Rechtschreibung

Dragon Evolution: hitpoint tweaking.
This commit is contained in:
Enno Rehling 2019-04-25 08:44:48 +02:00
parent 5acfdf5cd0
commit 692cdcea13
2 changed files with 3 additions and 3 deletions

View File

@ -32,9 +32,9 @@ static int age_chance(int a, int b, int p) {
static void evolve_dragon(unit * u, const struct race *rc) { static void evolve_dragon(unit * u, const struct race *rc) {
scale_number(u, 1); scale_number(u, 1);
u->hp = unit_max_hp(u);
u_setrace(u, rc); u_setrace(u, rc);
u->irace = NULL; u->irace = NULL;
u->hp = unit_max_hp(u);
} }
void age_firedragon(unit * u) void age_firedragon(unit * u)

View File

@ -62,7 +62,7 @@ static const char *spell_damage(int sp)
{ {
switch (sp) { switch (sp) {
case 0: case 0:
/* meist toetlich 20-65 HP */ /* meist toedlich 20-65 HP */
return "5d10+15"; return "5d10+15";
case 1: case 1:
/* sehr variabel 4-48 HP */ /* sehr variabel 4-48 HP */
@ -71,7 +71,7 @@ static const char *spell_damage(int sp)
/* leicht verwundet 4-18 HP */ /* leicht verwundet 4-18 HP */
return "2d8+2"; return "2d8+2";
case 3: case 3:
/* fast immer toetlich 30-50 HP */ /* fast immer toedlich 30-50 HP */
return "5d5+25"; return "5d5+25";
case 4: case 4:
/* verwundet 11-26 HP */ /* verwundet 11-26 HP */