fix running game-specific tests for E3, add them to the test suite.

This commit is contained in:
Enno Rehling 2014-12-31 21:07:42 +01:00
parent db083389c7
commit 9453aff7f5
8 changed files with 58 additions and 34 deletions

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@ -19,4 +19,5 @@ $ROOT/$BIN_DIR/eressea/test_eressea
cd $ROOT
[ -e eressea.ini ] || ln -sf conf/eressea.ini
$ROOT/$BIN_DIR/eressea/eressea -v0 scripts/run-tests.lua
$ROOT/$BIN_DIR/eressea/eressea -v0 scripts/run-tests-e3.lua
cd $OLDWPD

19
scripts/run-tests-e3.lua Normal file
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@ -0,0 +1,19 @@
-- new tests 2014-06-11
path = 'scripts'
if config.source_dir ~= nil then
path = config.source_dir .. '/' .. path
end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
config.rules = 'e3'
require 'eressea'
require 'eressea.path'
require 'eressea.xmlconf'
require 'tests.e3'
require 'lunit'
eressea.settings.set("rules.alliances", "0")
rules = require('eressea.' .. config.rules)
lunit.main()

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@ -3,7 +3,7 @@ require "lunit"
module("tests.e3.castles", package.seeall, lunit.testcase )
function setup()
eressea.free_game()
eressea.game.reset()
end
function test_small_castles()

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@ -0,0 +1,3 @@
require 'tests.e3.castles'
require 'tests.e3.stealth'
require 'tests.e3.spells'

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@ -3,7 +3,7 @@ require "lunit"
module("tests.e3.spells", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.game.reset()
eressea.settings.set("magic.fumble.enable", "0")
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
@ -11,7 +11,6 @@ function setup()
end
function test_blessedharvest_lasts_n_turn()
eressea.free_game()
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "halfling", "de")
local u = unit.create(f, r)

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@ -6,18 +6,18 @@ local f
local u
function setup()
eressea.free_game()
eressea.game.reset()
eressea.settings.set("rules.economy.food", "4")
local r = region.create(0,0, "plain")
f = faction.create("stealthy@eressea.de", "human", "de")
f = faction.create("stealth1@eressea.de", "human", "de")
u = unit.create(f, r, 1)
f = faction.create("stealth@eressea.de", "human", "de")
f = faction.create("stealth2@eressea.de", "human", "de")
end
function test_stealth_faction_on()
u:clear_orders()
u:add_order("TARNEN PARTEI")
u:add_order("TARNE PARTEI")
eressea.settings.set("rules.stealth.faction", 1)
process_orders()
@ -27,7 +27,7 @@ end
function test_stealth_faction_off()
u:clear_orders()
u:add_order("TARNEN PARTEI")
u:add_order("TARNE PARTEI")
eressea.settings.set("rules.stealth.faction", 0)
process_orders()

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@ -514,6 +514,7 @@ static void reset_game(void)
for (f = factions; f; f = f->next) {
f->flags &= FFL_SAVEMASK;
}
init_locales();
}
static int tolua_process_orders(lua_State * L)

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@ -210,12 +210,13 @@ void set_factionstealth(unit * u, faction * f)
int setstealth_cmd(unit * u, struct order *ord)
{
char token[64];
const char *s;
int level, rule;
const race *trace;
init_order(ord);
s = getstrtoken();
s = gettoken(token, sizeof(token));
/* Tarne ohne Parameter: Setzt maximale Tarnung */
@ -286,7 +287,7 @@ int setstealth_cmd(unit * u, struct order *ord)
/* TARNE PARTEI is disabled */
break;
}
s = getstrtoken();
s = gettoken(token, sizeof(token));
if (rule & 1) {
if (!s || *s == 0) {
fset(u, UFL_ANON_FACTION);
@ -299,13 +300,13 @@ int setstealth_cmd(unit * u, struct order *ord)
}
if (rule & 2) {
if (get_keyword(s, u->faction->locale) == K_NUMBER) {
const char *s2 = getstrtoken();
s = gettoken(token, sizeof(token));
int nr = -1;
if (s2) {
nr = atoi36(s2);
if (s) {
nr = atoi36(s);
}
if (!s2 || *s2 == 0 || nr == u->faction->no) {
if (!s || *s == 0 || nr == u->faction->no) {
a_removeall(&u->attribs, &at_otherfaction);
break;
}