forked from github/server
WIP: change the resolve.h API
This commit is contained in:
parent
59169f3eb1
commit
902e2126c9
35 changed files with 203 additions and 290 deletions
src
attributes
building_action.chelpers.ckernel
building.cbuilding.hcurse.cfaction.cfaction.hgroup.cplane.cplane.hregion.cregion.hsave.cunit.cunit.h
magic.cmodules
spells.cspells
triggers
util
wormhole.c
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@ -96,7 +96,7 @@ static int obs_read(struct attrib *a, void *owner, struct gamedata *data)
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{
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obs_data *od = (obs_data *)a->data.v;
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read_reference(&od->f, data, read_faction_reference, resolve_faction);
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read_faction_reference(data, &od->f, NULL);
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READ_INT(data->store, &od->skill);
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READ_INT(data->store, &od->timer);
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return AT_READ_OK;
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@ -30,7 +30,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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static int read_follow(attrib * a, void *owner, gamedata *data)
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{
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read_unit_reference(data); /* skip it */
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READ_INT(data->store, NULL); /* skip it */
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return AT_READ_FAIL;
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}
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@ -45,9 +45,7 @@ write_hate(const attrib * a, const void *owner, struct storage *store)
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static int read_hate(attrib * a, void *owner, gamedata *data)
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{
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int result = read_reference(&a->data.v, data, read_unit_reference,
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resolve_unit);
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if (result == 0 && !a->data.v) {
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if (read_unit_reference(data, (unit **)&a->data.v, NULL) <= 0) {
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return AT_READ_FAIL;
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}
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return AT_READ_OK;
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@ -36,10 +36,9 @@ write_targetregion(const attrib * a, const void *owner, struct storage *store)
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static int read_targetregion(attrib * a, void *owner, gamedata *data)
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{
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int result = read_reference(&a->data.v, data, read_region_reference,
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RESOLVE_REGION(data->version));
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if (result == 0 && !a->data.v)
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if (read_region_reference(data, &a->data.v, NULL) <= 0) {
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return AT_READ_FAIL;
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}
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return AT_READ_OK;
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}
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@ -86,8 +86,7 @@ static void lc_done(struct attrib *a)
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free(data);
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}
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static void
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lc_write(const struct attrib *a, const void *owner, struct storage *store)
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static void lc_write(const struct attrib *a, const void *owner, struct storage *store)
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{
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building_action *data = (building_action *)a->data.v;
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const char *fname = data->fname;
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@ -20,6 +20,7 @@ without prior permission by the authors of Eressea.
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#include <util/bsdstring.h>
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#include <util/event.h>
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#include <util/functions.h>
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#include <util/gamedata.h>
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#include <util/log.h>
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#include <util/parser.h>
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#include <util/resolve.h>
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@ -290,10 +291,10 @@ use_item_lua(unit *u, const item_type *itype, int amount, struct order *ord)
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}
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/* compat code for old data files */
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static int caldera_read(trigger *t, struct gamedata *data)
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static int caldera_read(trigger *t, gamedata *data)
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{
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UNUSED_ARG(t);
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read_building_reference(data);
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READ_INT(data->store, NULL);
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return AT_READ_FAIL;
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}
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@ -322,25 +322,28 @@ void write_building_reference(const struct building *b, struct storage *store)
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WRITE_INT(store, (b && b->region) ? b->no : 0);
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}
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int resolve_building(int id, void *address)
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#define RESOLVE_BUILDING (TYP_BUILDING << 24)
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void resolve_building(building *b)
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{
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int result = 0;
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building *b = NULL;
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if (id != 0) {
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b = findbuilding(id);
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if (b == NULL) {
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result = -1;
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}
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}
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*(building **)address = b;
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return result;
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resolve(RESOLVE_BUILDING | b->no, b);
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}
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int read_building_reference(gamedata * data)
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int read_building_reference(gamedata * data, void **bp, resolve_fun fun)
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{
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int result;
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READ_INT(data->store, &result);
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return result;
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int id;
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READ_INT(data->store, &id);
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if (id > 0) {
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*bp = findbuilding(id);
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if (*bp == NULL) {
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*bp = NULL;
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ur_add(RESOLVE_BUILDING | id, bp, fun);
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}
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}
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else {
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*bp = NULL;
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}
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return id;
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}
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building *new_building(const struct building_type * btype, region * r,
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@ -20,7 +20,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#define H_KRNL_BUILDING
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#include <kernel/types.h>
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#include <util/variant.h>
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#include <util/resolve.h>
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#include <stddef.h>
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#include <stdbool.h>
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@ -152,10 +152,10 @@ extern "C" {
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#include "build.h"
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#define NOBUILDING NULL
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int resolve_building(int id, void *address);
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void resolve_building(building *b);
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void write_building_reference(const struct building *b,
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struct storage *store);
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int read_building_reference(struct gamedata *data);
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int read_building_reference(struct gamedata * data, void **bp, resolve_fun fun);
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struct building *findbuilding(int n);
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@ -191,7 +191,7 @@ int curse_read(attrib * a, void *owner, gamedata *data)
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READ_INT(store, &c->duration);
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READ_FLT(store, &flt);
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c->vigour = flt;
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ur = read_reference(&c->magician, data, read_unit_reference, resolve_unit);
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ur = read_unit_reference(data, &c->magician, NULL);
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if (data->version < CURSEFLOAT_VERSION) {
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READ_INT(store, &n);
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c->effect = (float)n;
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@ -226,9 +226,7 @@ int curse_read(attrib * a, void *owner, gamedata *data)
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READ_INT(store, &c->data.i);
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}
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if (c->type->typ == CURSETYP_REGION) {
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int rr =
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read_reference(&c->data.v, data, read_region_reference,
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RESOLVE_REGION(data->version));
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int rr = read_region_reference(data, &c->data.v, NULL);
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if (ur == 0 && rr == 0 && !c->data.v) {
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return AT_READ_FAIL;
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}
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@ -203,21 +203,6 @@ const char *factionname(const faction * f)
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return ibuf;
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}
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int resolve_faction(int id, void *address)
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{
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int result = 0;
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faction *f = NULL;
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if (id != 0) {
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f = findfaction(id);
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if (f == NULL) {
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result = -1;
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}
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}
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assert(address);
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*(faction **)address = f;
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return result;
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}
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bool faction_id_is_unused(int id)
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{
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return findfaction(id) == NULL;
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@ -332,10 +317,27 @@ bool checkpasswd(const faction * f, const char *passwd)
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return true;
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}
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int read_faction_reference(gamedata * data)
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#define RESOLVE_FACTION (TYP_FACTION << 24)
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void resolve_faction(faction *f)
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{
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resolve(RESOLVE_FACTION | f->no, f);
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}
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int read_faction_reference(gamedata * data, faction **fp, resolve_fun fun)
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{
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int id;
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READ_INT(data->store, &id);
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if (id > 0) {
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*fp = findfaction(id);
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if (*fp == NULL) {
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*fp = NULL;
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ur_add(RESOLVE_FACTION | id, fp, fun);
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}
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}
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else {
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*fp = NULL;
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}
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return id;
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}
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@ -21,7 +21,10 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "skill.h"
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#include "types.h"
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#include <util/resolve.h>
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#include <modules/score.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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@ -126,8 +129,8 @@ extern "C" {
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void write_faction_reference(const struct faction *f,
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struct storage *store);
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int read_faction_reference(struct gamedata *data);
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int resolve_faction(int id, void *addr);
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int read_faction_reference(struct gamedata *data, struct faction **fp, resolve_fun fun);
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void resolve_faction(struct faction *f);
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void renumber_faction(faction * f, int no);
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void free_factions(void);
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@ -238,16 +238,12 @@ void read_groups(gamedata *data, faction * f)
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g = new_group(f, buf, gid);
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pa = &g->allies;
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for (;;) {
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ally *a;
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int fid;
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fid = read_faction_reference(data);
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if (fid <= 0)
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ally *al;
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al = ally_add(pa, NULL);
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if (read_faction_reference(data, &al->faction, NULL) <= 0) {
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break;
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a = ally_add(pa, findfaction(fid));
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READ_INT(store, &a->status);
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if (!a->faction)
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ur_add(fid, &a->faction, resolve_faction);
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}
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READ_INT(store, &al->status);
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}
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read_attribs(data, &g->attribs, g);
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}
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@ -258,40 +258,6 @@ unsigned char index)
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return (rel + ursprung_y(f, pl, NULL) + plane_center_y(pl));
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}
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static int resolve_plane(int id, void *addr)
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{
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int result = 0;
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plane *pl = NULL;
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if (id != 0) {
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pl = getplanebyid(id);
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if (pl == NULL) {
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result = -1;
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}
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}
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*(plane **)addr = pl;
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return result;
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}
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void write_plane_reference(const plane * u, struct storage *store)
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{
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WRITE_INT(store, u ? (u->id) : 0);
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}
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int read_plane_reference(plane ** pp, struct storage *store)
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{
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int id;
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READ_INT(store, &id);
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if (id == 0) {
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*pp = NULL;
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return AT_READ_FAIL;
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}
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*pp = getplanebyid(id);
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if (*pp == NULL) {
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ur_add(id, pp, resolve_plane);
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}
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return AT_READ_OK;
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}
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void free_plane(plane *pl) {
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free(pl->name);
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free(pl);
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@ -69,8 +69,6 @@ extern "C" {
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struct plane *get_homeplane(void);
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int rel_to_abs(const struct plane *pl, const struct faction *f,
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int rel, unsigned char index);
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void write_plane_reference(const plane * p, struct storage *store);
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int read_plane_reference(plane ** pp, struct storage *store);
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int plane_width(const plane * pl);
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int plane_height(const plane * pl);
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void adjust_coordinates(const struct faction *f, int *x, int *y, const struct plane *pl);
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@ -1255,50 +1255,53 @@ int production(const region * r)
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return p;
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}
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int resolve_region_coor(int id, void *address)
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void * resolve_region_coor(int id, void **address)
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{
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int x = (id >> 16);
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int y = id & 0xFFFF;
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region *r = findregion(x, y);
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if (r) {
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*(region **)address = r;
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return 0;
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}
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*(region **)address = NULL;
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return -1;
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return *(region **)address = findregion(x, y);
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}
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int resolve_region_id(int id, void *address)
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#define RESOLVE_REGION_ID (TYP_REGION << 24)
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#define RESOLVE_REGION_XY ((TYP_REGION|0x10) << 24)
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void resolve_region(region *r)
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{
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region *r = NULL;
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if (id != 0) {
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r = findregionbyid(id);
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if (r == NULL) {
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*(region **)address = NULL;
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return -1;
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}
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}
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*(region **)address = r;
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return 0;
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short x = (short)r->x;
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short y = (short)r->y;
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int id = x << 16 | (y & 0xFFFF);
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resolve(RESOLVE_REGION_XY | id, r);
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resolve(RESOLVE_REGION_ID | r->uid, r);
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}
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int read_region_reference(gamedata *data)
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int read_region_reference(gamedata * data, void **rp, resolve_fun fun)
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{
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struct storage * store = data->store;
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int result;
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if (data->version < UIDHASH_VERSION) {
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int id = 0;
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if (data->version >= UIDHASH_VERSION) {
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READ_INT(store, &id);
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*rp = findregionbyid(id);
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if (*rp == NULL) {
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ur_add(RESOLVE_REGION_ID | id, rp, fun);
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}
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}
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else {
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int n;
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short x, y;
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READ_INT(store, &n);
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x = (short)n;
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READ_INT(store, &n);
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y = (short)n;
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result = x << 16 | (y & 0xFFFF);
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*rp = findregion(x, y);
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if (*rp == NULL) {
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id = x << 16 | (y & 0xFFFF);
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ur_add(RESOLVE_REGION_XY | id, rp, resolve_region_coor);
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}
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}
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else {
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READ_INT(store, &result);
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}
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return result;
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return id;
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}
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void write_region_reference(const region * r, struct storage *store)
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@ -19,11 +19,14 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#ifndef H_KRNL_REGION
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#define H_KRNL_REGION
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#include <stddef.h>
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#include <stdbool.h>
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#include <util/resolve.h>
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#include "types.h"
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#include "direction.h"
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#include <stddef.h>
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#include <stdbool.h>
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#define MAXLUXURIES 16 /* there must be no more than MAXLUXURIES kinds of luxury goods in any game */
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#define MAXREGIONS 524287 /* must be prime for hashing. 262139 was a little small */
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#define MAXTREES 100 * 1000 * 1000 /* bug 2360: some players are crazy */
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@ -257,10 +260,8 @@ extern "C" {
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void region_set_morale(region * r, int morale, int turn);
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void write_region_reference(const struct region *r, struct storage *store);
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int read_region_reference(struct gamedata *data);
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int resolve_region_coor(int id, void *address);
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int resolve_region_id(int id, void *address);
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#define RESOLVE_REGION(version) ((version<UIDHASH_VERSION)?resolve_region_coor:resolve_region_id)
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int read_region_reference(struct gamedata *data, void **rp, resolve_fun fun);
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void resolve_region(region *r);
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const char *regionname(const struct region *r, const struct faction *f);
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@ -399,8 +399,7 @@ static void read_alliances(gamedata *data)
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READ_INT(store, &al->flags);
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}
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if (data->version >= ALLIANCELEADER_VERSION) {
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read_reference(&al->_leader, data, read_faction_reference,
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resolve_faction);
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read_faction_reference(data, &al->_leader, NULL);
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READ_INT(store, &id);
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}
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else {
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@ -458,9 +457,10 @@ void read_planes(gamedata *data) {
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else {
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/* WATCHERS - eliminated in February 2016, ca. turn 966 */
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if (data->version < NOWATCH_VERSION) {
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int fno = read_faction_reference(data);
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int fno;
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READ_INT(data->store, &fno);
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while (fno) {
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fno = read_faction_reference(data);
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READ_INT(data->store, &fno);
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}
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}
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}
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@ -539,9 +539,7 @@ static void read_owner(gamedata *data, region_owner ** powner)
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owner->flags = 0;
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}
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if (data->version >= OWNER_3_VERSION) {
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int id;
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READ_INT(data->store, &id);
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owner->last_owner = id ? findfaction(id) : NULL;
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read_faction_reference(data, &owner->last_owner, NULL);
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}
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else if (data->version >= OWNER_2_VERSION) {
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int id;
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||||
|
@ -554,7 +552,7 @@ static void read_owner(gamedata *data, region_owner ** powner)
|
|||
else {
|
||||
owner->last_owner = NULL;
|
||||
}
|
||||
read_reference(owner, data, &read_faction_reference, &resolve_owner);
|
||||
read_faction_reference(data, &owner->owner, NULL);
|
||||
*powner = owner;
|
||||
}
|
||||
else {
|
||||
|
@ -817,6 +815,7 @@ unit *read_unit(gamedata *data)
|
|||
u->hp = u->number;
|
||||
}
|
||||
read_attribs(data, &u->attribs, u);
|
||||
resolve_unit(u);
|
||||
return u;
|
||||
}
|
||||
|
||||
|
@ -1081,6 +1080,7 @@ region *read_region(gamedata *data)
|
|||
READ_INT(store, &x);
|
||||
READ_INT(store, &y);
|
||||
r = readregion(data, x, y);
|
||||
resolve_region(r);
|
||||
return r;
|
||||
}
|
||||
|
||||
|
@ -1170,7 +1170,7 @@ static ally **addally(const faction * f, ally ** sfp, int aid, int state)
|
|||
|
||||
sf = ally_add(sfp, af);
|
||||
if (!sf->faction) {
|
||||
ur_add(aid, &sf->faction, resolve_faction);
|
||||
ur_add(aid, &sf->faction, NULL);
|
||||
}
|
||||
sf->status = state & HELP_ALL;
|
||||
|
||||
|
@ -1402,6 +1402,7 @@ faction *read_faction(gamedata * data)
|
|||
if (data->version >= REGIONOWNER_VERSION) {
|
||||
read_spellbook(FactionSpells() ? &f->spellbook : 0, data, get_spell_level_faction, (void *)f);
|
||||
}
|
||||
resolve_faction(f);
|
||||
return f;
|
||||
}
|
||||
|
||||
|
@ -1573,7 +1574,8 @@ struct building *read_building(gamedata *data) {
|
|||
log_error("building too big: %s (%s size %d of %d), fixing.", buildingname(b), b->type->_name, b->size, b->type->maxsize);
|
||||
b->size = b->type->maxsize;
|
||||
}
|
||||
return b;
|
||||
resolve_building(b);
|
||||
return b;
|
||||
}
|
||||
|
||||
void write_ship(gamedata *data, const ship *sh)
|
||||
|
@ -1816,10 +1818,6 @@ int read_game(gamedata *data)
|
|||
}
|
||||
read_borders(data);
|
||||
|
||||
/* Unaufgeloeste Zeiger initialisieren */
|
||||
log_debug("fixing unresolved references.");
|
||||
resolve();
|
||||
|
||||
log_debug("updating area information for lighthouses.");
|
||||
for (r = regions; r; r = r->next) {
|
||||
if (r->flags & RF_LIGHTHOUSE) {
|
||||
|
|
|
@ -648,9 +648,7 @@ void a_writesiege(const attrib * a, const void *owner, struct storage *store)
|
|||
|
||||
int a_readsiege(attrib * a, void *owner, gamedata *data)
|
||||
{
|
||||
int result = read_reference(&a->data.v, data, read_building_reference,
|
||||
resolve_building);
|
||||
if (result == 0 && !a->data.v) {
|
||||
if (read_building_reference(data, &a->data.v, NULL) <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
@ -751,24 +749,27 @@ void write_unit_reference(const unit * u, struct storage *store)
|
|||
WRITE_INT(store, (u && u->region) ? u->no : 0);
|
||||
}
|
||||
|
||||
int resolve_unit(int id, void *address)
|
||||
#define RESOLVE_UNIT (TYP_UNIT << 24)
|
||||
|
||||
void resolve_unit(unit *u)
|
||||
{
|
||||
unit *u = NULL;
|
||||
if (id != 0) {
|
||||
u = findunit(id);
|
||||
if (u == NULL) {
|
||||
*(unit **)address = NULL;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
*(unit **)address = u;
|
||||
return 0;
|
||||
resolve(RESOLVE_UNIT | u->no, u);
|
||||
}
|
||||
|
||||
int read_unit_reference(gamedata *data)
|
||||
int read_unit_reference(gamedata * data, unit **up, resolve_fun fun)
|
||||
{
|
||||
int id;
|
||||
READ_INT(data->store, &id);
|
||||
if (id > 0) {
|
||||
*up = findunit(id);
|
||||
if (*up == NULL) {
|
||||
*up = NULL;
|
||||
ur_add(RESOLVE_UNIT | id, up, fun);
|
||||
}
|
||||
}
|
||||
else {
|
||||
*up = NULL;
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#ifndef H_KRNL_UNIT_H
|
||||
#define H_KRNL_UNIT_H
|
||||
|
||||
#include <util/variant.h>
|
||||
#include <util/resolve.h>
|
||||
#include "types.h"
|
||||
#include "skills.h"
|
||||
#include <stddef.h>
|
||||
|
@ -182,12 +182,12 @@ extern "C" {
|
|||
#define GIFT_FRIENDS 1<<1
|
||||
#define GIFT_PEASANTS 1<<2
|
||||
int gift_items(struct unit *u, int flags);
|
||||
void make_zombie(unit * u);
|
||||
void make_zombie(struct unit * u);
|
||||
|
||||
/* see resolve.h */
|
||||
int resolve_unit(int id, void *address);
|
||||
void resolve_unit(struct unit *u);
|
||||
void write_unit_reference(const struct unit *u, struct storage *store);
|
||||
int read_unit_reference(struct gamedata *data);
|
||||
int read_unit_reference(struct gamedata * data, struct unit **up, resolve_fun fun);
|
||||
|
||||
bool leave(struct unit *u, bool force);
|
||||
bool can_leave(struct unit *u);
|
||||
|
|
45
src/magic.c
45
src/magic.c
|
@ -2262,26 +2262,21 @@ bool create_newfamiliar(unit * mage, unit * familiar)
|
|||
return true;
|
||||
}
|
||||
|
||||
static int resolve_familiar(int id, void *addr)
|
||||
{
|
||||
unit *familiar;
|
||||
int result = resolve_unit(id, &familiar);
|
||||
if (result == 0 && familiar) {
|
||||
static void * resolve_familiar(int id, void *data) {
|
||||
if (data) {
|
||||
unit *familiar = (unit *)data;
|
||||
attrib *a = a_find(familiar->attribs, &at_familiarmage);
|
||||
if (a != NULL && a->data.v) {
|
||||
unit *mage = (unit *)a->data.v;
|
||||
set_familiar(mage, familiar);
|
||||
}
|
||||
}
|
||||
*(unit **)addr = familiar;
|
||||
return result;
|
||||
return data;
|
||||
}
|
||||
|
||||
static int read_familiar(attrib * a, void *owner, struct gamedata *data)
|
||||
{
|
||||
int result =
|
||||
read_reference(&a->data.v, data, read_unit_reference, resolve_familiar);
|
||||
if (result == 0 && a->data.v == NULL) {
|
||||
if (read_unit_reference(data, (unit **)&a->data.v, resolve_familiar) <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
@ -2346,52 +2341,42 @@ unit *has_clone(unit * mage)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int resolve_clone(int id, void *addr)
|
||||
{
|
||||
unit *clone;
|
||||
int result = resolve_unit(id, &clone);
|
||||
if (result == 0 && clone) {
|
||||
static void * resolve_clone(int id, void *data) {
|
||||
if (data) {
|
||||
unit *clone = (unit *)data;
|
||||
attrib *a = a_find(clone->attribs, &at_clonemage);
|
||||
if (a != NULL && a->data.v) {
|
||||
unit *mage = (unit *)a->data.v;
|
||||
set_clone(mage, clone);
|
||||
}
|
||||
}
|
||||
*(unit **)addr = clone;
|
||||
return result;
|
||||
return data;
|
||||
}
|
||||
|
||||
static int read_clone(attrib * a, void *owner, struct gamedata *data)
|
||||
{
|
||||
int result =
|
||||
read_reference(&a->data.v, data, read_unit_reference, resolve_clone);
|
||||
if (result == 0 && a->data.v == NULL) {
|
||||
if (read_unit_reference(data, (unit **)&a->data.v, resolve_clone) <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
}
|
||||
|
||||
/* mages */
|
||||
static int resolve_mage(int id, void *addr)
|
||||
{
|
||||
unit *mage;
|
||||
int result = resolve_unit(id, &mage);
|
||||
if (result == 0 && mage) {
|
||||
static void * resolve_mage(int id, void *data) {
|
||||
if (data) {
|
||||
unit *mage = (unit *)data;
|
||||
attrib *a = a_find(mage->attribs, &at_familiar);
|
||||
if (a != NULL && a->data.v) {
|
||||
unit *familiar = (unit *)a->data.v;
|
||||
set_familiar(mage, familiar);
|
||||
}
|
||||
}
|
||||
*(unit **)addr = mage;
|
||||
return result;
|
||||
return data;
|
||||
}
|
||||
|
||||
static int read_magician(attrib * a, void *owner, struct gamedata *data)
|
||||
{
|
||||
int result =
|
||||
read_reference(&a->data.v, data, read_unit_reference, resolve_mage);
|
||||
if (result == 0 && a->data.v == NULL) {
|
||||
if (read_unit_reference(data, (unit **)&a->data.v, resolve_mage) <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*
|
||||
/*
|
||||
+-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
|
||||
| | Enno Rehling <enno@eressea.de>
|
||||
| Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
|
||||
|
@ -14,7 +14,7 @@
|
|||
#include <kernel/config.h>
|
||||
#include "xmas.h"
|
||||
|
||||
/* kernel includes */
|
||||
/* kernel includes */
|
||||
#include <kernel/building.h>
|
||||
#include <kernel/faction.h>
|
||||
#include <kernel/item.h>
|
||||
|
@ -50,10 +50,7 @@ static void xmasgate_write(const trigger * t, struct storage *store)
|
|||
|
||||
static int xmasgate_read(trigger * t, struct gamedata *data)
|
||||
{
|
||||
int bc =
|
||||
read_reference(&t->data.v, data, read_building_reference,
|
||||
resolve_building);
|
||||
if (bc == 0 && !t->data.v) {
|
||||
if (read_building_reference(data, &t->data.v, NULL) <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
|
|
@ -2922,12 +2922,11 @@ static int dc_read_compat(struct attrib *a, void *target, gamedata *data)
|
|||
curse *c;
|
||||
|
||||
effect = strength;
|
||||
c =
|
||||
create_curse(u, &r->attribs, &ct_deathcloud, strength * 2, duration,
|
||||
effect, 0);
|
||||
c = create_curse(u, &r->attribs, &ct_deathcloud, strength * 2, duration,
|
||||
effect, 0);
|
||||
c->data.v = r;
|
||||
if (u == NULL) {
|
||||
ur_add(id, &c->magician, resolve_unit);
|
||||
ur_add(id, &c->magician, NULL);
|
||||
}
|
||||
}
|
||||
return AT_READ_FAIL; /* we don't care for the attribute. */
|
||||
|
|
|
@ -92,7 +92,7 @@ static void wall_read(connection * b, gamedata * data)
|
|||
static wall_data dummy;
|
||||
wall_data *fd = b->data.v ? (wall_data *)b->data.v : &dummy;
|
||||
|
||||
read_reference(&fd->mage, data, read_unit_reference, resolve_unit);
|
||||
read_unit_reference(data, &fd->mage, NULL);
|
||||
READ_INT(data->store, &fd->force);
|
||||
READ_INT(data->store, &fd->countdown);
|
||||
fd->active = true;
|
||||
|
|
|
@ -83,15 +83,10 @@ static void changefaction_write(const trigger * t, struct storage *store)
|
|||
|
||||
static int changefaction_read(trigger * t, gamedata *data)
|
||||
{
|
||||
int id;
|
||||
changefaction_data *td = (changefaction_data *)t->data.v;
|
||||
|
||||
read_reference(&td->unit, data, read_unit_reference, resolve_unit);
|
||||
id = read_faction_reference(data);
|
||||
if (id == 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
ur_add(id, &td->faction, resolve_faction);
|
||||
read_unit_reference(data, &td->unit, NULL);
|
||||
read_faction_reference(data, &td->faction, NULL);
|
||||
return AT_READ_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -89,7 +89,7 @@ static void changerace_write(const trigger * t, struct storage *store)
|
|||
static int changerace_read(trigger * t, gamedata *data)
|
||||
{
|
||||
changerace_data *td = (changerace_data *)t->data.v;
|
||||
read_reference(&td->u, data, read_unit_reference, resolve_unit);
|
||||
read_unit_reference(data, &td->u, NULL);
|
||||
td->race = read_race_reference(data->store);
|
||||
td->irace = read_race_reference(data->store);
|
||||
return AT_READ_OK;
|
||||
|
|
|
@ -70,9 +70,7 @@ static void clonedied_write(const trigger * t, struct storage *store)
|
|||
|
||||
static int clonedied_read(trigger * t, gamedata *data)
|
||||
{
|
||||
int result =
|
||||
read_reference(&t->data.v, data, read_unit_reference, resolve_unit);
|
||||
if (result == 0 && t->data.v == NULL) {
|
||||
if (read_unit_reference(data, (unit **)&t->data.v, NULL) <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
|
|
@ -98,8 +98,8 @@ static int createcurse_read(trigger * t, gamedata *data)
|
|||
char zText[128];
|
||||
float flt;
|
||||
|
||||
read_reference(&td->mage, data, read_unit_reference, resolve_unit);
|
||||
read_reference(&td->target, data, read_unit_reference, resolve_unit);
|
||||
read_unit_reference(data, &td->mage, NULL);
|
||||
read_unit_reference(data, &td->target, NULL);
|
||||
|
||||
READ_TOK(data->store, zText, sizeof(zText));
|
||||
td->type = ct_find(zText);
|
||||
|
|
|
@ -92,19 +92,13 @@ static int createunit_read(trigger * t, gamedata *data)
|
|||
createunit_data *td = (createunit_data *)t->data.v;
|
||||
int id;
|
||||
int result = AT_READ_OK;
|
||||
id = read_faction_reference(data);
|
||||
if (id > 0) {
|
||||
td->f = findfaction(id);
|
||||
if (!td->f) {
|
||||
ur_add(id, &td->f, resolve_faction);
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
id = read_faction_reference(data, &td->f, NULL);
|
||||
if (id <= 0) {
|
||||
result = AT_READ_FAIL;
|
||||
}
|
||||
|
||||
read_reference(&td->r, data, read_region_reference,
|
||||
RESOLVE_REGION(data->version));
|
||||
read_region_reference(data, &td->r, NULL);
|
||||
td->race = read_race_reference(data->store);
|
||||
if (!td->race) {
|
||||
result = AT_READ_FAIL;
|
||||
|
|
|
@ -74,16 +74,11 @@ static void gate_write(const trigger * t, struct storage *store)
|
|||
static int gate_read(trigger * t, gamedata *data)
|
||||
{
|
||||
gate_data *gd = (gate_data *)t->data.v;
|
||||
int bc = read_building_reference(data, &gd->gate, NULL);
|
||||
int rc = read_region_reference(data, &gd->target, NULL);
|
||||
|
||||
int bc =
|
||||
read_reference(&gd->gate, data, read_building_reference, resolve_building);
|
||||
int rc =
|
||||
read_reference(&gd->target, data, read_region_reference,
|
||||
RESOLVE_REGION(data->version));
|
||||
|
||||
if (bc == 0 && rc == 0) {
|
||||
if (!gd->gate || !gd->target)
|
||||
return AT_READ_FAIL;
|
||||
if (bc <= 0 && rc <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
}
|
||||
|
|
|
@ -86,15 +86,16 @@ static int giveitem_read(trigger * t, gamedata *data)
|
|||
{
|
||||
giveitem_data *td = (giveitem_data *)t->data.v;
|
||||
char zText[128];
|
||||
int result;
|
||||
|
||||
int result = read_reference(&td->u, data, read_unit_reference, resolve_unit);
|
||||
result = read_unit_reference(data, &td->u, NULL);
|
||||
|
||||
READ_INT(data->store, &td->number);
|
||||
READ_TOK(data->store, zText, sizeof(zText));
|
||||
td->itype = it_find(zText);
|
||||
assert(td->itype);
|
||||
|
||||
if (result == 0 && td->u == NULL) {
|
||||
if (result == 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
|
|
@ -60,9 +60,7 @@ static void killunit_write(const trigger * t, struct storage *store)
|
|||
|
||||
static int killunit_read(trigger * t, gamedata *data)
|
||||
{
|
||||
int result = read_reference(&t->data.v, data, read_unit_reference,
|
||||
resolve_unit);
|
||||
if (result == 0 && t->data.v == NULL) {
|
||||
if (read_unit_reference(data, (unit **)&t->data.v, NULL)) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
|
|
@ -125,11 +125,8 @@ static void shock_write(const trigger * t, struct storage *store)
|
|||
}
|
||||
}
|
||||
|
||||
static int shock_read(trigger * t, gamedata *data)
|
||||
{
|
||||
int result =
|
||||
read_reference(&t->data.v, data, read_unit_reference, resolve_unit);
|
||||
if (result == 0 && t->data.v == NULL) {
|
||||
static int shock_read(trigger * t, gamedata *data) {
|
||||
if (read_unit_reference(data, (unit **)&t->data.v, NULL) <= 0) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
return AT_READ_OK;
|
||||
|
|
|
@ -24,7 +24,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
#include "variant.h"
|
||||
|
||||
typedef struct unresolved {
|
||||
void *ptrptr;
|
||||
void **addr;
|
||||
/* address to pass to the resolve-function */
|
||||
variant data;
|
||||
/* information on how to resolve the missing object */
|
||||
|
@ -37,21 +37,10 @@ static unresolved *ur_list;
|
|||
static unresolved *ur_begin;
|
||||
static unresolved *ur_current;
|
||||
|
||||
int
|
||||
read_reference(void *address, struct gamedata * data, read_fun reader,
|
||||
resolve_fun resolver)
|
||||
void ur_add(int id, void **addr, resolve_fun fun)
|
||||
{
|
||||
int id = reader(data);
|
||||
int result = resolver(id, address);
|
||||
if (result != 0) {
|
||||
ur_add(id, address, resolver);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void ur_add(int id, void *ptrptr, resolve_fun fun)
|
||||
{
|
||||
assert(ptrptr);
|
||||
assert(addr);
|
||||
assert(!*addr);
|
||||
if (ur_list == NULL) {
|
||||
ur_list = malloc(BLOCKSIZE * sizeof(unresolved));
|
||||
ur_begin = ur_current = ur_list;
|
||||
|
@ -63,25 +52,32 @@ void ur_add(int id, void *ptrptr, resolve_fun fun)
|
|||
}
|
||||
ur_current->data.i = id;
|
||||
ur_current->resolve = fun;
|
||||
ur_current->ptrptr = ptrptr;
|
||||
ur_current->addr = addr;
|
||||
|
||||
++ur_current;
|
||||
ur_current->resolve = NULL;
|
||||
ur_current->addr = NULL;
|
||||
ur_current->data.v = NULL;
|
||||
}
|
||||
|
||||
void resolve(void)
|
||||
void resolve(int id, void *data)
|
||||
{
|
||||
unresolved *ur = ur_list;
|
||||
/* TODO: hella slow! hashing is better */
|
||||
while (ur) {
|
||||
if (ur->resolve == NULL) {
|
||||
if (ur->addr == NULL) {
|
||||
ur = ur->data.v;
|
||||
free(ur_list);
|
||||
ur_list = ur;
|
||||
continue;
|
||||
}
|
||||
assert(ur->ptrptr);
|
||||
ur->resolve(ur->data.i, ur->ptrptr);
|
||||
if (id == ur->data.i) {
|
||||
if (ur->resolve) {
|
||||
*ur->addr = ur->resolve(id, data);
|
||||
}
|
||||
else {
|
||||
*ur->addr = data;
|
||||
}
|
||||
}
|
||||
++ur;
|
||||
}
|
||||
free(ur_list);
|
||||
|
|
|
@ -26,13 +26,11 @@ struct gamedata;
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef int(*resolve_fun) (int id, void *address);
|
||||
typedef void *(*resolve_fun) (int id, void *data);
|
||||
typedef int(*read_fun) (struct gamedata * data);
|
||||
int read_reference(void *address, struct gamedata *data,
|
||||
read_fun reader, resolve_fun resolver);
|
||||
|
||||
void ur_add(int id, void *address, resolve_fun fun);
|
||||
void resolve(void);
|
||||
void ur_add(int id, void **addr, resolve_fun fun);
|
||||
void resolve(int id, void *data);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -97,35 +97,29 @@ static void wormhole_write(const struct attrib *a, const void *owner, struct sto
|
|||
}
|
||||
|
||||
/** conversion code, turn 573, 2008-05-23 */
|
||||
static int resolve_exit(int id, void *address)
|
||||
static void * resolve_exit(int id, void *data)
|
||||
{
|
||||
building *b = findbuilding(id);
|
||||
region **rp = address;
|
||||
building *b = (building *)data;
|
||||
if (b) {
|
||||
*rp = b->region;
|
||||
return 0;
|
||||
return b->region;
|
||||
}
|
||||
*rp = NULL;
|
||||
return -1;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int wormhole_read(struct attrib *a, void *owner, struct gamedata *data)
|
||||
{
|
||||
storage *store = data->store;
|
||||
resolve_fun resolver = (data->version < UIDHASH_VERSION)
|
||||
? resolve_exit : resolve_region_id;
|
||||
read_fun reader = (data->version < UIDHASH_VERSION)
|
||||
? read_building_reference : read_region_reference;
|
||||
int id;
|
||||
|
||||
if (data->version < ATTRIBOWNER_VERSION) {
|
||||
READ_INT(store, NULL);
|
||||
READ_INT(data->store, NULL);
|
||||
}
|
||||
if (read_reference(&a->data.v, data, reader, resolver) == 0) {
|
||||
if (!a->data.v) {
|
||||
return AT_READ_FAIL;
|
||||
}
|
||||
if (data->version < UIDHASH_VERSION) {
|
||||
id = read_building_reference(data, &a->data.v, resolve_exit);
|
||||
}
|
||||
return AT_READ_OK;
|
||||
else {
|
||||
id = read_region_reference(data, &a->data.v, NULL);
|
||||
}
|
||||
return (id <= 0) ? AT_READ_FAIL : AT_READ_OK;
|
||||
}
|
||||
|
||||
static attrib_type at_wormhole = {
|
||||
|
|
Loading…
Add table
Reference in a new issue