WIP: change the resolve.h API

This commit is contained in:
Enno Rehling 2017-09-21 16:26:53 +02:00
parent 59169f3eb1
commit 902e2126c9
35 changed files with 203 additions and 290 deletions

View file

@ -96,7 +96,7 @@ static int obs_read(struct attrib *a, void *owner, struct gamedata *data)
{
obs_data *od = (obs_data *)a->data.v;
read_reference(&od->f, data, read_faction_reference, resolve_faction);
read_faction_reference(data, &od->f, NULL);
READ_INT(data->store, &od->skill);
READ_INT(data->store, &od->timer);
return AT_READ_OK;

View file

@ -30,7 +30,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
static int read_follow(attrib * a, void *owner, gamedata *data)
{
read_unit_reference(data); /* skip it */
READ_INT(data->store, NULL); /* skip it */
return AT_READ_FAIL;
}

View file

@ -45,9 +45,7 @@ write_hate(const attrib * a, const void *owner, struct storage *store)
static int read_hate(attrib * a, void *owner, gamedata *data)
{
int result = read_reference(&a->data.v, data, read_unit_reference,
resolve_unit);
if (result == 0 && !a->data.v) {
if (read_unit_reference(data, (unit **)&a->data.v, NULL) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;

View file

@ -36,10 +36,9 @@ write_targetregion(const attrib * a, const void *owner, struct storage *store)
static int read_targetregion(attrib * a, void *owner, gamedata *data)
{
int result = read_reference(&a->data.v, data, read_region_reference,
RESOLVE_REGION(data->version));
if (result == 0 && !a->data.v)
if (read_region_reference(data, &a->data.v, NULL) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;
}

View file

@ -86,8 +86,7 @@ static void lc_done(struct attrib *a)
free(data);
}
static void
lc_write(const struct attrib *a, const void *owner, struct storage *store)
static void lc_write(const struct attrib *a, const void *owner, struct storage *store)
{
building_action *data = (building_action *)a->data.v;
const char *fname = data->fname;

View file

@ -20,6 +20,7 @@ without prior permission by the authors of Eressea.
#include <util/bsdstring.h>
#include <util/event.h>
#include <util/functions.h>
#include <util/gamedata.h>
#include <util/log.h>
#include <util/parser.h>
#include <util/resolve.h>
@ -290,10 +291,10 @@ use_item_lua(unit *u, const item_type *itype, int amount, struct order *ord)
}
/* compat code for old data files */
static int caldera_read(trigger *t, struct gamedata *data)
static int caldera_read(trigger *t, gamedata *data)
{
UNUSED_ARG(t);
read_building_reference(data);
READ_INT(data->store, NULL);
return AT_READ_FAIL;
}

View file

@ -322,25 +322,28 @@ void write_building_reference(const struct building *b, struct storage *store)
WRITE_INT(store, (b && b->region) ? b->no : 0);
}
int resolve_building(int id, void *address)
#define RESOLVE_BUILDING (TYP_BUILDING << 24)
void resolve_building(building *b)
{
int result = 0;
building *b = NULL;
if (id != 0) {
b = findbuilding(id);
if (b == NULL) {
result = -1;
}
}
*(building **)address = b;
return result;
resolve(RESOLVE_BUILDING | b->no, b);
}
int read_building_reference(gamedata * data)
int read_building_reference(gamedata * data, void **bp, resolve_fun fun)
{
int result;
READ_INT(data->store, &result);
return result;
int id;
READ_INT(data->store, &id);
if (id > 0) {
*bp = findbuilding(id);
if (*bp == NULL) {
*bp = NULL;
ur_add(RESOLVE_BUILDING | id, bp, fun);
}
}
else {
*bp = NULL;
}
return id;
}
building *new_building(const struct building_type * btype, region * r,

View file

@ -20,7 +20,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#define H_KRNL_BUILDING
#include <kernel/types.h>
#include <util/variant.h>
#include <util/resolve.h>
#include <stddef.h>
#include <stdbool.h>
@ -152,10 +152,10 @@ extern "C" {
#include "build.h"
#define NOBUILDING NULL
int resolve_building(int id, void *address);
void resolve_building(building *b);
void write_building_reference(const struct building *b,
struct storage *store);
int read_building_reference(struct gamedata *data);
int read_building_reference(struct gamedata * data, void **bp, resolve_fun fun);
struct building *findbuilding(int n);

View file

@ -191,7 +191,7 @@ int curse_read(attrib * a, void *owner, gamedata *data)
READ_INT(store, &c->duration);
READ_FLT(store, &flt);
c->vigour = flt;
ur = read_reference(&c->magician, data, read_unit_reference, resolve_unit);
ur = read_unit_reference(data, &c->magician, NULL);
if (data->version < CURSEFLOAT_VERSION) {
READ_INT(store, &n);
c->effect = (float)n;
@ -226,9 +226,7 @@ int curse_read(attrib * a, void *owner, gamedata *data)
READ_INT(store, &c->data.i);
}
if (c->type->typ == CURSETYP_REGION) {
int rr =
read_reference(&c->data.v, data, read_region_reference,
RESOLVE_REGION(data->version));
int rr = read_region_reference(data, &c->data.v, NULL);
if (ur == 0 && rr == 0 && !c->data.v) {
return AT_READ_FAIL;
}

View file

@ -203,21 +203,6 @@ const char *factionname(const faction * f)
return ibuf;
}
int resolve_faction(int id, void *address)
{
int result = 0;
faction *f = NULL;
if (id != 0) {
f = findfaction(id);
if (f == NULL) {
result = -1;
}
}
assert(address);
*(faction **)address = f;
return result;
}
bool faction_id_is_unused(int id)
{
return findfaction(id) == NULL;
@ -332,10 +317,27 @@ bool checkpasswd(const faction * f, const char *passwd)
return true;
}
int read_faction_reference(gamedata * data)
#define RESOLVE_FACTION (TYP_FACTION << 24)
void resolve_faction(faction *f)
{
resolve(RESOLVE_FACTION | f->no, f);
}
int read_faction_reference(gamedata * data, faction **fp, resolve_fun fun)
{
int id;
READ_INT(data->store, &id);
if (id > 0) {
*fp = findfaction(id);
if (*fp == NULL) {
*fp = NULL;
ur_add(RESOLVE_FACTION | id, fp, fun);
}
}
else {
*fp = NULL;
}
return id;
}

View file

@ -21,7 +21,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "skill.h"
#include "types.h"
#include <util/resolve.h>
#include <modules/score.h>
#include <stdbool.h>
#ifdef __cplusplus
@ -126,8 +129,8 @@ extern "C" {
void write_faction_reference(const struct faction *f,
struct storage *store);
int read_faction_reference(struct gamedata *data);
int resolve_faction(int id, void *addr);
int read_faction_reference(struct gamedata *data, struct faction **fp, resolve_fun fun);
void resolve_faction(struct faction *f);
void renumber_faction(faction * f, int no);
void free_factions(void);

View file

@ -238,16 +238,12 @@ void read_groups(gamedata *data, faction * f)
g = new_group(f, buf, gid);
pa = &g->allies;
for (;;) {
ally *a;
int fid;
fid = read_faction_reference(data);
if (fid <= 0)
ally *al;
al = ally_add(pa, NULL);
if (read_faction_reference(data, &al->faction, NULL) <= 0) {
break;
a = ally_add(pa, findfaction(fid));
READ_INT(store, &a->status);
if (!a->faction)
ur_add(fid, &a->faction, resolve_faction);
}
READ_INT(store, &al->status);
}
read_attribs(data, &g->attribs, g);
}

View file

@ -258,40 +258,6 @@ unsigned char index)
return (rel + ursprung_y(f, pl, NULL) + plane_center_y(pl));
}
static int resolve_plane(int id, void *addr)
{
int result = 0;
plane *pl = NULL;
if (id != 0) {
pl = getplanebyid(id);
if (pl == NULL) {
result = -1;
}
}
*(plane **)addr = pl;
return result;
}
void write_plane_reference(const plane * u, struct storage *store)
{
WRITE_INT(store, u ? (u->id) : 0);
}
int read_plane_reference(plane ** pp, struct storage *store)
{
int id;
READ_INT(store, &id);
if (id == 0) {
*pp = NULL;
return AT_READ_FAIL;
}
*pp = getplanebyid(id);
if (*pp == NULL) {
ur_add(id, pp, resolve_plane);
}
return AT_READ_OK;
}
void free_plane(plane *pl) {
free(pl->name);
free(pl);

View file

@ -69,8 +69,6 @@ extern "C" {
struct plane *get_homeplane(void);
int rel_to_abs(const struct plane *pl, const struct faction *f,
int rel, unsigned char index);
void write_plane_reference(const plane * p, struct storage *store);
int read_plane_reference(plane ** pp, struct storage *store);
int plane_width(const plane * pl);
int plane_height(const plane * pl);
void adjust_coordinates(const struct faction *f, int *x, int *y, const struct plane *pl);

View file

@ -1255,50 +1255,53 @@ int production(const region * r)
return p;
}
int resolve_region_coor(int id, void *address)
void * resolve_region_coor(int id, void **address)
{
int x = (id >> 16);
int y = id & 0xFFFF;
region *r = findregion(x, y);
if (r) {
*(region **)address = r;
return 0;
}
*(region **)address = NULL;
return -1;
return *(region **)address = findregion(x, y);
}
int resolve_region_id(int id, void *address)
#define RESOLVE_REGION_ID (TYP_REGION << 24)
#define RESOLVE_REGION_XY ((TYP_REGION|0x10) << 24)
void resolve_region(region *r)
{
region *r = NULL;
if (id != 0) {
r = findregionbyid(id);
if (r == NULL) {
*(region **)address = NULL;
return -1;
}
}
*(region **)address = r;
return 0;
short x = (short)r->x;
short y = (short)r->y;
int id = x << 16 | (y & 0xFFFF);
resolve(RESOLVE_REGION_XY | id, r);
resolve(RESOLVE_REGION_ID | r->uid, r);
}
int read_region_reference(gamedata *data)
int read_region_reference(gamedata * data, void **rp, resolve_fun fun)
{
struct storage * store = data->store;
int result;
if (data->version < UIDHASH_VERSION) {
int id = 0;
if (data->version >= UIDHASH_VERSION) {
READ_INT(store, &id);
*rp = findregionbyid(id);
if (*rp == NULL) {
ur_add(RESOLVE_REGION_ID | id, rp, fun);
}
}
else {
int n;
short x, y;
READ_INT(store, &n);
x = (short)n;
READ_INT(store, &n);
y = (short)n;
result = x << 16 | (y & 0xFFFF);
*rp = findregion(x, y);
if (*rp == NULL) {
id = x << 16 | (y & 0xFFFF);
ur_add(RESOLVE_REGION_XY | id, rp, resolve_region_coor);
}
}
else {
READ_INT(store, &result);
}
return result;
return id;
}
void write_region_reference(const region * r, struct storage *store)

View file

@ -19,11 +19,14 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#ifndef H_KRNL_REGION
#define H_KRNL_REGION
#include <stddef.h>
#include <stdbool.h>
#include <util/resolve.h>
#include "types.h"
#include "direction.h"
#include <stddef.h>
#include <stdbool.h>
#define MAXLUXURIES 16 /* there must be no more than MAXLUXURIES kinds of luxury goods in any game */
#define MAXREGIONS 524287 /* must be prime for hashing. 262139 was a little small */
#define MAXTREES 100 * 1000 * 1000 /* bug 2360: some players are crazy */
@ -257,10 +260,8 @@ extern "C" {
void region_set_morale(region * r, int morale, int turn);
void write_region_reference(const struct region *r, struct storage *store);
int read_region_reference(struct gamedata *data);
int resolve_region_coor(int id, void *address);
int resolve_region_id(int id, void *address);
#define RESOLVE_REGION(version) ((version<UIDHASH_VERSION)?resolve_region_coor:resolve_region_id)
int read_region_reference(struct gamedata *data, void **rp, resolve_fun fun);
void resolve_region(region *r);
const char *regionname(const struct region *r, const struct faction *f);

View file

@ -399,8 +399,7 @@ static void read_alliances(gamedata *data)
READ_INT(store, &al->flags);
}
if (data->version >= ALLIANCELEADER_VERSION) {
read_reference(&al->_leader, data, read_faction_reference,
resolve_faction);
read_faction_reference(data, &al->_leader, NULL);
READ_INT(store, &id);
}
else {
@ -458,9 +457,10 @@ void read_planes(gamedata *data) {
else {
/* WATCHERS - eliminated in February 2016, ca. turn 966 */
if (data->version < NOWATCH_VERSION) {
int fno = read_faction_reference(data);
int fno;
READ_INT(data->store, &fno);
while (fno) {
fno = read_faction_reference(data);
READ_INT(data->store, &fno);
}
}
}
@ -539,9 +539,7 @@ static void read_owner(gamedata *data, region_owner ** powner)
owner->flags = 0;
}
if (data->version >= OWNER_3_VERSION) {
int id;
READ_INT(data->store, &id);
owner->last_owner = id ? findfaction(id) : NULL;
read_faction_reference(data, &owner->last_owner, NULL);
}
else if (data->version >= OWNER_2_VERSION) {
int id;
@ -554,7 +552,7 @@ static void read_owner(gamedata *data, region_owner ** powner)
else {
owner->last_owner = NULL;
}
read_reference(owner, data, &read_faction_reference, &resolve_owner);
read_faction_reference(data, &owner->owner, NULL);
*powner = owner;
}
else {
@ -817,6 +815,7 @@ unit *read_unit(gamedata *data)
u->hp = u->number;
}
read_attribs(data, &u->attribs, u);
resolve_unit(u);
return u;
}
@ -1081,6 +1080,7 @@ region *read_region(gamedata *data)
READ_INT(store, &x);
READ_INT(store, &y);
r = readregion(data, x, y);
resolve_region(r);
return r;
}
@ -1170,7 +1170,7 @@ static ally **addally(const faction * f, ally ** sfp, int aid, int state)
sf = ally_add(sfp, af);
if (!sf->faction) {
ur_add(aid, &sf->faction, resolve_faction);
ur_add(aid, &sf->faction, NULL);
}
sf->status = state & HELP_ALL;
@ -1402,6 +1402,7 @@ faction *read_faction(gamedata * data)
if (data->version >= REGIONOWNER_VERSION) {
read_spellbook(FactionSpells() ? &f->spellbook : 0, data, get_spell_level_faction, (void *)f);
}
resolve_faction(f);
return f;
}
@ -1573,7 +1574,8 @@ struct building *read_building(gamedata *data) {
log_error("building too big: %s (%s size %d of %d), fixing.", buildingname(b), b->type->_name, b->size, b->type->maxsize);
b->size = b->type->maxsize;
}
return b;
resolve_building(b);
return b;
}
void write_ship(gamedata *data, const ship *sh)
@ -1816,10 +1818,6 @@ int read_game(gamedata *data)
}
read_borders(data);
/* Unaufgeloeste Zeiger initialisieren */
log_debug("fixing unresolved references.");
resolve();
log_debug("updating area information for lighthouses.");
for (r = regions; r; r = r->next) {
if (r->flags & RF_LIGHTHOUSE) {

View file

@ -648,9 +648,7 @@ void a_writesiege(const attrib * a, const void *owner, struct storage *store)
int a_readsiege(attrib * a, void *owner, gamedata *data)
{
int result = read_reference(&a->data.v, data, read_building_reference,
resolve_building);
if (result == 0 && !a->data.v) {
if (read_building_reference(data, &a->data.v, NULL) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;
@ -751,24 +749,27 @@ void write_unit_reference(const unit * u, struct storage *store)
WRITE_INT(store, (u && u->region) ? u->no : 0);
}
int resolve_unit(int id, void *address)
#define RESOLVE_UNIT (TYP_UNIT << 24)
void resolve_unit(unit *u)
{
unit *u = NULL;
if (id != 0) {
u = findunit(id);
if (u == NULL) {
*(unit **)address = NULL;
return -1;
}
}
*(unit **)address = u;
return 0;
resolve(RESOLVE_UNIT | u->no, u);
}
int read_unit_reference(gamedata *data)
int read_unit_reference(gamedata * data, unit **up, resolve_fun fun)
{
int id;
READ_INT(data->store, &id);
if (id > 0) {
*up = findunit(id);
if (*up == NULL) {
*up = NULL;
ur_add(RESOLVE_UNIT | id, up, fun);
}
}
else {
*up = NULL;
}
return id;
}

View file

@ -19,7 +19,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#ifndef H_KRNL_UNIT_H
#define H_KRNL_UNIT_H
#include <util/variant.h>
#include <util/resolve.h>
#include "types.h"
#include "skills.h"
#include <stddef.h>
@ -182,12 +182,12 @@ extern "C" {
#define GIFT_FRIENDS 1<<1
#define GIFT_PEASANTS 1<<2
int gift_items(struct unit *u, int flags);
void make_zombie(unit * u);
void make_zombie(struct unit * u);
/* see resolve.h */
int resolve_unit(int id, void *address);
void resolve_unit(struct unit *u);
void write_unit_reference(const struct unit *u, struct storage *store);
int read_unit_reference(struct gamedata *data);
int read_unit_reference(struct gamedata * data, struct unit **up, resolve_fun fun);
bool leave(struct unit *u, bool force);
bool can_leave(struct unit *u);

View file

@ -2262,26 +2262,21 @@ bool create_newfamiliar(unit * mage, unit * familiar)
return true;
}
static int resolve_familiar(int id, void *addr)
{
unit *familiar;
int result = resolve_unit(id, &familiar);
if (result == 0 && familiar) {
static void * resolve_familiar(int id, void *data) {
if (data) {
unit *familiar = (unit *)data;
attrib *a = a_find(familiar->attribs, &at_familiarmage);
if (a != NULL && a->data.v) {
unit *mage = (unit *)a->data.v;
set_familiar(mage, familiar);
}
}
*(unit **)addr = familiar;
return result;
return data;
}
static int read_familiar(attrib * a, void *owner, struct gamedata *data)
{
int result =
read_reference(&a->data.v, data, read_unit_reference, resolve_familiar);
if (result == 0 && a->data.v == NULL) {
if (read_unit_reference(data, (unit **)&a->data.v, resolve_familiar) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;
@ -2346,52 +2341,42 @@ unit *has_clone(unit * mage)
return NULL;
}
static int resolve_clone(int id, void *addr)
{
unit *clone;
int result = resolve_unit(id, &clone);
if (result == 0 && clone) {
static void * resolve_clone(int id, void *data) {
if (data) {
unit *clone = (unit *)data;
attrib *a = a_find(clone->attribs, &at_clonemage);
if (a != NULL && a->data.v) {
unit *mage = (unit *)a->data.v;
set_clone(mage, clone);
}
}
*(unit **)addr = clone;
return result;
return data;
}
static int read_clone(attrib * a, void *owner, struct gamedata *data)
{
int result =
read_reference(&a->data.v, data, read_unit_reference, resolve_clone);
if (result == 0 && a->data.v == NULL) {
if (read_unit_reference(data, (unit **)&a->data.v, resolve_clone) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;
}
/* mages */
static int resolve_mage(int id, void *addr)
{
unit *mage;
int result = resolve_unit(id, &mage);
if (result == 0 && mage) {
static void * resolve_mage(int id, void *data) {
if (data) {
unit *mage = (unit *)data;
attrib *a = a_find(mage->attribs, &at_familiar);
if (a != NULL && a->data.v) {
unit *familiar = (unit *)a->data.v;
set_familiar(mage, familiar);
}
}
*(unit **)addr = mage;
return result;
return data;
}
static int read_magician(attrib * a, void *owner, struct gamedata *data)
{
int result =
read_reference(&a->data.v, data, read_unit_reference, resolve_mage);
if (result == 0 && a->data.v == NULL) {
if (read_unit_reference(data, (unit **)&a->data.v, resolve_mage) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;

View file

@ -1,4 +1,4 @@
/*
/*
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
| | Enno Rehling <enno@eressea.de>
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
@ -14,7 +14,7 @@
#include <kernel/config.h>
#include "xmas.h"
/* kernel includes */
/* kernel includes */
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
@ -50,10 +50,7 @@ static void xmasgate_write(const trigger * t, struct storage *store)
static int xmasgate_read(trigger * t, struct gamedata *data)
{
int bc =
read_reference(&t->data.v, data, read_building_reference,
resolve_building);
if (bc == 0 && !t->data.v) {
if (read_building_reference(data, &t->data.v, NULL) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;

View file

@ -2922,12 +2922,11 @@ static int dc_read_compat(struct attrib *a, void *target, gamedata *data)
curse *c;
effect = strength;
c =
create_curse(u, &r->attribs, &ct_deathcloud, strength * 2, duration,
effect, 0);
c = create_curse(u, &r->attribs, &ct_deathcloud, strength * 2, duration,
effect, 0);
c->data.v = r;
if (u == NULL) {
ur_add(id, &c->magician, resolve_unit);
ur_add(id, &c->magician, NULL);
}
}
return AT_READ_FAIL; /* we don't care for the attribute. */

View file

@ -92,7 +92,7 @@ static void wall_read(connection * b, gamedata * data)
static wall_data dummy;
wall_data *fd = b->data.v ? (wall_data *)b->data.v : &dummy;
read_reference(&fd->mage, data, read_unit_reference, resolve_unit);
read_unit_reference(data, &fd->mage, NULL);
READ_INT(data->store, &fd->force);
READ_INT(data->store, &fd->countdown);
fd->active = true;

View file

@ -83,15 +83,10 @@ static void changefaction_write(const trigger * t, struct storage *store)
static int changefaction_read(trigger * t, gamedata *data)
{
int id;
changefaction_data *td = (changefaction_data *)t->data.v;
read_reference(&td->unit, data, read_unit_reference, resolve_unit);
id = read_faction_reference(data);
if (id == 0) {
return AT_READ_FAIL;
}
ur_add(id, &td->faction, resolve_faction);
read_unit_reference(data, &td->unit, NULL);
read_faction_reference(data, &td->faction, NULL);
return AT_READ_OK;
}

View file

@ -89,7 +89,7 @@ static void changerace_write(const trigger * t, struct storage *store)
static int changerace_read(trigger * t, gamedata *data)
{
changerace_data *td = (changerace_data *)t->data.v;
read_reference(&td->u, data, read_unit_reference, resolve_unit);
read_unit_reference(data, &td->u, NULL);
td->race = read_race_reference(data->store);
td->irace = read_race_reference(data->store);
return AT_READ_OK;

View file

@ -70,9 +70,7 @@ static void clonedied_write(const trigger * t, struct storage *store)
static int clonedied_read(trigger * t, gamedata *data)
{
int result =
read_reference(&t->data.v, data, read_unit_reference, resolve_unit);
if (result == 0 && t->data.v == NULL) {
if (read_unit_reference(data, (unit **)&t->data.v, NULL) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;

View file

@ -98,8 +98,8 @@ static int createcurse_read(trigger * t, gamedata *data)
char zText[128];
float flt;
read_reference(&td->mage, data, read_unit_reference, resolve_unit);
read_reference(&td->target, data, read_unit_reference, resolve_unit);
read_unit_reference(data, &td->mage, NULL);
read_unit_reference(data, &td->target, NULL);
READ_TOK(data->store, zText, sizeof(zText));
td->type = ct_find(zText);

View file

@ -92,19 +92,13 @@ static int createunit_read(trigger * t, gamedata *data)
createunit_data *td = (createunit_data *)t->data.v;
int id;
int result = AT_READ_OK;
id = read_faction_reference(data);
if (id > 0) {
td->f = findfaction(id);
if (!td->f) {
ur_add(id, &td->f, resolve_faction);
}
}
else {
id = read_faction_reference(data, &td->f, NULL);
if (id <= 0) {
result = AT_READ_FAIL;
}
read_reference(&td->r, data, read_region_reference,
RESOLVE_REGION(data->version));
read_region_reference(data, &td->r, NULL);
td->race = read_race_reference(data->store);
if (!td->race) {
result = AT_READ_FAIL;

View file

@ -74,16 +74,11 @@ static void gate_write(const trigger * t, struct storage *store)
static int gate_read(trigger * t, gamedata *data)
{
gate_data *gd = (gate_data *)t->data.v;
int bc = read_building_reference(data, &gd->gate, NULL);
int rc = read_region_reference(data, &gd->target, NULL);
int bc =
read_reference(&gd->gate, data, read_building_reference, resolve_building);
int rc =
read_reference(&gd->target, data, read_region_reference,
RESOLVE_REGION(data->version));
if (bc == 0 && rc == 0) {
if (!gd->gate || !gd->target)
return AT_READ_FAIL;
if (bc <= 0 && rc <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;
}

View file

@ -86,15 +86,16 @@ static int giveitem_read(trigger * t, gamedata *data)
{
giveitem_data *td = (giveitem_data *)t->data.v;
char zText[128];
int result;
int result = read_reference(&td->u, data, read_unit_reference, resolve_unit);
result = read_unit_reference(data, &td->u, NULL);
READ_INT(data->store, &td->number);
READ_TOK(data->store, zText, sizeof(zText));
td->itype = it_find(zText);
assert(td->itype);
if (result == 0 && td->u == NULL) {
if (result == 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;

View file

@ -60,9 +60,7 @@ static void killunit_write(const trigger * t, struct storage *store)
static int killunit_read(trigger * t, gamedata *data)
{
int result = read_reference(&t->data.v, data, read_unit_reference,
resolve_unit);
if (result == 0 && t->data.v == NULL) {
if (read_unit_reference(data, (unit **)&t->data.v, NULL)) {
return AT_READ_FAIL;
}
return AT_READ_OK;

View file

@ -125,11 +125,8 @@ static void shock_write(const trigger * t, struct storage *store)
}
}
static int shock_read(trigger * t, gamedata *data)
{
int result =
read_reference(&t->data.v, data, read_unit_reference, resolve_unit);
if (result == 0 && t->data.v == NULL) {
static int shock_read(trigger * t, gamedata *data) {
if (read_unit_reference(data, (unit **)&t->data.v, NULL) <= 0) {
return AT_READ_FAIL;
}
return AT_READ_OK;

View file

@ -24,7 +24,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "variant.h"
typedef struct unresolved {
void *ptrptr;
void **addr;
/* address to pass to the resolve-function */
variant data;
/* information on how to resolve the missing object */
@ -37,21 +37,10 @@ static unresolved *ur_list;
static unresolved *ur_begin;
static unresolved *ur_current;
int
read_reference(void *address, struct gamedata * data, read_fun reader,
resolve_fun resolver)
void ur_add(int id, void **addr, resolve_fun fun)
{
int id = reader(data);
int result = resolver(id, address);
if (result != 0) {
ur_add(id, address, resolver);
}
return result;
}
void ur_add(int id, void *ptrptr, resolve_fun fun)
{
assert(ptrptr);
assert(addr);
assert(!*addr);
if (ur_list == NULL) {
ur_list = malloc(BLOCKSIZE * sizeof(unresolved));
ur_begin = ur_current = ur_list;
@ -63,25 +52,32 @@ void ur_add(int id, void *ptrptr, resolve_fun fun)
}
ur_current->data.i = id;
ur_current->resolve = fun;
ur_current->ptrptr = ptrptr;
ur_current->addr = addr;
++ur_current;
ur_current->resolve = NULL;
ur_current->addr = NULL;
ur_current->data.v = NULL;
}
void resolve(void)
void resolve(int id, void *data)
{
unresolved *ur = ur_list;
/* TODO: hella slow! hashing is better */
while (ur) {
if (ur->resolve == NULL) {
if (ur->addr == NULL) {
ur = ur->data.v;
free(ur_list);
ur_list = ur;
continue;
}
assert(ur->ptrptr);
ur->resolve(ur->data.i, ur->ptrptr);
if (id == ur->data.i) {
if (ur->resolve) {
*ur->addr = ur->resolve(id, data);
}
else {
*ur->addr = data;
}
}
++ur;
}
free(ur_list);

View file

@ -26,13 +26,11 @@ struct gamedata;
extern "C" {
#endif
typedef int(*resolve_fun) (int id, void *address);
typedef void *(*resolve_fun) (int id, void *data);
typedef int(*read_fun) (struct gamedata * data);
int read_reference(void *address, struct gamedata *data,
read_fun reader, resolve_fun resolver);
void ur_add(int id, void *address, resolve_fun fun);
void resolve(void);
void ur_add(int id, void **addr, resolve_fun fun);
void resolve(int id, void *data);
#ifdef __cplusplus
}

View file

@ -97,35 +97,29 @@ static void wormhole_write(const struct attrib *a, const void *owner, struct sto
}
/** conversion code, turn 573, 2008-05-23 */
static int resolve_exit(int id, void *address)
static void * resolve_exit(int id, void *data)
{
building *b = findbuilding(id);
region **rp = address;
building *b = (building *)data;
if (b) {
*rp = b->region;
return 0;
return b->region;
}
*rp = NULL;
return -1;
return NULL;
}
static int wormhole_read(struct attrib *a, void *owner, struct gamedata *data)
{
storage *store = data->store;
resolve_fun resolver = (data->version < UIDHASH_VERSION)
? resolve_exit : resolve_region_id;
read_fun reader = (data->version < UIDHASH_VERSION)
? read_building_reference : read_region_reference;
int id;
if (data->version < ATTRIBOWNER_VERSION) {
READ_INT(store, NULL);
READ_INT(data->store, NULL);
}
if (read_reference(&a->data.v, data, reader, resolver) == 0) {
if (!a->data.v) {
return AT_READ_FAIL;
}
if (data->version < UIDHASH_VERSION) {
id = read_building_reference(data, &a->data.v, resolve_exit);
}
return AT_READ_OK;
else {
id = read_region_reference(data, &a->data.v, NULL);
}
return (id <= 0) ? AT_READ_FAIL : AT_READ_OK;
}
static attrib_type at_wormhole = {