forked from github/server
Generic spell messages translated (but not effects)
This commit is contained in:
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6c74bce4cd
commit
7af7ab381c
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@ -170,6 +170,7 @@ sp_versteinern(fighter * fi, int level, double power, spell * sp)
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/* Wirkt auf erste und zweite Reihe */
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int force, enemies;
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int stoned = 0;
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message * m;
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force = lovar(get_force(power, 0));
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@ -180,10 +181,6 @@ sp_versteinern(fighter * fi, int level, double power, spell * sp)
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msg_release(m);
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return 0;
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}
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && stoned < enemies) {
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troop dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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@ -201,9 +198,11 @@ sp_versteinern(fighter * fi, int level, double power, spell * sp)
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--force;
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}
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sprintf(buf, "%d Personen %s versteinert.",
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sprintf(buf, "%d Personen %s versteinert",
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stoned, stoned == 1 ? "wurde" : "wurden");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", mage, sp, buf);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -213,14 +212,15 @@ sp_stun(fighter * fi, int level, double power, spell * sp)
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{
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battle *b = fi->side->battle;
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unit *mage = fi->unit;
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message * m;
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troop at;
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/* Aus beiden Reihen nehmen */
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int force=0, enemies;
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int stunned;
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at.fighter = fi;
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at.index = 0;
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if (power <= 0) return 0;
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at.fighter = fi;
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at.index = 0;
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switch(sp->id) {
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case SPL_SHOCKWAVE:
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@ -237,10 +237,6 @@ sp_stun(fighter * fi, int level, double power, spell * sp)
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msg_release(m);
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return 0;
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}
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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stunned = 0;
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while (force && stunned < enemies) {
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@ -255,11 +251,11 @@ sp_stun(fighter * fi, int level, double power, spell * sp)
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}
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}
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sprintf(buf, "%d Krieger %s für einen Moment benommen.",
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sprintf(buf, "%d Krieger %s für einen Moment benommen",
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stunned, stunned == 1 ? "ist" : "sind");
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scat(".");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", mage, sp, buf);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -365,21 +361,18 @@ sp_sleep(fighter * fi, int level, double power, spell * sp)
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troop dt;
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int force, enemies;
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int k = 0;
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message * m;
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/* Immer aus der ersten Reihe nehmen */
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force = lovar(power * 25);
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && enemies) {
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dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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assert(dt.fighter);
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@ -392,9 +385,11 @@ sp_sleep(fighter * fi, int level, double power, spell * sp)
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--force;
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}
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sprintf(buf, "%d Krieger %s in Schlaf versetzt.",
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sprintf(buf, "%d Krieger %s in Schlaf versetzt",
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k, k == 1 ? "wurde" : "wurden");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", mage, sp, buf);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -441,11 +436,7 @@ sp_speed(fighter * fi, int level, double power, spell * sp)
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int force;
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int allies;
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int targets = 0;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit),
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spell_name(sp, default_locale));
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scat(":");
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battlerecord(b, buf);
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message * m;
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force = lovar(power * power * 5);
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@ -468,9 +459,11 @@ sp_speed(fighter * fi, int level, double power, spell * sp)
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}
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}
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sprintf(buf, "%d Krieger %s magisch beschleunigt.",
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sprintf(buf, "%d Krieger %s magisch beschleunigt",
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targets, targets == 1 ? "wurde" : "wurden");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, buf);
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message_all(b, m);
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msg_release(m);
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return 1;
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}
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@ -510,19 +503,17 @@ sp_mindblast(fighter * fi, int level, double power, spell * sp)
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int killed = 0;
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int force, enemies;
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int k = 0;
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message * m;
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force = lovar(power * 25);
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && enemies) {
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dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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@ -559,9 +550,10 @@ sp_mindblast(fighter * fi, int level, double power, spell * sp)
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}
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scat(" getötet");
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}
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scat(".");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", mage, sp, buf);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -619,6 +611,7 @@ sp_immolation(fighter * fi, int level, double power, spell * sp)
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const char *damage;
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cvector *fgs;
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void **fig;
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message * m;
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/* 2d4 HP */
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damage = spell_damage(5);
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@ -631,9 +624,6 @@ sp_immolation(fighter * fi, int level, double power, spell * sp)
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msg_release(m);
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return 0;
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}
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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at.fighter = fi;
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at.index = 0;
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@ -655,11 +645,9 @@ sp_immolation(fighter * fi, int level, double power, spell * sp)
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cv_kill(fgs);
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free(fgs);
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sprintf(buf, "%d Personen %s getötet",
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killed, killed == 1 ? "wurde" : "wurden");
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scat(".");
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battlerecord(b, buf);
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m = msg_message("battle::combatspell", "mage spell killed", fi->unit, sp, killed);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -673,6 +661,7 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
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int drained = 0;
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int killed = 0;
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const char *damage;
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message * m;
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/* 11-26 HP */
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damage = spell_damage(4);
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@ -682,14 +671,11 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
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enemies = count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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if (!enemies) {
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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}
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sprintf(buf, "%s zaubert %s:", unitname(fi->unit),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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at.fighter = fi;
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at.index = 0;
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@ -708,8 +694,9 @@ sp_drainodem(fighter * fi, int level, double power, spell * sp)
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sprintf(buf, "%d Person%s wurde ihre Lebenskraft entzogen",
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drained, drained == 1 ? " wurde" : "en wurden");
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scat(".");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, buf);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -1011,15 +998,14 @@ sp_flee(fighter * fi, int level, double power, spell * sp)
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int
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sp_hero(fighter * fi, int level, double power, spell * sp)
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{
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battle *b = fi->side->battle;
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unit *mage = fi->unit;
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int df_bonus = 0;
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int force = 0;
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int allies;
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int targets = 0;
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battle *b = fi->side->battle;
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unit *mage = fi->unit;
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int df_bonus = 0;
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int force = 0;
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int allies;
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int targets = 0;
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message * m;
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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switch(sp->id) {
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case SPL_HERO:
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df_bonus = (int)(power/5);
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@ -1030,8 +1016,6 @@ sp_hero(fighter * fi, int level, double power, spell * sp)
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df_bonus = 1;
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force = max(1, (int)power);
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}
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scat(":");
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battlerecord(b, buf);
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allies = count_allies(fi->side, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE);
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/* maximal 2*allies Versuche ein Opfer zu finden, ansonsten bestände
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@ -1055,9 +1039,10 @@ sp_hero(fighter * fi, int level, double power, spell * sp)
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sprintf(buf, "%d Krieger %s moralisch gestärkt",
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targets, targets == 1 ? "wurde" : "wurden");
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m = msg_message("cast_spell_effect", "mage spell effect", mage, sp, buf);
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message_all(b, m);
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msg_release(m);
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scat(".");
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battlerecord(b, buf);
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return level;
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}
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@ -1071,9 +1056,8 @@ sp_berserk(fighter * fi, int level, double power, spell * sp)
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int force = 0;
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int allies = 0;
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int targets = 0;
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message * m;
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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switch(sp->id) {
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case SPL_BERSERK:
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case SPL_BLOODTHIRST:
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@ -1087,8 +1071,6 @@ sp_berserk(fighter * fi, int level, double power, spell * sp)
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df_malus = 0;
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force = (int)power;
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}
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scat(":");
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battlerecord(b, buf);
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allies = count_allies(fi->side, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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/* maximal 2*allies Versuche ein Opfer zu finden, ansonsten bestände
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@ -1113,9 +1095,9 @@ sp_berserk(fighter * fi, int level, double power, spell * sp)
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sprintf(buf, "%d Krieger %s in Blutrausch versetzt",
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targets, targets == 1 ? "wurde" : "wurden");
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scat(".");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", mage, sp, buf);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -1129,6 +1111,7 @@ sp_frighten(fighter * fi, int level, double power, spell * sp)
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int force = 0;
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int enemies = 0;
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int targets = 0;
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message * m;
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at_malus = max(1,level - 4);
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df_malus = 2;
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@ -1141,9 +1124,6 @@ sp_frighten(fighter * fi, int level, double power, spell * sp)
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msg_release(m);
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return 0;
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}
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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battlerecord(b, buf);
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while (force && enemies) {
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troop dt = select_enemy(fi, FIGHT_ROW, BEHIND_ROW-1, SELECT_ADVANCE);
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@ -1168,9 +1148,9 @@ sp_frighten(fighter * fi, int level, double power, spell * sp)
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sprintf(buf, "%d Krieger %s eingeschüchtert",
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targets, targets == 1 ? "wurde" : "wurden");
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scat(".");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, buf);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -1182,6 +1162,8 @@ sp_tiredsoldiers(fighter * fi, int level, double power, spell * sp)
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unit *mage = fi->unit;
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int n = 0;
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int force = (int)(power * power * 4);
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message * m;
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const char * effect;
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if (!count_enemies(b, fi, FIGHT_ROW, BEHIND_ROW, SELECT_ADVANCE|SELECT_FIND)) {
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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@ -1208,17 +1190,17 @@ sp_tiredsoldiers(fighter * fi, int level, double power, spell * sp)
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--force;
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}
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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if (n == 0) {
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scat("Der Zauber konnte keinen Krieger ermüden.");
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effect = "Der Zauber konnte keinen Krieger ermüden";
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} else if (n == 1) {
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scat("Ein Krieger schleppt sich müde in den Kampf.");
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effect = "Ein Krieger schleppt sich müde in den Kampf";
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} else {
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icat(n);
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scat(" Krieger schleppen sich müde in den Kampf.");
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sprintf(buf, "%d Krieger schleppen sich müde in den Kampf", n);
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effect = buf;
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}
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, effect);
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -1229,6 +1211,7 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
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unit *mage = fi->unit;
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int force, at_malus;
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int enemies;
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message * m;
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switch(sp->id) {
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case SPL_WINDSHIELD:
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@ -1242,7 +1225,7 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
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}
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enemies = count_enemies(b, fi, BEHIND_ROW, BEHIND_ROW, SELECT_ADVANCE);
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if (!enemies) {
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message * m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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m = msg_message("battle::out_of_range", "mage spell", fi->unit, sp);
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message_all(b, m);
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msg_release(m);
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return 0;
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@ -1264,10 +1247,10 @@ sp_windshield(fighter * fi, int level, double power, spell * sp)
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}
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}
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sprintf(buf, "%s zaubert %s:", unitname(mage),
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spell_name(sp, default_locale));
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scat("Ein Sturm kommt auf und die Schützen können kaum noch zielen.");
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battlerecord(b, buf);
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m = msg_message("cast_spell_effect", "mage spell effect", mage, sp,
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"Ein Sturm kommt auf und die Schützen können kaum noch zielen");
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message_all(b, m);
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msg_release(m);
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return level;
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}
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@ -1275,16 +1258,15 @@ int
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sp_reeling_arrows(fighter * fi, int level, double power, spell * sp)
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{
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battle *b = fi->side->battle;
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unit *mage = fi->unit;
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message * m;
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unused(power);
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b->reelarrow = true;
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sprintf(buf, "%s zaubert %s", unitname(mage),
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spell_name(sp, default_locale));
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scat(": ");
|
||||
scat("Ein Sturm kommt auf und die Schützen können kaum noch zielen.");
|
||||
battlerecord(b, buf);
|
||||
m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp,
|
||||
"Ein Sturm kommt auf und die Schützen können kaum noch zielen");
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
return level;
|
||||
}
|
||||
|
||||
|
@ -1297,11 +1279,9 @@ sp_denyattack(fighter * fi, int level, double power, spell * sp)
|
|||
battle *b = fi->side->battle;
|
||||
unit *mage = fi->unit;
|
||||
region *r = b->region;
|
||||
unused(power);
|
||||
message * m;
|
||||
|
||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
||||
spell_name(sp, default_locale));
|
||||
scat(": ");
|
||||
unused(power);
|
||||
|
||||
/* Fliehende Einheiten verlassen auf jeden Fall Gebäude und Schiffe. */
|
||||
leave(r, mage);
|
||||
|
@ -1337,9 +1317,10 @@ sp_denyattack(fighter * fi, int level, double power, spell * sp)
|
|||
/* fighter leeren */
|
||||
rmfighter(fi, mage->number);
|
||||
|
||||
scat("Das Kampfgetümmel erstirbt und er kann unbehelligt "
|
||||
"seines Weges ziehen.");
|
||||
battlerecord(b, buf);
|
||||
m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp,
|
||||
"Das Kampfgetümmel erstirbt und er kann unbehelligt seines Weges ziehen");
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
||||
return level;
|
||||
}
|
||||
|
@ -1361,12 +1342,11 @@ sp_armorshield(fighter * fi, int level, double power, spell * sp)
|
|||
{
|
||||
int effect;
|
||||
int duration;
|
||||
unit *mage = fi->unit;
|
||||
battle *b = fi->side->battle;
|
||||
message * m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, "");
|
||||
|
||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
||||
spell_name(sp, default_locale));
|
||||
battlerecord(b, buf);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
||||
/* gibt Rüstung +effect für duration Treffer */
|
||||
|
||||
|
@ -1389,12 +1369,10 @@ sp_reduceshield(fighter * fi, int level, double power, spell * sp)
|
|||
{
|
||||
int effect;
|
||||
int duration;
|
||||
unit *mage = fi->unit;
|
||||
battle *b = fi->side->battle;
|
||||
|
||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
||||
spell_name(sp, default_locale));
|
||||
battlerecord(b, buf);
|
||||
message * m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, "");
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
||||
/* jeder Schaden wird um effect% reduziert bis der Schild duration
|
||||
* Trefferpunkte aufgefangen hat */
|
||||
|
@ -1418,12 +1396,11 @@ sp_fumbleshield(fighter * fi, int level, double power, spell * sp)
|
|||
{
|
||||
int effect;
|
||||
int duration;
|
||||
unit *mage = fi->unit;
|
||||
battle *b = fi->side->battle;
|
||||
message * m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, "");
|
||||
|
||||
sprintf(buf, "%s zaubert %s", unitname(mage),
|
||||
spell_name(sp, default_locale));
|
||||
battlerecord(b, buf);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
||||
/* der erste Zauber schlägt mit 100% fehl */
|
||||
|
||||
|
@ -1537,10 +1514,10 @@ int
|
|||
sp_keeploot(fighter * fi, int level, double power, spell * sp)
|
||||
{
|
||||
battle *b = fi->side->battle;
|
||||
message * m = msg_message("cast_spell_effect", "mage spell effect", fi->unit, sp, "");
|
||||
|
||||
sprintf(buf, "%s zaubert %s.", unitname(fi->unit),
|
||||
spell_name(sp, default_locale));
|
||||
battlerecord(b, buf);
|
||||
message_all(b, m);
|
||||
msg_release(m);
|
||||
|
||||
b->keeploot = (int)max(25, b->keeploot + 5*power);
|
||||
|
||||
|
|
|
@ -6383,6 +6383,15 @@
|
|||
<text locale="de">"$unit($mage) zaubert $spell($spell): $int($dead) $if($eq($dead,1),"Krieger wurde", "Krieger wurden") getötet."</text>
|
||||
<text locale="en">"$unit($mage) casts $spell($spell): $int($dead) $if($eq($dead,1),"enemy was", "enemies were") killed."</text>
|
||||
</message>
|
||||
<message name="cast_spell_effect" section="magic">
|
||||
<type>
|
||||
<arg name="mage" type="unit"/>
|
||||
<arg name="spell" type="spell"/>
|
||||
<arg name="effect" type="string"/>
|
||||
</type>
|
||||
<text locale="de">"$unit($mage) zaubert $spell($spell)$if(strlen($effect),": $effect")."</text>
|
||||
<text locale="en">"$unit($mage) casts $spell($spell)$if(strlen($effect),": $effect")."</text>
|
||||
</message>
|
||||
<message name="battle::killed" section="battle">
|
||||
<type>
|
||||
<arg name="unit" type="unit"/>
|
||||
|
|
Loading…
Reference in New Issue