forked from github/server
E3 does not have a boat, so tests needs to create a canoe sometimes
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@ -1,5 +1,13 @@
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require "lunit"
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require "lunit"
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local function _test_create_ship(r)
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local s = ship.create(r, "canoe")
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if (s==nil) then
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s = ship.create(r, "boat")
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end
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return s
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end
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function setup()
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function setup()
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free_game()
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free_game()
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settings.set("nmr.removenewbie", "0")
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settings.set("nmr.removenewbie", "0")
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@ -414,10 +422,7 @@ function test_id()
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assert(get_building(fortytwo)==b)
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assert(get_building(fortytwo)==b)
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assert(get_building(atoi36(fortytwo))==b)
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assert(get_building(atoi36(fortytwo))==b)
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local s = ship.create(r, "canoe")
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local s = _test_create_ship(r)
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if (s==nil) then
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s = ship.create(r, "boat")
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end
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-- <not working> s.id = atoi36("42")
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-- <not working> s.id = atoi36("42")
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local fortytwo = itoa36(s.id)
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local fortytwo = itoa36(s.id)
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assert(get_ship(fortytwo)==s)
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assert(get_ship(fortytwo)==s)
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@ -685,7 +690,7 @@ function test_swim_and_survive()
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u:add_item("money", 100)
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u:add_item("money", 100)
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process_orders()
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process_orders()
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r.terrain = "ocean"
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r.terrain = "ocean"
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local s = ship.create(r, "boat")
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local s = _test_create_ship(r)
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u:clear_orders()
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u:clear_orders()
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u:add_order("BETRETE SCHIFF " .. itoa36(s.id))
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u:add_order("BETRETE SCHIFF " .. itoa36(s.id))
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process_orders()
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process_orders()
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@ -179,6 +179,7 @@ new_ship(const ship_type * stype, const struct locale * lang, region * r)
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ship *sh = (ship *) calloc(1, sizeof(ship));
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ship *sh = (ship *) calloc(1, sizeof(ship));
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assert(stype);
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assert(stype);
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assert(r);
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sh->no = newcontainerid();
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sh->no = newcontainerid();
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sh->coast = NODIRECTION;
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sh->coast = NODIRECTION;
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sh->type = stype;
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sh->type = stype;
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