forked from github/server
"keine Beute" Bei 100% Tod wurde skaliert bevor Beute verteilt wurde, Beute gab es nur wenn die Einheit noch jemanden am leben hattte. Ist repariert.
This commit is contained in:
parent
0bee2f7f25
commit
bc8b097f32
1 changed files with 3 additions and 2 deletions
|
@ -2636,10 +2636,11 @@ aftermath(battle * b)
|
||||||
/* Report the casualties */
|
/* Report the casualties */
|
||||||
reportcasualties(b, df, dead);
|
reportcasualties(b, df, dead);
|
||||||
|
|
||||||
setguard(du, GUARD_NONE);
|
|
||||||
scale_number(du, 0);
|
|
||||||
/* Distribute Loot */
|
/* Distribute Loot */
|
||||||
loot_items(df);
|
loot_items(df);
|
||||||
|
|
||||||
|
setguard(du, GUARD_NONE);
|
||||||
|
scale_number(du, 0);
|
||||||
} else {
|
} else {
|
||||||
df->run.number = 0;
|
df->run.number = 0;
|
||||||
df->run.hp = 0;
|
df->run.hp = 0;
|
||||||
|
|
Loading…
Reference in a new issue