forked from github/server
Fix visual studio compilation for Solthar's curse changes (float/int conversions, uninitialized variable).
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@ -255,6 +255,9 @@ void curse_write(const attrib * a, const void *owner, struct storage *store)
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if (global.data_version < EXPLICIT_CURSE_ISNEW_VERSION) {
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if (global.data_version < EXPLICIT_CURSE_ISNEW_VERSION) {
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flags = (c->flags & ~CURSE_ISNEW) | (c->type->flags & CURSE_ISNEW);
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flags = (c->flags & ~CURSE_ISNEW) | (c->type->flags & CURSE_ISNEW);
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}
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}
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else {
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flags = c->flags | c->type->flags;
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}
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WRITE_INT(store, c->no);
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WRITE_INT(store, c->no);
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WRITE_TOK(store, ct->cname);
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WRITE_TOK(store, ct->cname);
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@ -1282,7 +1282,7 @@ static int update_gbdream(const unit * u, int bonus, curse *c, const curse_type
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if (sign * effect > sign * bonus) {
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if (sign * effect > sign * bonus) {
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if (mage == NULL || mage->number == 0
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if (mage == NULL || mage->number == 0
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|| sign>0?alliedunit(mage, u->faction, HELP_GUARD):!alliedunit(mage, u->faction, HELP_GUARD)) {
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|| sign>0?alliedunit(mage, u->faction, HELP_GUARD):!alliedunit(mage, u->faction, HELP_GUARD)) {
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bonus = effect;
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bonus = (int)effect;
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}
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}
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}
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}
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}
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}
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@ -1322,7 +1322,7 @@ int att_modification(const unit * u, skill_t sk)
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* jeweils erste vom Typ C_GBDREAM zurueckgegen wird, wir aber alle
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* jeweils erste vom Typ C_GBDREAM zurueckgegen wird, wir aber alle
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* durchsuchen und aufaddieren muessen */
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* durchsuchen und aufaddieren muessen */
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if (u->region) {
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if (u->region) {
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double bonus = 0, malus = 0;
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int bonus = 0, malus = 0;
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attrib *a = a_find(u->region->attribs, &at_curse);
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attrib *a = a_find(u->region->attribs, &at_curse);
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while (a && a->type == &at_curse) {
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while (a && a->type == &at_curse) {
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curse *c = (curse *)a->data.v;
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curse *c = (curse *)a->data.v;
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@ -4697,7 +4697,7 @@ static int sp_gbdreams(castorder * co, const char *curse_name, int effect)
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duration = 2 + rng_int() % duration;
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duration = 2 + rng_int() % duration;
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/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
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/* Nichts machen als ein entsprechendes Attribut in die Region legen. */
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c = create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, effect, 0);
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c = create_curse(mage, &r->attribs, ct_find(curse_name), power, duration, (float)effect, 0);
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/* Erfolg melden */
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/* Erfolg melden */
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ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
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ADDMSG(&mage->faction->msgs, msg_message("regionmagic_effect",
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