forked from github/server
Noch einmal die allianz-anzeige überarbeitet.
Da ich die Kernroutine alliedfaction() angefasst habe, muss das gut getestet werden.
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58144e3ab5
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@ -86,6 +86,10 @@ LIB32=link.exe -lib
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# PROP Default_Filter "*.h"
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# Begin Source File
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SOURCE=.\aggressive.h
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# End Source File
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# Begin Source File
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SOURCE=.\attributes.h
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# End Source File
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# Begin Source File
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@ -175,6 +179,10 @@ SOURCE=.\viewrange.h
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# End Group
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# Begin Source File
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SOURCE=.\aggressive.c
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# End Source File
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# Begin Source File
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SOURCE=.\at_movement.c
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# End Source File
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# Begin Source File
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@ -1635,76 +1635,80 @@ order_template(FILE * F, faction * f)
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}
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static void
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show_allies(const faction * f, const ally * sf)
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show_allies(const faction * f, const ally * allies)
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{
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int allierte = 0;
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int i=0, h, hh = 0;
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int dh = 0;
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const ally * sff;
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for (sff = sf; sff; sff = sff->next) {
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if (alliedfaction(NULL, f, sf->faction, HELP_ALL) && sff->status > 0 && sff->status <= HELP_ALL) {
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allierte++;
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}
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const ally * sf;
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for (sf = allies; sf; sf = sf->next) {
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int mode = alliedgroup(NULL, f, sf->faction, sf, HELP_ALL);
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#ifdef ALLIANCES
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if (f->alliance!=sf->faction->alliance) continue;
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#endif
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if (mode > 0) ++allierte;
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}
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while (sf) {
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if (alliedfaction(NULL, f, sf->faction, HELP_ALL) && sf->status > 0) {
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i++;
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if (dh) {
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if (i == allierte)
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scat(" und ");
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else
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scat(", ");
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}
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dh = 1;
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hh = 0;
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scat(factionname(sf->faction));
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scat(" (");
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if (sf->status == HELP_ALL) {
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scat("Alles");
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} else
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for (h = 1; h < HELP_ALL; h *= 2) {
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if ((sf->status & h) == h)
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switch (h) {
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case HELP_MONEY:
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scat("Silber");
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hh = 1;
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break;
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case HELP_FIGHT:
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if (hh)
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scat(", ");
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scat("Kämpfe");
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hh = 1;
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break;
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case HELP_OBSERVE:
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if (hh)
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scat(", ");
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scat("Wahrnehmung");
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hh = 1;
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break;
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case HELP_GIVE:
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if (hh)
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scat(", ");
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scat("Gib");
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hh = 1;
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break;
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case HELP_GUARD:
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if (hh)
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scat(", ");
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scat("Bewache");
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hh = 1;
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break;
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case HELP_FSTEALTH:
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if (hh)
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scat(", ");
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scat("Parteitarnung");
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hh = 1;
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break;
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}
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}
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scat(")");
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for (sf = allies; sf; sf = sf->next) {
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int mode = alliedgroup(NULL, f, sf->faction, sf, HELP_ALL);
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#ifdef ALLIANCES
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if (f->alliance!=sf->faction->alliance) continue;
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#endif
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if (mode <= 0) continue;
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i++;
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if (dh) {
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if (i == allierte)
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scat(" und ");
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else
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scat(", ");
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}
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sf = sf->next;
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dh = 1;
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hh = 0;
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scat(factionname(sf->faction));
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scat(" (");
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if (mode == HELP_ALL) {
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scat("Alles");
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} else
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for (h = 1; h < HELP_ALL; h *= 2) {
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if ((mode & h) == h)
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switch (h) {
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case HELP_MONEY:
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scat("Silber");
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hh = 1;
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break;
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case HELP_FIGHT:
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if (hh)
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scat(", ");
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scat("Kämpfe");
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hh = 1;
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break;
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case HELP_OBSERVE:
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if (hh)
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scat(", ");
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scat("Wahrnehmung");
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hh = 1;
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break;
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case HELP_GIVE:
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if (hh)
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scat(", ");
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scat("Gib");
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hh = 1;
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break;
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case HELP_GUARD:
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if (hh)
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scat(", ");
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scat("Bewache");
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hh = 1;
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break;
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case HELP_FSTEALTH:
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if (hh)
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scat(", ");
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scat("Parteitarnung");
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hh = 1;
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break;
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}
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}
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scat(")");
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}
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}
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@ -346,8 +346,10 @@ allysfm(const side * s, const faction * f, int mode)
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static int
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allysfm(const side * s, const faction * f, int mode)
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{
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if (s->bf->faction==f) return true;
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if (s->group) return alliedgroup(s->battle->plane, s->bf->faction, s->group->allies, f, mode);
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if (s->bf->faction==f) return mode;
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if (s->group) {
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return alliedgroup(s->battle->plane, s->bf->faction, f, s->group->allies, mode);
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}
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return alliedfaction(s->battle->plane, s->bf->faction, f, mode);
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}
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#endif
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@ -738,32 +738,31 @@ autoalliance(const plane * pl, const faction * sf, const faction * f2)
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}
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static int
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alliance(const ally * sf, const faction * f, int mode)
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alliance(const ally * sf, int mode)
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{
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int nmode = 0;
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while (sf) {
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if (sf->faction == f) {
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nmode = sf->status & mode;
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break;
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}
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sf = sf->next;
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}
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return nmode;
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if (sf==NULL) return 0;
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return sf->status & mode;
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}
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int
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alliedgroup(const struct plane * pl, const struct faction * f, const struct ally * sf, const struct faction * f2, int mode)
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{
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return alliance(sf, f2, mode) | (mode & autoalliance(pl, f, f2));
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}
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int
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alliedfaction(const struct plane * pl, const faction * f, const faction * f2, int mode)
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alliedgroup(const struct plane * pl, const struct faction * f,
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const struct faction * f2, const struct ally * sf, int mode)
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{
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#ifdef ALLIANCES
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if (f->alliance!=f2->alliance) return 0;
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#endif
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return alliedgroup(pl, f, f->allies, f2, mode);
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while (sf && sf->faction!=f2) sf=sf->next;
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if (sf==NULL) {
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return mode & autoalliance(pl, f, f2);
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}
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return alliance(sf, mode) | (mode & autoalliance(pl, f, f2));
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}
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int
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alliedfaction(const struct plane * pl, const struct faction * f,
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const struct faction * f2, int mode)
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{
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return alliedgroup(pl, f, f2, f->allies, mode);
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}
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/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
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@ -786,7 +785,7 @@ alliedunit(const unit * u, const faction * f2, int mode)
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sf = u->faction->allies;
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a = a_find(u->attribs, &at_group);
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if (a!=NULL) sf = ((group*)a->data.v)->allies;
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return alliance(sf, f2, mode) | (mode & autoalliance(pl, u->faction, f2));
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return alliance(sf, mode) | (mode & autoalliance(pl, u->faction, f2));
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}
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boolean
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@ -1020,8 +1020,11 @@ struct unit *getunit(const struct region * r, const struct faction * f);
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int read_unitid(const struct faction * f, const struct region * r);
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extern int alliedunit(const struct unit * u, const struct faction * f2, int mode);
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extern int alliedfaction(const struct plane * pl, const struct faction * f, const struct faction * f2, int mode);
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extern int alliedgroup(const struct plane * pl, const struct faction * f, const struct ally * sf, const struct faction * f2, int mode);
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extern int alliedfaction(const struct plane * pl, const struct faction * f,
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const struct faction * f2, int mode);
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extern int alliedgroup(const struct plane * pl, const struct faction * f,
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const struct faction * f2, const struct ally * sf,
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int mode);
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struct faction *findfaction(int n);
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struct faction *getfaction(void);
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