forked from github/server
cleanup battle.h header
removed some unreferenced functions from battle.h, made them static in battle.c
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parent
0497cbbdde
commit
69821b2a32
40
src/battle.c
40
src/battle.c
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@ -431,7 +431,7 @@ static int get_row(const side * s, int row, const side * vs)
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return result;
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}
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int get_unitrow(const fighter * af, const side * vs)
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static int get_unitrow(const fighter * af, const side * vs)
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{
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int row = statusrow(af->status);
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if (vs == NULL) {
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@ -3661,6 +3661,24 @@ static void free_fighter(fighter * fig)
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}
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static void battle_free(battle * b) {
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side *s;
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assert(b);
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fnext = s->fighters;
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while (fnext) {
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fighter *fig = fnext;
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fnext = fig->next;
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free_fighter(fig);
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free(fig);
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}
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free_side(s);
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}
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free(b);
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}
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void free_battle(battle * b)
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{
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int max_fac_no = 0;
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@ -3740,7 +3758,7 @@ static int battle_report(battle * b)
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char buffer[32];
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if (komma) {
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bytes = strlcpy(bufp, ", ", size);
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strlcpy(bufp, ", ", size);
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if (wrptr(&bufp, &size, bytes) != 0)
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WARN_STATIC_BUFFER();
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}
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@ -4295,21 +4313,3 @@ void do_battle(region * r)
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}
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}
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void battle_free(battle * b) {
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side *s;
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assert(b);
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for (s = b->sides; s != b->sides + b->nsides; ++s) {
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fighter *fnext = s->fighters;
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while (fnext) {
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fighter *fig = fnext;
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fnext = fig->next;
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free_fighter(fig);
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free(fig);
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}
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free_side(s);
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}
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free(b);
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}
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@ -225,8 +225,6 @@ extern "C" {
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extern const troop no_troop;
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/* BEGIN battle interface */
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void battle_init(battle * b);
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void battle_free(battle * b);
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side * find_side(battle * b, const struct faction * f, const struct group * g, unsigned int flags, const struct faction * stealthfaction);
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side * get_side(battle * b, const struct unit * u);
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fighter * get_fighter(battle * b, const struct unit * u);
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@ -251,11 +249,10 @@ extern "C" {
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extern int hits(troop at, troop dt, weapon * awp);
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extern void damage_building(struct battle *b, struct building *bldg,
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int damage_abs);
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extern struct quicklist *fighters(struct battle *b, const struct side *vs,
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struct quicklist *fighters(struct battle *b, const struct side *vs,
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int minrow, int maxrow, int mask);
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extern int count_allies(const struct side *as, int minrow, int maxrow,
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int count_allies(const struct side *as, int minrow, int maxrow,
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int select, int allytype);
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extern int get_unitrow(const struct fighter *af, const struct side *vs);
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extern bool helping(const struct side *as, const struct side *ds);
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extern void rmfighter(fighter * df, int i);
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extern struct fighter *select_corpse(struct battle *b, struct fighter *af);
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