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drachenzauber verstärkt
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@ -41,6 +41,9 @@ spell_damage(int sp)
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case 2:
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case 2:
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/* leicht verwundet 4-18 HP */
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/* leicht verwundet 4-18 HP */
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return "2d8+2";
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return "2d8+2";
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case 3:
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/* fast immer tödlich 30-50 HP */
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return "5d5+25";
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default:
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default:
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/* schwer verwundet 14-34 HP */
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/* schwer verwundet 14-34 HP */
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return "4d6+10";
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return "4d6+10";
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@ -568,7 +571,7 @@ sp_dragonodem(fighter * fi, int level, int power, spell * sp)
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const char *damage;
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const char *damage;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit), sp->name);
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sprintf(buf, "%s zaubert %s", unitname(fi->unit), sp->name);
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damage = spell_damage(10);
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damage = spell_damage(0);
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force = lovar(get_force(level,3));
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force = lovar(get_force(level,3));
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enemies = count_enemies(fi->side, FS_ENEMY, minrow,
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enemies = count_enemies(fi->side, FS_ENEMY, minrow,
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