Merge branch 'master' into develop

This commit is contained in:
Enno Rehling 2017-06-18 22:05:20 +02:00
commit 3ceeb54006
9 changed files with 57 additions and 62 deletions

View File

@ -10,23 +10,25 @@ local jokes = {
}
local function ponnuki_brain(u)
local i = math.random(#jokes)
u:add_notice("Eine Botschaft von " .. tostring(u) .. ": " ..jokes[i])
local d = math.random(6)
local r = u.region:next(d-1)
if r.terrain == 'glacier' then
u:clear_orders()
u:add_order("NACH " .. directions[d])
end
local i = math.random(#jokes)
u:add_order("BOTSCHAFT REGION \"" .. jokes[i] .. "\"")
eressea.log.info("Ponnuki is telling jokes in " .. tostring(u.region))
local d = math.random(6)
local r = u.region:next(d-1)
if r.terrain == 'glacier' then
u:add_order("NACH " .. directions[d])
eressea.log.info("Ponnuki is walking to " .. tostring(r))
end
end
function ponnuki.init()
-- initialize other scripts
local f = get_faction(666)
local u = get_unit(atoi36("ponn"))
if not u then
eressea.log.error("Ponnuki is missing, will re-create")
local home = get_region(-67, -5)
local f = get_faction(666)
if home and f then
if home.terrain~="glacier" then
home.terrain="glacier"
@ -44,10 +46,11 @@ function ponnuki.init()
else
eressea.log.error("Ponnuki cannot find Magrathea")
end
elseif u.faction==f then
eressea.log.info("Ponnuki is in " .. tostring(u.region))
u.status = 5 -- FLIEHE
end
if u then
ponnuki_brain(u)
end
ponnuki_brain(u)
end
return ponnuki

View File

@ -144,7 +144,6 @@ function process(rules, orders)
turn_begin()
init_summary()
callbacks(rules, 'init')
-- run the turn:
if eressea.read_orders(orders) ~= 0 then
@ -152,19 +151,18 @@ function process(rules, orders)
return -1
end
plan_monsters()
if nmr_check(config.maxnmrs or 80)~=0 then
return -1
end
callbacks(rules, 'update')
plan_monsters()
callbacks(rules, 'init')
turn_process()
callbacks(rules, 'update')
turn_end() -- ageing, etc.
write_files(config.locales)
dbupdate()
turn_end()
file = '' .. get_turn() .. '.dat'
if eressea.write_game(file)~=0 then
eressea.log.error("could not write game")

View File

@ -107,24 +107,21 @@ void curse_init(attrib * a)
int curse_age(attrib * a, void *owner)
{
curse *c = (curse *)a->data.v;
int result = 0;
int result = AT_AGE_KEEP;
UNUSED_ARG(owner);
c_clearflag(c, CURSE_ISNEW);
if (c_flags(c) & CURSE_NOAGE) {
c->duration = INT_MAX;
if ((c_flags(c) & CURSE_NOAGE) == 0) {
if (c->type->age) {
if (c->type->age(c) == 0) {
result = AT_AGE_REMOVE;
}
}
if (--c->duration <= 0) {
result = AT_AGE_REMOVE;
}
}
if (c->type->age) {
result = c->type->age(c);
}
if (result != 0) {
c->duration = 0;
}
else if (c->duration != INT_MAX) {
c->duration = MAX(0, c->duration - 1);
}
return (c->duration > 0) ? AT_AGE_KEEP : AT_AGE_REMOVE;
return result;
}
void destroy_curse(curse * c)
@ -308,6 +305,7 @@ void ct_register(const curse_type * ct)
unsigned int hash = tolower(ct->cname[0]) & 0xFF;
selist **ctlp = cursetypes + hash;
assert(ct->age==NULL || (ct->flags&CURSE_NOAGE) == 0);
selist_set_insert(ctlp, (void *)ct, NULL);
++ct_changes;
}

View File

@ -759,7 +759,7 @@ unit *read_unit(struct gamedata *data)
assert(u_race(u));
for (;;) {
int n, level, weeks;
int n = NOSKILL, level, weeks;
skill_t sk;
READ_INT(data->store, &n);
sk = (skill_t)n;
@ -1662,7 +1662,7 @@ int read_game(gamedata *data) {
if (rmax < 0) {
rmax = nread;
}
log_debug(" - Einzulesende Regionen: %d/%d\r", rmax, nread);
log_debug(" - Einzulesende Regionen: %d/%d", rmax, nread);
while (--nread >= 0) {
unit **up;
@ -1722,10 +1722,6 @@ int read_game(gamedata *data) {
update_interval(u->faction, r);
}
}
if ((nread & 0x3FF) == 0) { /* das spart extrem Zeit */
log_debug(" - Einzulesende Regionen: %d/%d * %d,%d \r", rmax, nread, r->x, r->y);
}
--rmax;
}
read_borders(data);

View File

@ -187,25 +187,28 @@ void monsters_desert(struct faction *monsters)
}
}
int monster_attacks(unit * monster, bool respect_buildings, bool rich_only)
int monster_attacks(unit * monster, bool rich_only)
{
region *r = monster->region;
unit *u2;
int money = 0;
if (monster->status < ST_AVOID) {
region *r = monster->region;
unit *u2;
int money = 0;
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
int m = get_money(u2);
if (!rich_only || m > 0) {
order *ord = monster_attack(monster, u2);
if (ord) {
addlist(&monster->orders, ord);
money += m;
for (u2 = r->units; u2; u2 = u2->next) {
if (u2->faction != monster->faction && cansee(monster->faction, r, u2, 0) && !in_safe_building(u2, monster)) {
int m = get_money(u2);
if (!rich_only || m > 0) {
order *ord = monster_attack(monster, u2);
if (ord) {
addlist(&monster->orders, ord);
money += m;
}
}
}
}
return money;
}
return money;
return 0;
}
static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
@ -226,7 +229,7 @@ static order *get_money_for_dragon(region * r, unit * udragon, int wanted)
* und holt sich Silber von Einheiten, vorausgesetzt er bewacht bereits */
money = 0;
if (attacks && is_guard(udragon)) {
money += monster_attacks(udragon, true, true);
money += monster_attacks(udragon, true);
}
/* falls die einnahmen erreicht werden, bleibt das monster noch eine */
@ -749,7 +752,7 @@ void plan_monsters(faction * f)
}
if (attacking && (!r->land || is_guard(u))) {
monster_attacks(u, true, false);
monster_attacks(u, false);
}
/* units with a plan to kill get ATTACK orders: */
@ -773,7 +776,7 @@ void plan_monsters(faction * f)
}
/* All monsters guard the region: */
if (!monster_is_waiting(u) && r->land) {
if (u->status < ST_FLEE && !monster_is_waiting(u) && r->land) {
addlist(&u->orders, create_order(K_GUARD, u->faction->locale, NULL));
}

View File

@ -27,7 +27,7 @@
#include <string.h>
extern void plan_monsters(struct faction *f);
extern int monster_attacks(unit * monster, bool respect_buildings, bool rich_only);
extern int monster_attacks(unit * monster, bool rich_only);
static order *find_order(const char *expected, const unit *unit)
{
@ -64,6 +64,7 @@ static void create_monsters(faction **player, faction **monsters, unit **u, unit
*u = test_create_unit(*player, r);
unit_setid(*u, 1);
*m = test_create_unit(*monsters, r);
unit_setstatus(*m, ST_FIGHT);
}
static void test_monsters_attack(CuTest * tc)
@ -72,7 +73,6 @@ static void test_monsters_attack(CuTest * tc)
unit *u, *m;
create_monsters(&f, &f2, &u, &m);
setguard(m, true);
config_set("rules.monsters.attack_chance", "1");
@ -112,7 +112,7 @@ static void test_monsters_waiting(CuTest * tc)
create_monsters(&f, &f2, &u, &m);
setguard(m, true);
fset(m, UFL_ISNEW);
monster_attacks(m, false, false);
monster_attacks(m, false);
CuAssertPtrEquals(tc, 0, find_order("attack 1", m));
test_cleanup();
}

View File

@ -2081,7 +2081,6 @@ static int sp_homestone(castorder * co)
cmistake(mage, co->order, 206, MSG_MAGIC);
return 0;
}
c_setflag(c, CURSE_NOAGE | CURSE_ONLYONE);
/* Magieresistenz der Burg erhoeht sich um 50% */
effect = 50.0F;

View File

@ -76,7 +76,7 @@ CURSETYP_NORM, 0, M_SUMEFFECT, cinfo_magicrunes
/* Heimstein-Zauber */
static struct curse_type ct_magicwalls = { "magicwalls",
CURSETYP_NORM, 0, NO_MERGE, cinfo_building
CURSETYP_NORM, CURSE_ONLYONE|CURSE_NOAGE, NO_MERGE, cinfo_building
};
/* Feste Mauer - Präkampfzauber, wirkt nur 1 Runde */

View File

@ -149,10 +149,8 @@ bool flying_ship(const ship * sh)
static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration)
{
curse *c;
const curse_type *ct_flyingship = ct_find("flyingship");
assert(ct_flyingship);
if (sh->attribs) {
if (curse_active(get_curse(sh->attribs, ct_flyingship))) {
if (curse_active(get_curse(sh->attribs, &ct_flyingship))) {
return NULL;
}
if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) {
@ -160,7 +158,7 @@ static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int dur
}
}
/* mit C_SHIP_NODRIFT haben wir kein Problem */
c = create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0);
c = create_curse(mage, &sh->attribs, &ct_flyingship, power, duration, 0.0, 0);
if (c) {
c->data.v = sh;
if (c->duration > 0) {