added english descriptions for a few spells

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Philipp Dreher 2015-11-03 13:22:44 +01:00
parent 2f02c27659
commit 8d70a07901
1 changed files with 51 additions and 1 deletions

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@ -4617,6 +4617,11 @@
Stimmung unter den Bauern. Einige Wochen lang werden sie sich in ihre
Hütten zurückziehen und kein Silber in den Theatern und Tavernen lassen.
</text>
<text locale="en">
With this chant the bard spreads a melancholic, sad mood among the
peasants. For a few weeks they will retreat to their huts and not
spend any silver in the theatres and taverns.
</text>
</string>
<string name="song_resist_magic">
<text locale="de">
@ -4640,6 +4645,13 @@
zurückkehren. Wie viele Bauern sich dem Magier anschließen hängt von der
Kraft seines Gesangs ab.
</text>
<text locale="en">
Employing this magic chant the mage convinces the peasants of the region
to join him. The peasants won't leave their home region and won't give up
their possessions, though. Additionally each week some peasants will
shake off the spell and return to their fields. How many peasants join
the mage depends on the power of his chant.
</text>
</string>
<string name="migration">
<text locale="de">
@ -4689,6 +4701,14 @@
Tode und niemals fliehen. Während ihre Attacke verstärkt ist
achten sie kaum auf sich selbst.
</text>
<text locale="en">
Like many magic chants this one also originates from the ancient
knowledge of the cats who always were aware of the powerful effect
of the voice. This song inflames the temper of the warriors, enrages
them even, into a murderous frenzy. Ignoring their own pain, they fight
until death and will never flee from battle. They fight with little
regard for themselves.
</text>
</string>
<string name="sound_out">
<text locale="de">
@ -4705,6 +4725,11 @@
schenkt. Sie behält jedoch immer soviel, wie sie zum Überleben
braucht.
</text>
<text locale="en">
With this song a unit can be bewitched in a manner, which compels
them to bequeath a large portion of their possessions to the bard.
They will keep enough for their own survival, though.
</text>
</string>
<string name="calm_monster">
<text locale="de">
@ -4713,6 +4738,11 @@
Begleiter nicht anrühren. Doch sollte man sich nicht täuschen, es
wird dennoch ein unberechenbares Wesen bleiben.
</text>
<text locale="en">
This disarming chant can tame almost any intelligent monster. It will
refrain from attacks on the mage and his companions. But one should not
deceive oneself about the persisting unpredictable nature of the creature.
</text>
</string>
<string name="bad_dreams">
<text locale="de">
@ -4720,6 +4750,10 @@
Einheiten (HELFE BEWACHE) in der Region so stark zu stören, das sie
vorübergehend einen Teil ihrer Erinnerungen verlieren.
</text>
<text locale="en">
This spell enables the dreamer to disturb the sleep of all non-allied
units (HELP GUARD) in the region so severely they lose parts of their memories.
</text>
</string>
<string name="clone">
<text locale="de">
@ -4730,9 +4764,19 @@
Anschließend transferiert er in einem aufwändigen Ritual einen Teil
seiner Seele in den Klon. Stirbt der Magier, reist seine Seele in den
Klon und der erschaffene Körper dient nun dem Magier als neues Gefäß.
Es besteht allerdings eine geringer Wahrscheinlichkeit, dass die Seele
Es besteht allerdings eine geringe Wahrscheinlichkeit, dass die Seele
nach dem Tod zu schwach ist, das neue Gefäß zu erreichen.
</text>
<text locale="en">
This powerful spell can keep the mage from certain death. The mage
creates a clone of himself from a small blood sample and puts it into
a bath of dragon's blood and thinned water of life.
Subsequently he transfers a fragment of his soul into the clone in a
complex ritual. If the mage dies afterwards, his soul takes possession
of the clone which will serve as his new vessel. There is however a
small chance the soul is to weak to reach the vessel in the wake of the
mage's death.
</text>
</string>
<string name="great_drought">
<text locale="de">
@ -4757,6 +4801,12 @@
Zukunft werden nur noch die anspruchsvollen, aber kräftigen
Mallorngewächse in der Region gedeihen.
</text>
<text locale="en">
Through a elaborate ritual a druid permanently channels a fragment of his
power into the soil and the forests of the region. This forever changes
the equilibrium of nature in the region. From this point on only the
fierce but strong mallorn trees will grow there.
</text>
</string>
<string name="maelstrom">
<text locale="de">