diff --git a/src/battle.c b/src/battle.c index ee9465602..db2dbc3ca 100644 --- a/src/battle.c +++ b/src/battle.c @@ -431,7 +431,7 @@ static int get_row(const side * s, int row, const side * vs) return result; } -int get_unitrow(const fighter * af, const side * vs) +static int get_unitrow(const fighter * af, const side * vs) { int row = statusrow(af->status); if (vs == NULL) { @@ -3661,6 +3661,24 @@ static void free_fighter(fighter * fig) } +static void battle_free(battle * b) { + side *s; + + assert(b); + + for (s = b->sides; s != b->sides + b->nsides; ++s) { + fighter *fnext = s->fighters; + while (fnext) { + fighter *fig = fnext; + fnext = fig->next; + free_fighter(fig); + free(fig); + } + free_side(s); + } + free(b); +} + void free_battle(battle * b) { int max_fac_no = 0; @@ -3740,7 +3758,7 @@ static int battle_report(battle * b) char buffer[32]; if (komma) { - bytes = strlcpy(bufp, ", ", size); + strlcpy(bufp, ", ", size); if (wrptr(&bufp, &size, bytes) != 0) WARN_STATIC_BUFFER(); } @@ -4295,21 +4313,3 @@ void do_battle(region * r) } } -void battle_free(battle * b) { - side *s; - - assert(b); - - for (s = b->sides; s != b->sides + b->nsides; ++s) { - fighter *fnext = s->fighters; - while (fnext) { - fighter *fig = fnext; - fnext = fig->next; - free_fighter(fig); - free(fig); - } - free_side(s); - } - free(b); -} - diff --git a/src/battle.h b/src/battle.h index 9bf500ed9..075edf496 100644 --- a/src/battle.h +++ b/src/battle.h @@ -225,8 +225,6 @@ extern "C" { extern const troop no_troop; /* BEGIN battle interface */ - void battle_init(battle * b); - void battle_free(battle * b); side * find_side(battle * b, const struct faction * f, const struct group * g, unsigned int flags, const struct faction * stealthfaction); side * get_side(battle * b, const struct unit * u); fighter * get_fighter(battle * b, const struct unit * u); @@ -251,11 +249,10 @@ extern "C" { extern int hits(troop at, troop dt, weapon * awp); extern void damage_building(struct battle *b, struct building *bldg, int damage_abs); - extern struct quicklist *fighters(struct battle *b, const struct side *vs, + struct quicklist *fighters(struct battle *b, const struct side *vs, int minrow, int maxrow, int mask); - extern int count_allies(const struct side *as, int minrow, int maxrow, + int count_allies(const struct side *as, int minrow, int maxrow, int select, int allytype); - extern int get_unitrow(const struct fighter *af, const struct side *vs); extern bool helping(const struct side *as, const struct side *ds); extern void rmfighter(fighter * df, int i); extern struct fighter *select_corpse(struct battle *b, struct fighter *af);