forked from github/server
alliedunit() bugfix
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@ -785,7 +785,7 @@ alliedunit(const unit * u, const faction * f2, int mode)
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sf = u->faction->allies;
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a = a_find(u->attribs, &at_group);
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if (a!=NULL) sf = ((group*)a->data.v)->allies;
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return alliance(sf, mode) | (mode & autoalliance(pl, u->faction, f2));
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return alliedgroup(pl, u->faction, f2, sf, mode);
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}
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boolean
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