From 692cdcea13cd82a5fed64f12e7c681fb863338b5 Mon Sep 17 00:00:00 2001 From: Enno Rehling Date: Thu, 25 Apr 2019 08:44:48 +0200 Subject: [PATCH] Rechtschreibung Dragon Evolution: hitpoint tweaking. --- src/races/dragons.c | 2 +- src/spells/combatspells.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/races/dragons.c b/src/races/dragons.c index 5ab877c40..872893b64 100644 --- a/src/races/dragons.c +++ b/src/races/dragons.c @@ -32,9 +32,9 @@ static int age_chance(int a, int b, int p) { static void evolve_dragon(unit * u, const struct race *rc) { scale_number(u, 1); + u->hp = unit_max_hp(u); u_setrace(u, rc); u->irace = NULL; - u->hp = unit_max_hp(u); } void age_firedragon(unit * u) diff --git a/src/spells/combatspells.c b/src/spells/combatspells.c index 2eae5dc6a..e8a1be274 100644 --- a/src/spells/combatspells.c +++ b/src/spells/combatspells.c @@ -62,7 +62,7 @@ static const char *spell_damage(int sp) { switch (sp) { case 0: - /* meist toetlich 20-65 HP */ + /* meist toedlich 20-65 HP */ return "5d10+15"; case 1: /* sehr variabel 4-48 HP */ @@ -71,7 +71,7 @@ static const char *spell_damage(int sp) /* leicht verwundet 4-18 HP */ return "2d8+2"; case 3: - /* fast immer toetlich 30-50 HP */ + /* fast immer toedlich 30-50 HP */ return "5d5+25"; case 4: /* verwundet 11-26 HP */