forked from github/server
Merge pull request #701 from ennorehling/develop
merge hotfixes back into develop
This commit is contained in:
commit
60c939289c
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@ -4,7 +4,6 @@
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<xi:include href="config://core/de/strings.xml"/>
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<xi:include href="config://core/en/strings.xml"/>
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<xi:include href="config://game/strings.xml"/>
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<xi:include href="config://game/messages.xml"/>
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<xi:include href="config://default/names-undead.xml"/>
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<xi:include href="config://default/names-skeletons.xml"/>
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<xi:include href="config://default/names-zombies.xml"/>
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@ -2033,6 +2033,13 @@
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<text locale="de">$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) erschuf einen heiligen Hain von $int($amount) Schößlingen.</text>
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<text locale="en">$if($isnull($mage),"An unknown magician",$unit($mage)) created a holy forest of $int($amount) young trees.</text>
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</message>
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<message name="raindance_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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</type>
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<text locale="de">"$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) führt einen sonderbaren Tanz auf. Kurz darauf beginnt es zu regnen."</text>
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<text locale="en">"$if($isnull($mage),"an unseen magician",$unit($mage)) dances a strange dance. Shortly after, rain begins to fall on the fields."</text>
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</message>
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<message name="harvest_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<messages>
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<message name="raindance_effect" section="magic">
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<type>
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<arg name="mage" type="unit"/>
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</type>
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<text locale="de">"$if($isnull($mage),"Ein unentdeckter Magier",$unit($mage)) führt einen sonderbaren Tanz auf. Kurz darauf beginnt es zu regnen."</text>
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<text locale="en">"$if($isnull($mage),"an unseen magician",$unit($mage)) dances a strange dance. Shortly after, rain begins to fall on the fields."</text>
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</message>
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</messages>
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@ -10,23 +10,25 @@ local jokes = {
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}
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local function ponnuki_brain(u)
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u:clear_orders()
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local i = math.random(#jokes)
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u:add_notice("Eine Botschaft von " .. tostring(u) .. ": " ..jokes[i])
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u:add_order("BOTSCHAFT REGION \"" .. jokes[i] .. "\"")
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eressea.log.info("Ponnuki is telling jokes in " .. tostring(u.region))
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local d = math.random(6)
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local r = u.region:next(d-1)
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if r.terrain == 'glacier' then
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u:clear_orders()
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u:add_order("NACH " .. directions[d])
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eressea.log.info("Ponnuki is walking to " .. tostring(r))
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end
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end
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function ponnuki.init()
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-- initialize other scripts
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local f = get_faction(666)
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local u = get_unit(atoi36("ponn"))
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if not u then
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eressea.log.error("Ponnuki is missing, will re-create")
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local home = get_region(-67, -5)
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local f = get_faction(666)
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if home and f then
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if home.terrain~="glacier" then
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home.terrain="glacier"
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@ -44,10 +46,11 @@ function ponnuki.init()
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else
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eressea.log.error("Ponnuki cannot find Magrathea")
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end
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elseif u.faction==f then
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eressea.log.info("Ponnuki is in " .. tostring(u.region))
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u.status = 5 -- FLIEHE
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end
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if u then
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ponnuki_brain(u)
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end
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end
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return ponnuki
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@ -142,7 +142,7 @@ function process(rules, orders)
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return -1
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end
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callbacks(rules, 'init')
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turn_begin()
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init_summary()
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-- run the turn:
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@ -151,14 +151,14 @@ function process(rules, orders)
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return -1
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end
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plan_monsters()
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if nmr_check(config.maxnmrs or 80)~=0 then
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return -1
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end
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process_orders()
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plan_monsters()
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callbacks(rules, 'init')
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turn_process()
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callbacks(rules, 'update')
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turn_end() -- ageing, etc.
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write_files(config.locales)
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dbupdate()
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@ -869,6 +869,7 @@ const char * game_mailcmd(void)
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}
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*r = '\0';
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log_warning("game.mailcmd configuration is not set, using %s from game.name", result);
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config_set("game.mailcmd", result);
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return result;
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}
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return param;
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@ -278,6 +278,7 @@ static void test_game_mailcmd(CuTest *tc) {
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CuAssertStrEquals(tc, "Eressea", game_name());
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CuAssertStrEquals(tc, "ERESSEA", game_mailcmd());
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config_set("game.name", "Hodor");
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config_set("game.mailcmd", NULL);
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CuAssertStrEquals(tc, "Hodor", game_name());
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CuAssertStrEquals(tc, "HODOR", game_mailcmd());
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config_set("game.mailcmd", "ERESSEA");
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@ -107,24 +107,21 @@ void curse_init(attrib * a)
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int curse_age(attrib * a, void *owner)
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{
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curse *c = (curse *)a->data.v;
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int result = 0;
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int result = AT_AGE_KEEP;
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UNUSED_ARG(owner);
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c_clearflag(c, CURSE_ISNEW);
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if (c_flags(c) & CURSE_NOAGE) {
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c->duration = INT_MAX;
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}
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if ((c_flags(c) & CURSE_NOAGE) == 0) {
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if (c->type->age) {
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result = c->type->age(c);
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if (c->type->age(c) == 0) {
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result = AT_AGE_REMOVE;
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}
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if (result != 0) {
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c->duration = 0;
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}
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else if (c->duration != INT_MAX) {
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c->duration = MAX(0, c->duration - 1);
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if (--c->duration <= 0) {
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result = AT_AGE_REMOVE;
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}
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return (c->duration > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
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}
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return result;
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}
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void destroy_curse(curse * c)
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@ -308,6 +305,7 @@ void ct_register(const curse_type * ct)
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unsigned int hash = tolower(ct->cname[0]) & 0xFF;
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selist **ctlp = cursetypes + hash;
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assert(ct->age==NULL || (ct->flags&CURSE_NOAGE) == 0);
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selist_set_insert(ctlp, (void *)ct, NULL);
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++ct_changes;
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}
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@ -240,10 +240,7 @@ static faction *factionorders(void)
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}
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/* Die Partei hat sich zumindest gemeldet, so dass sie noch
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* nicht als untätig gilt */
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/* TODO: +1 ist ein Workaround, weil cturn erst in process_orders
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* incrementiert wird. */
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f->lastorders = turn + 1;
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f->lastorders = turn;
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}
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else {
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@ -762,7 +759,7 @@ unit *read_unit(struct gamedata *data)
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assert(u_race(u));
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for (;;) {
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int n, level, weeks;
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int n = NOSKILL, level, weeks;
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skill_t sk;
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READ_INT(data->store, &n);
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sk = (skill_t)n;
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@ -1665,7 +1662,7 @@ int read_game(gamedata *data) {
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if (rmax < 0) {
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rmax = nread;
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}
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log_debug(" - Einzulesende Regionen: %d/%d\r", rmax, nread);
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log_debug(" - Einzulesende Regionen: %d/%d", rmax, nread);
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while (--nread >= 0) {
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unit **up;
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@ -1725,10 +1722,6 @@ int read_game(gamedata *data) {
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update_interval(u->faction, r);
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}
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}
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if ((nread & 0x3FF) == 0) { /* das spart extrem Zeit */
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log_debug(" - Einzulesende Regionen: %d/%d * %d,%d \r", rmax, nread, r->x, r->y);
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}
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--rmax;
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}
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read_borders(data);
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@ -3010,6 +3010,7 @@ int cast_spell(struct castorder *co)
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fun = get_spellcast(sp->sname);
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if (!fun) {
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log_debug("no spell function for %s, try callback", sp->sname);
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return callbacks.cast_spell(co, fname);
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}
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return fun(co);
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@ -187,8 +187,9 @@ void monsters_desert(struct faction *monsters)
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}
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}
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int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
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int monster_attacks(unit * monster, bool rich_only)
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{
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if (monster->status < ST_AVOID) {
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region *r = monster->region;
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unit *u2;
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int money = 0;
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@ -207,6 +208,8 @@ int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
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}
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return money;
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}
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return 0;
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}
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static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
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{
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@ -226,7 +229,7 @@ static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
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* und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */
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money = 0;
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if (attacks && is_guard(udragon)) {
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money += monster_attacks(udragon, true, true);
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money += monster_attacks(udragon, true);
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}
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/* falls die einnahmen erreicht werden, bleibt das monster noch eine */
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@ -749,7 +752,7 @@ void plan_monsters(faction * f)
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}
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if (attacking && (!r->land || is_guard(u))) {
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monster_attacks(u, true, false);
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monster_attacks(u, false);
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}
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/* units with a plan to kill get ATTACK orders: */
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@ -773,7 +776,7 @@ void plan_monsters(faction * f)
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}
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/* All monsters guard the region: */
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if (!monster_is_waiting(u) && r->land) {
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if (u->status < ST_FLEE && !monster_is_waiting(u) && r->land) {
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addlist(&u->orders, create_order(K_GUARD, u->faction->locale, NULL));
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}
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@ -27,7 +27,7 @@
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#include <string.h>
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extern void plan_monsters(struct faction *f);
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extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
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extern int monster_attacks(unit * monster, bool rich_only);
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static order *find_order(const char *expected, const unit *unit)
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{
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@ -64,6 +64,7 @@ static void create_monsters(faction **player, faction **monsters, unit **u, unit
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*u = test_create_unit(*player, r);
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unit_setid(*u, 1);
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*m = test_create_unit(*monsters, r);
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unit_setstatus(*m, ST_FIGHT);
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}
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static void test_monsters_attack(CuTest * tc)
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@ -72,7 +73,6 @@ static void test_monsters_attack(CuTest * tc)
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unit *u, *m;
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create_monsters(&f, &f2, &u, &m);
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setguard(m, true);
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config_set("rules.monsters.attack_chance", "1");
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@ -112,7 +112,7 @@ static void test_monsters_waiting(CuTest * tc)
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create_monsters(&f, &f2, &u, &m);
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setguard(m, true);
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fset(m, UFL_ISNEW);
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monster_attacks(m, false, false);
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monster_attacks(m, false);
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CuAssertPtrEquals(tc, 0, find_order("attack 1", m));
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test_cleanup();
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}
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@ -2081,7 +2081,6 @@ static int sp_homestone(castorder * co)
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cmistake(mage, co->order, 206, MSG_MAGIC);
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return 0;
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}
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c_setflag(c, CURSE_NOAGE | CURSE_ONLYONE);
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/* Magieresistenz der Burg erhoeht sich um 50% */
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effect = 50.0F;
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@ -76,7 +76,7 @@ CURSETYP_NORM, 0, M_SUMEFFECT, cinfo_magicrunes
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/* Heimstein-Zauber */
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static struct curse_type ct_magicwalls = { "magicwalls",
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CURSETYP_NORM, 0, NO_MERGE, cinfo_building
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CURSETYP_NORM, CURSE_ONLYONE|CURSE_NOAGE, NO_MERGE, cinfo_building
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};
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/* Feste Mauer - Präkampfzauber, wirkt nur 1 Runde */
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@ -149,10 +149,8 @@ bool flying_ship(const ship * sh)
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static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
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{
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curse *c;
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const curse_type *ct_flyingship = ct_find("flyingship");
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assert(ct_flyingship);
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if (sh->attribs) {
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if (curse_active(get_curse(sh->attribs, ct_flyingship))) {
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if (curse_active(get_curse(sh->attribs, &ct_flyingship))) {
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return NULL;
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}
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if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
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@ -160,7 +158,7 @@ static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int dur
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}
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}
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/* mit C_SHIP_NODRIFT haben wir kein Problem */
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c = create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
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c = create_curse(mage, &sh->attribs, &ct_flyingship, power, duration, 0.0, 0);
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if (c) {
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c->data.v = sh;
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if (c->duration > 0) {
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@ -92,7 +92,7 @@ int update_nmrs(void)
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++newplayers;
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}
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else if (!fval(f, FFL_NOIDLEOUT|FFL_CURSED)) {
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int nmr = turn - f->lastorders + 1;
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int nmr = turn - f->lastorders;
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if (timeout>0) {
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if (nmr < 0 || nmr > timeout) {
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log_error("faction %s has %d NMR", itoa36(f->no), nmr);
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