additional testing for production rules.

This commit is contained in:
Enno Rehling 2017-03-26 17:38:45 +02:00
parent dcf1c7138b
commit bd40de1142
4 changed files with 435 additions and 0 deletions

115
scripts/tests/e2/items.lua Normal file
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require "lunit"
module("tests.e2.items", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.ship.storms", "0")
eressea.settings.set("rules.encounters", "0")
eressea.settings.set("magic.regeneration.enable", "0")
end
function test_meow()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("aoc", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Katzenamulett")
turn_begin()
turn_process()
assert_equal(1, u:get_item("aoc"))
assert_equal(1, r:count_msg_type('meow'))
turn_end()
end
function test_aurapotion50()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("aurapotion50", 1)
u:set_skill('magic', 10);
u.magic = 'gwyrrd'
u.aura = 0
u:clear_orders()
u:add_order("BENUTZEN 1 Auratrank")
turn_begin()
turn_process()
assert_equal(0, u:get_item("aurapotion50"))
assert_equal(1, f:count_msg_type('aurapotion50'))
assert_equal(50, u.aura)
turn_end()
end
function test_bagpipe()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("bagpipeoffear", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Dudelsack")
process_orders()
assert_equal(1, u:get_item("bagpipeoffear"))
assert_equal(1, f:count_msg_type('bagpipeoffear_faction'))
assert_equal(1, r:count_msg_type('bagpipeoffear_region'))
end
function test_speedsail()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u.ship = ship.create(r, "boat")
u:add_item("speedsail", 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Sonnensegel")
process_orders()
assert_equal(1, u:get_item("speedsail"))
assert_equal(1, f:count_msg_type('use_speedsail'))
end
function test_foolpotion()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
turn_begin()
u:add_item("p7", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Dumpfbackenbrot 4242")
turn_process()
assert_equal(1, u:get_item("p7"))
assert_equal(1, f:count_msg_type('feedback_unit_not_found'))
local u2 = unit.create(f, r, 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Dumpfbackenbrot " .. itoa36(u2.id))
turn_process()
assert_equal(1, u:get_item("p7"))
assert_equal(1, f:count_msg_type('error64'))
u:set_skill("stealth", 1);
turn_process()
assert_equal(0, u:get_item("p7"))
assert_equal(1, f:count_msg_type('givedumb'))
turn_end()
end
function test_snowman()
local r = region.create(0, 0, "glacier")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("snowman", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Schneemann")
process_orders()
for u2 in r.units do
if u2.id~=u.id then
assert_equal("snowman", u2.race)
assert_equal(1000, u2.hp)
u = nil
break
end
end
assert_equal(nil, u)
end

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require 'tests.e3.production'
require 'tests.e3.castles'
require 'tests.e3.stealth'
require 'tests.e3.spells'

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require "lunit"
module("tests.e3.production", package.seeall, lunit.testcase )
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4") -- food is free
eressea.settings.set("NewbieImmunity", "0")
end
local function create_faction(race)
return faction.create(race .. '@eressea.de', race, "de")
end
function test_laen_needs_mine()
-- some resources require a building
-- i.e. you cannot create laen without a mine
local r = region.create(0, 0, "mountain")
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('laen', 100)
u:add_order("MACHE Laen")
u:set_skill('mining', 7)
turn_process()
assert_equal(0, u:get_item('laen'))
assert_equal(100, r:get_resource('laen'))
assert_equal(1, f:count_msg_type("error104")) -- requires building
u.building = building.create(u.region, "mine")
u.building.working = true
u.building.size = 10
turn_process()
assert_equal(1, u:get_item('laen'))
assert_equal(99, r:get_resource('laen'))
turn_end()
end
function bad_test_mine_laen_bonus()
-- some buildings grant a bonus on the production skill
-- i.e. a mine adds +1 to mining
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('laen', 100)
assert_equal(100, r:get_resource('laen'))
u:add_order("MACHE Laen")
u:set_skill('mining', 6)
u.building = building.create(u.region, "mine")
u.building.working = true
u.building.size = 10
u.number = 2
turn_process() -- T6 is not enough for laen
assert_equal(0, u:get_item('laen'))
assert_equal(100, r:get_resource('laen'))
assert_equal(1, f:count_msg_type("manufacture_skills"))
u:set_skill('mining', 13)
turn_process() -- T13 is enough, the +1 produces one extra Laen
assert_equal(4, u:get_item('laen')) -- FAIL (3)
assert_equal(96, r:get_resource('laen'))
turn_end()
end
function test_mine_iron_bonus()
-- some buildings grant a bonus on the production skill
-- i.e. a mine adds +1 to mining iron
--
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('iron', 100)
assert_equal(100, r:get_resource('iron'))
u:add_order("MACHE Eisen")
u:set_skill('mining', 1)
u.building = building.create(u.region, "mine")
u.building.working = false
u.building.size = 10
u.number = 2
turn_process() -- iron can be made without a working mine
assert_equal(2, u:get_item('iron'))
assert_equal(98, r:get_resource('iron'))
u.building.working = true
turn_process()
assert_equal(6, u:get_item('iron'))
assert_equal(96, r:get_resource('iron'))
turn_end()
end
function test_quarry_bonus()
-- a quarry grants +1 to quarrying, and saves 50% stone
--
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
r:set_resource('stone', 100)
assert_equal(100, r:get_resource('stone'))
u:add_order("MACHE Stein")
u:set_skill('quarrying', 1)
u.number = 2
u.building = building.create(u.region, 'quarry')
u.building.working = false
u.building.size = 10
turn_process()
assert_equal(2, u:get_item('stone'))
assert_equal(98, r:get_resource('stone'))
u.building.working = true
turn_process()
assert_equal(6, u:get_item('stone'))
assert_equal(96, r:get_resource('stone'))
turn_end()
end
function test_smithy_bonus_iron()
-- a smithy adds +1 to weaponsmithing, and saves 50% iron
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u.building = building.create(u.region, 'smithy')
u.building.working = false
u.building.size = 10
u:set_skill('weaponsmithing', 5) -- needs 3
u:add_item('iron', 100)
u:add_order("MACHE Schwert")
turn_process() -- building disabled
assert_equal(1, u:get_item('sword'))
assert_equal(99, u:get_item('iron'))
u.building.working = true
turn_process() -- building active
assert_equal(3, u:get_item('sword'))
assert_equal(98, u:get_item('iron'))
turn_end()
end
function test_smithy_bonus_mixed()
-- a smithy adds +1 to weaponsmithing, and saves 50% iron
-- it does not save any other resource, though.
local r = region.create(0, 0, 'mountain')
local f = create_faction('human')
local u = unit.create(f, r, 1)
turn_begin()
u.building = building.create(u.region, 'smithy')
u.building.working = false
u.building.size = 10
u:set_skill('weaponsmithing', 5) -- needs 3
u:add_item('iron', 100)
u:add_item('log', 100)
u:add_order("MACHE Kriegsaxt")
turn_process() -- building disabled
assert_equal(1, u:get_item('axe'))
assert_equal(99, u:get_item('iron'))
assert_equal(99, u:get_item('log'))
u.building.working = true
turn_process() -- building active
assert_equal(3, u:get_item('axe'))
assert_equal(98, u:get_item('iron'))
assert_equal(97, u:get_item('log'))
turn_end()
end

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scripts/tests/items.lua Normal file
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require "lunit"
module("tests.items", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.ship.storms", "0")
eressea.settings.set("rules.encounters", "0")
eressea.settings.set("magic.regeneration.enable", "0")
end
function test_mistletoe()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item('mistletoe', 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Mistelzweig")
process_orders()
assert_equal(1, u:get_item('mistletoe'))
assert_equal(1, f:count_msg_type('use_item'))
u.number = 2
process_orders()
assert_equal(1, u:get_item('mistletoe'))
assert_equal(1, f:count_msg_type('use_singleperson'))
end
function test_dreameye()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("dreameye", 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Traumauge")
assert_false(u:is_cursed('skillmod'))
turn_begin()
turn_process()
assert_true(u:is_cursed('skillmod'))
assert_equal(1, u:get_item("dreameye"))
assert_equal(1, f:count_msg_type('use_tacticcrystal'))
turn_end()
assert_false(u:is_cursed('skillmod'))
end
function test_manacrystal()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("manacrystal", 2)
u:clear_orders()
u.magic = "gwyrrd"
u:set_skill('magic', 1)
u.aura = 0
u:add_order("BENUTZEN 1 Astralkristall")
turn_begin()
turn_process()
assert_equal(1, u:get_item("manacrystal"))
assert_equal(25, u.aura)
assert_equal(1, f:count_msg_type('manacrystal_use'))
turn_end()
end
function test_skillpotion()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("skillpotion", 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Talenttrunk")
process_orders()
assert_equal(1, u:get_item("skillpotion"))
assert_equal(1, f:count_msg_type('skillpotion_use'))
end
function test_studypotion()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("studypotion", 2)
u:clear_orders()
u:add_order("LERNE Unterhaltung")
u:add_order("BENUTZEN 1 Lerntrank")
process_orders()
assert_equal(1, u:get_item("studypotion"))
end
function test_antimagic()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("antimagic", 2)
u:clear_orders()
u:add_order("BENUTZEN 1 Antimagiekristall")
process_orders()
assert_equal(1, r:count_msg_type('use_antimagiccrystal'))
assert_equal(1, u:get_item("antimagic"))
end
function test_ointment()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
local hp = u.hp
u.hp = 1
u:add_item("ointment", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Wundsalbe")
process_orders()
assert_equal(0, u:get_item("ointment"))
assert_equal(1, f:count_msg_type('usepotion'))
assert_equal(hp, u.hp)
end
function test_bloodpotion_demon()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "demon", "de")
local u = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Bauernblut")
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(1, f:count_msg_type('usepotion'))
assert_equal("demon", u.race)
end
function test_bloodpotion_other()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "human", "de")
local u = unit.create(f, r, 1)
u:add_item("peasantblood", 1)
u:clear_orders()
u:add_order("BENUTZEN 1 Bauernblut")
process_orders()
assert_equal(0, u:get_item("peasantblood"))
assert_equal(1, f:count_msg_type('usepotion'))
assert_equal("smurf", u.race)
end