
end
|
||||
if iname=="greatbow" then
|
||||
-- only elves use greatbow
|
||||
return race=="elf"
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function building_protection(b, u)
|
||||
return 1
|
||||
end
|
||||
|
||||
function building_taxes(b, blevel)
|
||||
btype = b.type
|
||||
if btype=="castle" then
|
||||
return blevel * 0.01
|
||||
elseif btype=="watch" then
|
||||
return blevel * 0.005
|
||||
end
|
||||
return 0.0
|
||||
end
|
||||
|
||||
-- the "raindance" spell
|
||||
function raindance(r, mage, level, force)
|
||||
if (create_curse(mage, r, "blessedharvest", force, 1+force*2, 100 * force)) then
|
||||
-- slightly crooked way of reporting an action to everyone in the region
|
||||
local msg = message.create("raindance_effect")
|
||||
msg:set_unit("mage", mage)
|
||||
if (msg:report_action(r, mage, 3)) then
|
||||
local msg2 = message.create("raindance_effect")
|
||||
msg2:set_unit("mage", nil)
|
||||
msg2:report_action(r, mage, 4)
|
||||
end
|
||||
end
|
||||
return level
|
||||
end
|
||||
|
||||
-- the "blessed harvest" spell
|
||||
function blessedharvest(r, mage, level, force)
|
||||
if create_curse(mage, r, "blessedharvest", force, 1+force*2, 50 * force) then
|
||||
-- slightly crooked way of reporting an action to everyone in the region
|
||||
local msg = message.create("harvest_effect")
|
||||
msg:set_unit("mage", mage)
|
||||
if (msg:report_action(r, mage, 3)) then
|
||||
local msg2 = message.create("harvest_effect")
|
||||
msg2:set_unit("mage", nil)
|
||||
msg2:report_action(r, mage, 4)
|
||||
end
|
||||
for idx, rn in ipairs(r.adj) do
|
||||
-- nur landregionen haben moral>=0
|
||||
if r.morale>=0 then
|
||||
create_curse(mage, r, "blessedharvest", force, force*2, 50 * force)
|
||||
end
|
||||
end
|
||||
end
|
||||
return level
|
||||
end
|
||||
|
|
|
@ -1,26 +1,26 @@
|
|||
function xmas2009()
|
||||
if not get_key("xm09") then
|
||||
-- print("Es weihnachtet sehr (2009)")
|
||||
set_key("xm09", true)
|
||||
for f in factions() do
|
||||
f:add_item("xmastree", 1)
|
||||
local msg = message.create("msg_event")
|
||||
msg:set_string("string", translate("santa2006"))
|
||||
msg:send_faction(f)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function use_xmastree(u, amount)
|
||||
if u.region.herb~=nil then
|
||||
local trees = u.region:get_resource("tree")
|
||||
u.region:set_resource("tree", 10+trees)
|
||||
u:use_pooled("xmastree", amount)
|
||||
local msg = message.create("usepotion")
|
||||
msg:set_unit("unit", u)
|
||||
msg:set_resource("potion", "xmastree")
|
||||
msg:send_region(u.region)
|
||||
return 0
|
||||
end
|
||||
end
|
||||
function xmas2009()
|
||||
if not get_key("xm09") then
|
||||
-- print("Es weihnachtet sehr (2009)")
|
||||
set_key("xm09", true)
|
||||
for f in factions() do
|
||||
f:add_item("xmastree", 1)
|
||||
local msg = message.create("msg_event")
|
||||
msg:set_string("string", translate("santa2006"))
|
||||
msg:send_faction(f)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function use_xmastree(u, amount)
|
||||
if u.region.herb~=nil then
|
||||
local trees = u.region:get_resource("tree")
|
||||
u.region:set_resource("tree", 10+trees)
|
||||
u:use_pooled("xmastree", amount)
|
||||
local msg = message.create("usepotion")
|
||||
msg:set_unit("unit", u)
|
||||
msg:set_resource("potion", "xmastree")
|
||||
msg:send_region(u.region)
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,78 +1,78 @@
|
|||
-- adamant gifts and setup for tunnels
|
||||
|
||||
-- use only once to hand out some items to existing factions
|
||||
function adamant_gifts()
|
||||
for f in factions() do
|
||||
local i = math.mod(test.rng_int(), 2)
|
||||
if i==0 then
|
||||
f:add_item("adamantium", 1)
|
||||
f:add_item("adamantiumplate", 1)
|
||||
else
|
||||
f:add_item("adamantium", 3)
|
||||
f:add_item("adamantiumaxe", 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function adamant_seeds()
|
||||
for r in regions() do
|
||||
if r:get_key("tnnL") then
|
||||
print("1 ", r:get_resource("adamantium"), r)
|
||||
test.adamantium_island(r)
|
||||
print("2 ", r:get_resource("adamantium"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- create a fixed path to a specific region
|
||||
local function create_path(from, to)
|
||||
local param = tostring(to.uid)
|
||||
local b = add_building(from, "portal")
|
||||
b.name = "Weltentor"
|
||||
b.size = 1
|
||||
b:add_action("tunnel_action", param)
|
||||
end
|
||||
|
||||
-- create a wonky tunnel wth more than one exit
|
||||
local function create_tunnel(from, param)
|
||||
local b = add_building(from, "portal")
|
||||
b.name = "Weltentor"
|
||||
b.size = 1
|
||||
b:add_action("tunnel_action", param)
|
||||
end
|
||||
|
||||
-- make a tunnel from the cursor to the first selected region
|
||||
function mktunnel()
|
||||
local from = gmtool.get_cursor()
|
||||
local to = gmtool.get_selection()()
|
||||
if to~=nil then
|
||||
region.create(from.x, from.y, "glacier")
|
||||
create_tunnel(from, to)
|
||||
gmtool.select(to, 0)
|
||||
gmtool.highlight(to, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- turn all selected regions into targets for a wonky tunnel ("tnnL")
|
||||
function mkanchors()
|
||||
for r in gmtool.get_selection() do
|
||||
if not r:get_key("tnnL") then
|
||||
r:set_key("tnnL", true)
|
||||
if r:get_flag(0) then
|
||||
-- RF_CHAOTIC
|
||||
r:set_flag(0, true)
|
||||
end
|
||||
r:set_resource("peasant", r:get_resource("peasant") + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- region.create and prepare all hell-regions to become wonky gates
|
||||
function mkgates()
|
||||
for r in regions() do
|
||||
if r.plane_id==0 and r.terrain=="hell" then
|
||||
create_tunnel(r, "tnnL")
|
||||
region.create(r.x, r.y, "glacier")
|
||||
end
|
||||
end
|
||||
end
|
||||
-- adamant gifts and setup for tunnels
|
||||
|
||||
-- use only once to hand out some items to existing factions
|
||||
function adamant_gifts()
|
||||
for f in factions() do
|
||||
local i = math.mod(test.rng_int(), 2)
|
||||
if i==0 then
|
||||
f:add_item("adamantium", 1)
|
||||
f:add_item("adamantiumplate", 1)
|
||||
else
|
||||
f:add_item("adamantium", 3)
|
||||
f:add_item("adamantiumaxe", 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function adamant_seeds()
|
||||
for r in regions() do
|
||||
if r:get_key("tnnL") then
|
||||
print("1 ", r:get_resource("adamantium"), r)
|
||||
test.adamantium_island(r)
|
||||
print("2 ", r:get_resource("adamantium"))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- create a fixed path to a specific region
|
||||
local function create_path(from, to)
|
||||
local param = tostring(to.uid)
|
||||
local b = add_building(from, "portal")
|
||||
b.name = "Weltentor"
|
||||
b.size = 1
|
||||
b:add_action("tunnel_action", param)
|
||||
end
|
||||
|
||||
-- create a wonky tunnel wth more than one exit
|
||||
local function create_tunnel(from, param)
|
||||
local b = add_building(from, "portal")
|
||||
b.name = "Weltentor"
|
||||
b.size = 1
|
||||
b:add_action("tunnel_action", param)
|
||||
end
|
||||
|
||||
-- make a tunnel from the cursor to the first selected region
|
||||
function mktunnel()
|
||||
local from = gmtool.get_cursor()
|
||||
local to = gmtool.get_selection()()
|
||||
if to~=nil then
|
||||
region.create(from.x, from.y, "glacier")
|
||||
create_tunnel(from, to)
|
||||
gmtool.select(to, 0)
|
||||
gmtool.highlight(to, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- turn all selected regions into targets for a wonky tunnel ("tnnL")
|
||||
function mkanchors()
|
||||
for r in gmtool.get_selection() do
|
||||
if not r:get_key("tnnL") then
|
||||
r:set_key("tnnL", true)
|
||||
if r:get_flag(0) then
|
||||
-- RF_CHAOTIC
|
||||
r:set_flag(0, true)
|
||||
end
|
||||
r:set_resource("peasant", r:get_resource("peasant") + 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- region.create and prepare all hell-regions to become wonky gates
|
||||
function mkgates()
|
||||
for r in regions() do
|
||||
if r.plane_id==0 and r.terrain=="hell" then
|
||||
create_tunnel(r, "tnnL")
|
||||
region.create(r.x, r.y, "glacier")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,37 +1,37 @@
|
|||
require "callbacks"
|
||||
require "dumptable"
|
||||
|
||||
local function trigger_alp_destroyed(alp, event)
|
||||
m = message.create("alp_destroyed")
|
||||
m:set_region("region", alp.region)
|
||||
m:send_faction(alp.faction)
|
||||
end
|
||||
|
||||
local function trigger_alp_dissolve(u, event, attr)
|
||||
local alp = attr.alp
|
||||
attr.alp.number = 0 -- kills the alp
|
||||
end
|
||||
|
||||
local function init_alp(attr)
|
||||
-- dumptable(attr)
|
||||
eventbus.register(attr.alp, "destroy", trigger_alp_destroyed)
|
||||
eventbus.register(attr.mage, "destroy", trigger_alp_dissolve, attr)
|
||||
eventbus.register(attr.target, "destroy", trigger_alp_dissolve, attr)
|
||||
end
|
||||
|
||||
callbacks["init_alp"] = init_alp
|
||||
|
||||
-- Spell: summon alp
|
||||
function summon_alp(r, mage, level, force, params)
|
||||
local alp = unit.create(mage.faction, r, 1, "alp")
|
||||
local target = params[1]
|
||||
alp:set_skill("stealth", 7)
|
||||
alp.status = 5 -- FLEE
|
||||
attr = attrib.create(alp, { ['name'] = 'alp', ['target'] = target, ['alp'] = alp, ['mage'] = mage })
|
||||
init_alp(attr)
|
||||
msg = message.create("summon_alp_effect")
|
||||
m:set_unit("mage", mage)
|
||||
m:set_unit("alp", alp)
|
||||
m:set_unit("target", target)
|
||||
m:send_faction(mage.faction)
|
||||
end
|
||||
require "callbacks"
|
||||
require "dumptable"
|
||||
|
||||
local function trigger_alp_destroyed(alp, event)
|
||||
m = message.create("alp_destroyed")
|
||||
m:set_region("region", alp.region)
|
||||
m:send_faction(alp.faction)
|
||||
end
|
||||
|
||||
local function trigger_alp_dissolve(u, event, attr)
|
||||
local alp = attr.alp
|
||||
attr.alp.number = 0 -- kills the alp
|
||||
end
|
||||
|
||||
local function init_alp(attr)
|
||||
-- dumptable(attr)
|
||||
eventbus.register(attr.alp, "destroy", trigger_alp_destroyed)
|
||||
eventbus.register(attr.mage, "destroy", trigger_alp_dissolve, attr)
|
||||
eventbus.register(attr.target, "destroy", trigger_alp_dissolve, attr)
|
||||
end
|
||||
|
||||
callbacks["init_alp"] = init_alp
|
||||
|
||||
-- Spell: summon alp
|
||||
function summon_alp(r, mage, level, force, params)
|
||||
local alp = unit.create(mage.faction, r, 1, "alp")
|
||||
local target = params[1]
|
||||
alp:set_skill("stealth", 7)
|
||||
alp.status = 5 -- FLEE
|
||||
attr = attrib.create(alp, { ['name'] = 'alp', ['target'] = target, ['alp'] = alp, ['mage'] = mage })
|
||||
init_alp(attr)
|
||||
msg = message.create("summon_alp_effect")
|
||||
m:set_unit("mage", mage)
|
||||
m:set_unit("alp", alp)
|
||||
m:set_unit("target", target)
|
||||
m:send_faction(mage.faction)
|
||||
end
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
function use_seashell(u, amount)
|
||||
-- Muschelplateau...
|
||||
local r = get_region(165,30)
|
||||
local visit = u.faction.objects:get("embassy_muschel")
|
||||
if visit~=nil and u.region~= r then
|
||||
local turns = get_turn() - visit
|
||||
local msg = message.create("msg_event")
|
||||
msg:set_string("string", u.name .. "(" .. itoa36(u.id) .. ") erzählt den Bewohnern von " .. u.region.name .. " von Muschelplateau, das die Partei " .. u.faction.name .. " vor " .. turns .. " Wochen besucht hat." )
|
||||
msg:send_region(u.region)
|
||||
return 0
|
||||
end
|
||||
return -4
|
||||
end
|
||||
|
||||
function update_embassies()
|
||||
-- Muschelplateau
|
||||
local r = get_region(165,30)
|
||||
if r~=nil then
|
||||
local u
|
||||
for u in r.units do
|
||||
if u.faction.objects:get("embassy_muschel")==nil then
|
||||
if (u.faction:add_item("seashell", 1)>0) then
|
||||
print(u.faction)
|
||||
u.faction.objects:set("embassy_muschel", get_turn())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function use_seashell(u, amount)
|
||||
-- Muschelplateau...
|
||||
local r = get_region(165,30)
|
||||
local visit = u.faction.objects:get("embassy_muschel")
|
||||
if visit~=nil and u.region~= r then
|
||||
local turns = get_turn() - visit
|
||||
local msg = message.create("msg_event")
|
||||
msg:set_string("string", u.name .. "(" .. itoa36(u.id) .. ") erzählt den Bewohnern von " .. u.region.name .. " von Muschelplateau, das die Partei " .. u.faction.name .. " vor " .. turns .. " Wochen besucht hat." )
|
||||
msg:send_region(u.region)
|
||||
return 0
|
||||
end
|
||||
return -4
|
||||
end
|
||||
|
||||
function update_embassies()
|
||||
-- Muschelplateau
|
||||
local r = get_region(165,30)
|
||||
if r~=nil then
|
||||
local u
|
||||
for u in r.units do
|
||||
if u.faction.objects:get("embassy_muschel")==nil then
|
||||
if (u.faction:add_item("seashell", 1)>0) then
|
||||
print(u.faction)
|
||||
u.faction.objects:set("embassy_muschel", get_turn())
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,32 +1,32 @@
|
|||
|
||||
local function create_ents(r, number)
|
||||
local f = get_faction(0)
|
||||
if f~=nil and number>0 then
|
||||
u = add_unit(f, r)
|
||||
u.number = number
|
||||
u.name = "Wütende Ents"
|
||||
u:set_skill("perception", 2)
|
||||
|
||||
msg = message.create("entrise")
|
||||
msg:set_region("region", r)
|
||||
msg:send_region(r)
|
||||
return u
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function spawn_ents()
|
||||
local r
|
||||
for r in regions() do
|
||||
if r:get_flag(0) then -- RF_CHAOTIC
|
||||
if r.terrain == "plain" and r:get_resource("tree")==0 then
|
||||
if math.random(3)==1 then
|
||||
u = create_ents(r, math.random(30))
|
||||
if u ~= nil then
|
||||
r:set_resource("tree", u.number)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function create_ents(r, number)
|
||||
local f = get_faction(0)
|
||||
if f~=nil and number>0 then
|
||||
u = add_unit(f, r)
|
||||
u.number = number
|
||||
u.name = "Wütende Ents"
|
||||
u:set_skill("perception", 2)
|
||||
|
||||
msg = message.create("entrise")
|
||||
msg:set_region("region", r)
|
||||
msg:send_region(r)
|
||||
return u
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function spawn_ents()
|
||||
local r
|
||||
for r in regions() do
|
||||
if r:get_flag(0) then -- RF_CHAOTIC
|
||||
if r.terrain == "plain" and r:get_resource("tree")==0 then
|
||||
if math.random(3)==1 then
|
||||
u = create_ents(r, math.random(30))
|
||||
if u ~= nil then
|
||||
r:set_resource("tree", u.number)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,18 +1,18 @@
|
|||
require "gates"
|
||||
|
||||
local function eternath_exchange(b1, b2, size)
|
||||
local units1 = gate_units(b1, size)
|
||||
local units2 = gate_units(b2, size)
|
||||
|
||||
gate_travel(b2, units1)
|
||||
gate_travel(b1, units2)
|
||||
end
|
||||
|
||||
function eternathgate_action(b)
|
||||
if eternathgate == nil then
|
||||
eternathgate = b
|
||||
else
|
||||
eternath_exchange(eternathgate, b, 10)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
require "gates"
|
||||
|
||||
local function eternath_exchange(b1, b2, size)
|
||||
local units1 = gate_units(b1, size)
|
||||
local units2 = gate_units(b2, size)
|
||||
|
||||
gate_travel(b2, units1)
|
||||
gate_travel(b1, units2)
|
||||
end
|
||||
|
||||
function eternathgate_action(b)
|
||||
if eternathgate == nil then
|
||||
eternathgate = b
|
||||
else
|
||||
eternath_exchange(eternathgate, b, 10)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
|
|
|
@ -1,59 +1,59 @@
|
|||
function teleport_all(map, grave)
|
||||
print("- teleporting all quest members to the grave")
|
||||
local index
|
||||
local r
|
||||
for index, r in pairs(map) do
|
||||
local u
|
||||
for u in r.units do
|
||||
u.region = grave
|
||||
print (" .teleported " .. u.name)
|
||||
grave:add_notice("Ein Portal öffnet sich, und " .. u.name .. " erscheint in " .. grave.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function wyrm()
|
||||
print("- running the wyrm quest")
|
||||
local grave = get_region(-9995,4)
|
||||
local plane = get_plane_id("arena")
|
||||
local map = {}
|
||||
local mapsize = 0
|
||||
local r
|
||||
|
||||
for r in regions() do
|
||||
if r.plane_id==plane then
|
||||
mapsize=mapsize+1
|
||||
map[mapsize] = r
|
||||
end
|
||||
end
|
||||
|
||||
local u
|
||||
for u in grave.units do
|
||||
if u.faction.id~=atoi36("rr") then
|
||||
teleport_all(map, grave)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local index
|
||||
local r
|
||||
for index, r in pairs(map) do
|
||||
if r~=grave then
|
||||
if (math.mod(r.x,2)==math.mod(get_turn(),2)) then
|
||||
r:add_notice("Eine Botschaft von Igjarjuk, Herr der Wyrme: 'Die Zeit des Wartens ist beinahe vorrüber. Euer Fürst kehrt aus dem Grabe zurück.'")
|
||||
else
|
||||
r:add_notice("Eine Botschaft von Gwaewar, Herr der Greife: 'Das Ende naht. Igjarjuk ist aus seinem Grab auferstanden. Eilt, noch ist die Welt zu retten!'")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local gryph=get_unit(atoi36("gfd4"))
|
||||
local igjar=get_unit(atoi36("igjr"))
|
||||
if grave~=nil and gryph~=nil and igjar~=nil then
|
||||
gryph.region=grave
|
||||
igjar.region=grave
|
||||
grave:add_notice("Eine Botschaft von Gwaewar, Herr der Greife: 'Ihr, die Ihr die Strapazen der letzten Jahre überstanden habt: Lasst nicht zu, dass Igjarjuk wieder in die Welt der Lebenden zurückkehrt. Vernichtet das Auge - jetzt und hier!'")
|
||||
grave:add_notice("Eine Botschaft von Igjarjuk, Herr der Wyrme: 'Gwaewar, Du wirst dereinst an Deinem Glauben an das Gute in den Sterblichen verrecken... So wie ich es einst tat. Der Krieg ist die einzige Sprache die sie verstehen, und derjenige, der mir hilft, wird ihn gewinnen.'")
|
||||
end
|
||||
|
||||
end
|
||||
function teleport_all(map, grave)
|
||||
print("- teleporting all quest members to the grave")
|
||||
local index
|
||||
local r
|
||||
for index, r in pairs(map) do
|
||||
local u
|
||||
for u in r.units do
|
||||
u.region = grave
|
||||
print (" .teleported " .. u.name)
|
||||
grave:add_notice("Ein Portal öffnet sich, und " .. u.name .. " erscheint in " .. grave.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function wyrm()
|
||||
print("- running the wyrm quest")
|
||||
local grave = get_region(-9995,4)
|
||||
local plane = get_plane_id("arena")
|
||||
local map = {}
|
||||
local mapsize = 0
|
||||
local r
|
||||
|
||||
for r in regions() do
|
||||
if r.plane_id==plane then
|
||||
mapsize=mapsize+1
|
||||
map[mapsize] = r
|
||||
end
|
||||
end
|
||||
|
||||
local u
|
||||
for u in grave.units do
|
||||
if u.faction.id~=atoi36("rr") then
|
||||
teleport_all(map, grave)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local index
|
||||
local r
|
||||
for index, r in pairs(map) do
|
||||
if r~=grave then
|
||||
if (math.mod(r.x,2)==math.mod(get_turn(),2)) then
|
||||
r:add_notice("Eine Botschaft von Igjarjuk, Herr der Wyrme: 'Die Zeit des Wartens ist beinahe vorrüber. Euer Fürst kehrt aus dem Grabe zurück.'")
|
||||
else
|
||||
r:add_notice("Eine Botschaft von Gwaewar, Herr der Greife: 'Das Ende naht. Igjarjuk ist aus seinem Grab auferstanden. Eilt, noch ist die Welt zu retten!'")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local gryph=get_unit(atoi36("gfd4"))
|
||||
local igjar=get_unit(atoi36("igjr"))
|
||||
if grave~=nil and gryph~=nil and igjar~=nil then
|
||||
gryph.region=grave
|
||||
igjar.region=grave
|
||||
grave:add_notice("Eine Botschaft von Gwaewar, Herr der Greife: 'Ihr, die Ihr die Strapazen der letzten Jahre überstanden habt: Lasst nicht zu, dass Igjarjuk wieder in die Welt der Lebenden zurückkehrt. Vernichtet das Auge - jetzt und hier!'")
|
||||
grave:add_notice("Eine Botschaft von Igjarjuk, Herr der Wyrme: 'Gwaewar, Du wirst dereinst an Deinem Glauben an das Gute in den Sterblichen verrecken... So wie ich es einst tat. Der Krieg ist die einzige Sprache die sie verstehen, und derjenige, der mir hilft, wird ihn gewinnen.'")
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
function use_ring_of_levitation(u, amount)
|
||||
if u.ship~=nil and amount>0 then
|
||||
local mallorn = 0
|
||||
for u2 in u.region.units do
|
||||
if u2.ship==u.ship then
|
||||
local i = u2:get_item("mallornseed")
|
||||
if i>0 then
|
||||
u2:use_pooled("mallornseed", i)
|
||||
u2:use_pooled("seed", i)
|
||||
mallorn = mallorn + i
|
||||
end
|
||||
end
|
||||
end
|
||||
if mallorn>0 then
|
||||
levitate_ship(u.ship, u, mallorn, 2)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
function use_ring_of_levitation(u, amount)
|
||||
if u.ship~=nil and amount>0 then
|
||||
local mallorn = 0
|
||||
for u2 in u.region.units do
|
||||
if u2.ship==u.ship then
|
||||
local i = u2:get_item("mallornseed")
|
||||
if i>0 then
|
||||
u2:use_pooled("mallornseed", i)
|
||||
u2:use_pooled("seed", i)
|
||||
mallorn = mallorn + i
|
||||
end
|
||||
end
|
||||
end
|
||||
if mallorn>0 then
|
||||
levitate_ship(u.ship, u, mallorn, 2)
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
|
|
@ -1,63 +1,63 @@
|
|||
require "multis"
|
||||
|
||||
function apply_fixes()
|
||||
local turn = get_turn()
|
||||
if config.game=="eressea" and turn>654 and turn<662 then
|
||||
print("Fixing familiars")
|
||||
fix_familiars()
|
||||
end
|
||||
end
|
||||
|
||||
function process(orders)
|
||||
local confirmed_multis = { }
|
||||
local suspected_multis = { }
|
||||
|
||||
if open_game(get_turn())~=0 then
|
||||
print("could not read game")
|
||||
return -1
|
||||
end
|
||||
apply_fixes()
|
||||
init_summary()
|
||||
|
||||
-- kill multi-players (external script)
|
||||
kill_multis(confirmed_multis, false)
|
||||
mark_multis(suspected_multis, false)
|
||||
|
||||
-- run the turn:
|
||||
if read_orders(orders) ~= 0 then
|
||||
print("could not read " .. orders)
|
||||
return -1
|
||||
end
|
||||
|
||||
plan_monsters()
|
||||
|
||||
if nmr_check(config.maxnmrs or 80)~=0 then
|
||||
return -1
|
||||
end
|
||||
|
||||
process_orders()
|
||||
|
||||
-- create new monsters:
|
||||
spawn_dragons()
|
||||
spawn_undead()
|
||||
spawn_braineaters(0.25)
|
||||
spawn_ents()
|
||||
|
||||
-- post-turn updates:
|
||||
update_xmas2006()
|
||||
update_embassies()
|
||||
update_guards()
|
||||
update_scores()
|
||||
|
||||
local localechange = { de = { "ii" } }
|
||||
change_locales(localechange)
|
||||
|
||||
write_files(config.locales)
|
||||
|
||||
file = "" .. get_turn() .. ".dat"
|
||||
if write_game(file, "binary")~=0 then
|
||||
print("could not write game")
|
||||
return -1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
require "multis"
|
||||
|
||||
function apply_fixes()
|
||||
local turn = get_turn()
|
||||
if config.game=="eressea" and turn>654 and turn<662 then
|
||||
print("Fixing familiars")
|
||||
fix_familiars()
|
||||
end
|
||||
end
|
||||
|
||||
function process(orders)
|
||||
local confirmed_multis = { }
|
||||
local suspected_multis = { }
|
||||
|
||||
if open_game(get_turn())~=0 then
|
||||
print("could not read game")
|
||||
return -1
|
||||
end
|
||||
apply_fixes()
|
||||
init_summary()
|
||||
|
||||
-- kill multi-players (external script)
|
||||
kill_multis(confirmed_multis, false)
|
||||
mark_multis(suspected_multis, false)
|
||||
|
||||
-- run the turn:
|
||||
if read_orders(orders) ~= 0 then
|
||||
print("could not read " .. orders)
|
||||
return -1
|
||||
end
|
||||
|
||||
plan_monsters()
|
||||
|
||||
if nmr_check(config.maxnmrs or 80)~=0 then
|
||||
return -1
|
||||
end
|
||||
|
||||
process_orders()
|
||||
|
||||
-- create new monsters:
|
||||
spawn_dragons()
|
||||
spawn_undead()
|
||||
spawn_braineaters(0.25)
|
||||
spawn_ents()
|
||||
|
||||
-- post-turn updates:
|
||||
update_xmas2006()
|
||||
update_embassies()
|
||||
update_guards()
|
||||
update_scores()
|
||||
|
||||
local localechange = { de = { "ii" } }
|
||||
change_locales(localechange)
|
||||
|
||||
write_files(config.locales)
|
||||
|
||||
file = "" .. get_turn() .. ".dat"
|
||||
if write_game(file, "binary")~=0 then
|
||||
print("could not write game")
|
||||
return -1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
require "spells"
|
||||
require "gates"
|
||||
require "eressea.alp"
|
||||
require "eressea.eternath"
|
||||
require "eressea.wedding-jadee"
|
||||
require "eressea.ponnuki"
|
||||
require "eressea.items"
|
||||
require "eressea.rules"
|
||||
-- require "eressea.10years"
|
||||
require "eressea.xmas2004"
|
||||
require "eressea.xmas2005"
|
||||
require "eressea.xmas2006"
|
||||
require "eressea.embassy"
|
||||
require "eressea.tunnels"
|
||||
require "eressea.ents"
|
||||
|
||||
local srcpath = config.source_dir
|
||||
tests = {
|
||||
srcpath .. '/server/scripts/tests/common.lua',
|
||||
srcpath .. '/eressea/scripts/tests/eressea.lua',
|
||||
}
|
||||
require "spells"
|
||||
require "gates"
|
||||
require "eressea.alp"
|
||||
require "eressea.eternath"
|
||||
require "eressea.wedding-jadee"
|
||||
require "eressea.ponnuki"
|
||||
require "eressea.items"
|
||||
require "eressea.rules"
|
||||
-- require "eressea.10years"
|
||||
require "eressea.xmas2004"
|
||||
require "eressea.xmas2005"
|
||||
require "eressea.xmas2006"
|
||||
require "eressea.embassy"
|
||||
require "eressea.tunnels"
|
||||
require "eressea.ents"
|
||||
|
||||
local srcpath = config.source_dir
|
||||
tests = {
|
||||
srcpath .. '/server/scripts/tests/common.lua',
|
||||
srcpath .. '/eressea/scripts/tests/eressea.lua',
|
||||
}
|
||||
|
|
|
@ -1,42 +1,42 @@
|
|||
function ponnuki_brain(u)
|
||||
jokes = {
|
||||
"Ein Bummerang ist, wenn man ihn wegwirft und er kommt nicht wieder, dann war's keiner.",
|
||||
|
||||
"Merke: Mit Schwabenwitzen soll man ganz sparsam sein.",
|
||||
|
||||
"Was bekommt man, wenn man Katzen und Elfen kreuzt? Elfen ohne Rheuma.",
|
||||
|
||||
"Was bekommt man, wenn man Insekten und Katzen kreuzt? Tiger, die Crisan benutzen."
|
||||
}
|
||||
local i = math.random(table.getn(jokes))
|
||||
u.region:add_notice(jokes[i])
|
||||
local d = math.random(6)
|
||||
r = u.region:next(d-1)
|
||||
u:clear_orders()
|
||||
directions = { "NW", "NO", "O", "SO", "SW", "W" }
|
||||
u:add_order("NACH " .. directions[d])
|
||||
end
|
||||
|
||||
local function init_ponnuki(home)
|
||||
local f = get_faction(0)
|
||||
local u = get_unit(atoi36("ponn"))
|
||||
if u == nil then
|
||||
u = add_unit(f, home)
|
||||
u.id = atoi36("ponn")
|
||||
u.name = "Ponnuki"
|
||||
u.info = "Go, Ponnuki, Go!"
|
||||
u.race = "illusion"
|
||||
u:set_racename("Ritter von Go")
|
||||
end
|
||||
if u.faction==f then
|
||||
set_unit_brain(u, ponnuki_brain)
|
||||
end
|
||||
end
|
||||
|
||||
-- initialize other scripts
|
||||
local magrathea = get_region(-67, -5)
|
||||
if magrathea~=nil and init_ponnuki~=nil then
|
||||
init_ponnuki(magrathea)
|
||||
return
|
||||
end
|
||||
|
||||
function ponnuki_brain(u)
|
||||
jokes = {
|
||||
"Ein Bummerang ist, wenn man ihn wegwirft und er kommt nicht wieder, dann war's keiner.",
|
||||
|
||||
"Merke: Mit Schwabenwitzen soll man ganz sparsam sein.",
|
||||
|
||||
"Was bekommt man, wenn man Katzen und Elfen kreuzt? Elfen ohne Rheuma.",
|
||||
|
||||
"Was bekommt man, wenn man Insekten und Katzen kreuzt? Tiger, die Crisan benutzen."
|
||||
}
|
||||
local i = math.random(table.getn(jokes))
|
||||
u.region:add_notice(jokes[i])
|
||||
local d = math.random(6)
|
||||
r = u.region:next(d-1)
|
||||
u:clear_orders()
|
||||
directions = { "NW", "NO", "O", "SO", "SW", "W" }
|
||||
u:add_order("NACH " .. directions[d])
|
||||
end
|
||||
|
||||
local function init_ponnuki(home)
|
||||
local f = get_faction(0)
|
||||
local u = get_unit(atoi36("ponn"))
|
||||
if u == nil then
|
||||
u = add_unit(f, home)
|
||||
u.id = atoi36("ponn")
|
||||
u.name = "Ponnuki"
|
||||
u.info = "Go, Ponnuki, Go!"
|
||||
u.race = "illusion"
|
||||
u:set_racename("Ritter von Go")
|
||||
end
|
||||
if u.faction==f then
|
||||
set_unit_brain(u, ponnuki_brain)
|
||||
end
|
||||
end
|
||||
|
||||
-- initialize other scripts
|
||||
local magrathea = get_region(-67, -5)
|
||||
if magrathea~=nil and init_ponnuki~=nil then
|
||||
init_ponnuki(magrathea)
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
function item_canuse(u, iname)
|
||||
local race = u.race
|
||||
if iname=="greatbow" then
|
||||
-- only elves use greatbow
|
||||
return race=="elf"
|
||||
end
|
||||
return true
|
||||
end
|
||||
function item_canuse(u, iname)
|
||||
local race = u.race
|
||||
if iname=="greatbow" then
|
||||
-- only elves use greatbow
|
||||
return race=="elf"
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -1,62 +1,62 @@
|
|||
local function tunnel_travelers(b)
|
||||
local units = nil
|
||||
for u in b.units do
|
||||
if units==nil then
|
||||
units = {}
|
||||
end
|
||||
units[u] = u
|
||||
end
|
||||
return units
|
||||
end
|
||||
|
||||
targets = nil
|
||||
ntargets = 0
|
||||
|
||||
local function get_target(param)
|
||||
-- print("finding targets: " .. param)
|
||||
if targets == nil then
|
||||
targets = {}
|
||||
local r
|
||||
for r in regions() do
|
||||
if r:get_key(param) then
|
||||
if (r:get_flag(0)) then
|
||||
r:set_flag(0, false)
|
||||
end
|
||||
if (r.terrain=="ocean") then
|
||||
r = region.create(r.x, r.y, "plain")
|
||||
end
|
||||
targets[ntargets] = r
|
||||
ntargets = ntargets + 1
|
||||
-- print("target: " .. tostring(r))
|
||||
end
|
||||
end
|
||||
end
|
||||
if ntargets==0 then
|
||||
return nil
|
||||
end
|
||||
local rn = math.mod(rng_int(), ntargets)
|
||||
return targets[rn]
|
||||
end
|
||||
|
||||
-- export, will be called from lc_age()
|
||||
function tunnel_action(b, param)
|
||||
local r = nil
|
||||
if tonumber(param)~=nil then
|
||||
r = get_region_by_id(tonumber(param))
|
||||
end
|
||||
local units = tunnel_travelers(b)
|
||||
if units~=nil then
|
||||
print("Tunnel from " .. tostring(b) .. " [" .. param .. "]")
|
||||
for key, u in pairs(units) do
|
||||
local rto = r
|
||||
if r==nil then
|
||||
rto = get_target(param)
|
||||
end
|
||||
if rto~=nil then
|
||||
u.region = rto
|
||||
print(" - teleported " .. tostring(u) .. " to " .. tostring(rto))
|
||||
end
|
||||
end
|
||||
end
|
||||
return 1 -- return 0 to destroy
|
||||
end
|
||||
local function tunnel_travelers(b)
|
||||
local units = nil
|
||||
for u in b.units do
|
||||
if units==nil then
|
||||
units = {}
|
||||
end
|
||||
units[u] = u
|
||||
end
|
||||
return units
|
||||
end
|
||||
|
||||
targets = nil
|
||||
ntargets = 0
|
||||
|
||||
local function get_target(param)
|
||||
-- print("finding targets: " .. param)
|
||||
if targets == nil then
|
||||
targets = {}
|
||||
local r
|
||||
for r in regions() do
|
||||
if r:get_key(param) then
|
||||
if (r:get_flag(0)) then
|
||||
r:set_flag(0, false)
|
||||
end
|
||||
if (r.terrain=="ocean") then
|
||||
r = region.create(r.x, r.y, "plain")
|
||||
end
|
||||
targets[ntargets] = r
|
||||
ntargets = ntargets + 1
|
||||
-- print("target: " .. tostring(r))
|
||||
end
|
||||
end
|
||||
end
|
||||
if ntargets==0 then
|
||||
return nil
|
||||
end
|
||||
local rn = math.mod(rng_int(), ntargets)
|
||||
return targets[rn]
|
||||
end
|
||||
|
||||
-- export, will be called from lc_age()
|
||||
function tunnel_action(b, param)
|
||||
local r = nil
|
||||
if tonumber(param)~=nil then
|
||||
r = get_region_by_id(tonumber(param))
|
||||
end
|
||||
local units = tunnel_travelers(b)
|
||||
if units~=nil then
|
||||
print("Tunnel from " .. tostring(b) .. " [" .. param .. "]")
|
||||
for key, u in pairs(units) do
|
||||
local rto = r
|
||||
if r==nil then
|
||||
rto = get_target(param)
|
||||
end
|
||||
if rto~=nil then
|
||||
u.region = rto
|
||||
print(" - teleported " .. tostring(u) .. " to " .. tostring(rto))
|
||||
end
|
||||
end
|
||||
end
|
||||
return 1 -- return 0 to destroy
|
||||
end
|
||||
|
|
|
@ -1,47 +1,47 @@
|
|||
-- this script contains the action functions for the two portals
|
||||
-- used on the jadee/wildente wedding island. the two _action functions
|
||||
-- are used as age() functions for a building_action with b:addaction("name")
|
||||
|
||||
if gate_travel==nil then
|
||||
loadscript("gates.lua")
|
||||
end
|
||||
|
||||
hellgate = nil
|
||||
peacegate = nil
|
||||
|
||||
local function wedding_travellers(b)
|
||||
local units = {}
|
||||
|
||||
for u in b.units do
|
||||
if u:get_flag("wdgt") then
|
||||
units[u] = u
|
||||
end
|
||||
end
|
||||
return units
|
||||
end
|
||||
|
||||
local function wedding_exchange(b1, b2)
|
||||
local units1 = wedding_travellers(b1)
|
||||
local units2 = wedding_travellers(b2)
|
||||
|
||||
gate_travel(b2, units1)
|
||||
gate_travel(b1, units2)
|
||||
end
|
||||
|
||||
function hellgate_action(b)
|
||||
if hellgate == nil then
|
||||
hellgate = b
|
||||
else
|
||||
wedding_exchange(hellgate, b)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
|
||||
function peacegate_action(b)
|
||||
if peacegate == nil then
|
||||
peacegate = b
|
||||
else
|
||||
wedding_exchange(peacegate, b)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
-- this script contains the action functions for the two portals
|
||||
-- used on the jadee/wildente wedding island. the two _action functions
|
||||
-- are used as age() functions for a building_action with b:addaction("name")
|
||||
|
||||
if gate_travel==nil then
|
||||
loadscript("gates.lua")
|
||||
end
|
||||
|
||||
hellgate = nil
|
||||
peacegate = nil
|
||||
|
||||
local function wedding_travellers(b)
|
||||
local units = {}
|
||||
|
||||
for u in b.units do
|
||||
if u:get_flag("wdgt") then
|
||||
units[u] = u
|
||||
end
|
||||
end
|
||||
return units
|
||||
end
|
||||
|
||||
local function wedding_exchange(b1, b2)
|
||||
local units1 = wedding_travellers(b1)
|
||||
local units2 = wedding_travellers(b2)
|
||||
|
||||
gate_travel(b2, units1)
|
||||
gate_travel(b1, units2)
|
||||
end
|
||||
|
||||
function hellgate_action(b)
|
||||
if hellgate == nil then
|
||||
hellgate = b
|
||||
else
|
||||
wedding_exchange(hellgate, b)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
|
||||
function peacegate_action(b)
|
||||
if peacegate == nil then
|
||||
peacegate = b
|
||||
else
|
||||
wedding_exchange(peacegate, b)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
|
|
|
@ -1,25 +1,25 @@
|
|||
function use_snowman(u, amount)
|
||||
if u.region.terrain == "glacier" then
|
||||
local man = add_unit(u.faction, u.region)
|
||||
man.race = "snowman"
|
||||
man.number = amount
|
||||
u:add_item("snowman", -amount)
|
||||
return 0
|
||||
end
|
||||
return -4
|
||||
end
|
||||
|
||||
function xmas2004()
|
||||
if get_gamename() == "Eressea" then
|
||||
if not get_key("xm04") then
|
||||
print("Es weihnachtet sehr (2004)")
|
||||
set_key("xm04", true)
|
||||
for f in factions() do
|
||||
f:add_item("speedsail", 1)
|
||||
f:add_notice("santa2004")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- xmas2004()
|
||||
function use_snowman(u, amount)
|
||||
if u.region.terrain == "glacier" then
|
||||
local man = add_unit(u.faction, u.region)
|
||||
man.race = "snowman"
|
||||
man.number = amount
|
||||
u:add_item("snowman", -amount)
|
||||
return 0
|
||||
end
|
||||
return -4
|
||||
end
|
||||
|
||||
function xmas2004()
|
||||
if get_gamename() == "Eressea" then
|
||||
if not get_key("xm04") then
|
||||
print("Es weihnachtet sehr (2004)")
|
||||
set_key("xm04", true)
|
||||
for f in factions() do
|
||||
f:add_item("speedsail", 1)
|
||||
f:add_notice("santa2004")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- xmas2004()
|
||||
|
|
|
@ -1,31 +1,31 @@
|
|||
function usepotion_message(u, potion)
|
||||
msg = message.create("usepotion")
|
||||
msg:set_unit("unit", u)
|
||||
msg:set_resource("potion", potion)
|
||||
return msg
|
||||
end
|
||||
|
||||
function use_stardust(u, amount)
|
||||
local p = u.region:get_resource("peasant")
|
||||
p = math.ceil(1.5 * p)
|
||||
u.region:set_resource("peasant", p)
|
||||
local msg = usepotion_message(u, "stardust")
|
||||
msg:send_region(u.region)
|
||||
u:use_pooled("stardust", amount)
|
||||
return 0
|
||||
end
|
||||
|
||||
function xmas2005()
|
||||
if get_gamename() == "Eressea" then
|
||||
if not get_flag("xm05") then
|
||||
print("Es weihnachtet sehr (2005)")
|
||||
set_flag("xm05", true)
|
||||
for f in factions() do
|
||||
f:add_item("stardust", 1)
|
||||
f:add_notice("santa2005")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- xmas2005()
|
||||
function usepotion_message(u, potion)
|
||||
msg = message.create("usepotion")
|
||||
msg:set_unit("unit", u)
|
||||
msg:set_resource("potion", potion)
|
||||
return msg
|
||||
end
|
||||
|
||||
function use_stardust(u, amount)
|
||||
local p = u.region:get_resource("peasant")
|
||||
p = math.ceil(1.5 * p)
|
||||
u.region:set_resource("peasant", p)
|
||||
local msg = usepotion_message(u, "stardust")
|
||||
msg:send_region(u.region)
|
||||
u:use_pooled("stardust", amount)
|
||||
return 0
|
||||
end
|
||||
|
||||
function xmas2005()
|
||||
if get_gamename() == "Eressea" then
|
||||
if not get_flag("xm05") then
|
||||
print("Es weihnachtet sehr (2005)")
|
||||
set_flag("xm05", true)
|
||||
for f in factions() do
|
||||
f:add_item("stardust", 1)
|
||||
f:add_notice("santa2005")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- xmas2005()
|
||||
|
|
|
@ -1,54 +1,54 @@
|
|||
function use_xmastree(u, amount)
|
||||
u.region:set_key("xm06", true)
|
||||
u:use_pooled("xmastree", amount)
|
||||
local msg = message.create("usepotion")
|
||||
msg:set_unit("unit", u)
|
||||
msg:set_resource("potion", "xmastree")
|
||||
msg:send_region(u.region)
|
||||
return 0
|
||||
end
|
||||
|
||||
function update_xmas2006()
|
||||
local turn = get_turn()
|
||||
local season = get_season(turn)
|
||||
if season == "calendar::winter" then
|
||||
print("it is " .. season .. ", the christmas trees do their magic")
|
||||
local msg = message.create("xmastree_effect")
|
||||
for r in regions() do
|
||||
if r:get_key("xm06") then
|
||||
trees = r:get_resource("tree")
|
||||
if trees*0.1>=1 then
|
||||
r:set_resource("tree", trees * 1.1)
|
||||
msg:send_region(r)
|
||||
end
|
||||
if clear then
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local prevseason = get_season(turn-1)
|
||||
if prevseason == "calendar::winter" then
|
||||
-- we celebrate knut and kick out the trees.
|
||||
for r in regions() do
|
||||
if r:get_key("xm06") then
|
||||
r:set_key("xm06", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function xmas2006()
|
||||
if get_gamename() == "Eressea" then
|
||||
if not get_key("xm06") then
|
||||
print("Es weihnachtet sehr (2006)")
|
||||
set_key("xm06", true)
|
||||
for f in factions() do
|
||||
f:add_item("xmastree", 1)
|
||||
f:add_notice("santa2006")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- xmas2006()
|
||||
function use_xmastree(u, amount)
|
||||
u.region:set_key("xm06", true)
|
||||
u:use_pooled("xmastree", amount)
|
||||
local msg = message.create("usepotion")
|
||||
msg:set_unit("unit", u)
|
||||
msg:set_resource("potion", "xmastree")
|
||||
msg:send_region(u.region)
|
||||
return 0
|
||||
end
|
||||
|
||||
function update_xmas2006()
|
||||
local turn = get_turn()
|
||||
local season = get_season(turn)
|
||||
if season == "calendar::winter" then
|
||||
print("it is " .. season .. ", the christmas trees do their magic")
|
||||
local msg = message.create("xmastree_effect")
|
||||
for r in regions() do
|
||||
if r:get_key("xm06") then
|
||||
trees = r:get_resource("tree")
|
||||
if trees*0.1>=1 then
|
||||
r:set_resource("tree", trees * 1.1)
|
||||
msg:send_region(r)
|
||||
end
|
||||
if clear then
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
local prevseason = get_season(turn-1)
|
||||
if prevseason == "calendar::winter" then
|
||||
-- we celebrate knut and kick out the trees.
|
||||
for r in regions() do
|
||||
if r:get_key("xm06") then
|
||||
r:set_key("xm06", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function xmas2006()
|
||||
if get_gamename() == "Eressea" then
|
||||
if not get_key("xm06") then
|
||||
print("Es weihnachtet sehr (2006)")
|
||||
set_key("xm06", true)
|
||||
for f in factions() do
|
||||
f:add_item("xmastree", 1)
|
||||
f:add_notice("santa2006")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- xmas2006()
|
||||
|
|
|
@ -1,27 +1,27 @@
|
|||
require "lunit"
|
||||
|
||||
module( "castles", package.seeall, lunit.testcase )
|
||||
|
||||
function setup()
|
||||
free_game()
|
||||
end
|
||||
|
||||
function test_small_castles()
|
||||
local r = region.create(0, 0, "plain")
|
||||
local f1 = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u1 = unit.create(f1, r, 1)
|
||||
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
|
||||
local u2 = unit.create(f2, r, 1)
|
||||
u1:add_item("money", 10000)
|
||||
|
||||
local b = building.create(r, "castle")
|
||||
u2.building = b
|
||||
u1.building = b
|
||||
|
||||
b.owner = u2
|
||||
assert_equal("site", b:get_typename(7))
|
||||
assert_equal("fortification", b:get_typename(8))
|
||||
b.owner = u1
|
||||
assert_equal("site", b:get_typename(9))
|
||||
assert_equal("fortification", b:get_typename(10))
|
||||
end
|
||||
require "lunit"
|
||||
|
||||
module( "castles", package.seeall, lunit.testcase )
|
||||
|
||||
function setup()
|
||||
free_game()
|
||||
end
|
||||
|
||||
function test_small_castles()
|
||||
local r = region.create(0, 0, "plain")
|
||||
local f1 = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u1 = unit.create(f1, r, 1)
|
||||
local f2 = faction.create("noreply@eressea.de", "halfling", "de")
|
||||
local u2 = unit.create(f2, r, 1)
|
||||
u1:add_item("money", 10000)
|
||||
|
||||
local b = building.create(r, "castle")
|
||||
u2.building = b
|
||||
u1.building = b
|
||||
|
||||
b.owner = u2
|
||||
assert_equal("site", b:get_typename(7))
|
||||
assert_equal("fortification", b:get_typename(8))
|
||||
b.owner = u1
|
||||
assert_equal("site", b:get_typename(9))
|
||||
assert_equal("fortification", b:get_typename(10))
|
||||
end
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,144 +1,144 @@
|
|||
require "lunit"
|
||||
|
||||
module( "e2", package.seeall, lunit.testcase )
|
||||
|
||||
function setup()
|
||||
free_game()
|
||||
end
|
||||
|
||||
function test_rename()
|
||||
local r = region.create(0, 0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u = unit.create(f, r)
|
||||
u:add_item("aoh", 1)
|
||||
assert_equal(u:get_item("ao_healing"), 1)
|
||||
end
|
||||
|
||||
function DISABLE_test_alp()
|
||||
local r = region.create(0,0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u = unit.create(f, r, 1)
|
||||
local u2 = unit.create(f, r, 1)
|
||||
u.race = "elf"
|
||||
u:set_skill("magic", 10)
|
||||
u:add_item("money", 3010)
|
||||
u.magic = "illaun"
|
||||
u.aura = 200
|
||||
u.ship = s1
|
||||
u:add_spell("summon_alp")
|
||||
u:clear_orders()
|
||||
u:add_order("ZAUBERE 'Alp' " .. itoa36(u2.id))
|
||||
process_orders()
|
||||
print(get_turn(), f)
|
||||
write_reports()
|
||||
end
|
||||
|
||||
function test_unit_limit_is_1500()
|
||||
local r = region.create(0,0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
for i = 1,1500 do
|
||||
unit.create(f, r, 1)
|
||||
end
|
||||
local u = unit.create(f, r, 0)
|
||||
u:add_item("money", 20000)
|
||||
u:clear_orders()
|
||||
u:add_order("REKRUTIEREN 1")
|
||||
process_orders()
|
||||
assert_equal(1, u.number)
|
||||
end
|
||||
|
||||
function test_ship_capacity()
|
||||
local r = region.create(0,0, "ocean")
|
||||
region.create(1,0, "ocean")
|
||||
local r2 = region.create(2,0, "ocean")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
|
||||
-- u1 is at the limit and moves
|
||||
local s1 = ship.create(r, "boat")
|
||||
local u1 = unit.create(f, r, 5)
|
||||
u1.ship = s1
|
||||
u1:set_skill("sailing", 10)
|
||||
u1:clear_orders()
|
||||
u1:add_order("NACH O O")
|
||||
|
||||
-- u2 has too many people
|
||||
local s2 = ship.create(r, "boat")
|
||||
local u2 = unit.create(f, r, 6)
|
||||
u2.ship = s2
|
||||
u2:set_skill("sailing", 10)
|
||||
u2:clear_orders()
|
||||
u2:add_order("NACH O O")
|
||||
|
||||
-- u4 has too much stuff
|
||||
local s4 = ship.create(r, "boat")
|
||||
local u4 = unit.create(f, r, 5)
|
||||
u4.ship = s4
|
||||
u4:set_skill("sailing", 10)
|
||||
u4:add_item("sword", 1)
|
||||
u4:clear_orders()
|
||||
u4:add_order("NACH O O")
|
||||
|
||||
process_orders()
|
||||
-- print(s.region, u.region, r2)
|
||||
assert_equal(r2.id, u1.region.id, "boat with 5 humans did not move")
|
||||
assert_not_equal(r2.id, u2.region.id, "boat with too many people has moved")
|
||||
assert_not_equal(r2.id, u4.region.id, "boat with too much cargo has moved")
|
||||
end
|
||||
|
||||
function test_levitate()
|
||||
local r = region.create(0,0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u = unit.create(f, r, 2)
|
||||
local s = ship.create(r, "boat")
|
||||
u.ship = s
|
||||
u.age = 20
|
||||
u:set_skill("sailing", 5)
|
||||
u:add_item("money", 100)
|
||||
u:clear_orders()
|
||||
u:add_order("ARBEITE")
|
||||
levitate_ship(u.ship, u, 2, 1)
|
||||
assert_equal(32, u.ship.flags)
|
||||
process_orders()
|
||||
assert_equal(0, u.ship.flags)
|
||||
end
|
||||
|
||||
function test_terrains()
|
||||
local terrains = { "hell", "wall1", "corridor1" }
|
||||
for k,v in ipairs(terrains) do
|
||||
local r = region.create(k, k, v)
|
||||
assert_not_equal(nil, r)
|
||||
end
|
||||
end
|
||||
|
||||
function test_races()
|
||||
local races = { "wolf", "orc", "human", "demon" }
|
||||
for k,v in ipairs(races) do
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
assert_not_equal(nil, f)
|
||||
end
|
||||
end
|
||||
|
||||
function test_can_give_person()
|
||||
local r = region.create(0, 0, "plain")
|
||||
local f1 = faction.create("noreply@eressea.de", "human", "de")
|
||||
local f2 = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u1 = unit.create(f1, r, 10)
|
||||
local u2 = unit.create(f2, r, 10)
|
||||
u1.faction.age = 10
|
||||
u2.faction.age = 10
|
||||
u1:add_item("money", 500)
|
||||
u2:add_item("money", 500)
|
||||
u2:clear_orders()
|
||||
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
|
||||
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
|
||||
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
|
||||
u1:add_order("KONTAKTIERE ".. itoa36(u2.id))
|
||||
process_orders()
|
||||
assert_equal(9, u2.number)
|
||||
assert_equal(11, u1.number)
|
||||
end
|
||||
|
||||
function test_no_uruk()
|
||||
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
|
||||
assert_equal(f1.race, "orc")
|
||||
end
|
||||
require "lunit"
|
||||
|
||||
module( "e2", package.seeall, lunit.testcase )
|
||||
|
||||
function setup()
|
||||
free_game()
|
||||
end
|
||||
|
||||
function test_rename()
|
||||
local r = region.create(0, 0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u = unit.create(f, r)
|
||||
u:add_item("aoh", 1)
|
||||
assert_equal(u:get_item("ao_healing"), 1)
|
||||
end
|
||||
|
||||
function DISABLE_test_alp()
|
||||
local r = region.create(0,0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u = unit.create(f, r, 1)
|
||||
local u2 = unit.create(f, r, 1)
|
||||
u.race = "elf"
|
||||
u:set_skill("magic", 10)
|
||||
u:add_item("money", 3010)
|
||||
u.magic = "illaun"
|
||||
u.aura = 200
|
||||
u.ship = s1
|
||||
u:add_spell("summon_alp")
|
||||
u:clear_orders()
|
||||
u:add_order("ZAUBERE 'Alp' " .. itoa36(u2.id))
|
||||
process_orders()
|
||||
print(get_turn(), f)
|
||||
write_reports()
|
||||
end
|
||||
|
||||
function test_unit_limit_is_1500()
|
||||
local r = region.create(0,0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
for i = 1,1500 do
|
||||
unit.create(f, r, 1)
|
||||
end
|
||||
local u = unit.create(f, r, 0)
|
||||
u:add_item("money", 20000)
|
||||
u:clear_orders()
|
||||
u:add_order("REKRUTIEREN 1")
|
||||
process_orders()
|
||||
assert_equal(1, u.number)
|
||||
end
|
||||
|
||||
function test_ship_capacity()
|
||||
local r = region.create(0,0, "ocean")
|
||||
region.create(1,0, "ocean")
|
||||
local r2 = region.create(2,0, "ocean")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
|
||||
-- u1 is at the limit and moves
|
||||
local s1 = ship.create(r, "boat")
|
||||
local u1 = unit.create(f, r, 5)
|
||||
u1.ship = s1
|
||||
u1:set_skill("sailing", 10)
|
||||
u1:clear_orders()
|
||||
u1:add_order("NACH O O")
|
||||
|
||||
-- u2 has too many people
|
||||
local s2 = ship.create(r, "boat")
|
||||
local u2 = unit.create(f, r, 6)
|
||||
u2.ship = s2
|
||||
u2:set_skill("sailing", 10)
|
||||
u2:clear_orders()
|
||||
u2:add_order("NACH O O")
|
||||
|
||||
-- u4 has too much stuff
|
||||
local s4 = ship.create(r, "boat")
|
||||
local u4 = unit.create(f, r, 5)
|
||||
u4.ship = s4
|
||||
u4:set_skill("sailing", 10)
|
||||
u4:add_item("sword", 1)
|
||||
u4:clear_orders()
|
||||
u4:add_order("NACH O O")
|
||||
|
||||
process_orders()
|
||||
-- print(s.region, u.region, r2)
|
||||
assert_equal(r2.id, u1.region.id, "boat with 5 humans did not move")
|
||||
assert_not_equal(r2.id, u2.region.id, "boat with too many people has moved")
|
||||
assert_not_equal(r2.id, u4.region.id, "boat with too much cargo has moved")
|
||||
end
|
||||
|
||||
function test_levitate()
|
||||
local r = region.create(0,0, "plain")
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u = unit.create(f, r, 2)
|
||||
local s = ship.create(r, "boat")
|
||||
u.ship = s
|
||||
u.age = 20
|
||||
u:set_skill("sailing", 5)
|
||||
u:add_item("money", 100)
|
||||
u:clear_orders()
|
||||
u:add_order("ARBEITE")
|
||||
levitate_ship(u.ship, u, 2, 1)
|
||||
assert_equal(32, u.ship.flags)
|
||||
process_orders()
|
||||
assert_equal(0, u.ship.flags)
|
||||
end
|
||||
|
||||
function test_terrains()
|
||||
local terrains = { "hell", "wall1", "corridor1" }
|
||||
for k,v in ipairs(terrains) do
|
||||
local r = region.create(k, k, v)
|
||||
assert_not_equal(nil, r)
|
||||
end
|
||||
end
|
||||
|
||||
function test_races()
|
||||
local races = { "wolf", "orc", "human", "demon" }
|
||||
for k,v in ipairs(races) do
|
||||
local f = faction.create("noreply@eressea.de", "human", "de")
|
||||
assert_not_equal(nil, f)
|
||||
end
|
||||
end
|
||||
|
||||
function test_can_give_person()
|
||||
local r = region.create(0, 0, "plain")
|
||||
local f1 = faction.create("noreply@eressea.de", "human", "de")
|
||||
local f2 = faction.create("noreply@eressea.de", "human", "de")
|
||||
local u1 = unit.create(f1, r, 10)
|
||||
local u2 = unit.create(f2, r, 10)
|
||||
u1.faction.age = 10
|
||||
u2.faction.age = 10
|
||||
u1:add_item("money", 500)
|
||||
u2:add_item("money", 500)
|
||||
u2:clear_orders()
|
||||
u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON")
|
||||
u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB")
|
||||
u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB")
|
||||
u1:add_order("KONTAKTIERE ".. itoa36(u2.id))
|
||||
process_orders()
|
||||
assert_equal(9, u2.number)
|
||||
assert_equal(11, u1.number)
|
||||
end
|
||||
|
||||
function test_no_uruk()
|
||||
local f1 = faction.create("noreply@eressea.de", "uruk", "de")
|
||||
assert_equal(f1.race, "orc")
|
||||
end
|
||||
|
|
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Reference in a new issue