forked from github/server
Merge branch 'develop' of github.com:ennorehling/eressea into develop
This commit is contained in:
commit
71566b9bab
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@ -28,8 +28,6 @@ function test_work()
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end
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function test_bug_2361_forget_magic()
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-- https://bugs.eressea.de/view.php?id=2361
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-- familiars cannot forget magic
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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@ -38,12 +36,30 @@ function test_bug_2361_forget_magic()
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u:add_order("VERGESSE Magie")
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u:set_skill('magic', 5)
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uf.race = 'unicorn'
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u.familiar = uf
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process_orders()
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assert_equal(0, u:get_skill('magic'))
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assert_nil(u.familiar)
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-- without a mage, familiars become ghosts:
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assert_equal('ghost', uf.race_name)
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assert_equal(0, uf:get_skill('magic'))
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end
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function test_bug_2361_familiar_cannot_forget_magic_()
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-- https://bugs.eressea.de/view.php?id=2361
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local r = region.create(0, 0, "plain")
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local f = faction.create("human")
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local u = unit.create(f, r, 1)
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local uf = unit.create(f, r, 1)
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u:clear_orders()
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u:set_skill('magic', 5)
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uf.race = 'unicorn'
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uf:clear_orders()
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uf:add_order("VERGESSE Magie")
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uf:set_skill('magic', 5)
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u.familiar = uf
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process_orders()
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assert_equal(0, u:get_skill('magic'))
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-- familiars cannot forget magic:
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assert_equal(5, uf:get_skill('magic'))
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end
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@ -14,7 +14,8 @@
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#include <lua.h>
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void tolua_bind_open(lua_State * L) {
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void tolua_bind_open(lua_State * L)
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{
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tolua_eressea_open(L);
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tolua_process_open(L);
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tolua_settings_open(L);
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@ -3,6 +3,7 @@
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#endif
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#include "bindings.h"
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#include "bind_tolua.h"
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#include "console.h"
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#include "gamedb.h"
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@ -865,8 +866,6 @@ static int lua_rng_default(lua_State *L) {
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return 0;
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}
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void tolua_bind_open(lua_State * L);
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int tolua_bindings_open(lua_State * L, const dictionary *inifile)
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{
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tolua_open(L);
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@ -12,6 +12,8 @@ extern "C" {
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int tolua_selist_push(struct lua_State *L, const char *list_type,
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const char *elem_type, struct selist *list);
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void bind_monsters(struct lua_State *L);
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int log_lua_error(struct lua_State *L);
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void lua_done(struct lua_State *L);
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@ -86,6 +86,7 @@ static void chaos(region * r)
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if (u && playerrace(u_race(u))) {
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ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u));
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u_setfaction(u, get_monsters());
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u_freeorders(u);
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u_setrace(u, get_race(RC_GHOUL));
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}
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}
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@ -292,6 +292,7 @@ static int forget_cmd(unit * u, order * ord)
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if (ufam) {
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a_removeall(&ufam->attribs, NULL);
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u_setfaction(ufam, get_monsters());
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u_freeorders(ufam);
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unit_convert_race(ufam, NULL, "ghost");
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}
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a_removeall(&u->attribs, &at_mage);
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@ -709,6 +709,7 @@ void give_unit(unit * u, unit * u2, order * ord)
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}
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add_give_person(u, u2, u->number, ord, 0);
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u_setfaction(u, u2->faction);
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u_freeorders(u);
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u2->faction->newbies += u->number;
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}
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@ -886,6 +886,12 @@ struct building *inside_building(const struct unit *u)
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return NULL;
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}
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void u_freeorders(unit *u)
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{
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free_orders(&u->orders);
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set_order(&u->thisorder, NULL);
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}
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void u_setfaction(unit * u, faction * f)
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{
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if (u->faction == f)
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@ -896,9 +902,6 @@ void u_setfaction(unit * u, faction * f)
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u->faction->num_people -= u->number;
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}
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set_group(u, NULL);
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free_orders(&u->orders);
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set_order(&u->thisorder, NULL);
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if (u->nextF) {
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u->nextF->prevF = u->prevF;
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}
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@ -179,6 +179,7 @@ extern "C" {
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/* cleanup code for this module */
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void free_units(void);
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void u_setfaction(struct unit *u, struct faction *f);
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void u_freeorders(struct unit *u);
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void set_number(struct unit *u, int count);
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int invisible(const struct unit *target, const struct unit *viewer);
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20
src/laws.c
20
src/laws.c
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@ -924,6 +924,7 @@ int leave_cmd(unit * u, struct order *ord)
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void transfer_faction(faction *fsrc, faction *fdst) {
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unit *u;
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skill_t sk;
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int hmax, hnow;
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int skill_count[MAXSKILLS];
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int skill_limit[MAXSKILLS];
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@ -945,19 +946,28 @@ void transfer_faction(faction *fsrc, faction *fdst) {
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}
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}
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hnow = countheroes(fdst);
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hmax = maxheroes(fdst);
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u = fsrc->units;
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while (u) {
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unit *unext = u->nextF;
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if (u_race(u) == fdst->race) {
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u->flags &= ~UFL_HERO;
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if (give_unit_allowed(u) == 0) {
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if (u->flags & UFL_HERO) {
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if (u->number + hnow > hmax) {
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u->flags &= ~UFL_HERO;
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}
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else {
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hnow += u->number;
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}
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}
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if (give_unit_allowed(u) == 0 && !get_mage(u)) {
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if (u->skills) {
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int i;
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for (i = 0; i != u->skill_size; ++i) {
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const skill *sv = u->skills + i;
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skill_t sk = (skill_t)sv->id;
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if (skill_count[sk] + u->number > skill_limit[sk]) {
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break;
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}
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@ -3764,6 +3774,10 @@ void process(void)
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}
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if (ord) {
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porder->data.per_order.process(u, ord);
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if (!u->orders) {
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/* GIVE UNIT or QUIT delete all orders of the unit, stop */
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break;
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}
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}
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}
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if (!ord || *ordp == ord)
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@ -2106,6 +2106,41 @@ static void test_quit_transfer_limited(CuTest *tc) {
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test_teardown();
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}
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/**
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* Mages cannot be transfered. At all.
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*/
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static void test_quit_transfer_mages(CuTest *tc) {
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faction *f1, *f2;
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unit *u1, *u2;
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region *r;
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test_setup();
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config_set_int("rules.maxskills.magic", 2);
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r = test_create_plain(0, 0);
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f1 = test_create_faction(NULL);
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faction_setpassword(f1, "password");
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u1 = test_create_unit(f1, r);
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f2 = test_create_faction(NULL);
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u2 = test_create_unit(f2, r);
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contact_unit(u2, u1);
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u1->thisorder = create_order(K_QUIT, f1->locale, "password %s %s",
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LOC(f1->locale, parameters[P_FACTION]), itoa36(f2->no));
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f1->magiegebiet = M_GWYRRD;
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set_level(u1, SK_MAGIC, 1);
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create_mage(u1, M_GWYRRD);
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f2->magiegebiet = M_GWYRRD;
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set_level(u2, SK_MAGIC, 1);
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create_mage(u2, M_GWYRRD);
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quit_cmd(u1, u1->thisorder);
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CuAssertPtrEquals(tc, f1, u1->faction);
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CuAssertIntEquals(tc, FFL_QUIT, f1->flags & FFL_QUIT);
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test_teardown();
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}
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/**
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* Only units of the same race can be gifted to another faction.
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*/
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@ -2271,6 +2306,7 @@ CuSuite *get_laws_suite(void)
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SUITE_ADD_TEST(suite, test_quit_transfer);
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SUITE_ADD_TEST(suite, test_quit_transfer_limited);
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SUITE_ADD_TEST(suite, test_quit_transfer_migrants);
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SUITE_ADD_TEST(suite, test_quit_transfer_mages);
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SUITE_ADD_TEST(suite, test_quit_transfer_hero);
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SUITE_ADD_TEST(suite, test_transfer_faction);
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#endif
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@ -290,8 +290,6 @@ void locale_init(void)
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}
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}
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extern void bind_monsters(lua_State *L);
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int main(int argc, char **argv)
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{
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int err = 0;
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@ -174,6 +174,7 @@ void monsters_desert(struct faction *monsters)
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ADDMSG(&u->faction->msgs, msg_message("desertion",
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"unit region", u, r));
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u_setfaction(u, monsters);
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u_freeorders(u);
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}
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}
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}
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@ -1157,6 +1158,7 @@ void monster_kills_peasants(unit * u)
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void make_zombie(unit * u)
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{
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u_setfaction(u, get_monsters());
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u_freeorders(u);
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scale_number(u, 1);
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u->hp = unit_max_hp(u) * u->number;
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u_setrace(u, get_race(RC_ZOMBIE));
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@ -3553,7 +3553,7 @@ static int sp_charmingsong(castorder * co)
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/* setze Partei um und loesche langen Befehl aus Sicherheitsgruenden */
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u_setfaction(target, mage->faction);
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set_order(&target->thisorder, NULL);
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u_freeorders(target);
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/* setze Parteitarnung, damit nicht sofort klar ist, wer dahinter
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* steckt */
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@ -3796,7 +3796,7 @@ static int sp_migranten(castorder * co)
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return 0;
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}
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u_setfaction(target, mage->faction);
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set_order(&target->thisorder, NULL);
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u_freeorders(target);
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/* Erfolg melden */
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ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "sp_migranten",
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@ -48,7 +48,9 @@ static int changefaction_handle(trigger * t, void *data)
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*/
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changefaction_data *td = (changefaction_data *)t->data.v;
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if (td->unit && td->faction) {
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u_setfaction(td->unit, td->faction);
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unit * u = td->unit;
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u_setfaction(u, td->faction);
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u_freeorders(u);
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}
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else {
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log_error("could not perform changefaction::handle()\n");
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