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FAST_DEBUG kann wieder ausgeschaltet werden.
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@ -84,7 +84,7 @@ static FILE *bdebug;
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# define DAMAGE_QUOTIENT 1 /* damage += skilldiff/DAMAGE_QUOTIENT */
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#endif
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#define DEBUG_FAST /* should be disabled when I'm sure it works */
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#undef DEBUG_FAST /* should be disabled when I'm sure it works */
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typedef enum combatmagic {
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DO_PRECOMBATSPELL,
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